#Saar gains two TGs from "gaining" their Home System planets when the game is setup
21 messages · Page 1 of 1 (latest)
I definitely have coded it to not do this before
But Jazz has been refactoring a lot
I made the planet commands static, and added the event in player setup, unwittingly
@nocturne minnow
It's a bit weird to me that the presence or absence of the event drives that behavior
Especially considering I might want to use the event for something in there, even during setup
(I don't presently, but I might idk)
I dont believe the event is being used in any other way
I think its probably only there as a marker
Can change it to a boolean
And if ya want the event added later, can add it
For what?
Eh, nevermind I checked my code and event was vestigial
Bool away!
I do need the event in planetexhaustability though
I am making a grossly overengineered paginated button menu system and I need to pass an event through for it to edit the buttons
right now trying to figure out how to make buttons from just an annotation (@ButtonHandler)
I do a lot of things that are not strictly necessary