The balancing of WRF is absolutly terrible right now. The Tank meta has been around for longer than i can even remember and the devs dont seem to care at all because even with the latest balance patch there is no mention of any nerfs for the meta items (yes incinerator got nerfed a bit, but in the completly wrong way.)
Im making this post as an attempt to finally get the devs to listen to their players who have much more practical experience than them and a much better idea of what needs change. With all that out of the way, here are my and a few others ideas for the rebalancing of the game.
--Robots--
Ravana
Resistance: 35% -> 30%
Cooldown: 22s -> 30s
Duration: 12s -> 10s
Torso Armor: 165000 -> 150000
Shoulder Armor: 169600 -> 140000
Pelvic Armor: 159100 -> 135000
Leg Armor: 159100 -> 135000
Mesa
Duration: 13s -> 15s
Shield Restore to Self: 1500 -> 2000
Shield Restore to Allies: 3000-> 3500
Kumo
Torso Armor: 125000-> 135000
Ares
Cooldown: 35s -> 39s
Shield HP: Infinite -> 150000
Purifier
Torso Armor: 160000 -> 125000
Shoulder Armor: 170200 -> 120000
Pelvic Armor: 152200 -> 120000
Leg Armor: 152200 -> 120000
Bulgasari
Damage per Rocket: 4000 -> 6000
Decker
Virus Spreads 1.5x faster
Harpy
Armor DoT: 5000 -> 4500
Shield DoT: 4000 -> 3500
--Weapons--
Mlx2
Reload: 3.8s -> 5s
Noricum
Reload: 5s -> 7.5s
Armor Damage: 1100 -> 1200
Incinerator
Armor Damage: 540 -> 700
DoT: The DoT of Incinerator needs a complete rework. instead of tickling the enemy for 0.1s and getting 11k DoT you should have to apply stacks over time. My Suggestion for every second you shoot an enemy you apply 1 Stack of DoT up to a maximum of 5 Stacks, each Stack does 3k damage in total per second for 2 seconds. Stacks decay individually from each other.
At 5 Stacks of DoT: 15k dmg/s for 2 seconds, then -1 Stack
At 4 Stacks of DoT: 12k dmg/s for 2 seconds, then -1 Stack
At 3 Stacks of DoT: 9k dmg/s for 2 seconds, then -1 Stack
At 2 Stacks of DoT: 6k dmg/s for 2 seconds, then -1 Stack
At 1 Stack of DoT: 3k dmg/s for 2 seconds, then end.
This makes a prolonged engagement and actually focusing someone more rewarding and will kill most flankers and assault bots that have no shield. it does more damage than what we have now, but at a much greater investment, this rewards both sides, on one hand, if a player reacts fast and gets away they take almost no damage.
if the incinerator player manages to get 5 stacks on the enemy they will do a lot of damage, most likely killing the target.
Locust
NOTE: this buff should only take effect if the Ricochet/Locust interaction is fixed.
DoT: 3800 -> 4200
Reload: 2.4s -> 2s
Orkan
Armor Damage: 755 -> 820
Shield Damage: 256 -> 300
Reload: 1.8s -> 1.4s
Fowler
Armor Damage: 6800 -> 7500
Shield Damage: 4950 -> 5350
Shredder
Armor Damage: 504 -> 530
Shield Damage: 312 -> 330
Effective Range: 180m -> 240m
Railgun
Armor Damage: 4900 -> 6000
Shield Damage: 5750 -> 6500
Zenit
Projectile Speed: +10%
Reload: 3s -> 2.7s
Apollo
Shield Damage: 10500 -> 11200
--Abilities--
Ghost Turret
Duration: 15s -> 11s
Damage: 850 -> 700
Cooldown: 30s -> 35s
--Titans--
Matriarch
Healing: 2.5% -> 2.7%
Remove RoF Debuff when in Swarm Radius
Grim
Ripper: Slight increase in healing
Alpha
Homing Salvo:
Armor Damage: 7650 -> 7200
Firestorm:
Radius: 85m -> 90m