#pbd17047-launched [FULL] - disco Yippee

461 messages ยท Page 1 of 1 (latest)

tranquil crag
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1 zackkyew - kollecc
2 @tender acorn - ltokk
3 @sturdy shale - gledge
4 @midnight ravine
5 @worn spire
6 @rough charm - dihmohn

minor factions + nucleus draft
point total to be decided

worldly oreBOT
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To launch a new game, please run the command /game create_game_button, filling in the players and fun game name. This will create a button that you may press to launch the game after confirming the members are correct.

tranquil crag
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who wants to play what

worldly oreBOT
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Raven Mor used /search breakthroughs search: gledgebt
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<:gledge:1345113352342474875> **__Dhonraz Installations__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Planets you control that contain core tokens are also treated as stations except for the purposes of control; units can be committed to, produced on, and placed on these planets. Stations you control have SPACE CANNON 5.

sturdy shale
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Yea, I'm playing these miners

tender acorn
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oh we choose first?

tranquil crag
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yeah

tender acorn
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i know nothing

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๐Ÿ˜ญ

tranquil crag
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just cause i only made this game cause i wanna play a specific one

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we can leave it random for you if you want

tender acorn
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yeah i want random

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if it can be done

tranquil crag
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yeah i'll just prio whoever wants a specific one and leave the rest to the draft

sturdy shale
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Remember you were telling me about the tree faction from your favorite/close to it game?

And how it wraps a planet with roots to take its resources?

tender acorn
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oh yea

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who is that one

tranquil crag
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we are doing nucleus draft btw

sturdy shale
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That's gledge, sorry, take something else

tender acorn
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haha

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ok

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glEDGE

sturdy shale
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Nah, I can pick another one if you want this

tender acorn
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nono its fine

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i will look through them

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a bit at least

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@tranquil crag

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where can i see the BTs?

tranquil crag
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yo

tender acorn
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not on wiki

tranquil crag
tender acorn
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ty pookie

sturdy shale
tender acorn
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i wanna play the rock

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ltokk khrask

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holy shit name

sturdy shale
tender acorn
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they are titans

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but diffrent

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๐Ÿ˜ญ

sturdy shale
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My favorite way to play the game, don't have any infantry on the ground ๐Ÿ‘

tender acorn
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i dont build them anyway

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so why not

sturdy shale
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@tranquil crag what with the map? Premade, draft? If draft, then with US or nah?

tranquil crag
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i think unspace nucleus draft

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if it works

midnight ravine
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Hmm im not sure

sturdy shale
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I'm also not sure about US

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Might not work well with TE

midnight ravine
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Im fine with US, but whatever peeps what

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But thats true

sturdy shale
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Too many legendaries also

midnight ravine
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Silverflame with +3 ๐Ÿ˜„

sturdy shale
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? Is there a legendary to add +2 to any dice roll?

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Oh, and there's this stupid faction to roll dice and save them for later...

midnight ravine
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There's an AC that gives

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+3 to a roll

worldly oreBOT
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Bobby B (UTC+1) used /search breakthroughs search: olradinbt
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<:olradin:1345113648519057479> **__Insurrectionist Networking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Once per action, after you resolve a policy ability, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system. ACTION: Purge this card to resolve invasion on all planets that contain your coexisting infantry.

midnight ravine
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This BT

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is so good haha

worldly oreBOT
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Bobby B (UTC+1) used /search breakthroughs search: freesystemsbt
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<:freesystems:1345112568775049367> **__Galactic Movement__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces. Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

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Bobby B (UTC+1) used /search breakthroughs source: ds
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<:vaden:1345113824105070612> **__Strongarm Banking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
Other players cannot take any of your trade goods, commodities, or relic fragments unless you allow it. When another player returns 1 of your promissory notes, place 1 of their control tokens on your faction sheet.

<:lizho:1345112314642305140> **__Professional Intrigue__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system. When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.

<:mirveda:1345112033569542265> **__Stabilization Arrays__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
At the start and end of your turn, move up to 1 of your PDS units onto a planet you control in that unit's system, or that system's space area. Your PDS units on planets have PLANETARY SHIELD and do not have text abilities; you may use their SPACE CANNON against ships in adjacent systems.

<:nivyn:1345111734939156572> **__Anomaly Stabilization__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars. You may treat entropic scars as ingress tokens.

<:mortheus:1345112368098574336> **__Mirage Craft__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyCyberneticRight
At the start and end of a space combat in which you are the defender, you may swap 1 of your ships in the active system with 1 of your ships in another system that contains 1 of your command tokens; the swapped ships cannot transport units.

<:olradin:1345113648519057479> **__Insurrectionist Networking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Once per action, after you resolve a policy ability, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system. ACTION: Purge this card to resolve invasion on all planets that contain your coexisting infantry.

<:kjalengard:1345113399146844241> **__Bannerhalls__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
For each Glory token on the game board, you control 1 Bannerhall card. Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.

<:florzen:1345112395806281800> **__Reverie Implants__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
At the end of your turn, you may exhaust this card and choose 1 other player; you and that player each secretly spend 0, 1, or 2 trade goods. Then, reveal the spent trade goods; if you spent the same number of trade goods, take 1 promissory note from that player's hand, at random.

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<:gledge:1345113352342474875> **__Dhonraz Installations__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Planets you control that contain core tokens are also treated as stations except for the purposes of control; units can be committed to, produced on, and placed on these planets. Stations you control have SPACE CANNON 5.

<:kortali:1345113191369281719> **__The Queensโ€™ Wrath__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
If you have the Dreadnought II technology, flip this card and place it on top of Dreadnought II.

<:vaylerian:1345113154203418758> **__Gravitic Disruption__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another playerโ€™s ships.

<:kolume:1345113088583667873> **__Synchronicity VI__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
ACTION: Exhaust this card to either gain 1 command token, or spend 3 influence to research a technology of the same color as 1 of your exhausted technologies.

<:veldyr:1345112499833540639> **__Aurora Research Base__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Your home system is also a nebula. Hits produced by the combat and ability rolls of your units in nebulae cannot be canceled. When you pass, explore the frontier deck in your home system.

<:zelian:1345113392649736312> **__Awakened Planetoids__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces. Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.

<:kyro:1345111657755447496> **__Strain Dispersal__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When researching a technology, you may discard an action card to ignore 1 of that technology's prerequisites. Other players must spend 1 influence as an additional cost to research or gain a technology you own.

<:khrask:1345113800944128160> **__Mended Grove__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
When you resolve METEOR SLINGS, you may choose for your units to coexist instead; if you do, you may reroll each of your unit's BOMBARDMENT rolls. While you are coexisting on 1 or more planets, you control the Grove card.

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<:mykomentori:1345113228543266969> **__Dreamwalkers__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
Capture other player's infantry that are destroyed during combat on planets you control. After each round of ground combat on a planet you control, roll a die. On a result of 7 or greater, place up to 1 of your captured infantry onto that planet, as if it were your own.

<:dihmohn:1345113438749200585> **__Exodus Engineering__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
Once per space combat, after 1 of your opponent's non-fighter ships is destroyed, you may exhaust this card to place 1 frontier token in the active system, or produce 1 non-fighter ship in that system to ready this card. You can produce ships in systems that contain both your ships and another player's ships.

<:cymiae:1345112850418368563> **__Cybernetic Armoring__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
At any time, you may discard 1 action card to cancel up to 2 hits produced against your ground forces.

<:kollecc:1345113142438531144> **__The Collector's Museum__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
When you explore a planet, you may exhaust this card to resolve a card from that exploration deck's discard pile instead; if you would discard that card, instead shuffle it into the corresponding exploration deck.

<:edyn:1345114081006325831> **__Celestial Ambassadors__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card and show another player 1 of your unscored secret objectives; that player must show you 1 of their unscored secret objectives, at random, or allow you to place 1 ground force from your reinforcements into coexistence on a planet they control.

<:ghemina:1345113454826225765> **__Raiding Parties__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
During each round of combat, you may choose 1 of your participating units; roll that unitโ€™s combat roll twice and resolve the result of your choice. When you announce a retreat, you may exhaust this card to immediately resolve that retreat.

<:celdauri:1345111954540331099> **__Trade Protectorate__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When you gain this card, flip this card and place it on your faction sheet. Then, place the Celagrom token in a system that contains your ships, if able. The Celagrom token is a second flagship with the attributes, abilities, and ability text on the Celagrom flagship card.

<:ghoti:1345113940073648201> **__Cult of the All-Mother__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyPropulsionRight
When you pass, you may exhaust this card to move 1 ingress token into an empty system. Your units may retreat to any empty system that does not contain another player's ships.

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<:freesystems:1345112568775049367> **__Galactic Movement__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces. Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

<:axis:1345113974504558603> **__Arms Brokerage__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to move any number of your ships between two systems that contain your space docks and no other playerโ€™s ships

<:rohdhna:1345113017351930019> **__The Prodigyโ€™s Triumph__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.

<:nokar:1345112301119737928> **__Mercenary Captains__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card to place 1 neutral cruiser and 2 neutral destroyers into a non-fracture system that contains no non-neutral ships. After another player wins a space combat in a system that contains your ships, gain 2 commodities.

<:zealots:1345113240492839074> **__Rhodun's Reliquary__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
After you gain control of a legendary or fracture planet, you may research 1 technology or remove 1 of your command tokens in that system and return it to your reinforcements.

<:bentor:1345111643499008010> **__Historian Conclave__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
ACTION: Exhaust this card to allow each other player to explore a planet they control; gain a number of commodities equal to the number of players who do.

<:cheiran:1345114130729926668> **__Matriphagy__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.

<:tnelis:1345112064410255441> **__Hidden Hardpoints__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
During ground combat, you may exhaust this card; all your units on that planet enter coexistence and that combat ends in a draw. When a player ends coexistence with your units, draw 1 secret objective.

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<:lanefir:1345113473406992394> **__Erasure Corps__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After another player purges 1 or more non-action card components, gain 1 command token or ready this card. During the action phase, you may exhaust this card to explore 1 planet you control.

<:augers:1345112213723152495> **__Cryptic Insights__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyBioticRight
When you would explore a planet, you may instead draw 1 action card.

sturdy shale
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At least DS has more variety with synergy colors...

tranquil crag
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wait rhodun what the fuck

sturdy shale
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On the quick glance

tranquil crag
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After you gain control of a legendary or fracture planet, you may research 1 technology or remove 1 of your command tokens in that system and return it to your reinforcements.

midnight ravine
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I mean

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It can be either giga broken

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or kinda dogshit

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Yea, atleast they made a lot of diverse synergy options

sturdy shale
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"The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars. You may treat entropic scars as ingress tokens."

DS experts. Is this fine?

midnight ravine
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Yea its a bit crazy

sturdy shale
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But iirc this faction's tech isn't too deep, yea?

midnight ravine
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mech is

sturdy shale
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One is a mech upgrade for 3, one is something with 2 prereq.

midnight ravine
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RGB i think

tranquil crag
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rby and a yy

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and they start with a choice between b y and r afaik

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oh no they start det plasma

midnight ravine
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no its Plasma and DET

tranquil crag
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jesus

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ok

sturdy shale
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Also it's not a choice for you, so others will benefit from it as well... Although I don't know how often this comes up

tranquil crag
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wow

midnight ravine
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Also, having 2 movement on start

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is kinda giga strong

midnight ravine
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Also, harder to take it from you

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since you can ignore Entropic Scar nullification

sturdy shale
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I saw wound tokens used as obstacles in some games. But again, we all were noobies with DS

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I don't know if it's common

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(Some games = 1)

midnight ravine
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I like playing them cuz I had Supernova with A n B wormholes near my home

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It was great for sneak attack

sturdy shale
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"At the end of your turn, you may exhaust this card and choose 1 other player; you and that player each secretly spend 0, 1, or 2 trade goods. Then, reveal the spent trade goods; if you spent the same number of trade goods, take 1 promissory note from that player's hand, at random."

This is so bad, but I love this

midnight ravine
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Yea it's kinda horribad haha

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Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces. Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.

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but this

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lmao

sturdy shale
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Hearthstone has a card called "pro gamer" where you play rock paper scissors with you opponent and the winner takes 2 cards

Reminds me of that

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What the fuck did I just read

midnight ravine
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ahahah

sturdy shale
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I would be fine with the combat value of 9-10 for each with no modifiers

worldly oreBOT
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Raven Mor used /search action_cards search: mb2
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<:ActionCard:1345112762560544890>__**Morale Boost**__

At the start of a combat round:
Apply +1 to the result of each of your unit's combat rolls during this combat round.

โ€Ž

We have done the impossible. I am proud to call you my brothers. My equals. My betters. Harrugh's whiskers bristled with energy as he spoke.

sturdy shale
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It's not a unit, right?

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Would be funny to motivate your own planet to fight better

midnight ravine
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I mean, they're like a planet faction

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essentially

sturdy shale
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"If you have the Dreadnought II technology, flip this card and place it on top of Dreadnought II."

Soooo useful, thank you, thank you. I understood everything

tranquil crag
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i feel so bad for florzen because i love them sm but their bt is so useless

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it's good they're gb synergy though i like that

midnight ravine
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Other player's units in this system lose PLANETARY SHIELD.
This unit is also a station with a resource value of 2. When you would exhaust this stationโ€™s planet card, this unit becomes damaged instead.
10, 3(x3), 2, 8; SUSTAIN DAMAGE, BOMBARDMENT 3(x3), PRODUCTION 7

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Rhonda BT lmao

tranquil crag
tranquil crag
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what did wekker cook

midnight ravine
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yea

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I still think

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Gledge BT is

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stupid strong

tranquil crag
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yeah gledge is op

midnight ravine
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for no reason

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they were already good enough

sturdy shale
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Fuck you guys, let me play ๐Ÿ˜ญ

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I asked what you don't want to play against

tranquil crag
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no they're fine to play against

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same with nra

sturdy shale
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I don't want to hear later even a toddler can win with them

sturdy shale
tranquil crag
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well gledge have a high skill ceiling

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in my experience

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and a low skill floor

sturdy shale
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Pick me the worse faction then

tranquil crag
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ok well maybe bobby has different experience

sturdy shale
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So I don't hear complains how easy I get everything

midnight ravine
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not sure how getting free stalls, money and improvemnts on planet is high ceiling ๐Ÿ˜„

tranquil crag
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have a fun game

midnight ravine
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they're no Edyn cancer tho

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i remember when Edyn had Jol Nar start

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with 4 techs that they could choose

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of level 1s

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0*

tranquil crag
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when did they have 4

sturdy shale
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I won't have fun, if I'm being shamed for playing a strong faction

midnight ravine
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Nah go for them

tranquil crag
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i want you to have a fun time

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and gledge are definitely that

midnight ravine
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I also wanna try Druids

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never played them

worldly oreBOT
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Bobby B (UTC+1) used /search2 factions search: khrask
midnight ravine
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Agenda ability...

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It's so fucking JOEVER

sturdy shale
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Wait, isn't Ciupi playing them?

midnight ravine
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Is he?

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ah true

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he did say it

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ok cool, happy to see them in a game

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also not sure

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why Ceuldari

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Got another Flagship

tranquil crag
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thing that annoys me about ds
is that the assets don't exactly follow the rules set by base game components

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in ltokk khrask faction sheet

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on meteor slings ability

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"bombardment" should be in sliderTI font

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and it isnt

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annoys me

sturdy shale
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Also 4 SDs already. Everything is even

midnight ravine
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do we have to play

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only DS?

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or can we choose smth?

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from TE

worldly oreBOT
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Bobby B (UTC+1) used /search breakthroughs source: ds
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<:vaden:1345113824105070612> **__Strongarm Banking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
Other players cannot take any of your trade goods, commodities, or relic fragments unless you allow it. When another player returns 1 of your promissory notes, place 1 of their control tokens on your faction sheet.

<:lizho:1345112314642305140> **__Professional Intrigue__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system. When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.

<:mirveda:1345112033569542265> **__Stabilization Arrays__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
At the start and end of your turn, move up to 1 of your PDS units onto a planet you control in that unit's system, or that system's space area. Your PDS units on planets have PLANETARY SHIELD and do not have text abilities; you may use their SPACE CANNON against ships in adjacent systems.

<:nivyn:1345111734939156572> **__Anomaly Stabilization__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars. You may treat entropic scars as ingress tokens.

<:mortheus:1345112368098574336> **__Mirage Craft__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyCyberneticRight
At the start and end of a space combat in which you are the defender, you may swap 1 of your ships in the active system with 1 of your ships in another system that contains 1 of your command tokens; the swapped ships cannot transport units.

<:olradin:1345113648519057479> **__Insurrectionist Networking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Once per action, after you resolve a policy ability, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system. ACTION: Purge this card to resolve invasion on all planets that contain your coexisting infantry.

<:kjalengard:1345113399146844241> **__Bannerhalls__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
For each Glory token on the game board, you control 1 Bannerhall card. Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.

<:florzen:1345112395806281800> **__Reverie Implants__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
At the end of your turn, you may exhaust this card and choose 1 other player; you and that player each secretly spend 0, 1, or 2 trade goods. Then, reveal the spent trade goods; if you spent the same number of trade goods, take 1 promissory note from that player's hand, at random.

#
<:gledge:1345113352342474875> **__Dhonraz Installations__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Planets you control that contain core tokens are also treated as stations except for the purposes of control; units can be committed to, produced on, and placed on these planets. Stations you control have SPACE CANNON 5.

<:kortali:1345113191369281719> **__The Queensโ€™ Wrath__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
If you have the Dreadnought II technology, flip this card and place it on top of Dreadnought II.

<:vaylerian:1345113154203418758> **__Gravitic Disruption__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another playerโ€™s ships.

<:kolume:1345113088583667873> **__Synchronicity VI__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
ACTION: Exhaust this card to either gain 1 command token, or spend 3 influence to research a technology of the same color as 1 of your exhausted technologies.

<:veldyr:1345112499833540639> **__Aurora Research Base__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Your home system is also a nebula. Hits produced by the combat and ability rolls of your units in nebulae cannot be canceled. When you pass, explore the frontier deck in your home system.

<:zelian:1345113392649736312> **__Awakened Planetoids__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces. Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.

<:kyro:1345111657755447496> **__Strain Dispersal__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When researching a technology, you may discard an action card to ignore 1 of that technology's prerequisites. Other players must spend 1 influence as an additional cost to research or gain a technology you own.

<:khrask:1345113800944128160> **__Mended Grove__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
When you resolve METEOR SLINGS, you may choose for your units to coexist instead; if you do, you may reroll each of your unit's BOMBARDMENT rolls. While you are coexisting on 1 or more planets, you control the Grove card.

#
<:mykomentori:1345113228543266969> **__Dreamwalkers__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
Capture other player's infantry that are destroyed during combat on planets you control. After each round of ground combat on a planet you control, roll a die. On a result of 7 or greater, place up to 1 of your captured infantry onto that planet, as if it were your own.

<:dihmohn:1345113438749200585> **__Exodus Engineering__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
Once per space combat, after 1 of your opponent's non-fighter ships is destroyed, you may exhaust this card to place 1 frontier token in the active system, or produce 1 non-fighter ship in that system to ready this card. You can produce ships in systems that contain both your ships and another player's ships.

<:cymiae:1345112850418368563> **__Cybernetic Armoring__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
At any time, you may discard 1 action card to cancel up to 2 hits produced against your ground forces.

<:kollecc:1345113142438531144> **__The Collector's Museum__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
When you explore a planet, you may exhaust this card to resolve a card from that exploration deck's discard pile instead; if you would discard that card, instead shuffle it into the corresponding exploration deck.

<:edyn:1345114081006325831> **__Celestial Ambassadors__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card and show another player 1 of your unscored secret objectives; that player must show you 1 of their unscored secret objectives, at random, or allow you to place 1 ground force from your reinforcements into coexistence on a planet they control.

<:ghemina:1345113454826225765> **__Raiding Parties__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
During each round of combat, you may choose 1 of your participating units; roll that unitโ€™s combat roll twice and resolve the result of your choice. When you announce a retreat, you may exhaust this card to immediately resolve that retreat.

<:celdauri:1345111954540331099> **__Trade Protectorate__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When you gain this card, flip this card and place it on your faction sheet. Then, place the Celagrom token in a system that contains your ships, if able. The Celagrom token is a second flagship with the attributes, abilities, and ability text on the Celagrom flagship card.

<:ghoti:1345113940073648201> **__Cult of the All-Mother__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyPropulsionRight
When you pass, you may exhaust this card to move 1 ingress token into an empty system. Your units may retreat to any empty system that does not contain another player's ships.

#
<:freesystems:1345112568775049367> **__Galactic Movement__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces. Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

<:axis:1345113974504558603> **__Arms Brokerage__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to move any number of your ships between two systems that contain your space docks and no other playerโ€™s ships

<:rohdhna:1345113017351930019> **__The Prodigyโ€™s Triumph__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.

<:nokar:1345112301119737928> **__Mercenary Captains__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card to place 1 neutral cruiser and 2 neutral destroyers into a non-fracture system that contains no non-neutral ships. After another player wins a space combat in a system that contains your ships, gain 2 commodities.

<:zealots:1345113240492839074> **__Rhodun's Reliquary__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
After you gain control of a legendary or fracture planet, you may research 1 technology or remove 1 of your command tokens in that system and return it to your reinforcements.

<:bentor:1345111643499008010> **__Historian Conclave__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
ACTION: Exhaust this card to allow each other player to explore a planet they control; gain a number of commodities equal to the number of players who do.

<:cheiran:1345114130729926668> **__Matriphagy__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.

<:tnelis:1345112064410255441> **__Hidden Hardpoints__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
During ground combat, you may exhaust this card; all your units on that planet enter coexistence and that combat ends in a draw. When a player ends coexistence with your units, draw 1 secret objective.

#
<:lanefir:1345113473406992394> **__Erasure Corps__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After another player purges 1 or more non-action card components, gain 1 command token or ready this card. During the action phase, you may exhaust this card to explore 1 planet you control.

<:augers:1345112213723152495> **__Cryptic Insights__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyBioticRight
When you would explore a planet, you may instead draw 1 action card.

tranquil crag
#

nah pick anything if you want

worn spire
#

hmm freesystems or zealots

#

or xxcha ๐Ÿ˜‚

midnight ravine
#

When you pass, you may exhaust this card to move 1 ingress token into an empty system. Your units may retreat to any empty system that does not contain another player's ships.

#

Ghoti can move Ingress into Egress

tranquil crag
#

i'm in the mood for minor factions

#

any takers

midnight ravine
#

i think raven hates it

worn spire
#

always

tranquil crag
#

fine to be overruled on this but yeah just haven't done it

midnight ravine
#

but yea sure

tranquil crag
#

in a while

midnight ravine
#

i like Minor Factions

tranquil crag
midnight ravine
#

best event honestly

tranquil crag
#

@sturdy shale why do you hate minor factions

midnight ravine
#

Maybe hate is a strong word ๐Ÿ˜„

#

Maybe he dislieks

worn spire
#

raven hates fun

tranquil crag
#

perhaps

worn spire
#

and joy

sturdy shale
sturdy shale
worn spire
sturdy shale
sturdy shale
midnight ravine
#

But

#

you dont have

sturdy shale
#

All empties are adjacent

midnight ravine
#

Fracture without ingresses?

#

so its not possible

#

but yeah i get what you mean

#

i understand what you actually mean

#

its pretty cool effect actually

#

smort

sturdy shale
#

Yea, I think I understand the confusion now

worn spire
#

fracture has to be 'opened'

sturdy shale
#

Ingress tokens still will be on the board, if fracture is in play

tranquil crag
#

i like ghoti a lot for te

worn spire
#

and then it can be used

tranquil crag
#

i am looking forward to playing them

#

i think the flagship thing is so cool

midnight ravine
#

Wait youre flagship can be nuked

sturdy shale
#

Just wait until there's no fracture in the game

midnight ravine
#

by reactor meltdown?

worldly oreBOT
#
Raven Mor used /search action_cards search: meltdown
#
<:ActionCard:1345112762560544890>__**Reactor Meltdown**__

Action:
Destroy 1 space dock in a non-home system.

โ€Ž

Flames engulfed the shipyard, a vortex of fire and shrapnel that left nothing untouched.

sturdy shale
#

Non home

#

Doesn't work

midnight ravine
#

True dat

#

forgor

sturdy shale
#

@tranquil crag write a message with all players and their picks. And pin it

Can we pin stuff here?

#

I can't, but you're the host

worn spire
#

Krofna already not here at all

#

bad start

sturdy shale
#

And it's not pinned

midnight ravine
#

it took

#

2 seconds

tranquil crag
sturdy shale
#

Where?

tranquil crag
#

also there's no pins permissions in lfg post channels anyway

tranquil crag
#

on desktop

sturdy shale
#

Oh, I'm on the phone

#

Well, it's fine

tranquil crag
#

ah makes sense

midnight ravine
#

Your home system is also a nebula. Hits produced by the combat and ability rolls of your units in nebulae cannot be canceled. When you pass, explore the frontier deck in your home system.

#

Just talked with Lu about this

#

If you find Mirage, it's a planet in your home system

#

Can't score if you lose it

sturdy shale
#

That's correct

#

Similar with Ghoti and some other homebrew factions

#

I guess you can also now count Muaat

#

You don't have to take someone's home. Just bring Avernus there after they pass

midnight ravine
#

Avernus is

#

non home

#

for that reason

sturdy shale
#

Wdym by non home

#

Oh, you can't move it in others homes

#

I forgor

#

Such a lame limitation...

midnight ravine
#

Its insane howm uch more

#

Private games are being made

#

than with randos

#

odd that i took them this much to make a dedicated channel for it

#

@rough charm

#

anything in particual you want to play?

rough charm
#

oi

rough charm
#

we doing disco starts?

tranquil crag
#

yesss

#

disco

rough charm
#

there are a few candidate, Kyro, Mirveda, Edyn, Din.Mohn, Ghemina, Berserkers

tranquil crag
#

no edyn ๐Ÿ˜ญ

#

dih mohn do seem cool on closer inspection

rough charm
#

i also like Blue Reverie factions, are they in the mix too?ลพ

tranquil crag
#

i find br factions a bit crazy, but i'm happy to have them in if there's one you have your eye on

rough charm
#

So we pick a faction then do nucleus draft with speaker, position and slice?

#

Sarcosa Drift or any of them at random would be cool

#

There are 5ish DS I haven't played/seen played yet also

midnight ravine
#

I dont think

#

Blue reverie already has

#

bt no?

#

Or do they

midnight ravine
#

@tranquil crag id go with veldyr or cheiram hordes

tranquil crag
#

sarcosa aren't in the bot yet

worn spire
#

are we all set?

tranquil crag
#

unless i missed something

worn spire
#

hm me and bobby gave our top 2

#

or we need to choose one so we can go in with preset picks?

#

Ive never setup a draft so I dont know

#

i asked for freesystems and zealots

#

I'll decide when I see the slices

tranquil crag
#

sure

#

just @rough charm picks then

tender acorn
#

this wont take 10 eras

#

hopeium

midnight ravine
#

Hahaha

rough charm
worn spire
#

so whats your choice

#

we're waiting on you to

#

say which faction

rough charm
#

Lst me carefuly consider picks so far, so I can meta counter

worn spire
#

so edyn

#

ok

rough charm
#

Did they nerf them?

tranquil crag
#

they did in br

#

edyn banned anyways

#

played against them a trillion times

#

sick of their green tech

rough charm
#

Gief din mohn

rough charm
tranquil crag
#

if you want dih mohn shall i start the game?

rough charm
#

Gimme 5 mins

tranquil crag
#

sure

midnight ravine
#

Can i play my custom faction

#

Bobbies best bros

#

Home is 10/0 0/10

#

They start with 2 warsuns and flagship

#

All level 3 techs

sturdy shale
#

Ability: you start at 9 points

tranquil crag
midnight ravine
#

They have faction ws

tender acorn
#

ability : lose the game

midnight ravine
#

Everytime you win a combat with WS get a VP

#

Is the WS ability

rough charm
#

Bah, din mohn are masturbatory explorers, that aint my jam

tender acorn
#

the what now explorers

#

๐Ÿ˜ญ

sturdy shale
#

That's definitely a description

tender acorn
#

romans build masturbatories

tranquil crag
#

should play florzen the goats

#

peak jellyfish

tender acorn
#

and get no attaches

#

and then play sol

tranquil crag
#

also you get to be jellyfish

#

also you can steal DMZ and put it at home it's so cool

tender acorn
worn spire
#

is being a jellyfish somehow a good thing ๐Ÿ˜ฎ am confused

tranquil crag
#

yeah they're awesome

#

what's not to like

sturdy shale
#

It's a jellyfish

tender acorn
#

yeah they are goated

#

hope no xxcha to eat you

sturdy shale
#

Not an octopus, but also good

tender acorn
#

thats the bad thing about it

tranquil crag
#

chillest mfs in the world

worn spire
#

ok

#

now a turtle

#

that I understand

tender acorn
#

haha

#

now we're talking

sturdy shale
#

How can you understand a turtle, but not a jellyfish

rough charm
#

Gimme Glimmer or Zealots @tranquil crag if theyre availible

worn spire
#

I like tanky animals

#

not those squishy transparent ones

tender acorn
tranquil crag
#

ludo rhodun is one of your 2 right?

tranquil crag
worn spire
#

LUCKY

sturdy shale
#

Did you save all your limbs?

midnight ravine
#

Yea lu said zealots or free systems

worn spire
#

we'll see who gets them

#

it's fine if krofna maybe picks them

tranquil crag
#

badger evidence

rough charm
#

We adding them in pool or just straight pick?

tender acorn
#

he a chonky fellow

#

holy moly

worn spire
#

OMG ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

tranquil crag
#

because i am playing kollecc :D

worn spire
#

@midnight ravine can we move to the UK

#

PLEASE

tranquil crag
sturdy shale
#

It's a wild rat dog... Why are you so excited...

tender acorn
#

oi bruv bobber we need to move this instant! don't sally!

tranquil crag
worn spire
#

it a super cute fluffy thicc boi

midnight ravine
#

@tranquil crag did you have a license to take thst picture?

tranquil crag
#

oi bruv i hope yoo've yer oxygen loisense fu' that bi' o' BREAVIN yer doin there

midnight ravine
#

Did it shank you almost

tranquil crag
#

uvverwoise it'll be a trip t'the fookin tower a' landon for ya

midnight ravine
tranquil crag
#

get the tommies t' string y'up or chop off yer 'ead or summin, wha'ever vey're doin vese days

worn spire
#

who or what are 'the tommies'

tranquil crag
#

the blokes who run the tower of london

worn spire
#

haha nice

tranquil crag
#

aka beefeaters

tender acorn
midnight ravine
#

Add zerkers to draft also please and thanks

#

Bros we dont have electricity from 8:30 til 14 today

#

Its so fucking joever

tranquil crag
#

wait what time is it with you rn

midnight ravine
#

11:48

tranquil crag
#

or are you on phone or something

midnight ravine
#

Im on phone yea

tranquil crag
#

damn

#

is it rolling blackouts?

worn spire
rough charm
#

Letsa go

midnight ravine
tranquil crag
#

oh sure

midnight ravine
#

So us and 3 villages around us dont have electricity

worn spire
#

yeah there's a nearby road construction going on, maybe because of that

midnight ravine
#

True

worn spire
#

but everything in our house is run with electricity ๐Ÿ˜ญ we'll have to get some solar panels asap

midnight ravine
#

Yea sure

#

We can ask Ciupi to steal some

tender acorn
#

copper cables im on it

#

genetical power

midnight ravine
#

CAMON @tranquil crag , COOK SOME FAKING GAMES

sturdy shale
#

So much pressure for Zack these days...

tranquil crag
#

so
zack - kollecc
raven - gledge
ciupi - ltokk
bobby - zerkers / veldyr
ludo - fsc / rhodun
krofna - rhodun / glimmer

#

did i miss anything

sturdy shale
#

No

tranquil crag
#

peak

midnight ravine
#

Zerkers/Veldyr

#

For me bruv

tranquil crag
#

ok making game

midnight ravine
#

I said hordes also

#

Cmom zack

worldly oreBOT
#
zackkyew - no1 red ghosts fan used /game create_game_button game_fun_name: disco player1: @zackkyew player2: @ciupi44 player3: @raven_mor player4: @bobbyb4743 player5: @lu8do player6: @krofna6178
#

Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (War Sun Tzu) server.
https://discord.gg/8CmafpNm
The following players need to join the server:

@tender acorn
@sturdy shale
@worn spire
You will be automatically added to the game channels when you join the server.
Note that if for some reason you are not automatically added to the game after joining the server, you can fix this by having one of the other game members run /game ping in the actions channel.

midnight ravine
#

Get it together bruv

worldly oreBOT
#

zackkyew - no1 red ghosts fan pressed the [Create Game] button

#

Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (War Sun Tzu) server.
https://discord.gg/8CmafpNm
The following players need to join the server:

@tender acorn
@sturdy shale
@worn spire
You will be automatically added to the game channels when you join the server.
Note that if for some reason you are not automatically added to the game after joining the server, you can fix this by having one of the other game members run /game ping in the actions channel.

#

Role and Channels have been set up:

pbd17047
#1448270212586668052
#1448270214855659550

#

pbd17047-launched [FULL] - disco Yippee

worn spire
#

hm it says invalid invite

tranquil crag
#

@worn spire @sturdy shale @tender acorn