#Frankendraz overdraft can't add two of the same type of unit

40 messages · Page 1 of 1 (latest)

meager temple
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For frankendraz overdraft, we need to combine the abilities from 2 FS and 2 mechs. This used to work, sending a warning as part of the command response but still allowing it. But now the last unit of the type listed is the only one set.

For example:
/franken unit_add unit_id: cabal_flagship unit_id_1: kjalengard_flagship

Will just result in kjalengard FS being added.

Example of it working (09/10/2024): #1282877052151926785 message

Example of it not working (10/29/2024): #1300518524044968009 message

small hearth
reef flicker
reef flicker
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Tight, because I do think the convenience of auto removing extras is nice

zealous lodge
small hearth
zealous lodge
woven plover
reef flicker
woven plover
amber wedge
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I can do this

amber wedge
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Ok done. /franken unit_addhas now a flag allow_duplicates:which prevents removal of duplicate unit types.

woven plover
umbral gull
woven plover
reef flicker
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Oh for the hovers?? That would take a little effort I think

woven plover
amber wedge
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But what about games that have 3 units? Or 4? Or.... 🫠

woven plover
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Wait i can have 4 flagships now?!?

reef flicker
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Basically supporting overlapping hover regions

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Seems like it should be easy enough right?

mortal kraken
reef flicker
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See the post I had replied to for example

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On the Java side I'm imagining just having the exact same hover region but with multiple cards defined

meager temple
reef flicker
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I figure it's just as easy to do 10 as it is to do 2, so I'm just requesting the generic version

reef flicker
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I'm not sure if you would want 5 separate regions that all overlap but with separate data, or if you'd want to make the data section an array instead of single

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Obviously there's benefits to both

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-# Or just defer this until web 2.0 is ready

mortal kraken
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the only one that would work is array data

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overlapping regions if rendered wouldn't work html wise

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only one would trigger