#Tank Meta
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Combine that with just the brutal amount of damage that bisectors do
Honestly he should not have gone for that person in the first place I'm going to be honest
Probably should have gone for someone with a shield build and not a tank build
not really
the resistance the ravana has is about 56% miniunm with washington and ravana abilty is 35% willaim washington has 11% base
He would of only had that at the end
Since he didnât activate the ability till after ult
The matriarch would have the same problem
Because he was using a area weapon which was doing damage across the whole body but he activated his defense ability when he was starting to focus on his leg saving him
And then I repair and ravana has been a consistent issue due to the resistance
damn ravana really does need a nerf or something
that or we really need noachium players to only mathc with the own rank
yea we need to rework tanks, or more so certain torso's being too dominate, more domiate then ceres, and fix match making to the point that a solo queue will only match with other solo queues, not not anyone paired up, but mostly the noachium playing with there own kind.
only two players on my team got two kills, im one of those 2 đ
If they're going to Nerf tanks they should Nerf the ttk of all those fast killing weapons
which ones ?
Halos speakers
You know the ones that people use to kill your robot in less than 3 seconds
The only reason why I even play tanks otherwise I would play assault
isnt flanker weapon suppose to be able to do low TTK? or else why play flanker besides being a warpgate god?
might as well monkies paw it and buff assault weapons.
đ are u finally realized
?
a ravana used in a pre-made team, not randoms, i got that unlucky, that and 4 other players on my team didnt even get 1 single kill.......unlike me and one other player.
oh yeah, did i mentioned 2 of the enemy players are real players?
every flanker weapons got to be 10 energy at least rn fs
to limit the defender chassis
But who uses flanker weapons on defender
Itâs usually bisector/incinerator on hyper tanks
Bisector being defender class and incinerator being assault
Pretty much all the weapons defenders use are assault/defender which is fine imo
I've seen some people try to make Stormpike Bulwark work.
They didn't last long, but idk if they just got unlucky or if that says anything about the build.
I'd lean towards the build not working, since it is so reliant on the ability to reload.
Judging by how stormpike work with the quick unload i donât think thatâd be a great build since defenders are made for prolonged combat
indeed
Its the power of being a T.C, you get a bonus in messages lmao
Seen a few on the field
Using the bulwark torso is a gamable cause not all fights will you fight players who know to fight it/counter the torso
No hyper tank uses incinerators
just magentos and bisectors
I dont see an issue with ravana
Its the actual armour which is the problem.
it isnât actually its that combined with nanite itâs 22second cooldown ability
its kindof a combination of the relatively small profile Ravana has, its higher-than-average armor values, and its high uptime ability cycle, as well as its very, VERY good chassis energy/weight ratio that allow for equipping good weapons AND good gears. All of this makes Ravana disgustingly strong, especially if you can somehow get over its one weakness, which is movement speed, which its kinda-sorta extremely strong chassis has the fuel to make up for lmao
its never just one thing
its always all the little things that arent a problem on their own until someone throws them all onto one build and boom
So it is.
You contradicted yourself.
I contradicted myself? Did I say something earlier to contradict what I just said? I'll address that if you point to it
Apologies, i read it wrong, my mistake.
no worries đ
things dont have to explode in less then 5 seconds
Not just armor what many think but waisted time to explain to people
I prefer this to things not exploding the entire game
Also, if people can be exploded in 5 seconds, they might start thinking about being positioned well and actually starting to get better at the game
Cuz tanks are really really easy to use and it makes a bunch of players think they are good at the game
They dont get punished cuz they went in front of 5 enemies, they dont get punished cuz they exposed themselves to a sniper with red shoulders, they dont get punished cuz they went into an enemy warp gate alone with 3 enemies defending it.
Using tanks makes you play worse
when average ttk's are too low the game can be a little bit irritating. Like during the pursuer flamer meta. If we could find a solid middle ground between fast paced gameplay and overt punishment, that'd be nice
I agree but idk how devs will achieve this
I have no idea either
but they better do it đŁď¸
Lol, jk. but I think with a major change to flanker class chassis, certain overperforming guns, and very minor here-and-there balancing, mostly within the defender class, we could get a lot closer to that by encouraging people to use faster bots, but they dont do like 150k damage in 5 seconds
has anyone else though that incienerators need a nerf? i swear a 3x build can just tap me with a single hit and itll burn 25% of my armor as a flanker
its dot is nuts
its the damage boost from purifier
even without the boost
yeah its hurt
Thatâs cause weapon DoT has no build up. One tap from a single projectile applies full DoT damage for that weapon. Itâs not that the DoT is op; itâs that the DoT application mechanic is flawed.
maybe make dot slower
i'd prefer the idea of the more you hit someone, the more dot that will affect them (obv capping a certain point in damage)
Yeah, thatâs the obvious choice, but the devs have gone a different route.
They do have a somewhat slow projectile speed and short range so you kinda just abuse those weaknesses if you can
Iâve made at least one or two posts about it and I think a few other people have as well. Maybe the devs plan on changing it in the future.
the dot build up would be an easy change anyway since it already doesnât start until you stop shooting
kind wish it didnt work that way
Itâs better that it does as long as the stacks are instant
incin players are always a pain to fight. I try to avoid them if I can. The DoT system doesn't make much sense, and really encourages a gameplay style of peeking and nicking someone with a single flame, rather than actually fighting.
idk, kinda sucks you gotta tap tap
Itâs just better to mag dump them
well its a pain for them too, trust me, being slow and short ranged isnt exactly fun as it used to be.
Only builds that are effective to tap are flanker builds without shields
then do to huge ticks of damage the whole time, hmmm maybe.
now if onlu they can un-nerf that range....
Donât đ
Do â¤ď¸
I beg as a incin crutch do not buff these mugs
as one as well, do
180m kinda sucks on a slow assault.
atleast for most of the maps
Yeah but itâs fair
Itâs literally death
Fighting one even the highest hp tanks hate it
half the maps are too open and i feel like the range incineartor originally had wasnt the problem.
They also were use on flankers and not in 3s before it was never gonna be a problem before
that was justified
I run incins on a build kinda similar to your decker build. I mainly use it on spearhead but trust, the ratstrat of peek, barely light EVERYONE on fire by spamming, and hiding works đ đ
Iâm a bit direct
the DoT ticks do I think 120k-ish damage to anyone who gets nicked with them
you mean 12k?
I use fuel burn, cyclops chassis, and flashbang on mine. Its a lil bit faster, lil bit squishier, and a lil bit more ratty
Energy wall is my savior
When you got the chem haz and count up all the ticks I think it does close to 120k damage. I just light peeps on fire cause it does so much damage. Just light on fire and back up around the corner. Wait like 10 seconds, and repeat
i dont think that this is how the superheavy flamethrower is meant to be played, so I think they should probably rework their DoT system at some point
so in total?
im not sure how much it does in total DoT. Its alot
you dont go in the test range to see it?
I forget how many ticks it does. Its been a while since I counted
my incins do some thing like 11700 damage per tick, and they tick i think 11 times, so 128.7k damage every time I light someone on fire
I only play like that when the target is already low and I donât feel like risky damage other wise I just mag dump them to assure death because I be tapping people sometimes and they wonât die so I just donât risk it
jeez. I never sat down and thought about what it meant to have 12k dmg ticks. I've seen that number mentioned several times. Only just now realized how much damage that results in. 120k dmg from being grazed by a single flame (from each incinerator).
it can go higher then that with sora and fenrir
but as broken as that sounds, most will not survive long anyways.
inflated numbers
this is with chem haz btw
I blame power creep
I wouldn't be going tank if it wasn't for the fact that everything kills so quickly
this is tick damage with maxed incinerators with chemical hazard
mine is a little lower, Im still on level 11 with them
Imagine that on literally any other robot
Flinker dead
Assault dead
Technical
Dead
The only way to survive is to be a tank
Power creepy be crazy
Well itâs a tap tho
that wonât kill anything
incinerators mag a lot of things but there are a lot of ways to play around it
And the only tanky variant is purifer but he is also really slow so easy out range (unless bro has a repulsor and really wants that cookie)
Fair
They can be scary sometimes I'm not going to lie
They can easily shut down a whole entire choke point
One of the most dangerous CQC weapons
The most dangerous when it comes to taking down hp itâs just good we have competent long range weapons and the fact purifier canât run heals with tanky parts
Really really hope they change how incinerator DOT work
So you donât have to hit someone for 0.1s to apply the full dot amount
It's just a TTk everything is so fast
They literally only way to survive longer than you know two three seconds is to be a tank
You're either an ADHD fast robot that kills everything in less than 2 seconds or you're a tank that can actually survive longer than 4 seconds and you can actually defend yourself
And then you got the super tanks that stack up resistance and makes it so they literally cannot die and that's where the problems start really stacking is when it's involving resistance
Resistance and power creep are ripping this game part and they're putting way too much power into one player's hands in a team base 6v6
Still possible to survive just fine without tanks but takes like 4x the amount of effort
and thatâs in solos. . In squads everything gets worse sadly. But yeah i agree with chu. Things are so silly
I played the game like maybe 30 minutes today and that was all I can do
I haven't played this game consistently in like 2 weeks
And I as a tank player think tanks are okay it's just people stacking resistance is the biggest issue
Cuz I died just fine just like everyone else nothing crazy they got me out of position I'm dead but it doesn't matter what position you are when you have over 51% resistance cuz you were using ravana the pilot and you have nanite repair
At that point you just face tank everything not even a matriarch unless it has all of its abilities off cooldown can stop you and if you're out of position with no teammates
thats extra 15%
with purifier boost itll be 45% more
yeah but i much rather use decker with nanite repair Repulsor
nerf ravana's cooldown and max hp. Nerf the effective range on bisectors a wee bit while nerfing the damage or go with Fishsticker's idea for the rebalance, I thought it was great. nanite repair's charge should be slightly increased or increase healing length but reduce healing percentage with the result being a simalar total amount of health healed but longer amount of time required to do so. for purifier my suggestion is reduce the damage buff percentage (not by that much though)and increase cooldown by 5 seconds, instead mainly nerf the hp pool down to like 75 percent of what it is but increase the speed of the legs by a bit. ive used purifier incinerator long enough to know the damage and health needs nerfing. for ceres i say reduce healing or health mainly just the health from the torso. for matriarch i completely agree just nerf swarm its area of affect is massive both vertically and horizontally and dps from said swarm is high for the other effects its doing to the enemy with the swarm
Bisector needs no more nerfs, literally good as is.
I dont want another stock mesa situation (which stock mesa sucks)
Lol
Why does everyone keep saying purifiers damage buff is the problem when it simply is not
Its an assault bot it should do damage, but its hp should be more in line with fenrir
exactly
the dmg is disgusting yes, but it would be fine if it literally wasnt the 2nd tankiest bot in the game
ravana being 1st
I dont think purifiers hp needs a nerf, othewise so do other tansk, considering purifier us the one with an idenity crisis, with stats of a defender, besided thd shield part.
tho, i think that the ability needs a nerf OR fenrir's ability needs a buff
cuz atm purifier torso is better than fenrir torso, which i dont really agree with, but its what the majority of the players think, which i can understand
No nerf needed to both
dont worry if purifier hp gets nerfed it wont be the only tank getting nerfed
Fenrir can heal itself, purifier cant
yes ik but its like the only aspect of it. there's like 1-2 weapons that prefer fenrir over purifier and the others dont really care
I personally think that fenrir is fine as it is, but not purifier
I dont want tabks to be a slightly better then they where in season 1 and beta, ud rather they stand out and be worth it.
i dont understand the last part
you prefer them being like they are atm instead of in beta and s1 ?
I think both are fine as is, no need for nerfd, considering the track records, fenrir had way more problem causing then purifier ever will.
if its the case, its understandable so ye if they get nerfed they should be above what they were before, which is why i think they should reduce the buffs from the patch of june 17th by 50%
Correct, they where not so fantastic once upon a time.
well that means nothing, its not because an item caused problems before that it means another item doesnt need a nerf
I been shredded to pieced by mire ferirs and purifierd, not that maximizer isnt helping, it is.
so ye it would make sense that it receives a nerf, but it wont be the only item being nerfed
ravana is def in the list
What is this? Wwr?
Literally needs no nerf as far as i can tell, as one who gives and recieves.
Its the norm to buff and nerf stuff in a pvp game
Purifier and fenrir have the same damage buff now but has a trade off for each, one can extend the ability duration by a little, the other can heal based on the damage done.
Not at wwr levels and not if there is any need to, in which there is not, thankfully.
As far as im aware, its just ravana, and skill issues.
And matchmaking problems (a tale as old as time).
You think that tanks being meta since 4-5 months is not a good reason to nerf them ? Not to the ground but to at least nerf them ?
Ok i get your point now
Which i somewhat agree
Purifier's biggest issue is its armor
No?
..
Its a slow tank that is rare, meanwhile ravana has armor of a rare while being uncommon
So ravana should get toned down, but just because purifier has an idenity crisus, doesnt mean it needs a nerf to its armor.
So now your argument is that because its rare it makes sense why its meta and it shouldnt get nerfed ?
Tis why rarities should be removed
Wouldnt that mean all cost of upgrades need to be the same for same module types?
Didnt change my opinions, just adding on., since higher rarity parts have better stats, in certain areas, sometimes.
Ok but its not a good argument
But a slow mech should be tanky, just like a fast mech is fragile, just like an assault is somewhere in between.
Rarity shouldnt have an impact on peformance in a pvp game
And it does but ravana seems to not care.
Since no uncommon had thay high of armor.
Not purifier
If for purifier, then up its speed to match other tanks for where the total armor will be nerfed to.
Monkeys paw the change.
The only problem atm is ravana
Purifier doesnt need a nerf, if the problem is a niche problem, that one effects those who cant or unable to counter the slow mech (while being the hero) that isnt as problematic, if at all, then ravana.
We might as well nerf fenrir incinerator builds while we at it, or only focus on what actually needs nerfs and not a niche problem that "need" nerfs. What is this? WWR? No i hope not, nerfs like those is one of many reasons i left after so many years.
And for the record, most of my hangar are assaults, besides ceres and if i need to use matrairch for a weekly or daily. If i can counter a problem, so can the common joe.
?
nitpicking a bit here, but fenrir has only 25% damage, unboostable or stackable from parasitic protocol or any other pilot skill. Purifier has 30% damage boost (lvl13) and additional damage stacks which take it up even further with shield cracks or kills. The damage can be boosted as well by parasitic protocol. So purifier damage boost is more potent than fenrir at this point.
i thought fenrir was at 30%?
is it? I could be wrong
and fenrir damage seems to boost with Chemical hazard for incinerator.
purifier still dont need no nerf, its just that fenrir needs a to be compatable with pilot skills if it aint already, which it seems to be atleast with chemical hazard, i believe.
though fenrir is a selfish skill can that heal itself up back to 100%, purifier cant.
actually most mechs cant do that, only a few can.
most of which are healing mechs and titans
to be fair, only certain weapons can do strong heals on fenrir. I cant heal very well with my gozers. I think fenrir is very weapon dependent, which is unfortunate.
and such weapons on fenrir are some lethal ones
There almost every top player agree with tank meta, whether squad or solo
Only one with skill issue is you, and your arrogant opinions are poisoning every post in there. You have never using data to persuade others, just "don't need" and " i feel good"
never said i had a skill issue?
i can deal with them?
wdym by "never using date"?
are we trying to make the game easier or harder for the average player?
what about the casuals?
im all for balance, as far as stock/factory builds go, so long as its not another mesa situation, that sock build is just screwed, cant do much besides tagging and relying on the dot, Good old raven is good example for a stock/factory build.
Well tbh Fenrir needs a buff somewhere
maybe a bit longer duration of the ability, but yet again, maybe not, magneto fenrir is always to be feared with that damn maximizer.
i dont use magnetos myself, feels a bit dirty to me
That would make it better with more weapons and it has a long CD and it would make bots like ares varangarin and typhon more popular cause they can counter Fenrir same for energy wall
like incinerator, because damn i can only get 1 mag full before the ability is gone
unless im just letting the DoT do the work
Iâm actually fine with only one mag but you usually canât get the full heal from dot
which is most of your heals
and we still need a decker buff, but only for the casting.
I mean speed it up and make hit enemies that pass through it
Like id wish it took 1 second* to get the first target, wouldnt make decker more powerful, it make it more appealing to use then letting it collect dust.
Doesnt help that your teammates cant ruin it for you and cut the cord.
2 seconds is fine if itâs gonna be the âanti camperâ two seconds is fair
Id still take 1 second, because it damn feels like 3 business days, id rather it be more algined with other abilities casting times, like scorpions.
Well itâs more powerful than scorpion
But doesnt have a refresh and ignores shields.
yeah but it has virus
And so cant be buffed by chemical hazard.
it can
Really? Thats odd
itâs just 1 instead 2 extra tics
Probably counts as one of those just not called it as itâs still a corrosive effect
Thats a very physical virus then.
but regardless the virus part of it is pretty nasty when you hit someone like a ceres or some kind of grouped up team during a team fight scorpion doesnât work on those kind of targets at all just picks out weak ones
It does it physically destroy the mech itâs like a fast acting black plague for robots
Then its a virus that cause systems to damage itself
Still decker cant refresh the ability nor does it go through shields, but thr virus only spreads to one other person, only two at a time, or so it seems at the test range.
But still id, want as close to 1 second cast time as possible and for teamates unable to cancel the ability for me.
You can have 3 heavy weapons shields shouldnât be an issue and yeah I wish teammates didnât cancel but Iâm not sure if they can fix that
Not sure what weapons have to do with it, scorpions ability still ignores shields, unlike all the other DoT mechs and weapons.
Weapons are you have access to are important cause it represents your damage output and the range it is scorpion can mostly only use get in and out weapons and has to be close decker can actually use brawling weapons can out put more damage and combine that with the fact his target is mostly tanks and assaults it would be unfair for it to go through shields as it would just instant kill any low health builds though itâs already deadly against(and the ability does more damage )
Exactly, so got to buff something to make it good, say, the casting time.
Yeah im just saying 1 second wouldnât be fair 2 is perfect itâs at 3 now
Fast builds can still get away from it and tanks stay its target but itâs just more effective
not sure how it wouldnt be fair, its only for the casting time, not the spread.
id rather for less time being exposed then i have to, just to have the ability to connect.
because you canât really evade 1 second unless you have smoke screen or they use it in the worst way possible
having it to be 1 seconds doesnt change the damage or anything, it only changes the success rate, which atm is not as high as it should be
1 second would make it very easy to use too easy for as punishing as the ability is
well its still longer then the others
Yeah cause itâs not other abilties
correct its not the same ones
Sorry for late reply, yes i agree fenrir needs a slight buff too
This does such damage in both med and close range, although in fact it's a light class shotgun
while heavies like thunder and horde still do huge damage but only in close range
to be fair, with bisectors, you do need to be 100% accurate
That's a skill issue
still a shotgun that does so well at med range
it only has a vertical spread, just like halo has a horizontal?
the spread isnt that big
define big
and vertically so its quite easier to do damage
you still need to have the center of the beam to hit the desired location to deal the highest potential damage
Only 25
Yeah thatâs kinda what everyone wants.
so then stats would even out a bit more then as well? since rarity would go away?
Of course
Well, things would have to become more balanced, I should say. If any rarer items are actually better, then they would need to be toned down, but it doesnât seem like the devs have used rarity as a basis for power.
well ravana seems to have more heatlh then any rare mech.
It also has different stats compared to other mechs
1 light slot on shoulder + it takes 13 weight which is kinda heavy. Makes sense that part would have high hp. The torso is too strong tho
I mean itâs giant if it didnât get 35% percent resistance every 22 seconds itâs a purifer victim
Or any assualt that isnât bulg or raven
Is it actually a large torso? I always saw it small because I would only ever compare it to Lancelot.
I mean compared to a flanker or any squishy toros yeah and if you compare it to a medium torso itâs a bit bigger but it needs lance shoulders to really hide it well
Both ceres and Ravana have pretty big heads
so what? its season 1 meta all of again but tank flavor?
Resistance is still meta
So I keep yapping
I blame power creep and resistance maxing
It just so happens that tanks are the best counter against high ttk and healing value
the biggest issue is that you can easily slap on high dps wearpons on tanks
I mean you only got 2 options that are meta
And they both have a weakness to shields
Oh yeah decker goes through all energy barriers btw
I don't see many tanks with halos
Ion really agree with the ttk thing as someone who plays flankers pretty often
You have to kiss your target for halos to be effective and kill in a second
And tusks still need to be in a close proximity and while having more range have a really long reload
Well they do kill in like one second
Yeah against notably weak builds or other flanker builds but those builds are meant to play careful and have tools to mitigate such things plus thereâs so many defensive items in this game that non tanks can use
Nah I disagree. Fenrir is good where its at. Preferably I would nerf it more. Your healing yourself while getting a damage boost. Vs me a purifier. I have a wee bit better damage boost that actually helps the team and only gets better dmg destroying shields or scrapping bots for the duration.
I remember it like yesterday Fenrir was out healing any dmg I was tossing in a straight fight. A buff to Fenrir? No thank you!
Fenrir definitly dont need a nerf. The healing is only great with â2 weapons and it has 50% less armor than purifier
Fenrir is also boosting only you and the dmg boost is not affected by stuff like parasite protocol
While purifier boost your team's dmg, gets its duration longer when you kill someone and is the 2nd bot with the highest armor in the game
Also, if you're gonna use slow builds that dont have ways to take cover yes its normal that a fenrir will be able to constantly damage you and heal himself
puri damage boost i believe Ramps up with kills/shieldcracks, up to what i believe to be near 50%, based on personal tests. It also lasts just about twice as long, and supports your allies, plus its damage buff is further boostable by parasitic protocol. Its very strong! Fenrir used to be absolutely broken, but it has definitely been balanced. Meanwhile, purifiers are thriving in the current meta.
It is broken? Because every time I seen it people always lose more HP than they gain and or I'm ripping them apart
Or I just wait for the cool down
Either they have really really weak shoulders and I just ripped them apart or I can just play around it and rip them apart afterwards
If youâre talking about fenrir, Iâd like to reiterate that they said it used to be broken.
Exactly
Anytime I die to a full Ravana