#pbd19331-launched [FULL] - New TE/POK. 14 VP. EVERY GALACTIC EVENT Causal Pace no whispers, milty
47 messages · Page 1 of 1 (latest)
sassas joined the game.
Interested, feel free to remove me if you’ve already found participants
@scenic marten hate civilized society. I've played all events before and this one spoiled the fun IMHO
ive only tried it once, it definately was crazy. I narrowly lost.
I just thought i d put this out thre and see if folks were interested. Im flexible
Jeeez this sounds like madness... im in 😂
There are maybe too many to combine ALL and some would overlap in confusing ways, but certainly throwing a few in would be fun
Minor factions and age of exploration are my faves so far age of fighters is cool too! Cultural exchange program sounds a bit weird for drafting, you pick a faction but dont necessary get their leaders
I have played TE but without galactic events so maybe this isn’t for me ?
@scenic marten I know of at least one combination (hazardous wilds + rapid mobilization) that can cause some issues. Sounds fun, but a warning that setup will take a while.
Osborn Garcia joined the game.
kobberbobber (UTC+1) used /search galactic_events search: civilized_society
- During setup, turn all public objectives face up.
- There is no limit on the number of public objectives a player may score during the status phase.
- The game does not immediately end when a player reaches the required number of victory points; instead, it ends at the end of that round's status phase, and the player with the most victory points wins. In the case of a tie, the tied players total the influence values of their controlled planets and their unspent trade goods; the player or players with the highest total win the game.
I’m EU, is it ok to join?
Feel free to kick me out if you’d like to keep it strict with the time zones
kobberbobber joined the game.
Expect the game to end round 2
MTurt joined the game.
Gravity Grifter (UTC +1) used /search galactic_events search: civilized_society
- During setup, turn all public objectives face up.
- There is no limit on the number of public objectives a player may score during the status phase.
- The game does not immediately end when a player reaches the required number of victory points; instead, it ends at the end of that round's status phase, and the player with the most victory points wins. In the case of a tie, the tied players total the influence values of their controlled planets and their unspent trade goods; the player or players with the highest total win the game.
Gravity Grifter (UTC +1) used /search galactic_events search: total_war
- When a player destroys another player's units, they place commodities from the supply equal to the combined cost of those units on a planet they control in their home system (infantry and fighters are worth 1 each).
- When a player gains control of a planet that has commodities on it, they may move those commodities to a planet they control in their home system.
- All players can perform the following action:
- ACTION: Discard 10 commodities from planets in your home system to gain 1 victory point.
-# [Neutral units will provide commodities.]
Gravity Grifter (UTC +1) used /search galactic_events search: mobilization
- After setup, put The Fracture into play. Then, each player simultaneously resolves the following effects in order:
- Place 1 infantry onto each planet adjacent to your home system (or the creuss gate/sorrow); do not explore those planets. Then, ready each of those planets.
- Place 1 space dock on any planet you control and place your flagship and 3 fighters in its system.
- Gain your breakthrough.
- Research 1 technology; if you are the Nomad player, research 1 additional technology.
Those 3 alone makes the game go so fast.
2BlueBeers joined the game.
<@&1166011604488425482> I would need approval to play in this. I currently have 2 pretty slow games going with irl friends. I started 1 other game, which is getting towards the end and I joined as a replacement in 3 other games. I check for my turn 3-4 times per day and respond to all of my game pings in a timely manner. Please approve
So now we have a limit. We'll usually grant an instant exception if you're at the limit and you want to start a private game. We won't if you're above the limit (via previous exception or replacement game). Even if one of your existing games is a private game, we're not as motivated to let you have another game with strangers as we are to let you teach your friends the activity or to let you play an almost synchronous game with friends.
We might still grant the exception, if you explain why it's not a big risk this time. What are your current games like in terms of pace and ruleset? What rounds are they in? What has your experience been so far, emotionally? Without any of that information it's a non-starter. If you summon us and ask for an exemption and there's no special circumstances and you provide no reasoning, the answer's going to be no.```
3 replacement games and 1 regular game puts you at 4 games even without the private games, with 0 completed
I would say wait until you finish 2 games
I understand
I do have the 1 completed, I did a superfast, almost real time game last weekend
2BlueBeers left the game.
@scenic marten how many players are we doing?
Just checking, where at 5 so maybe well get the sixth and you can set up after you finish your game (and good luck on it)
RONALD G DONALD joined the game.
this sounds incredible, count me in
Osborn Garcia pressed the [Create Game] button
Message for posterity:
Players Signed Up:
- @scenic marten
- 58 games completed.
05h:18m:21saverage turn time.- Active Hours: <t:1767225600:t>-<t:1767229200:t>, <t:1767240000:t>-<t:1767247200:t>, <t:1767258000:t>-<t:1767265200:t>, <t:1767286800:t>-<t:1767312000:t>.
- @reef zealot
- 17 games completed.
03h:52m:17saverage turn time.- Active Hours: <t:1767229200:t>-<t:1767232800:t>, <t:1767247200:t>-<t:1767254400:t>, <t:1767258000:t>-<t:1767261600:t>, <t:1767265200:t>-<t:1767268800:t>, <t:1767279600:t>-<t:1767294000:t>, <t:1767301200:t>-<t:1767312000:t>.
- @west heron
- 18 games completed.
01h:58m:03saverage turn time.- Active Hours: <t:1767225600:t>-<t:1767229200:t>, <t:1767232800:t>-<t:1767254400:t>, <t:1767290400:t>-<t:1767312000:t>.
- @south thistle
- 90 games completed.
04h:09m:34saverage turn time.- Active Hours: <t:1767254400:t>-<t:1767258000:t>, <t:1767261600:t>-<t:1767268800:t>, <t:1767272400:t>-<t:1767276000:t>, <t:1767283200:t>-<t:1767304800:t>, <t:1767308400:t>-<t:1767312000:t>.
- @vagrant briar
- 7 games completed.
06h:08m:09saverage turn time.- Active Hours: <t:1767229200:t>-<t:1767236400:t>, <t:1767258000:t>-<t:1767261600:t>, <t:1767272400:t>-<t:1767283200:t>, <t:1767297600:t>-<t:1767312000:t>.
- @magic quest
- 3 games completed.
01h:53m:17saverage turn time.- Active Hours: <t:1767225600:t>-<t:1767240000:t>, <t:1767261600:t>-<t:1767265200:t>, <t:1767272400:t>-<t:1767276000:t>, <t:1767290400:t>-<t:1767301200:t>, <t:1767304800:t>-<t:1767312000:t>.
Sorry for the inconvenience!
Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (Dannel's Camp Ground) server.
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The following players need to join the server:
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@reef zealot
@south thistle
@vagrant briar
@magic quest
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pbd19331-launched [FULL] - New TE/POK. 14 VP. EVERY GALACTIC EVENT Causal Pace no whispers, milty