#WILD Ral-Nel round 4, 6p 10VP TE Fast game with events, great position. EU timezone.

1 messages · Page 1 of 1 (latest)

tight stump
#

Table decided to replace player who got busy with personal stuff. Lizards are in a pretty decent position with a good shoot at winning!
We are playing with events: Wild, Wild Galaxy; Cosmic Phenomenae; Zealous Orthodoxy

#

WILD Ral-Nel round 4, 6p 10VP TE Fast game with events, great position. EU timezone.

nimble vectorBOT
#
Semper Feedelis used /search galactic_events search: wild_wild_galaxy
#
<:Event:1459410789533351968>__**Wild, Wild Galaxy**__

Action cards are adjusted as follows:

  • Direct hit: Can be used against mechs.
  • Flank Speed: Applies +2 move instead of +1.
  • Maneuvering Jets: Cancels all SPACE CANNON hits
  • Morale Boost: Applies +2 to die rolls instead of +1
  • Sabotage: Also take the canceled action card
  • Shields Holding: Can be used in ground combat
  • Skilled Retreat: Does not place a command token
  • War Machine: Reduces cost by 5 instead of 1
  • Diplomatic Pressure: Player must give 3 notes
  • Additionally, Stellar Converter and Nova Seed can be used against any planets and systems.
#
Semper Feedelis used /search galactic_events search: cosmic_phenomenae
#
<:Event:1459410789533351968>__**Cosmic Phenomenae**__

Anomalies have the following additional rules:

  • Nebulae: Defending ships in nebulae apply an additional +3 to their combat rolls instead of +1.
  • Asteroid Fields: Fighter I's do not participate in space combat in asteroid fields.
  • Supernovas: Units with PRODUCTION in or adjacent to supernovas have their PRODUCTION values increased by 1.
  • Gravity Rifts: You may apply an additional +1 to the MOVE value of any of your ships moving out of gravity rifts; if you do, those ships are destroyed on a roll of 5 or lower.
  • Entropic Scars: Systems that contain entropic scars are adjacent to each other.
#
Semper Feedelis used /search galactic_events search: zealous_orthodoxy
#
<:Event:1459410789533351968>__**Zealous Orthodoxy**__
  • The first player to score 2 secret objectives gains 1 victory point.
  • Then, place that faction's alliance card on this card; all players gain that ability. That faction's alliance promissory note is then purged.
tight stump
elfin cedar
#

@tight stump I could fill this in

tight stump