I’ve spent a lot of time thinking about progression in this game, and it has several fundamental problems.
We’re already at level 200, which is extreme for a game that officially launched this year. Even worse, we jumped from level 95 to 200 in less than four months. This kind of level inflation is very unhealthy for long-term progression.
For a new player, seeing a level cap of 200 isn’t motivating, it feels like an endless grind with no clear destination. The higher the cap, the more discouraging it becomes.
At low levels, players are stuck with outdated robots and have access to very few interesting mechanics. There’s little variety or experimentation, and almost nothing exciting to keep them engaged.
While the game has some light P2W elements that mainly push older players away, new players suffer more from the endless progression itself. They’re asked to grind for a very long time before they can feel competitive or experience the interesting parts of the game. Reaching level 200 from level 1 can easily take a month or more, especially for people who study or work. That’s not progression, it’s a barrier.
My suggestion is to reduce the level cap back to 80 and add more meaningful unlocks and parts per level. This would let new players unlock everything first, then make informed decisions about where to invest their limited resources instead of dumping them into outdated robots.
It would also reduce the gap between new players and oldbies. Currently, new players reach high levels with almost no salvage left, while oldbies have years of accumulated resources, creating a massive imbalance.
A healthier progression system would benefit everyone. More new players, shorter queues, fewer AI matches, better PvP, and stronger long-term revenue through a growing player base rather than aggressive monetization.