Trying to make a game that promotes early aggression. Following some suggestions from the general chat.
- "edited" nucleus style draft where all the equidistant spaces are juicy and desirable, but where the systems near home are all relatively poor in resources (Will have to figure out how to do this in draft settings)
- only fighting factions. Draft pool is Barony/Mentak/Sardakk/Nekro/NRA/Mahact/Bastion/Yin/Cabal/Crimson Rebellion/Saar/L1Z1X
- ban "support swaps"
- set the tone yourself by being the change you want to see in the world: make attacks early and look for tactical reasons to be aggressive in ways that help you win.
Hoping for a pace of 1-2 turns per day.