#Cheaters exposing themselves

29 messages · Page 1 of 1 (latest)

wild hamlet
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PC PLAYERS ARE REVEALING THE FACT THAT THEY USE MULTIPLE THIRD PARTY SOFTWARE FOR EXTREME AIMBOT, FRAME RATE MANIPULATION, NAT/IP OVERLOAD

While paying console players suffer the consequences.

stone oyster
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If you have any concerns about any players, you can still submit a report to our Support team via this link: https://support.my.games/wrf_int/reportsanctions/4964 Just make sure to include unedited screenshots, as they contain important information like the match ID that they can use to identify players.

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there are some trolls who go around suggesting that such practices exist for PC. There have been trolls who have, in the past, suggested that PC players get exclusive gear which console users don't. I'd take the words of such ppl with a grain of salt.

sick glacier
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Wait really? Where could I find such software? Cause I sux lol

latent lichen
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You cannot use NAT Overload in War Robots: Frontiers like a "cheat" or an activatable advantage. It is not a software program, but the fundamental network technology that allows your router to connect you to the game in the first place.For a modern shooter like War Robots: Frontiers (developed by MY.GAMES), the truth behind it looks like this:1. It does not give you an unfair advantage in the gameSome players falsely claim in forums or voice chats that you can become invincible or manipulate hit registration by intentionally overloading the router (lag-switching or artificial NAT overload).The fact is: War Robots: Frontiers runs on dedicated servers (including locations in Amsterdam and Washington) and uses official network ports (such as TCP 5020 and UDP 20000–32000).If your router is overwhelmed by NAT Overload or too many data packets, it only hurts you. You will suffer from packet loss and an extremely high ping. The server system of War Robots: Frontiers calculates hit registration server-side—if your packets arrive too late, your rockets or shots simply won't hit the enemy mech at all.2. Why people are talking about it at all (The CGNAT Problem)This topic is a major talking point in the War Robots: Frontiers community because many players suffer from connectivity issues.Many modern internet connections (especially fiber optic/DS-Lite or 5G home routers) use provider-side Carrier-Grade NAT (CGNAT).This is the most extreme form of NAT Overload: you share your public IP address with hundreds of neighbors.The consequence: Since War Robots: Frontiers is a fast-paced, team-based action game, this aggressive NAT Overload often causes disconnects or the phenomenon where you suddenly take damage from an enemy Titan behind cover, despite having an otherwise "good connection."ConclusionIf someone tells you they are "using" NAT Overload for an advantage in War Robots: Frontiers, it is just talk and technically impossible.

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That's a gpt answer

sick glacier
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Honestly who actually cares enough to cheat? Like the game isn't that hard to get good at anyways
On both console and pc

latent lichen
# sick glacier Honestly who actually cares enough to cheat? Like the game isn't that hard to ge...

Yeah exactly what gpt answers

Here it is:
Instead of trying to hack or exploit, you can maximize your damage output in the game by taking advantage of intended mechanics:Build Codes: You can copy and paste optimized meta builds from other players by using build codes.Ability Modules & Pilots: Certain pilots (like Kate Sinclair) and chassis/shoulder abilities (such as the Fenrir's Ragnarok ability) sacrifice armor or health for massive, temporary buffs to your damage and reload speed.Weapon Synergies: Combining close-range shotguns with heavy flamethrowers or alpha-strike weapons allows you to burst down enemies within your cooldown windows.To check out the best meta setups and learn more about avoiding the penalties for modifying game files, visit the official War Robots: Frontiers Reddit.

burnt hare
# latent lichen You cannot use NAT Overload in War Robots: Frontiers like a "cheat" or an activa...

high ping is caused by a known bug with the automatic server selector, occasionally pulling players into foreign servers (also occasionally pulling entire lobbies into foreign servers) resulting in high ping. the team is aware of this bug and are working on a fix for it, hopefully a fix will arrive in the next updates sooner. it was heavily affecting exclusively PSN players previously, but a recent update (read about it here: https://warrobotsfrontiers.com/en/news/320-patch-notes-april-2-2026), made all platforms share the burden now with relatively less occurence on PSN players relative to prior to this update.

it is not caused by hacks or a conspiracy for cheating, just a known bug in process of being fixed

burnt hare
# latent lichen Yeah exactly what gpt answers Here it is: Instead of trying to hack or exploit,...

I wouldn't depend on gpt for answers. if you read it yourself, you should know that bots don't have chassis abilities or shoulder abilities (gpt is confusing robots with titans), and there are no such thing as "alpha-strike weapons" (gpt is confusing WRM with WRF, or trying to throw in the titan Alpha's name just to sound legit). plus combining close range shotguns with heavy flamethrowers is not optimized idea

sick glacier
sharp tinsel
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im so so cheating rn am i

zealous mauve
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FrontiersGPT is spitting 🗣️

lofty rapids
uncut sapphire
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Kinda ironic to talk about aimbot while simultaneously having aimbot, so called strong aim assist

latent lichen
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​"I’m sick and tired of some people here feeling the need to comment on every single new post, even when it has absolutely nothing to do with the author's topic. Overall, the whole layout of this Discord server isn't working well because certain questions or issues keep repeating themselves constantly. Maybe it's time to think about breaking things down further into sections like server issues, gear questions, bugs after the latest update, general questions, graphics issues, and so on... And most importantly, separating it into PC, PlayStation, and Xbox. That way, PC players won't be trying to fix problems that PS5 players are having and bringing up.
​As for me, this has just confirmed once again that it's completely pointless to comment on this Discord server at all... But maybe my suggestion for a redesign will help other players out more in the future.

burnt hare
# latent lichen Yeah... Pls explain everybody what this has to do with third party applications...

My post provides a valid explanation, supported by clear reasoning, that addresses one of the original poster’s main concerns: why players may be experiencing high ping issues. Its purpose is to clarify why some people, such as the original poster, may assume the issue is related to cheats/hacks like “THIRD-PARTY SOFTWARE” that manipulate things such as “NAP/IP OVERLOAD,” when in reality the cause is likely what I explained in my post

wild hamlet
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“Gpt answer” 😂 the software that fabricates goy slop

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I already know players using these methods. Reason why I’m snitching so devs can do they job or not

wild hamlet
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Especially the top gamers, they won’t cheat directly but they team up with parties of cheaters that manipulate network routing distance which overloads the server

sick glacier
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I genuinely want to know were you're getting this information from lol

uncut sapphire
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Source: trust me bro

wild hamlet
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Directly from the sources, I played with a party of pc playerslast week and there’s a few players who admit they use third party softwares.

Yall want to deny the fact that PC players are cheating when the PC is the easier to cheat on

sharp tinsel
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they might be trolling

sick glacier
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Yeah and they probably sux lol

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What rank are they (pre S5)

uncut sapphire
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Bro is just lying to cover himself up at this point