#Saar gains two TGs from "gaining" their Home System planets when the game is setup

21 messages · Page 1 of 1 (latest)

drifting fog
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At least, that's what it looks like to me here: #1257689688672833567 message

Perhaps there's something else subtle that's causing this. It's done via the /milty setup

nocturne minnow
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I definitely have coded it to not do this before

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But Jazz has been refactoring a lot

prisma forge
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I made the planet commands static, and added the event in player setup, unwittingly

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@nocturne minnow

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It's a bit weird to me that the presence or absence of the event drives that behavior

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Especially considering I might want to use the event for something in there, even during setup

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(I don't presently, but I might idk)

nocturne minnow
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I think its probably only there as a marker

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Can change it to a boolean

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And if ya want the event added later, can add it

prisma forge
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I think I will use the event later

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maybe

nocturne minnow
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For what?

prisma forge
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Eh, nevermind I checked my code and event was vestigial

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Bool away!

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I do need the event in planetexhaustability though

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I am making a grossly overengineered paginated button menu system and I need to pass an event through for it to edit the buttons

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right now trying to figure out how to make buttons from just an annotation (@ButtonHandler)

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I do a lot of things that are not strictly necessary