#pbd16533-launched [FULL] - Flexi-franken PoK+TE+DS 6p 12pt NA Decently Fast

39 messages · Page 1 of 1 (latest)

golden stump
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hey all, Flexi Franken time! we draft a bunch of faction, piece together the bits, and fight bloodily as we try to keep track of our own abilities 😄 for BTs (since I doubt any of the DS ones are in the bot) you'll need to use BTs from a faction that has one. If you (somehow) only draft DS factions, then you'll be dealt a random BT from an undrafted faction. DS BTs are in the bot now 😄

  1. @golden stump
  2. @daring pine
pastel havenBOT
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To launch a new game, please run the command /game create_game_button, filling in the players and fun game name. This will create a button that you may press to launch the game after confirming the members are correct.

daring pine
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Yes

golden stump
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<@&1182131346504687688> <@&947310962485108816>

lost quest
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How come you draw a random bt if you only end up with ds factions?

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@golden stump

golden stump
# lost quest <@745522768656728134>

because (as far as I know) the DS BTs aren't in the bot yet, so this way you don't just lose out on having a BT in the unlikely scenario that all your factions are DS

lost quest
pastel havenBOT
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Funny used /search breakthroughs source: ds
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<:vaden:1345113824105070612> **__Strongarm Banking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
Other players cannot take any of your trade goods, commodities, or relic fragments unless you allow it. When another player returns 1 of your promissory notes, place 1 of their control tokens on your faction sheet.

<:lizho:1345112314642305140> **__Professional Intrigue__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system. When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.

<:mirveda:1345112033569542265> **__Stabilization Arrays__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
At the start and end of your turn, move up to 1 of your PDS units onto a planet you control in that unit's system, or that system's space area. Your PDS units on planets have PLANETARY SHIELD and do not have text abilities; you may use their SPACE CANNON against ships in adjacent systems.

<:nivyn:1345111734939156572> **__Anomaly Stabilization__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars. You may treat entropic scars as ingress tokens.

<:mortheus:1345112368098574336> **__Mirage Craft__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyCyberneticRight
At the start and end of a space combat in which you are the defender, you may swap 1 of your ships in the active system with 1 of your ships in another system that contains 1 of your command tokens; the swapped ships cannot transport units.

<:olradin:1345113648519057479> **__Insurrectionist Networking__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Once per action, after you resolve a policy ability, you may spend 1 trade good to move 1 of your infantry on the game board into coexistence on a planet in an adjacent system. ACTION: Purge this card to resolve invasion on all planets that contain your coexisting infantry.

<:kjalengard:1345113399146844241> **__Bannerhalls__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyBioticRight
For each Glory token on the game board, you control 1 Bannerhall card. Once per action, when a player wins a combat in a system that contains a Glory token, ready each Bannerhall card.

<:florzen:1345112395806281800> **__Reverie Implants__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
At the end of your turn, you may exhaust this card and choose 1 other player; you and that player each secretly spend 0, 1, or 2 trade goods. Then, reveal the spent trade goods; if you spent the same number of trade goods, take 1 promissory note from that player's hand, at random.

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<:gledge:1345113352342474875> **__Dhonraz Installations__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Planets you control that contain core tokens are also treated as stations except for the purposes of control; units can be committed to, produced on, and placed on these planets. Stations you control have SPACE CANNON 5.

<:kortali:1345113191369281719> **__The Queens’ Wrath__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
If you have the Dreadnought II technology, flip this card and place it on top of Dreadnought II.

<:vaylerian:1345113154203418758> **__Gravitic Disruption__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another player’s ships.

<:kolume:1345113088583667873> **__Synchronicity VI__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
ACTION: Exhaust this card to either gain 1 command token, or spend 3 influence to research a technology of the same color as 1 of your exhausted technologies.

<:veldyr:1345112499833540639> **__Aurora Research Base__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
Your home system is also a nebula. Hits produced by the combat and ability rolls of your units in nebulae cannot be canceled. When you pass, explore the frontier deck in your home system.

<:zelian:1345113392649736312> **__Awakened Planetoids__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces. Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.

<:kyro:1345111657755447496> **__Strain Dispersal__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When researching a technology, you may discard an action card to ignore 1 of that technology's prerequisites. Other players must spend 1 influence as an additional cost to research or gain a technology you own.

<:khrask:1345113800944128160> **__Mended Grove__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
When you resolve METEOR SLINGS, you may choose for your units to coexist instead; if you do, you may reroll each of your unit's BOMBARDMENT rolls. While you are coexisting on 1 or more planets, you control the Grove card.

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<:mykomentori:1345113228543266969> **__Dreamwalkers__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
Capture other player's infantry that are destroyed during combat on planets you control. After each round of ground combat on a planet you control, roll a die. On a result of 7 or greater, place up to 1 of your captured infantry onto that planet, as if it were your own.

<:dihmohn:1345113438749200585> **__Exodus Engineering__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyCyberneticRight
Once per space combat, after 1 of your opponent's non-fighter ships is destroyed, you may exhaust this card to place 1 frontier token in the active system, or produce 1 non-fighter ship in that system to ready this card. You can produce ships in systems that contain both your ships and another player's ships.

<:cymiae:1345112850418368563> **__Cybernetic Armoring__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
At any time, you may discard 1 action card to cancel up to 2 hits produced against your ground forces.

<:kollecc:1345113142438531144> **__The Collector's Museum__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
When you explore a planet, you may exhaust this card to resolve a card from that exploration deck's discard pile instead; if you would discard that card, instead shuffle it into the corresponding exploration deck.

<:edyn:1345114081006325831> **__Celestial Ambassadors__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card and show another player 1 of your unscored secret objectives; that player must show you 1 of their unscored secret objectives, at random, or allow you to place 1 ground force from your reinforcements into coexistence on a planet they control.

<:ghemina:1345113454826225765> **__Raiding Parties__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
During each round of combat, you may choose 1 of your participating units; roll that unit’s combat roll twice and resolve the result of your choice. When you announce a retreat, you may exhaust this card to immediately resolve that retreat.

<:celdauri:1345111954540331099> **__Trade Protectorate__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
When you gain this card, flip this card and place it on your faction sheet. Then, place the Celagrom token in a system that contains your ships, if able. The Celagrom token is a second flagship with the attributes, abilities, and ability text on the Celagrom flagship card.

<:ghoti:1345113940073648201> **__Cult of the All-Mother__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyPropulsionRight
When you pass, you may exhaust this card to move 1 ingress token into an empty system. Your units may retreat to any empty system that does not contain another player's ships.

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<:freesystems:1345112568775049367> **__Galactic Movement__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyCyberneticRight
After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces. Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

<:axis:1345113974504558603> **__Arms Brokerage__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to move any number of your ships between two systems that contain your space docks and no other player’s ships

<:rohdhna:1345113017351930019> **__The Prodigy’s Triumph__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyPropulsionRight
If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.

<:nokar:1345112301119737928> **__Mercenary Captains__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
ACTION: Exhaust this card to place 1 neutral cruiser and 2 neutral destroyers into a non-fracture system that contains no non-neutral ships. After another player wins a space combat in a system that contains your ships, gain 2 commodities.

<:zealots:1345113240492839074> **__Rhodun's Reliquary__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyWarfareRight
After you gain control of a legendary or fracture planet, you may research 1 technology or remove 1 of your command tokens in that system and return it to your reinforcements.

<:bentor:1345111643499008010> **__Historian Conclave__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyBioticRight
ACTION: Exhaust this card to allow each other player to explore a planet they control; gain a number of commodities equal to the number of players who do.

<:cheiran:1345114130729926668> **__Matriphagy__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyPropulsionLeftSynergyWarfareRight
At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.

<:tnelis:1345112064410255441> **__Hidden Hardpoints__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyWarfareLeftSynergyPropulsionRight
During ground combat, you may exhaust this card; all your units on that planet enter coexistence and that combat ends in a draw. When a player ends coexistence with your units, draw 1 secret objective.

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<:lanefir:1345113473406992394> **__Erasure Corps__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyBioticLeftSynergyWarfareRight
After another player purges 1 or more non-action card components, gain 1 command token or ready this card. During the action phase, you may exhaust this card to explore 1 planet you control.

<:augers:1345112213723152495> **__Cryptic Insights__** <:DiscordantStars:1345113642600894546>

SYNERGY: SynergyCyberneticLeftSynergyBioticRight
When you would explore a planet, you may instead draw 1 action card.

lost quest
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Apologies

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I forgot that that doesn't create a thread in threads

golden stump
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are you interested? it might be slow moving with the holiday and all

lost quest
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Otherwise id have loved to

golden stump
lost quest
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I want to see all the silly ds breakthroughs exploited in everyone's favourite gamemode

golden stump
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Staying would probably take a week with everyone's schedules, but would be a blast regardless

amber parcel
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I’d be interested!

narrow iris
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hmm, sounds interesting!

dense basin
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I'm down

daring pine
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@golden stump I think we need just one more!

golden stump
buoyant cobalt
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I'll join

daring pine
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Oh yah!

buoyant cobalt
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I'm limiting myself to 4 games, so this just fits:D

daring pine
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I just had a bunch finish

pastel havenBOT
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UnlicensedHorse(search my_games) used /game create_game_button game_fun_name: flexi-thunder player1: @razortooth813 player2: @nexttime2 player3: @unlicensedhorse player4: @ideal player5: @ichon2774 player6: @kakistocratic
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Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (Fighter Club) server.
https://discord.gg/9fHtHxru
The following players need to join the server:

@buoyant cobalt
@daring pine
@narrow iris
@amber parcel
You will be automatically added to the game channels when you join the server.
Note that if for some reason you are not automatically added to the game after joining the server, you can fix this by having one of the other game members run /game ping in the actions channel.

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UnlicensedHorse (He/Him) pressed the [Create Game] button

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Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (Fighter Club) server.
https://discord.gg/9fHtHxru
The following players need to join the server:

@buoyant cobalt
@daring pine
@narrow iris
@amber parcel
You will be automatically added to the game channels when you join the server.
Note that if for some reason you are not automatically added to the game after joining the server, you can fix this by having one of the other game members run /game ping in the actions channel.

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Role and Channels have been set up:

pbd16533
#1443452279997993011
#1443452282405392404

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pbd16533-launched [FULL] - Flexi-franken PoK+TE+DS 6p 12pt NA Decently Fast