#pbd1855-launched - 6p / 10vp / POK + Conquest Win Condition (homebrew) / Milty / Decently fast
41 messages · Page 1 of 1 (latest)
Can you explain the conquest win condition?
Yeah! It's a second series of objectives that are pre-determined, and it's based off of some earlier versions of TI (TI2).
The main thing I wanna sus out is how it feels in comparison to normal victory points, and if it feels like it jives with the game, because I've written a whole bunch of stuff down for it myself, but I haven't really gotten a chance to play any games with it
There are two Tracks that float around, but this one's my favorite. the last Objective would be the one that needs to be the one that's tested in both of them.
I'm up for it 🙂
Do I read it right that this will basically make it more space risky?
That's kinda the idea. They's a win condition for space risk, and there's a win condition for Objectives 😁 (at the same time)
So while you can't move back do you still need to fulfil previous criteria to progress?
And when you say at the same time, you need 11 non home planets at the end to win right?
It's all the criteria at once to 'score'
Or could you score one of the end goals one round and then the other next
I'd assume only the requirements for the next space would need to be met, otherwise it wouldn't need to repeat the 6 planets one in foundation and republic
I'd be up for trying this!
You just need the next one to score, you could loose part of the criteria of the step that you're on and nothing would happen
Imperium Rex sounds very very hard to get though
Feels like you need half the galaxy or something
But I guess that's the point
Yeah hope those 3 planet systems are in your half
It's interesting that it says nonhome systems and not 'excluding your home' or something
So other people's homes don't count
Yeah, the main idea was using the objectives that already exisisted and pulling them onto the board
These are the Rule additions that get put in to compliment it, along with swaping out the warfare strategy card (it really just adds a line of text):
Status Phase
(1A) Starting left of the speaker in counterclockwise order, each player may advance their counter on the Galactic Conquest chart if they possess the requirements needed for advancement to the next bracket. To advance to the next bracket, a player must fulfill the requirements indicated in that bracket; if that player does, they advance to the next bracket. A player can never move backwards. A player can only advance 1 bracket per game phase. If a player advances to the Imperium Rex bracket, they have won the game.
(1B) Following Initiative Order, each player may score up to one public objective and one secret objective…
Remove the following objectives from the objective decks:
Stage 1
• Build Defenses
• Expand Borders
• Diversify Research
• Develop Weaponry
• Push Boundaries
• Sway the council
• Erect a Monument
• Lead from the front.
Stage 2
• Subdue the Galaxy
• Revolutionize Warfare
Spicy
Sure count me in
Why not, sounds funny. Count me in...
Whoo, just one more person!
Whooo!
<@&1166011604488425482> can you create a new game for the group? name will be SpaceRisky
Why are these objectives removed?
The intent is that those objectives are already going to be on the Progression Chart, so I didn't want to see Build Defenses pop up as an Objective, and then the expectation of meeting the same requirements down the line by happenstance.
Hmmm. Sad I missed this playtest. Intuitively I’m suspect about the two tracks NOT having any redundancy as then one has to commit to a track.
I'll probably want to set up another game shortly in the future. The other thought was there was a bit of overlap with the control objectives, and on later playtests we can readjust 🙂
Why did you pull lead from the front?
Just because it was a spendie that was copied during the Empire Bracket. I also kinda wanted to see what it would see what it would feel like to tighten up the objective deck, and since I was using the text of each of those cards as templates, I didn't want to keep them in the deck
Fin used /bothelper create_game_channels game_fun_name: SpaceRisky player1: @addictunraveled player2: @minihobbo player3: @erioyuki player4: @nadipumwi player5: @alabastero player6: @joeloscarsson
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pbd1855-launched - 6p / 10vp / POK + Conquest Win Condition (homebrew) / Milty / Decently fast
@humble tinsel just waiting for you in the milty draft and in the other server
https://milty.shenanigans.be/d/6590724ec5f04