#Map Modes

19 messages · Page 1 of 1 (latest)

timid wolf
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Map modes where it can toggle visibility of Units, tokens, etc.
And/or Map Modes that highlight planets traits, resources, influene, wormholes, etc.
It can also highlight relations between players such alliance swaps, SFTT, etc.

rustic elk
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A view like 'check wormholes' only it's planets with Tech Specs would be very helpful when Focused Research Projects comes into play.

thin crypt
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Hmmm could be cool, could be

thin crypt
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Believe @misty plover showed some work on this recently, if he wants to do the others I'd be glad to hear it

buoyant path
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Wow, there are so many possibilities here. Think like Stellaris/Crusader kings map filters.

A button "Map Modes" leads to a selection

  1. Wormholes (as is)
  2. Attachments
  3. Tech specializations
  4. Industrial/Hazardous/cultural planets

These one are most relevant I feel

proper stone
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❤️‍🔥

misty plover
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The second part of this is largely implemented; trains, wormholes, attachments, tech skips, etc. Not so much the visibility of the units, but I'm not sure how useful it would be to hide units, given how important they are to the game.

timid wolf
misty plover
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Shipless map has been added.

acoustic breach
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Should the find legendaries button show Mecatol, which isn’t a legendary planet? That could be confusing if folks aren’t reading their objectives closely (for example, Mecatol doesn’t work for Control an Icon).

misty plover
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It's got a different icon; AgendaCard instead of LegendaryPlanet.

acoustic breach
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That’s helpful. I can just see a new player pressing the find legendaries button, seeing Mecatol, and assuming it’s a legendary.

proper stone
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New map mode with units but only unlocked ones, pls 🙏
Helpful in mega games

rancid flax
proper stone
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But if you have something to indicate that they are units in the space area of tiles with hidden plastic, that's even better
Like with the colored tile borders maybe
To show it's not crossable

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To summarize:

  • hide units of players that passed
  • hide units that are in systems with a CC of the same faction
  • activate tile colored borders (or better equivalent to show uncrossability of hidden units)