#3 traits attachment
30 messages · Page 1 of 1 (latest)
This is a job for @storm dove!
perfect thanks
would it be possible to fix HS planets attachment positions as well?
especially bottom right of this picture Argent tile
Theoretically yes. But last time I did that has been... Ouh... Probably when TerTerro did the groundwork of basically everything. It was a fucking big and ungainly table back then which handled all token and unit positioning on all tiles. It's been reworked at least twice since then. I'll need some time to make sense of how it is organized now. Won't be today, won't be tomorrow. I'll get to it eventually. Remind me in two month 👀
Iirc it only got half-refactored and each planet currently has it's own image placement
🤮
"att": field
Well, it would be only a few coordinates after a complete refactoring for an all-inclusive. This is PITA 😬
The final refactor was probably supposed to be just using system type + planet # in system lookup table
Eh, if you know what needs to change and it's against multiple files, just ask a dev. We can easily replace all across all files in seconds
Okay. In that case it shouldn't be too bad. Still, I should be doing things actually related to actual work rn 😬
"att":[
{"x":108.0,"y":94.0},
{"x":116.0,"y":125.0},
{"x":108.0,"y":156.0}]}
I don't undestand
none off the 3 attachment are aligned vertically or horizontally
so how can we have X=108 for 2 of the 3 planets
is this polar coordinates?
Those are only the coordinates for the first, second and third Attachment token for the planet Valk. Coordinates relative to the top-left corner of the tile
Avar and Ylir have their own files within the repository. Your main issue is with the Avar attachment I believe. I'll have to move it down a bit.
When I initially came up with the coordinates I always assumed Overkill. My goal was (and still is) that you can always distinguish everything on a given tile at a glance, even when it is crammed full with stuff. The trade-of is that it doesn't always look the best when it is not crammed
indeed, the json paragraph never mentioned avar or ylir, only valk, I missed that
A possible solution would be a fully dynamical system. But I am not one of the guys coding the bot and there are so many other things that are more important...
I agree with "all attachments visible", I hope 3 is enough for Naaz with SDN x )
One and two planet systems have 4 attachment points per planet