#Suggestion: Anti-Idling and Anti-Griefing Behavior

1 messages · Page 1 of 1 (latest)

swift oriole
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Problem: Players joining matches and staying idle for the entire or most of the match.

Proposal:

  • If a player remains idle while controlling a robot or titan for X seconds, they are moved to Idle Spectator Mode (only able to watch AI control own robot/titan), and an AI temporarily takes control of their hangar.
  • The player can regain control at any time by providing any input, which will immediately return control of their current robot/titan.
  • If the player continues to remain idle while in Idle Spectator Mode for Y seconds, they are disconnected from the match and receive a notification stating:
    ATTENTION: You have been disconnected from the match due to inactivity. You will receive no rewards for this match.
    • Ex. After 60 seconds with no input while controlling a robot/titan, the player is considered idle. The system then transfers them to Idle Spectator Mode and replaces them with an AI-controlled pilot. If no input is detected for an additional 120 seconds while in Idle Spectator Mode, the player is removed from the match and receives the inactivity notification.

Problem: Players rapidly abandoning their entire hangar and then leaving the match, so that AI cannot take control of their remaining robots and help their teammates.

Proposal:

  • Apply a cooldown to the "Abandon your robot" option to prevent players from rapidly abandoning all robots in rapid succession.
    • Ex. After selecting "Abandon your robot," this option gets greyed out and goes into cooldown for 120 seconds.
  • Whenever a player repeatedly abandons multiple robots or titans, combined with other internal checks (such as consistently low damage and additional undisclosed indicators), the system can flag the player internally for potential griefing behavior. This flag could then be used alongside player reports to help the support team review cases and determine appropriate actions for players who repeatedly demonstrate this type of negative behavior, of course, evaluated on a case-by-case basis.
undone vapor
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how would this work?

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or they have to go to the toilet

swift oriole
swift oriole
undone vapor
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dunno tho

gentle ginkgo
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Yay for fishy! AE_HeartHug

I really like these, the second one is really good QoL since that’s the same thing mobile wr has to prevent ppl from spawn spamming and destroying

Since most likely they’ll bring back leaver penalty at some point, would being disconnected due to inactivity count as leaving? Or just be a separate thingy?

undone vapor
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sorry for the disgusting text but this is true

swift oriole
distant oriole
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i like the bot idea a lot

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sometimes i have to stay afk for some time due to vatying reasons so having a bot take over for that time would be really useful for me

dusty fern
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I doubt anyone will bypass this just to screw over the team

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Noone plays only to not play at all, it's just dumb

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I think though, they could add an assist/kill minimum requirement to get the rewards, alongside this suggestion

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This way, the griefer (or afk guy) has to ATLEAST play a bit before screwing over everyone

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Or else, they get no rewards

flint herald
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having a requirement on assit and kills will not be a good idea

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there will be some matches that even though everyone is not a greifing sometimes players dont many assist nor kills

swift oriole
dusty fern
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Doubt people would get affected by that

flint herald
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not alot of kills/assist for everyone but the top player

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@dusty fern

dusty fern
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So uhhhh

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Damn you got your ahh beat hard, no offense 😭

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Wallahi how is that even possible

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Fine, impact points minimum requirement then 😔

flint herald
flint herald
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having to get a certain amount of kills/assit/impact to get gold will only hinder casual players

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and newcomers and thall deter them from the game

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and youll as well lose more of the playerbase we have now which isnt big

dusty fern
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If you make it so you need 1 kill or 2 assists, it is genuenly impossible to be affected by the minimum requirement

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Maybe make it so if you are on the losing team, you need less kills

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Or even make it a minimum damage requirement, on both screenshots, noone is under 400 000 damage, put that as minumum, and newer players wont get affected

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But it is true that this wouldn't solve the issue, if the minimum is high, the issue is automatically fixed, but ends up screwing over new players.
If the minimum is low, then actual griefers can grief easily

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It could, however, count as an extra measure to counter griefers