The bot does not realize that Absol Hybrid Crystal Fighter 2 lets fighters move and exist without capacity, so every time you do something the bot "reminds you" to delete your free floating fighters. Needless to say this is annoying and it spams up the actions chat with large pictures. Fortunately, Absol Hybrid Crystal Fighter 2 is the same as regular HCF2 so hopefully its an easy fix.
#Absol Hybrid Crystal Fighter 2 bug
12 messages · Page 1 of 1 (latest)
Jazzxhands used /search units search: hybrid crystal fighter ii
<:Naalu:1315450413755138089><:fighter:1315451082096381963> __Hybrid Crystal Fighter II__ <:Absol:1315451191047487616>
Values:
Cost:
per 2 
Move: 2
Dice Rolls:
Combat: 7
Ability:
This unit may move without being transported.
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
UnitID: absol_naalu_fighter2
Aliases: ff=fighter,ff,fighters,figter,fight,ftr,hp,hps,figther,ffs
Source: absol
<:Naalu:1315450413755138089><:fighter:1315451082096381963> __Hybrid Crystal Fighter II__ <:MiltyMod:1315450496206635110>
Values:
Cost:
per 2 
Move: 2
Dice Rolls:
Combat: 7
Ability:
This unit may move without being transported.
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
UnitID: miltymod_naalu_fighter2
Aliases: ff=fighter,ff,fighters,figter,fight,ftr,hp,hps,figther,ffs
Source: miltymod
<:Naalu:1315450413755138089><:fighter:1315451082096381963> __Hybrid Crystal Fighter II__
Values:
Cost:
per 2 
Move: 2
Dice Rolls:
Combat: 7
Ability:
This unit may move without being transported.
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
UnitID: naalu_fighter2
Aliases: ff=fighter,ff,fighters,figter,fight,ftr,hp,hps,figther,ffs
Source: base
Jazzxhands used /search units search: hybrid crystal fighter i source: absol
<:Naalu:1315450413755138089><:fighter:1315451082096381963> __Hybrid Crystal Fighter II__ <:Absol:1315451191047487616>
Values:
Cost:
per 2 
Move: 2
Dice Rolls:
Combat: 7
Ability:
This unit may move without being transported.
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
UnitID: absol_naalu_fighter2
Aliases: ff=fighter,ff,fighters,figter,fight,ftr,hp,hps,figther,ffs
Source: absol
Where is 1?
Absol has new techs, absol doesnt do new base units outside of mechs
Or not usually I dont think
Anyways this bug exists cause I wrote the capacity code before absol_hcf2 was a thing
Just add it to the list of hasFF2tech or rewrite the check to be smarter