#Add GREY Health
256 messages · Page 1 of 1 (latest)
@grizzled crescent why is this a bad idea, it would add so much diversity
I like it
Gray damage is one of the things I hate from mobile
like imagine trying to kill a super tank or some stuff
and then they heal back to max
grey damage would still leave it weak no?
or is it not that?
so u prefer a tank healing to back to max after 20s??
That's a different problem that can be fixed in other ways
Grey hp is the hp that you can’t recover. Every point of damage you take reduces your max hp.
Nobody is reading my recommendation correctly, this recommendation's goal is adding GREY DAMAGE with a change to it
Each shoulder will have a different percentage of GREY HP regen
shoulders with MORE HP = diff GREY DMG REGEN
shoulders with less HP = diff GREY DMG REGEN
so
they will regen, but differ from each other
let’s say an Orochi shoulder gets like 10k dmg
and a puri more than that?
wdym
regen?
say
puri shoulder max 170k recieves like 20k DMG ----> HP: 150k now and grey HP DMG is 10k NON HEALABLE DMG done
if u stand in heals u will only be able to regen to 160k
AND
puri shoulders regen (decrease GREY DMG DONE) by 4%
it can only heal up to 50k with 10k grey dmg done, BUTTTTTT it regens, HEALS grey DMG by 20%
Oh, like passively removing grey hp? Interesting
Hmmmmmmmm
all other shoulders like crix and other unused will be ultilized
and tank meta
thats probs a gooood fix
RLLY good without making tanks useless
and POTENTIAL to add more bots in future
====
MONEY 4 company
KILL two birds with one stone
or PROBS
even tyr and ceres can help heal grey DMG too, BUTTTTT, also ACCOUNTING this into the code
this too
the heal grey AMOUNT will have to be balanced or hella low
I'm not good with math, but with code and good mathematics in this, this could be a good addition
Grey health mechanic is basically:
When you lose health, only a portion of it is able to be healed back. The other portion is lost permanently.
Its basically just another way to balance super-healers.
@lavish cedar maybe rename Grey Dmg to Grey Health
Add GREY Health
ogh, it's not permanently, each shoulder will have a different "Grey_Health_Regen" % percentage, of course shoulders with more than 70k will have less and those with less hp than 70k will recieve a bit more Grey health regen %
So at the end ceres cant heal himself after a few times anymore ? Than i stil prefer to keep.things the same it would just destroy tanks more. I like #1451775384667295997 and #1454895350040236084 Alot more to by honest than #1463619899791249449 i find shoulders and torso's should not have more than 150k armor if its only all 150k or below. Whit a fixed nanite repair. And the fact you charge it whit no skill. Would also fix the tank Meta. But than in my eyes on a better way.
70k doesn't have to be it, can be 68k or a shoulder thats considered a max lv flanker (max lvl of course because hp increases)
Robot heals heal grey health and normal health but nanite and the other one can only heal health
Yes maybe the stil needs to fix Nanite repair aswel. And the fact you charge it whit no skill. Just taking damage. After that a maybe
If ur using THICK AF shoulders, ur shoulders WILL regenerate LESS GREY health, while u get damaged more and more, u will die
👍
with grey health accumulated on the tank even with a nanite repair it's useless bc nanite repair can't heal grey dmg done to it
@warm marten what's ur explanation for this, it's a rlly good recommendation
Reworking the cycle gear charge system
thats another thing, tanks are still an issue
u can nerf them, but they will be useless; therefore starting the cycle all over again
after looking at this, it’s looking like passive healing, not making grey health effective.
The need to fix this. And you should not have more than 150k armor on a shoulder or torso. Than you stil get many strong abbulity's yes people dont wanna chance that. But armor fix. The fact getting you gear whit no skill. Just taking damage lol. And yeah maybe i would up it later but for now. I need to sleep a night about it.
adding this will make it that ppl will pick a wide range of bots with their advantages and disadvantages
it looks like that, but I'm not setting it in stone that everytime u get below a certain HP thrsehold, u gain 10k grey health, no it'll all be calculated upon damage recieved
Amount of DMG recieved = certain amount of GREY HP receieved
tank shoulders = less passive grey HP REGEN percentage
flanker shoulders = higher passive grey HP REGEN percentage
THIS is the recommendation
I mean at the beginning you had me hooked, but you just lost me when you wanted it to regen.
I think it shouldn’t regen and maintain its grey dmg
Make it simple grey healing only applies to nanite and the other thing everything else can heal normally
it shouldn’t regen and lessen.
or that
trying to offer something in the middle. Some want permanent grey dmg and some are terrified and don't want it at all
I made it less scary
or, maybe lessen the dmg and it stays perm
that too, but making it perm, gonna make a flock of ppl disagree with this post without reading it
It's called a tank for a reason
ogh so tank meta isn't a problem rn? guess I'm crazy 🥴
they're tanks so they're doing their jobs quite nicely
No you're not but adding a whole feature that benefits one style over the other is crazy they should just nerf all tank hp by like 10% and make the healing still have the same total effect but take longer by like 30%
No, that's what makes healing on tanks broken
Idk to me it’s just consistent nanites if they game adds grey health limitations to just the gear it will be a good step in the right direction
problem is this is a whole another feature that requires active balancing for each part
Forget about parts just gear like nanite it will be applied to no other stuff
bro forgot about the 6 stacks that activate one ceres one after another w half as griffins
Probably better then u skil wise
Of topic the should not nerf all tanks armor. That a joke. Decker torso. 110k armor i believe people cry its weak while its not weak at all. And thats Assault not tank. I find tanks should not have more than 150k armor on torso or shoulders. But even nerf the tank parts that are already below 150k makes no sense at all. Bring all parts above 150k to 150k armor. Abbility people dont want to chance keep it the same. Do #1451775384667295997 and #1454895350040236084 would fix the meta and keep tanks worthy tanks. In my opinion #1463619899791249449 but about the grey damage i am not sure if it would come. For only the gear. Than maybe.
Tiboogi
why u delete ur msg though? u thought I didn't see it? lol
this is a worse idea than nerfing nanite repair and flying bots
Mis spell
I think ur capping doe bc I never seen tibooji b4
I'll be on 7pm est
Had a friend who fought u if ur name is same ingame
So we like tank meta is what I am seeing
Devs are running out of ways to distinguish shoulders, and soon chassis.
See anansi vs decker shoulder.
See phantom vs loki shoulders.
Its only gonna get worse. Theyll need to add more stats that can vary across shoulders if they want the new parts to be unique or meaningful.
No but he dropped like 20 kills that match
ppl wanna make em useless to some degree
Then make movement the most useless if we're going of how annoying
I still think using grey health to indirectly Nerf nanite will make tanks stay tanky but not as over powered as they are rn
I don’t need anybody else to heal me most of the time when I’m in the tank nanite does all the healing for me I only stand in ceris heals to help it, not for me cause I have nanite
The devs are struggling since it's taking this long to nerf tank meta, instead of nerfing and buffing both flankers and tanks back and forth, fix it with something that adds more potential to other shoulders, different kinds of builds in general and even the future of this game; this upcoming tank nerf might be coming and it can, but atleast this has to be pushed after clans and profiles
And I feel like it should only apply to gear tyr and ceris should heal grey damage
I'd be fine if this was a thing
I think grey health may eventually be a thing in the future, but I would think the idea is try to preferably WRF simple and try not to overcomplicate things like how aggressively excessive WRM has become.
I do like idea of grey health as its frustrating to almost take out a heavy bot only to see it full heal by the next minute, but grey health can be extremely confusing to newer players who never played WR mobile and depending on the approach, its a whole new system that can require probably hundreds of dev time that could be used for fixing bugs/optimizations/other features/other better stuff that covers healing from only currently 4 gears with primary healing capabilities (and 3 abilities with secondary/conditional healing)
it can definitely be added after clan, profiles and such; for new players, that's covered we have APPM-3TR to help as well
Ya it need to be simplified like you said cuz I don’t think nanite it’s self is op it’s only op cuz of big health pools and grey hp will make it less effective on second use
One of the better ways to keep tanks tanky while being helpful to everyone else going against em this would only primarily effect tanks and nothing else
Ima start running 5 ravana nanites now so more people agree 
idk about that, id still dont want this mechanic from wwr to WRF, im good
🤔 this to make it take longer will help
And more simple to
Poop idea
This would also only affect noob tank users. And no one else. I use one tank at the moment most players. Here are overthinking things. Or coming whit terrible solutions. That would only make the game mpre terrible in any way
No
I don't like the idea of grey damage as tanks aren't that difficult to take down these days and weapons are already getting too powerful so I say, its not needed
Plus with all the parts and stuff, I think it sounds like a bad idea
I don’t know how to feel about this
I mean, if we have mender to counteract, then maybe.
No.
Nahhhhh. If we’re gonna take the WRM approach and introduce problems only to sell the solution later, forget about this idea altogether.
Having the grey hp naturally go down over time is actually kind of cool. Permanent grey hp? No thanks.
Make it like shield regen; you have to not get hit for a certain period of time for the grey hp to start fading.
well i do want more WWR mechs
Fr
Ppl just too scared
That could work but I doubt the devs would go through adding an entire gameplay feature that behaves like the already existing shielding
oh now THAT is a version of it that i like
Fr, this is what the idea is about, WILL add diversity to the game by a whole ton
yea i just thought the grey damage was permanent at first
It should be simple and only apply to healing gear and not healing bots bots healing should heal both grey and normal hp at the same time
yea that also works
but overall temporary grey hp would be great
Ya would be good there was also the idea of making nanites heal the same but at a slower rate
Heal at a slower rate
i think the overall healing could get a nerf
in WRM, grey health indicates hull integrity or unrepairable armor by conventional means. self repairing, but not actually repairing grey health just sounds like a complicated inverse shield feature for armor
i've seen that it heals more than matriarch in terms of %
that was innitially why i was against the idea at first
I fine with the amount they heal just nanite needs a lil rework
yea thats def true
Not necessarily a nerf just a prolonged healing 30% is good and mostly only used on tanks
#1451775384667295997 and its stil needed not just this or grey health no. Fix Nanite repair and #1454895350040236084 and nerf all parts that have more than 150k armor from torso/shoulder. Nothing else its needed because faster bots have less armor but more shield 150k armor its stil okay players dont want to chance abbility of some bots. So the Nanite repair fix. 150k armor fix. And the useless get points for no skill taking damage. Would already fix biggest Meta problem. Because many tank users have Nanite repair and quick repair. When yeah its just noob builds in my opinion at the moment. And i see many abuse that.
..it would not make tank useless i use one tank. It would truly balance the game if the fix all this 👆
Your reinventing the energy shield
No more upvotes 🔥 🔥
gets more upvotes after that msg
When i sent that it was at ten, when i look back it is still at 10
11 more UP! come one guys ,we can do it!, we need grey health!
Lmao, yall scared as hell
Lol you want 170k armor stays 170k stil fix nothing at the end
No shoulders/torso's should have more than 150k armor to start whit. Its not destroying anything tanks wil stil by good. You only need a littlebit more skill. And it would stil by easy to play whit it. Also for players whit not much skill.
..whit grey damage added you wil stil face 3 stacks tank users whit the health gear. The fill up there armor a bit. And the would have one ceres for example. To fill them up to last piece of armor to 170k joke armor lol.
What in the English is this
Nothing else you can say because you know i am right. But i think your one of the noob tank users anyway your a toxic clown 🤡💩🤡
no it's just that English is not ur first language so it's hard as hell to read what ur trying to say, lol
I think you misread my recommendation judging what ur trying to say so I'll leave it at that 💀
I could clearly understand what this guy or girl is saying maybe the both of you 2 didn't pay attention in English class or forget it by being on the internet all day everyday but I agree with what they are saying
wise of you to say maybe, how about you trying repeating what he said in proper English, lmao
13 more UP!, come on guys! lets gooooo!!!!
Normal people know what i mean. I hope you know it aswel. Otherwise your very dumb. You cant win the conversation. Thats why you start talking about my english. What have nothing to do whit this post. But its common guys like you on discord. Thinking the are it lol. Grey damage wont come. Have a nice day 🤡
And funny your pointing at yourself lol. Have a nice day aswel 🤡
He blocked me lmao
Gg ez
But anyways You want to add permanent damage to the game just like in the mobile app version
Hmmm
Well I was thinking that maybe the gray is permanent unless a teammate repairs you
To encourage more team-oriented cooperation
But it's probably taking away too much power from the actual player
Mmm, I still think grey health that heals over time depending on the %grey health reduction rate on the shoulder which all of them would be different values to implement more variety in builds would be better for the future
So it would just be another former shield but for armor
Their heal rate would be very low though
Not a shield bc it not protecting anything
It's passive regeneration
Depicted by shoulder grey health heal rate %
I don't know about passive region we already have a really bad healing problem
It's not healing health in general if ur getting confused Abt that
It's like a base amount that your body would heal back up to
✔️
So if you had a shoulder only healed up to like 10% of its maximum HP and you fell below that 10% it would heal up to that 10%
Correcto
I feel like that would just add another thing for you have to spend more money on scrap to actually upgrade your shoulders to a good percentage
It would add another level of complexity to balancing and we already know they struggle with that
Good for future variety builds, bad for game devs
I don't know it just feel like it adds too much
Just more opportunities for stuff to be broken
It's not that hard to understand rlly, just needs competent devs, but these ones lack that and the efficiency
I like the idea but I don't think it fits in very well unless it's like a pilot ability like Spirit of the team and it keeps your robots HP above 5% armor if you're next to like two other people
They would be a great support pilot
It's an interesting idea but I doubt you're going to get enough people to be behind it
Maybe, but builds in the future, they're gonna lack variety bc of similar stats and some are gonna be better than the other no matter what, unless they get nerfed to the ground like ares shoulder
Maybe
Sadly true 😞
just need 13 more UP! come on people, lets go!!!!
No.
No.
Basically what he is saying is that it's useless and has no purpose to be added but rather to slightly lower total health
If this was added, make sure tanks have MORE Grey Damage than flankers, because tacticians and flankers have so much less HP. So by each class, there shpuld be a % of grey damage
This aint a good thing doe. Bad hex, but then again...
They call him hex
thats an additional goalll

