#General Feedback

1553 messages · Page 2 of 2 (latest)

soft trail
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yen is one of those cheaters

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actually 3 of his friends . did you see they took off the reaction . they are now scared cuse i detected to them testing h acks

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they are reporting honest players , and you are letting cheaters testing their all devices and exe files.

vast panther
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Was it just me or did the desync this test feel much worse than other tests?

haughty gulch
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i got shot around corners a lot this playtest

vast panther
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I noticed it alot when going against lumi

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not sure if that means anything though

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Then I was looking at my own clips and was like, how did I even hit that shot?

vernal frigate
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agreed

vast panther
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I forgot to put it in the feedback report

unborn cairn
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Have it so u only need 1 person to play custom games

bold chasm
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Visual feedback of utility trajectory is confusing when trying to lob things on top of objects. I could render a video of me scanning upwards to see the arc prediction if necessary, but it essentially looked the same as this as I was moving my sight upwards. Considering placing a visual element, like a circle on the plane of the wall, if the projectile is expected to bounce.

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this is the end result of that toss

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Also, the indicator that you are throwing things over objects is currently inconsistent. In this example, there is no transparency for the trajectory indicator that I am throwing it past the object.

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But in this example, there is transparency to help with that visual feedback

tranquil wraith
bold chasm
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sure thing

autumn stratus
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Perhaps he means this kinda thing

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Which is expected to a degree with my 90 ping, but it did happen quite a lot even when it was lower

lone snow
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I think especially in this kind of test with potentially not enough people playing in your region and getting forced to nearby regions (or others getting forced to your region), that kind of thing will be more common. It can happen even if you have a low ping, if the shooter has a high ping but is still within limits. It'll happen less if everyone in the match has a reasonable ping, which is what we optimize for if there's enough people to pull from.

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Would still be interested to know if @vast panther was running into that specifically or other things they consider "desyncs"

autumn stratus
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Absolutely, I don't know enough about this stuff to know if any optimizations can even be made for that on your guys part, but I will add that that problem I pointed out was a massive problem for me in Siege, but is not something that happens when I play CS at the same ping. Could be made worse by the slower movement in this game but unsure.

vast panther
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that is a desync problem right?

lone snow
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also I always just refer to that as the "getting shot behind walls factor" 😄

vast panther
vernal frigate
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I’d be clear behind a non-bangable wall and just die

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i also had a few instances in which people would be looking completely away from me and they would kill me

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specifically i remember one on Skyway where a guy was face deep in the blue boxes on a-site and he head tapped me while staring at the box

vast panther
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Midas do you remember what map we were playing where someone just appeared and shot me down?

vernal frigate
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mill i think

lone snow
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Oh, yeah, didn't even realize that's a wooden crate you were behind, definitely possible to get shot behind that.

haughty gulch
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ping in this lobby is 40-60

vast panther
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It does look like a shot though the wall

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But on tyrants perspective it looks like a different situation

haughty gulch
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I mean it definitely is a wallbang, you can see it in the killfeed

shut hare
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from tyrants perspective it kind of looked like the shot could have only been possible if it went through the non-bangable metal crate in front of the wooden one, but from lumis it's definitely obvious that the shot just went long ways through the box

autumn stratus
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yeah I saw it was a wallbang but the angle made no sense and no bullet holes showed up so I assumed some ping issues but no lumis just absurd

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But there certainly were other instances of that, even at the beginning of lumis clip where they get the first kill on me, their ass was NOT on my screen 😂

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Went to prefire it and just internally combusted

vernal frigate
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i just dont know where it is

lone snow
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I wasn't implying it's impossible to die behind a non-bangable wall, you can actually even see in tyrant's video the bullet hole through the crate and where they fell down are offset a little bit, so there was delay there even though it was through a bangable wall.

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We should actually be warping you back to the spot you died at though, so there's maybe a bug there.

shut hare
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ohhhh shit I see where the bullet hole is now. it was behind the damage report. yeah that was really far off

vernal frigate
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oh yeah jeez

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@lone snow what I also was curious to see is if anyone else had mentioned the issue of getting killed by someone looking in a completely separate direction

lone snow
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I'm not sure if that's a known bug (or if it is a bug yet or not), flick shots are a thing so they could just be turning around rapidly. Hard to say without a video though, which would help diagnose.

vernal frigate
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unfortunately I won’t be able to grab one until I make it back home but I know @vast panther was also having the same issue

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i had an instance in which I was playing b-site on skyway and watched a dude shoot me while facing a box

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and I think I have a clip?

vast panther
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Maybe I can look back at the games we played together and see if it happened

vernal frigate
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wait was it you

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shit now i don’t remember

open oar
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I really enjoy the first-to-8. I understand legacy of first-to-13 of CSGO and Valorant, but I really feel how long matches can drag-on.

Especially when there’s a steamroll/blowout. Getting 0-13’d just sucks. And doing the 13-0 is just boring.

In the debate of overtime, whether there should be “win-by-2” tiebreakers or no overtime-match concludes in a tie, both directions are good.

Just as long victors DON’T come down to “They won because of a coin toss and got defense on the final overtime round” (I hate R6:Siege for this.)

vagrant dome
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would be nice if the game could run on linux!

buoyant crescent
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yo, i think we need crosshair settings preview like valorant, so i can know what my crosshair look like when i change

static sequoia
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Need 4:3 support, im a long time cs player and cant play shooters with normal res😂

indigo niche
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fov slider and 4:3 support please, quick swap feature <3

lapis umbra
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More of a personal preference than a critique but I feel like the movement is too slow

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I was expecting shift to sprint rather than slow down my character

brittle dome
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le epic bug: if u have jump on ur scroll wheel and if u scroll in settings menu at the right side u will jump

pine hound
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I woukd like slider options for character customization i feel tbat both characters look too similar with the presets given and the lips both look too thick for me to relate with, also they both look as though they are wearing eyelines which i would change if i had the ability to.

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Also, there needs to be a mount and climb ability, i should not have to throw a puck to get up on a ledge i can easily grab.

worldly egret
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Different aspect ratio support, i can hear all my cs players sobbing

urban matrix
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I have unplayable levels of input lag doesnt matter what settings are used or what framerate achieved. won't be able to play this until that is resolved I assume a few releases from now. A damn shame

unkempt osprey
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The mic input volume is a bit loud at default, had to set it to -40.0 for normal volume to not destroy my friend's ears.

pine hound
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I found out what the issue has been the last couple of playtests with the stuttering,its the same issue XDEFIANT is plagued with.
When ADS'sed the problem goes away. If i try to go too quickly aka, 180s/360s/90s. it stutters, but doing the same movements while ADS'sd does not stutter. Friend with Nvdia GPU @waxen hinge 2070 super, and does not have the issue,I do with AMD gpu, 6600m
Bon theorizes its an issue with the FOV. if that means anything to the devs. as in, allowing AMD users to lower the FOV would temporarily band aid the issue until a permament fix is found.
Since ADSing shortens the FOV.

opal osprey
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i just tried to pick up a gun mid fight and i dropped my own gun and didnt pick anything up

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theres no way to even drop your gun in the game??

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maybe i was to far from the gun on the ground if so i shouldnt be able to drop my gun then bc you cant drop your gun except by swapping guns

open oar
# opal osprey theres no way to even drop your gun in the game??

This is by design, with respect to the weapon pairs.
This way, deaths comes with greater cost on the round especially when you must kill a player twice to remove them from the round. You cut their engagement options!
If we're allowed to buy two OPs, if you kill the Spectre with the OP, it's still an uphill battle because you still gotta deal with another one.

Think about the lower weapon tiers that consist of a Scout and an SMG. If my SMG Spectre dies, i'm now restricted to long range engagements. If my Scout Spectre dies, I'm now restricted to short range!

Freedom to weapon drop fundamentally breaks this idea. Which is why we're not allow to freely drop.

urban ember
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Game is good pls release it fast

royal acorn
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Ok I'm done for today, feedback:

Pros:

  • Two lives is an amazing mechanic, makes a much higher ceiling for complex plays (though admittedly it's hard to do outside of premade) while lowering variance (meaning the better team should win more often)
  • Map design seems solid

Cons:

  • Movement is just too slow, it feels clunky to play and reduces the potential for "flashy" plays/killstreaks
  • Matchmaking is not balanced. I don't know if it's just taking first 6 players cuz it's a playtest, but I have consistently gone against cracked 3 stacks with players who go quad negative and are staring at the ground on my team, don't know how to use their puck, etc etc. This is after I got ranked into Platinum too.
  • The lack of notification for wallhack abilities feels pretty bad to play against.
placid forge
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The spectre gimmick is very cool

Buying weapons is probably the worst part of the entire experience. Not being able to buy a single weapon when you already have guns on one of your goons is really infuriating - having a 1 gun per duo restriction would fix this pretty easily. (i.e you can only have 1 awp/1 silenced AR between your loadouts)

normal ridge
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Quick Feedback:

+++

Mechanic of using two characters creates amazing clutch moments that feel rewarding!
Gun play feels pretty rewarding in learning recoil patterns.
Unique classes/skills can create interesting team comps.
Massive outplay potential with a large skill ceiling in and out of gunplay.


Ranked matches should never end in a tie, Not sure if this is just for placement games.
Ranked MM feels very lopsided at the moment however I understand this may improve with player count. Worrying none the less though.
EXE: Solo game ended in a massive comeback but tie nonetheless. With huge momentum on our side after climbing back 4 rounds it felt shit to not be given a chance to win. We had three unranked players. Enemy team had a 2 stripe plat, a 2 stripe gold, and a 3 stripe silver. In my opinion you should only match within 1 skill tier even if I have to wait 5+ minutes for a match and always have a winner and loser.

Edit: Back to back tie games.

Game is fun but MM balance (Feels non-existent) & ELO ranking system needs lots of work.

queen laurel
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movement feels to slow

wind umbra
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team name "Messy Arsenal" should not be a thing

dire knot
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Somehow the game world feels "empty". Maybe because of missing background noises or the sound effects feeling "flat", except in a gunfight.
But even hearing gunfights from the other end of the map sound strange.

swift cedar
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an infinite scoll like cs so I can scroll all the way through the weapons both ways would be massive to see

ebon quail
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MAKE IT SO I CAN SEE MY LEGS AND FEET

pearl cradle
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Allow us to throw duality puck on release.

torn eagle
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Having a bot to take control of would be better than money when there is a leaver

ebon quail
# queen laurel movement feels to slow

To add on this:

  • General ground movement speed feels too slow while holding pistols and primary ARS

  • Losing all momentum on the first bhop feels a little clunky. I feel like if you buff the first bhop but reduce the first jump strafe speed, it would make movement feel faster w/o imbalance

pulsar sandal
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cant play the game. moving mouse at all causes huge stuttering. lowered polling to 1000 didnt help. i can strafe and move forward and its smooth as butter. but if ik move mouse its chop city. 8700k 32gb 3600mhz ram. arc 770

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to add. its so bad i cant do the tutorial. it reminds me of a game that doesnt have raw input enabled, but i lowered polling to 1000 so thats not it.

clever nest
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Reveal walls feel too punishing for taking space as defender tbh

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basically negates any aggro plays on defense

torn eagle
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We should be able to look away from our own flashes

jade dust
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please make it so u can unbind " ] " as whisper x)

slim hearth
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My opinions general feedback after my first day of playing:

  • FPS is lower compared to other games (Might have something to do with animation on skin?)
  • Too little crosshair customization
  • Would enjoy an option where you can change enemy outlines, like in Valorant, rather than changing the entire color of the game
random sonnet
pulsar sandal
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im trying to think.. i reformatted last month. no weird software. minimal install .cs2 fine valorant fine. im at a loss

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fixed force closed lg onscreen software... bug

tough lotus
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i think there should be an option to un-toggle deploy-ables but specifically the puck throw. like click and hold to equip and release to deploy

lofty inlet
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having a lot of fun with the spectre mechanic. Still new so I haven't felt out everything, but game 1 I was already making plays that simply aren't possible in other shooters. By far my biggest complaint is lack of ultrawide support. I cannot stand having giant black bars on the sides, especially on an OLED where uneven pixel wear is a serious problem if this is a game I were to play for dozens if not hundreds of hours

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I'm not kidding when I say that alone might be a dealbreaker for me. It stands out so much from every other game I play, Valorant being the only previous exception, stopped playing it for a while

ebon quail
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Animation quick-switching feels pretty slow, Id like it if you could just quickswitch no matter what

queen vine
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Matchmaking as a plat 1 and getting put in a game with teammates who are bronze 1 doesnt make sense especially after @somber laurel said that there is a match making system. Screenshot below. Hopefully a bug.

prime hull
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So after playing for a little while today, I must admit that this is one of the more interesting games I have ever played. I've played a lot of CS and Valorant, but I'm also just a huge shooter fan in general.

The Spectre system is incredibly fascinating and unique, I absolutely love it. I can already see the endless amount of plays that could be made, and I look forward to experimenting with it some more! Just the fact that you can relocate your spectre so easily also means you can do some insane things. I think the skill ceiling for this game could be really high, and I look forward to all the 4D Chess that will be going on.

There does feel like there is a lot going on in a firefight. Between your abilities and tacticals, plus managing your Spectres location, it is a huge mental load to deal with, and I think that could turn some people off from the game, but it will likely just have a larger learning curve for some, and those who can get over that curve will likely be fine in the long run.

Before I get to my final thought, I feel as though the detection system for attackers pushing into defender territory is a bit too punishing. It doesn't allow for much counter play.

Lastly, even with "twelve characters" on the map, it feels oddly empty. I feel as though there is a lot less to worry about when it comes to holding sites due to this. If I were able to change one thing about the game, I'd honestly want to at least be able to play test 8 player lobbies. I feel that might speed up the rounds just a little bit, as well as make the game feel a little bit more engaging in some areas? Because while I find it to be stressful when lead is flying, I feel as though I have a lot of down time in a round. There isn't as much to worry about. 3 actively moving hostile players doesn't add the sense of worry or alertness that 4 or 5 does.

One good player can easily deal with two players, if not even three if they get lucky shots. So it just feels less engaging in that sense?

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_ _
Overall, I really enjoyed play testing today for the first time, it's an incredibly fun game, and I look forward to seeing what the future holds!
I think this game might just be a new favorite.

midnight pivot
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I have thousands of hours in CS and spent 6 hours playing this game yesterday. The Specter option is incredibly fun, it opens up many tactical possibilities and for me it is a fresh option in the tactical shooter area. However, there are some points that could be significantly improved.

-Increase movement speed slightly (the movements seem a bit too slow for me)

-Sometimes the hitreg seemed strange to me

-The spray pattern, if any, is not really understandable to me yet

-It would be great for the Crosshair if you could adjust the gap

-Sometimes I couldn't clearly assign the steps

-The maps are a bit too big for the number of players and there are too many boxes and angles

-The bombspots a little too small and unprotected, maybe put more boxes to make them safe to plant

-Sometimes I couldn't distinguish my mates from my opponents because of the colors of the outfits

-In my opinion, the buy phase takes too long, which sometimes drags the game out unnecessarily

-The buy menu is too confusing for me, I can't tell whether I should buy both weapons or just one

-It would be great if you could buy the same weapons for both characters

-Training maps to practice lineups

-Deathmatch servers

-For later game development, a "Classic" mode might be good, where you play 5 vs 5 without Spectre

-You could allow a little more bunny hopping, which makes the game more fun for me

-When you place or move the Specter, your opponent should be able to hear it

These were a few points that I noticed after this short playing time, I'm looking forward to today's session.

chrome valley
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when the zeus is planted, we should hear the first "beep" before the annoucer says that the zeus is planted. I got faked several times thinking it was planted on the other site because the first "beep" was way to late after the annoucement.

glass oar
sonic valve
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Pressing F11 exits full-screen mode, not sure if that's expected/not implemented yet but could be worth overriding.

glass oar
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Also sorta agree with the map feeling somewhat empty despite 12 "players" being present. I'm sure as more players adapt to the spectre system and learn the maps more it'll get a bit better, but it does feel like at any moment there's a TON of empty space, and think testing 4v4 could make it slightly less so, though that obviously opens the risk of 16 characters being too much. Not sure

autumn stratus
# glass oar Also sorta agree with the map feeling somewhat empty despite 12 "players" being ...

This is something I've noticed when there are more new players such as this test, people move slower as they don't know the maps yet and it can feel kinda slow and empty. Once people know what they're doing it shouldnt feel like that as much but if you get some more matches in and it continuously feels like that, definitely feedback they would want for future map design and whatnot

glass oar
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and I'm sure it'll get better alongside people getting more creative with spectre positioning, especially considering we can move them around with the map. That in particular definitely feels like it'll get way better after people get past the initial learning curve, myself included. SO much creativity in that realm is allowed

brisk zealot
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would be nice if we can play something (Practice - TDM.. etc) while in search queue (similar to Overwatch)

dire crater
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Have fun, folks! Gonna drop out. Would love to see them not outright blocking linux attempts in the future.

glass oar
dire crater
haughty gulch
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would love to see a setting to change what automatically equips after you use an ability or plant from your most recently equipped weapon to your strongest weapon like in val (default should still be most recent, but having the option of strongest would be great)

vast panther
upper bronze
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allow custom games to start with less than 6 players so i can 1v1//2v2 friends

glass oar
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dk if this would be better for general or gunplay feedback so I'm gonna put it in both, but it would be great to be able to go to all sensitivities and not just increments of 0.05. Say, running 0.33 instead of 0.3 or 0.35 only

buoyant crescent
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we need cute female face

wheat tendon
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Mountaintop bros, love the game but i have some remarks:

  1. Inconsistency while you peeking, i mean you can travel meters while peeking and make no steps, but sometime you make a step sound in less 1m
  2. More crosshair settings
  3. Different highlight colors
  4. I hate ADS reticle moving while consistenly crouching
random sonnet
brave fjord
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Keybinds: I use the "]" on my mouse. This defaults to Whisper Chat. Simple fix ? Include a keybind to change whisper?

crimson peak
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Would love a guide going through all the guns

wheat tendon
vernal frigate
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what do you wanna see?

wheat tendon
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especially while using cyclone

crimson peak
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I keep getting confused with the pairings

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There's me trying to headshot these lot on hipfire with the ghost (not sure what's called in this game)

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Just to clarify, the game is called Spectre Divide and not Spectre right?

vast panther
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Spectre Divide is the full name

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most people just call it spectre though

crimson peak
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Yeah

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Okay good, just double checking

tacit scarab
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hello i thinks is not enough visual feedback when getting a hit its my personal opinion.

left torrent
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PLEASE add widescreen support, had to do a bit of tinkering with the settings to figure out why i had these " micro freezes" every 3 seconds, fixed it after putting the game on windowed mode and setting it to one of the lowest resolutions.

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Could be just a skill issue on my part or my pc cant handle the game very well.

frigid edge
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Can we get rid of the play again button or put it off to the side. I've hit it too many times when I dont mean too

steady bluff
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I dunno if this was already brought up but, Can we remain in queue after someone did not pick their sponsor resulting to game got cancelled

worthy owl
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  1. It seems that the weapon cycling keybinds are unidirectional and do not loop. I thought I had encountered a bug because I typically only cycle in one direction.
  2. Some games allow you to map scroll up to an action like "JUMP" but sometimes it doesnt actually work... Yours does! Thank you 😄
ionic jewel
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when i play the game it seem likes it takes a lot of bandwidth none of my other devices work

worthy owl
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Only one keybinding may be set for both crouch commands. I wish to use toggle as CTRL and hold as C, but when I apply the second keybind, it removes the other.

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Noticed that / is bound to text chat, with no option to change it. I use / as the left tilt button on my mouse wheel. Pressing MMB is my ping currently, and sometimes stops me from moving because the tilt buttons are easy to fat finger xD

river sparrow
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The maps are too big for 3v3. 1 for A site, 1 for B site and 1 for mid, that means 1v2 1v3 people per sector ? I understand you have your clone but still there is a ton of space to cover.

Velocity of movement. The speed of movement is slow, you take a lot of time to rotate from one point to other

bronze nexus
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I think the timings of the server should be 2 slots per day or atleast on weekends 2 slots like 2:00pm to 6:00pm and another which is regular 10:30pm to 2:30am , this would help or maybe other timings as per you guys this timings is based on EU region. So I would have a choice to play at any one slot

shut hare
chrome valley
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movement speed is too slow, make the spectre detect ennemies even if they are walking/not making noise, improve sound clues

vast panther
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Trust me on this one, duality is the biggest learning curve in this game and if you keep playing you will get a hold of it

chrome valley
autumn stratus
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i do that all the time

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but it would be busted if you couldnt avoid it

slender urchin
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the butterfly effect would be moving in itself is less valuable because it means less time spectre toggling

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game would become way more lurk centric and Metro as a map becomes basically unplayable

viscid fulcrum
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Frame drops when crashing with a teamate

midnight pivot
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The matchmaking system is really great, you only play at the same level.

vast panther
midnight pivot
autumn stratus
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100% something they should be working on

crimson peak
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Map pinging would be nice as in when you press m and then ping, both alive and dead /:)

twin token
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You gotta do something about the matchmaking, I cannot be spending 6 minutes in queue just to get matched with a dude on his first game ever against full premade plat+ opponents. Is this a playtest or VCT trials? I do not care about winning or losing, but I would rather at least be incentivized to test guns, utility, maps, etc instead of instantly playing as if the game has been out for years and I am scrimming every match. Aside from the huge rank discrepancy when matching, full stacks should never be matched against solo/duo q. This is common sense really. I am saying this just because I do not want this matchmaking to make it to release, as well as make everyone's experience during playtests better. Consider it rant or feedback, but consider it please. If you are already aware and working on it, then ignore. Thanks

somber laurel
# twin token You gotta do something about the matchmaking, I cannot be spending 6 minutes in ...

I hear you, There's not yet a critical mass of players in the server, and we've approved a giant wave of players for this test. MMR is going to be skewed, the algo is looking to bell-curve everyone all at once. Lots of people will be touching the game for the first time.

We're defo working on it, we've even tuned things during this test based on feedback. But in the meantime - be gentle on the folks on the ladder 🙏

echo zodiac
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It would be really cool to be able to drop weapons. Grabbing an OP at the end of the round for a teammate would be great

autumn stratus
snow gate
crimson peak
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Thank you

frigid edge
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Give options to adjust the announcement volume like in siege, it would be greatly appreciated

young grotto
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need more options for sniper crosshairs, the big red dot in the center is really annoying for me personally

random sonnet
young grotto
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to make the dot smaller or get rid of it lmao

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the ads dot on the snipers is huge compared to the ads dot for rifles/pistols

random sonnet
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True

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I'll see what we can do

shut hare
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let him cook

river sparrow
tacit kite
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To @midnight pivot, @twin token, and others: thank you for the thoughtful/passionate feedback on the MMR/Matchmaking. We read all these comments really carefully, and review pretty much all matches from folks who bring up issues. So it’s super helpful, thank you!

whole sonnet
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lowkey with the new skins having alterations and stuff, i think we need more credits

gusty moss
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wtf is up with this games hit reg sometimes

paper spire
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Team voice and Party voice should both be enabled during the game. Party for people you're queued with and team for everyone on your team.

lunar bobcat
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This is more of a general observation rather than one that belongs in any one thread. After a couple games, new player experience is going to be very rough in regards to information overload. And honestly, I don't see the experience being much better for longtime players either.

Something has to "give" in terms of how complex the game can be. I like to think of competitive games as a pie chart where any one person can give 100% focus in total to various mechanics, and how that gets portioned out depends on the game. Right now, between sponsors being a pseudo-moba, duality essentially doubling how much you have to think about with how flexible your spectre can be both on attack and defense, and map design being particularly involved when it comes to cornerchecking and figuring out timings; the game is easily demanding more than 100% focus, particularly for newer players. Even something as simple as ADS in a tac-shooter requires more thought in how you approach engagements and how that plays into muscle memory.

I think it can be productive to fold a bunch of cool ideas into one game and see what works and what doesn't, but at some point a pass should be made on the game to simplify either 1 or 2 aspects, or a little bit of everything. Even just cutting down on the number of angles in any given map can free up a lot of focus to fully realize the other mechanics.

Something that will happen once the game launches is that people will smurf, and the more complicated the game is, the more hostile the game will feel in massive skill gap games as a new player

ashen mirage
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1- fix the voice

2- Please remove anything that scan and give away your spot this is a tactical shooter for a reason

gusty moss
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i play only competitive games (FPS and fighting games) in fighting games most of them anyway you can queue and while your in a queue you can go into the lab which is training mode (the practice range of fighting games) something like that would be cool in this game considering no other tac shooter allows this

merry scarab
#

Coming away from games like csgo and the finals, the ambience during the match definitely feels a bit empty. While having 12 characters on the map, only 6 of them can move at a time, so its a 3v3 on quiet large maps; and that can make the gunfire, grenades etc to be only a small part of the round while most of the round is dead silent. Compare that to csgo and valorant where , while having tense silent moments , they have more people, smaller maps (meaning higher gun interactions), music celebrations and active voice chat (which is used less the fewer people there are on a team). I can see how some people might feel like this game is missing action and might leave it soonafter, so adding something thematic like crowds cheering and celebration music playing (since we're going with the theme of sponsors and such) or even just adding more basic filler background stuff like cars beeping / machines moving loudly would go a long way to making the match feel more lively

midnight pivot
vast panther
#

I felt the exact same back in March when I started playing

merry scarab
vivid swift
#

Too many gimmicks in this game to be taken seriously - It will most likely only appeal Valorant players - I don’t see a single CS player switching to this game unfortunately

midnight pivot
shut hare
#

with r6 going the way it is I wouldn't be surprised if some of the player base switched over to this

blazing axle
#

I love the game in general, I was trying to find the specific place to leave the feedback I will write below but didn't really find. Basically, the option of placing your characters wherever you want (behind barriers) feels that it doesn't match the game, personally it just feels wrong that I'm able to do that, I feel like it would make more sense if you actually had to worry about going to the right place as soon as the freezetime starts, it would compensate people that actually put a little bit of thought into what they want to do during the round instead of you just staying afk deciding what you want to do and if you want, change everything with like 2 seconds left

winter cedar
#

Someone suggested I post this here too

#💬|spectre-chat message

slender urchin
#

I won't attempt to change your mind but I don't think anyone is reasonably going to make a raw CS competitor in the sense you're describing, even Crossfire has its own unique elements

bright creek
#

New player here but I’m legit playing my FIRST match with people who say they stomp in ranked. We can’t even enjoy the game as new players bc they told us to “go to the discord and ask them to bring back ranked and we’ll stop”

The tutorial also never told me anything about pressing M to place my spectres so I’m learning as I’m playing (which isn’t bad) but this is vital info that should be given to new players. Also the guns don’t seem to really show you hit feedback that much, I often stop shooting bc I’m not sure half the time if I’m even doing damage to the other player.

bright creek
#

Genuinely did enjoy the game for the first two minutes and I just couldn’t jive with the playing against people who were much, much more experienced. I like a challenge but I could barely even play

vernal frigate
#

can we potentially get a setting to turn off auto pick-up primaries?

#

or is that already a thing KEKW

bright creek
autumn stratus
#

People like that show up wherever, the community here has been really great over the months I've been here. Lmk if you tryna play in the second half today @bright creek

shut hare
# bright creek Rs bro, if THIS is the community alr they’re cooked

yeah there will always be some stinkers. Just ignore them and move on, they'll be weeded out eventually. and if they ever get super toxic if you middle click with the scoreboard open it'll pull up your mouse and you can report them, or take screenshots and open a ticket in #1203099005349928990

rare patio
#

like noway they got me playin casual against first time player, not fun for either of us

merry scarab
snow gate
crystal marsh
#

I think the range to defuse the bomb could be increased just a little bit, so theres at least a slight chance of smoking and sticking

frigid edge
#

Could the time from tapping defuse to drawing your gun out and aiming in be reduced. It feel incredibly long right now and maybe even a second earlier would make a big difference

#

because it takes a loooooonnnnnng time

royal acorn
#

I don't know if I'm tweaking but defusing the Zeus feels a bit finnicky.. like there's too long a delay or you have to be looking at it a certain way (even tho I tested in tutorial and that technically isn't true)

#

all I know is that there have been multiple times when I am on top of the Zeus trying to tap it in a 1v1 and it just not working

vernal frigate
#

yeah it definitely feels like you gotta be DIRECTLY on top of zeus for proper defuse

#

whether or not that’s true is a different story

round nest
#

Add in an option to replay the tutorial. Doesn't really hurt anyone and in the future when the game releases, say your friend comes over. Well you can teach them how to play through that. The game is complex and articulating the game mechanics can get messy

random sonnet
#

There's a pad in the Practice Range that teleports you to the tutorial

rancid orchid
#

hi, ive been participating in these playtests for the last 3ish months and so far i love this game so much, i think it has a lot of potential to be amazing but there's a few things that zap some fun/enjoyment out of the playing experience for me personally and maybe a few others

  • the fact that you lose basically all momentum on your second jump is extremely annoying and makes the movement feel really clunky, now im not saying id prefer if you were able to bhop around the map gaining speed like in counterstrike or any other source game (that would be really broken.. in this game especially lol) but just being able to hop around at the same or similar speed to ur peak running speed would be way more enjoyable/fun, and i do think that the change is crucial if you want the average player to have a more enjoyable experience

  • the reveal walls are a really good addition but do remove some potential depth from the game in my opinion, i don't think you should actually be fully scanned the entire time you're past the barrier, i could see something like having the player "blink" momentarily every few seconds perform way better while also allowing for more "options" in gameplay.

  • i seriously dislike the fact that the flashes in this game (specifically pinnacle flashes) blind you regardless of whether you are looking at them or not, other flashes like muu's flash or umbra's flash i can understand not being able to turn from, but at the very least the pinnacle flash shouldn't affect you as much if your back is turned to it

  • pull out times! faking the bomb plant, pulling out different weapons/utility it all just feels a bit slow and in my opinion should be quicker, tbh im surprised no one has really said anything about this

vernal frigate
#

spitting tbh

#

also in re to last bullet point i spent a lot of time today harping on that in vc, i think it’s wildly frustrating playing vector and knowing there’s a chance that whenever i have nanosphere in my hand that i could just die because the time it takes to either throw the sphere or to reequip a gun will absolutely lead to me getting killed

#

and in re to third point, GOOD GOD YES I AGREE
visually, especially with glareburst, it makes sense (because that flash is aoe and it literally envelops you) but pinnacle flashbanging me irl even if im facing away is very annoying, i feel like it’s so much more useful than the rest of the flashes bc of that

gusty moss
#

are you guys planning on adding the option to customize your viewmodel?

crimson peak
coral pelican
#

I really dislike how the spectre warning just constantly beeps at you. When in a clutch situation and the enemy is nearby, you just have constant beeping which is very distracting. Would be nice if it just beeped much less or just beeped once and kept the warning message on screen instead 👍

wheat sphinx
#

In my opinion the RR system needs to be looked at especially with allowing ties, the amount of RR you loose for a single match feels excessive when you see what little you gain in a match I’ve lost 30+ RR for a single match but on average only gain 17 for a win it makes it hard to justify trying to play ranked all the time when 90% of the time you don’t move the needle or when you do it can be lost plus some in a single loss.

wheat sphinx
# rancid orchid hi, ive been participating in these playtests for the last 3ish months and so fa...

The last two on here I agree with whole heartedly it’s almost as if you have to have 2 player alive in order to plant cause it takes to long to come off and fire if you are alone. In theory this is why you can switch and let your specter plant while you hold angles but haven’t been able to make this work yet. The flash thing is also something I noted to I have been flashed because someone threw a flash bomb behind me and it’s like wtf that wasn’t even in my field of vision.

fallen perch
#

I'm just combing all my thoughts and putting them in one message here so hopefully that's useful for the devs.

Weapons & Gunplay
The pistols and shotguns are in a good place. The SMGs are mostly solid, but the small one that looks like a suppressed MP5K feels weak even for its price. The only qualm I have with the rifles is they feel equally viable and I never developed a preference or a use case for one over the others. Maybe that would come with more than a week of play.

Art & Visuals
The characters and weapons have a fantastic art style. It's very unique. If you're keen on keeping character colors widespread for both teams, then the option for detailed player outlines for enemies and friendlies should really be implemented. Way too many identify-friend-foe problems right now.

UI/UX
The bomb icon on the minimap needs to be simpler at a glance. You should be able to click a button to pick up the bomb on the buy menu (left click one guy, right click the other). Maybe also pop up an equip option using your use key at the 8 second mark (or whatever the "don't forget the zeus" timer is currently set to).

You'll need sponsor specific binds like Valorant has for agents. If a character has a flashbang-like ability, I will want it on my flashbang key from every other game, not dictated by which of #1,#2,#3 skill it might technically be for that sponsor. This is not hugely important now but will be when more sponsors are added years in.

Sponsor
Only played Pinnacle so that's what I'll keep my opinions to. The flashbang needs to work more like a CS2 flash or a Kayo (Valorant) flash for yourself and teammates. If I underhand a flash behind me and peek a corner, it should not blind me meaningfully. The angle needs to be forgiving (ie, not just 175-185 degrees) and distance to flash shouldn't matter (ie R6 Siege) if it's behind you.

The stim is cool, and I like the spectre ability. My only complaint would be it should always default to stim + pistol. Sometimes right now it goes to stim + knife.

Grenade needs to beep more loudly or something. My enemies are not aware it's at their feet half the time. I've had it happen to me as well.

Duality
If you swap characters while crouched, you should be crouched when you swap back to that character. I understand you can mitigate this by holding crouch if you use hold, but for those of us on toggle crouch it forces you to stand up when you jump to your spectre. Not ideal.

Skyway
Might I suggest using the Counter-Strike naming scheme for bombsites (A easier to take, harder to hold post plant, B harder to take, easier to hold post plant) rather than the Valorant naming scheme (A on the left, B on the right). Just personal preference. Skyway's A approach needs... something else. CTs holding long angles from behind the cage are too safe. B site feels great.

Mill
CT spawn for mid is too far forward in my opinion. I can take so much space in the opening 5 seconds of the round with limited utility. This can definitely be countered, but in my matches so far it feels like the defense gets mid control too easily.

Metro
Metro is my favorite map of the three. Mid feels great from both sides. The A site push is really unique with the box / tram / door. If any balancing needs to be done it's on the B approach. There are a lot of angles to hold and a B rush can be devastating, but maybe that's fine.

I really enjoyed the playtest and I hope some of this is useful.

lime ether
#

The only thing I don't like about the game is the info you get when someone is close to your spectre. I don't think it's necessary and it gives you info you are not supposed to have if enemies are flanking silent.

shut hare
round nest
crimson peak
#

Having something that tells us when we get our ability back would be nice

#

Also if the spectating info was above the abilities and not on the left of the screen

surreal spruce
#

I only played one match, but here's my view:

the classes should have a short introduction, because its hard to remember what each does
using 5 for zoom is a weird base setting, i would rather put it on mouse 3
the basic point crosshair is very thick, i dont know if there are settings to change it
during trainging i had some bigger frame drops, but there were none in the match

otherwise it was really good, i played many games' playtest and this is the best i've ever participated in

#

also, the contrast/brightness settings maybe should have the "slide until you cannot see the logo on the left" thing

sterile blaze
#

Nerf flash or make me be able to look away 🥲

graceful hatch
#

i couldnt scroll to swap gun after i holding a melee

graceful hatch
#

we would like to host individual custom game, so we can get to understand the map, because it required us to have 6 people to start custom game

last tiger
#
  1. Drop weapons (popular ask, ik)
  2. Traps/utility that You place pre-round should be retrievable
  3. Gun endorsement levels should be cheaper, or You should be getting more endorsement points
#
  1. I still want a hanzo bow :c
analog pelican
#

Movement speed feels incredibly clunky in this game.

Don't have an issue otherwise with the mechs/how it's played. But the character models feel almost stiff. I originally thought Val was slow coming from CS, but this feels drastically slower lol.

Pull out times as another user mentioned/faking the bomb should also be quicker.

craggy hawk
#

Ways to pick up equipment after throwing them

random echo
#

Can we at some point address the fact that the reticle on the sniper scopes need to be customizable? It is too big imo. Also the shotguns feel weak, at a certain range I thinlk they should at least 1 or 2 shot\

random echo
#

Also the lmgs are way too weak

random echo
#

and mounting is not fluid at all when you run up to a object

hasty peak
#

please take out stopping power when getting shot. we should walk salower when getting shot the movment is already slow enough asd iuit is

winged tendon
#

anyone else think the area to interact with the bomb (pick up/defuse) is kinda small or is it just me? I've had a couple times so far where I'd walk over bomb thinking I'd pick it up but I'm just slightly off or trying to defuse and walking over and being just out of range for tap.

random sonnet
# rancid orchid bump

Don't worry, we're reading and discussing everything that's said here. That doesn't always mean something will change, but we're paying close attention and always thinking of ways to improve the game while maintaining balance

dull pecan
#

Feedback time. Love the game and everything about it. Just wish guns did a little more body dmg. I want a falcon skin from Marvel so I can run around with Umbra Recon!!!

#

Im an Umbra Main so that’s why

random sonnet
#

But in all seriousness, which guns are you using the most?

dull pecan
#

just most ars. i land 3 consecutive hits on the body, and it ends up with like 80 dmg in total

random sonnet
#

You might be getting more limb shots than you think. I think the damages for the ARs for 3 body shots are like min 93+

#

And that low is only for 2 of them at max range

wild swift
#

It might just be me, but I found it a little difficult to identify a person as friendly or not. There were a few times where i turned around and shot at a teammate because i could not differentiate the footsteps from friend/enemy. Also it was odd to visually confirm the person was friendly by looking at their feet for their "orb".

Im not sure what can improve this: maybe moving the orb to above the head or give a slight outline around the character with the teammates color?

Or maybe im just bad and in the minority here 😅

frigid edge
#

nah theres times I would mag dump a teammate lmao

unborn cairn
#

Have so we can customize our ads crosshair

vast panther
snow gate
#

I think he means to be able to do things other than a dot

#

cause you are limited to a dot atm

vast panther
#

that would make sense

#

Im just not so sure that would be added in this game but I would like to see it happen

shut hare
#

why would you really want anything besides a dot in ads tho? there's no spread, it's gonna go right where the dot is

snow gate
#

^ arrow

#

because I like it more

shut hare
#

fair

vast panther
#

not a dot covering a head

shut hare
#

or I guess maybe a small cross

snow gate
#

I think the idea that I am supposed to shoot when I can't see there head at a distance because my dot is covering it is a little funny

#

and I don't think entirely intentional

#

but having more options would be nice

shut hare
#

True true

#

I could get down with the carrot tho, I forgot that's what the acog basically uses in most games and I like acog reticles

solar yacht
#

I would love to have a carrot as a crosshair

sterile flicker
#

I think that the kill confirmation is not very noticeable, it feels a little empty when killing, a more Valorant-style sound would be much better for the feeling when killing, that seems very important to me.

dull pecan
#

yes, jsut put the taco bell sound effect over each kill like the reaver vandel

untold bone
#

Spectre gameplay is really cool for 3v3 - but you've probably heard this suggestion a lot...in 5v5 it could really work as a purchaseable upgrade (for lets say 3000 or whatever)

unkempt zealot
#

hey, a great and easy addition would be indiviual fraction/class keybinds aka i can put every fraction/class grenade on the same keybind, allowing to optimize utlitly use.

finite owl
#

I would like to have a pistol instead of a knife by default when using adrenaline

white knoll
#

I think it goes without saying but we'll 100% need a coach slot when the observer tools are released.

topaz lodge
#

Biggest issue is movement, feels muddy and while adsing its awful. Also, I feel like theres WAY too many guns and buy options, i feel like it would be much much easier to pick up and learn the game for people excited to learn if there was less options of weapons to choose from and also if there was a clearer visual on how much damage things do and which guns are better than others. This was my first time playing and having to learn all the guns AND movement AND pucks/util, its just a lot to handle especially when im completely lost and unused the setting and maps

sterile flicker
#

Movement feels bad, I see the menus and the base of the game as very convoluted and confusing, something simpler and easier for everything would be better, I hardly understood anything! and, a 5vs5 mode adapted seems good.

rocky harness
#

The maps aren't great, 3v3 isnt fun, the gunplay feels at odds with itself, movement feels a bit clunky. Duality is fun, the abilites add some fun mechanics just wish the characters were easier to identify, money needs to be adjusted i think. The art style is great

crimson garden
#

add:

  • coach attack/defenders
  • ability to start custom on your own
turbid pine
#

Would like to see:

  1. audio &/ visual when you are the last remaining member of your team
  2. a visual when you are on any site and the zeus is on your spectre
bronze nexus
#

Strafing is really bad and jump physics is really weird, Needs a lot of improvement in physics part of the game

rocky harness
#

The jump momentum loss isn’t great

fair grove
#

The characters needs to be "smaller", the head is higher when you go next to friends

shut hare
#

thats done on purpose to cut down on the strength of head glitches

fair grove
wintry tide
#

Is there a reason or theory behind the reveal walls? I feel like they're supposed to cut down on fast flanks but thats a risky move and should be allowed imo. With the spectre and other abilities to cover flank, I personally dont think fast flanks should be taken out the game completely

open oar
# wintry tide Is there a reason or theory behind the reveal walls? I feel like they're suppose...

TL:DR
You can think of these reveal walls as countermeasures against spawn-rushing or spawn-peeking to Rainbow Six: Siege. Basically stop defense from rushing/silent walking and instantly killing attack’s inactive “Sleeping” Spectres (We’ll call these Sleepers 😉)

Slow-walking is extremely strong in-game and its 3v3 format means teams can’t cover every flank. and Sleepers can’t pick up on silent walking.

open oar
# wintry tide Is there a reason or theory behind the reveal walls? I feel like they're suppose...

EXAMPLE:
An attacking strategy is to split between two sites, and stack up Spectres by main entrances of sites.

Say an attacking team has three actives attacking A-site, and just leaves Sleepers at main entrance at the other site as contingency. Without Reveal Walls, it takes just one active defender on the opposite site to silently walk up to those sleepers and slit them all in the first 20 seconds. Even creeping their way into T-spawn to kill any forgotten sleepers there, as attack is focused the A-site.

wintry tide
#

Thats a fair point and suppose it does fit the 'niche' of this game, I didn't really think of how strong it would be. I was thinking plainly in the aspect of a tac shooter, but I suppose this game does have a twist on the genre which needs some extra precautions/mechanics than usual

vernal frigate
#

I’ve argued that instead of a full reveal it should ping you on an interval

#

allows for fun plays but doesn’t leave defense completely high and dry

wintry tide
#

Gone are the days of a full eco rush 😦

open oar
# wintry tide Thats a fair point and suppose it does fit the 'niche' of this game, I didn't re...

I’ll let you in on what I do about these reveal walls.

Thanks to Duality you got two lives, go ahead and silently creep up to the wall. Once you’re pressed up right to it, switch Spectres and go do something else on defense!

Attack really can’t watch EVERYTHING, and you’re still doing something productive as you’re waiting for the walls to go down.

And once the walls do go down, punishment time.

rocky harness
vernal frigate
#

only sound queues

rocky harness
#

Oh okay

#

I did wonder

wintry tide
#

What triggers the 'Spectre in danger' exactly? Is it when someone has LOS or does damage to it

vernal frigate
#

steaze always jumps and kills them right as people switch lmao

vernal frigate
#

LOS doesn’t do anything believe it or not

#

damage has its own audio cue

rocky harness
#

Idk I still don’t think I’m a fan of the detect walls tbh. There is plenty of utility to watch flanks that just doesn’t seem worth bringing atm bc I know they aren’t gonna flank

vernal frigate
#

again

#

ping every 3sec

rocky harness
#

Just don’t ping

#

It’s not fun

vernal frigate
#

they’re absolutely needed imo but they don’t need to be constant

vernal frigate
open oar
#

Yep! It’s why I call inactive Spectres “Sleepers”.

They’re blind, have their eyes closed, and can only listen for movement. they don’t even hear gunshots right next to them!

vast panther
wintry tide
#

In my head, the issue with the sleepers is its only really a problem if they're all right next to eachother

rocky harness
#

I’d love to try it without reveal walls and see if I’m wrong tbh

vernal frigate
#

I smoke shift down mid into your spawn

#

gg 6k with one mag

wintry tide
#

Killing a sleeper after flanking would just be the exact same as killing the mid lurker in any other 5v5 tac shooter no? As soon as the flanker kills a sleeper, the whole attacker team will know

vernal frigate
#

bc I could daisychain smokes and make it to spawn insanely fast

rocky harness
#

I’m not sure I see your point but like I say. I’d love to test it and see whether it is a make or break idea

vernal frigate
#

then you’re left facechecking every smoke down mid to figure out if im in there or not while my team bolts down b-main

rocky harness
#

Yeh that’s a strategy, with the detect walls you can’t have these strats

wintry tide
open oar
wintry tide
#

You lose a player, you're at a disadvantage

vernal frigate
#

right but it’s not fun losing one when the other 5 are within line of sight

#

morrgen with no walls would be an absolute monstrosity of a class

#

smoke shift down mid every map ggez

rocky harness
#

Not really. You’re gonna have to leave the smoke at some point or I just wait it out

#

And if you’re smoke shifting mid every round it’s easy counter

wintry tide
# open oar ***TL:DR*** You can think of these reveal walls as countermeasures against spawn...

Like I say, I accept this is a valid reason but after some thought I don;t fully agree with it.

The 'spawn peaks like siege' part is redundant because you still have the pre-round barriers.

And the one active defender killing 3 sleepers is only happening if all 3 sleepers are in the same spot. As soon as one sleeper dies, there are 2 others that can become active to fight the flanker

vernal frigate
#

☠️

vernal frigate
#

that sounds like aggressive verbiage

#

but it makes my point make sense

rocky harness
#

What?

#

You’re gonna tp down mid every round into a smoke

vernal frigate
#

smoke shift isn’t about playing around the smoke it’s about the mobility

rocky harness
#

Okay

vernal frigate
#

I can get behind you before you’re ready to peek mid

rocky harness
#

If omen smoke tps mid in val every round, I just wait him out. It’s really not that hard

#

It would be the same here

#

Then you’re fighting into a 1vX every round. You lose a body 10 seconds in and you’re defence is at a disadvantage

vernal frigate
#

okay sweet

#

wait my tp mid

#

I kill you from your spawn because I threw my other one

haughty gulch
#

this is such a stupid argument

vernal frigate
#

it’s not an argument

rocky harness
#

Nah not at all

#

At least I hope not ahaha

vernal frigate
#

nah not at all lmao

#

i 100% see where you’re coming from with walls being a bit annoying to work around because I definitely agree

rocky harness
#

So if you tp with your smoke, P1 is in smoke 1. You then tp again and P2 is in smoke 2, your first one is just a free kill no?

#

It’s just sat there

haughty gulch
#

If there wasnt reveal walls, I could tp into your spawn every round and kill your spectres. If you wait for me in spawn or put your spectres farther forward my team can push up and kill them/take space for free

vernal frigate
#

nah, morrgen smoke is a fast recall for both bodies

#

and you can’t tell unless you facepush the smoke because it doesn’t leave a puck trail

#

drys is wording my point FAR more elegantly lmao

wintry tide
rocky harness
#

Idk I really don’t see the point tbh. If your plan is to just insta dive spawn every round then you’re playing at a constant disadvantage

#

Either we fight 1vX the guy in spawn or we just hard push a site knowing that they are always down a player

haughty gulch
rocky harness
#

Yeh that’s just a trade

haughty gulch
#

and also if there wasnt reveal walls, I could fake the tp and throw an empty smoke into ur spawn

rocky harness
#

But you can’t be pushing behind and be playing on site at the same time

wintry tide
#

Attackers are potentially losing one body, defense is definitely losing one body

haughty gulch
#

there is no way to tell the difference between a normal smoke and a smoke shift without just checking it AFAIK

rocky harness
#

Yeh that’s a strategy. My entire point is that the reveal walls strip back those elements of mind games

wintry tide
#

That's called strategy

haughty gulch
rocky harness
#

We don’t know that tho

haughty gulch
#

the reveal walls let you focus on more fun strategy and fights for the beginning of the round

rocky harness
#

(Or at least I don’t. Idk if it was different in other play tests)

wintry tide
#

If you're picking a charcter to solely take out the attackers' spectres then your comp is suffering somewhere else

haughty gulch
#

having to sit in spawn isnt fun

wintry tide
#

A good team will learn to counter that after the first round

haughty gulch
rocky harness
#

I can’t fight for a beginning of a round bc I’m stuck behind a reveal wall

haughty gulch
#

and hold that space

wintry tide
#

Peakers advantage, element of surprise, giving the attacker's something to think about.... This is all gone because of the walls

haughty gulch
rocky harness
wintry tide
#

think what? 'The defenders are on the bombsites'

open oar
#

I get a feeling in some earlier build, there weren’t Reveal Walls.

The Devs definitely did not say “yes we need to have these walls as a feature first and foremost to be unique from everyone else.”

And some realization or event during a test, the walls became a feature.

haughty gulch
#

just not into your spawn

wintry tide
#

'No one is flanking' 'We don't have to watch our backs'

haughty gulch
#

you still have to worry about space being taken

rocky harness
#

Not with the walls. I am stuck to the edge of site unable to take space

haughty gulch
#

you dont want to give up an entire half of the map a lot of the time, that makes it so you cant safely rotate

haughty gulch
rocky harness
#

Not from my experience at least

haughty gulch
#

the exception is mill really

lone snow
haughty gulch
#

and even then you can push up a LOT in mid

haughty gulch
wintry tide
haughty gulch
#

i dont think i can make a thread in this channel

lone snow
#

😮

#

well that sucks

haughty gulch
#

if yall actually want to keep talking about this i can make a thread in playtest chat

rocky harness
#

Sure

wintry tide
lone snow
#

@snow marlin why can't we thread here?

snow marlin
haughty gulch
#

ah

snow marlin
#

Can't make threads within threads, unfortunately

rocky harness
#

so no threadception?

lone snow
#

🤯

wild swift
#

Is there a custom pointer coming soon? My mouse gets lost when i open the map to ping 😅

loud hare
#

I've been having a fantastic time playing the game - the only thing on my mind is this:

I personally find that clicking where I and my spectre go on the map during the setup phase to be jarring. It almost breaks my immersion out of the game. I recognize that this is a personal thing that after years of playing siege and valorant I am so used to the setup phase in those games. Don't know if anyone felt the same. That being said I appreciate the fact that it takes me 2 seconds to be setup, its just a little different to me

limpid ingot
#

I haven't played the game enough to be like its a must play but audio in this game in nice. Still learning the maps and would love to see where the game goes!

#

Also sensitivity needs to be able to adjust more, .5 adjustments are not enough at least for me, i play on a 2k dpi and on val i have .14 but in your game its .25 because of fov

tranquil wraith
limpid ingot
shut hare
#

currently no

steel vortex
#

When placing yourself or your spectre during preround using the map, i wish you could click deadzones on the map to kind of push your clone into that direction. so if there is a corner u want them to be in, u click around the corner and then click more deeper into the corner direction on the map and itll just shove ur clone there

#

that way i dont have to swap to my clone and manually shove him into the corner

#

thats the only way i thought of it since holding rt click and moving ur mouse changes the direction ur clone looks currently

unborn ledge
#

When throwing ur puck, i think it would be cool to also like hold the right click on mouse to pick the direction there r looking at. would help wit some cleaner plays vs banking on them looking the correct way when u drop them

#

Would also love to drop weapons after the buy wall goes down.

  1. for quicker gun pick up mid game
  2. For better saves when 1 spectre survives with a good gun and u just wanna buy a duster for ur other spectre but the duster is stuck wit ur first spectre.
  3. Also gun change plays with teammates when they r weak, instead of having to die, u and ur teammate can switch weapons. same as spectres
random sonnet
unborn ledge
#

was gonna test this today lol

soft siren
#

I'm not sure if this was already said, but it would be nice if there was sound building up to the round timer running out from maybe the 30 second mark because sometimes me and my teammates have trouble keeping track of the time late in the round and the round ends lots of times where the timer runs out. I'm not saying something loud that would cancel out other sounds but just something that makes it more clear that the timer is running out

unborn ledge
#

Crew

  • Max crews to 15-18 players and make ppl create crews so it feels more like a guild and u wanna perform

wanted to add more but we have nothing bout it XD hope to hear more soon. looks like this is gonna be the dope casual rank

hasty parcel
#

can we make it where even in casual you can't tie

#

last game of this playtest we tie 7-7

ancient dock
#

There is a mic bug when q'd in a party. When q'ing and it fails to load we get sent back to lobby and no one is able to use voice chat or party voice chat.

rancid orchid
#

add 4:3/16:10 support (no blackbars top bottom) + fov slider...?

vast panther
#

Idk if they would add fov slider

zinc lantern
#

dont know if this was mentioned or not

#

but we need an announcment that lets pllayers know they are the last player standing

elder parrot
#

right away not a huge fan of the footstep audio, that could be improved IMO

#

also the training part when we have to throw grenades doesnt make it obvious that the 4th bot is behind the fence

elder parrot
#

not a fan of how long it takes to switch sceptres or throw the thingy

#

love the abilities available for gameplay

ionic mason
#

the flashes are way too long

crimson garden
#
  • need pause, at least one for 1 min for both teams
steel vortex
#

hell no

#

theres a reason why val and cs both reduced their round limit for wins

crimson garden
#

2 minutes is not much and sometimes you need to do sth mid-game and alsofor competitive 🙂

steel vortex
#

in a first to 8 what u need to do

crimson garden
#

they still have pauses what they need to do

steel vortex
#

val?

slender urchin
#

also the game being shorter is all the more reason for tac pauses

steel vortex
#

im not a fan

#

people do it for bathroom breaks in cs more than anything lol

#

or "they paused lets pause right after them"

#

would be nice to be able to go into warmup or dm while in queue

edgy adder
#

Played first time today: experience was good so far, apart from some bugs i reported on the website. I would suggest if possible some QoL updates: 1). Adjust sensitivity for the different zooms(important to have speed consistency for all the various zooms) 2). Responsiveness of the movement: movement is pretty limited which is not a problem but if feels like there is a couple of hundreds ms of delay when starting the movement. 3). More customization for crosshairs / ads crosshair feels very distracting at moments. 4). Allow to bind different actions to same buttons. I will edit the feedback/make a new one tomorrow as i'll play the game again!

signal kiln
#

Did my first two games today and tbh I really like the game so far, the artstyle is well chosen and well worked, the mechanism with the spectre is awesome, making it a way to play so differently from other games and I love the character customization. What I think would be nice it to add more crosshair customization, I was struggling to find a way to customize mine like my valorant one, so I just sticked with the default dot that is a bit too big for me, you could also add a way to try different sponsors while in the tutorial, to let the player know that there isn't only one sponsor, I was kinda lost when I instantly launched a game without really looking into the menus and I had to read the description while the timer was ticking to pick one, if that is not added into the tutorial, could be nice to just have the player go into the sponsor menu with the important things highlighted to let them know. But great job to the Devs and Artists!

vast panther
signal kiln
vast panther
#

And in the practice range you can try out different sponsors

signal kiln
carmine patio
#

This might be a hot-take..but after almost 100 hours, I think you guys should add another player to each team.

unborn ledge
#

i think a future game mode when the game is stable is to a 6v6 mode without spectres lol

coral sage
#

i play quake, competed in cod when the cdl was the cwl, 400rr rn in valorant, was gm in ow when i played i know how to play a shooter, this game's specifically the gunplay feels bad idk if its the netcode or what but i swear some shots do not register in this game on a consistent basis

vernal frigate
#

there's GOTTA be some sorta differentiation between players on the enemy team

#

just went against a 3 stack that were all using the exact same outfits on every body

#

borderline impossible to call who's hit

#

very frustrating to try and play against especially when one is able to heal

random sonnet
vernal frigate
#

i've been trying to think of a way to handle differentiation between characters and honestly im struggling to think of anything

random sonnet
#

I think we're planning on adding per enemy outline colors

vernal frigate
#

holy w

vast panther
#

great idea

blazing moth
#

Last time I played was in the October 2023 playtest. Just wanna say: kudos to the dev team. Graphics and movement mechanics feel smoother, hit reg is much better, UI/UX feels more intuitive, the tutorial explains everything much better, and I like the buffs (I think) to hipfire accuracy. Have a couple of UI/UX items to drop in the appropriate channel but well done, gang.

solar bridge
#

let me create black crosshair #000000

autumn dew
#

I think a litte bit bigger outline for player models wuld be great.. had one or two times where I didn't see em good enough .. am I alone with this?

eternal wave
#

alwso i m just wondering will you guys add more operators like the first one beacuse i think we are lacking in operators that have graneds and flashbacks, that are my thoughts

unborn cairn
#

make knifes one shot in the back/ make a right click where it does one shot in the back

autumn stratus
#

if you get right behind them the animation will change and it will one shot

unborn cairn
#

bro what

autumn stratus
#

its not perfect, but yeah you can one shot from behind

#

but you have to be like right up on them

unborn cairn
#

Also Have Ryker be able to set his mines down during buy phase 😄

solar yacht
somber laurel
rocky basin
#

Binded "F1" to access Buy Menu before starting tutorial. It didn't work. Binded it back to B and it worked. I've been using the F1 key to buy since the early 2000s. Haha

storm dagger
#

Thoughts on adding a 1v1 and/or retake mode into the game post launch similar to what cs servers were like?

#

Or providing tools for us to do community servers in the future like cs

zinc lantern
hasty parcel
#

can we get a career unlocked asap, for stats during playtest and then they reset during full launch

zinc lantern
#

tempest needs to cost more, or less dmg

steel vortex
#

post clips of your "no reg" moments lol

random sonnet
#

I'm not sure why you got @ in that message

storm dagger
#

Can you give a map example of where you think there's too much cover?

#

Because I would be curious to hear where you think cover could be removed

shell nimbus
#

I don't know if its been mentioned but it would be nice to have some sort of death match or TDm similar to Apex does their 3v3 TDM. It would be a great way to warmup when entering ranked games.

main rapids
#

Please add quick switch to the keybinds similar to val/cs

random sonnet
main rapids
# random sonnet Quick switch?

You have previous weapon and next weapon but it doesn't swap back and forth. Think swapping between sniper and knife in cs to get behind cover slightly faster. Its necessary in a game like this to have a consistent weapon swap

random sonnet
main rapids
vast panther
#

Interesting, did you record it?

autumn stratus
#

I'm starting to think you are in the wrong discord

pine hound
#

please do post it

vast panther
#

whats the name of the game you are playing?

pine hound
#

recording? the game is not live

vast panther
#

Perro what game are you playing right now?

shut hare
#

servers haven't been up for a few days?

open oar
#

you going to tell us what game you’re playing?

shut hare
#

bro

pine hound
#

really

vast panther
#

This is for spectre divide

shut hare
#

this isn't the supervive discord

vast panther
#

NOT supervive

shut hare
#

😐

#

no way

open oar
#

Ladies and gentlemen.

We got him.

random sonnet
#

Well that happened

open oar
#

i just realized this all went down in feedback as well 🤦‍♂️

charred kraken
#

This discord should have regional roles so we can quickly see who is NA, EU, etc.

nova timber
#

this game movement is slower than val, and val is slower than cs, like its too slow i cant enjoy the movement at all pls make it faster

shut hare
#

this is the spectre divide discord again brother

pine hound
#

wrong game good sir

unkempt hare
#

The headache of duality mixed with the slow pace of the movement makes the game un enjoyable. The gameplay is so boring half the players leave halfway through. Remove duality and speed up movement and I think you have a fun game.