Eruption – Flanker Class Mech by Fortevo
( The stats are all max level )
Role: Fast flanker mech built by Fortevo
Class: Torso weight 11 (light torso) focusing on mobility and burst damage
Design: Sleek industrial chassis with glowing purple energy veins and chrome-dark plating accents
Playstyle: Teleport in, deliver explosion, inflict burn over time, and reposition quickly
Torso (Weight: 11)
Armor: 53,000
Weapon Slots: 1 Light Weapon
Special Ability: Quantum Rift / Warp Burst
Teleports 55 meters in the direction you are facing
On landing, unleashes an explosion dealing 4,500 blast damage
Explosion Radius: 45 meters
Inflicts Burn status dealing 10,500 damage per second for 6 seconds, this would result in a total of 63,000 total burn damage.
Cooldown: 30 seconds
Shoulders (Weight: 10)
Armor: 48,000
Shield: 32,000
Shield Recharge Rate: 4,250
Shield Cooldown Reduction: 11 %
Weapon Slots: 1 Light Weapon
Chassis & Legs
Chassis Weight: 47
Energy Pool: 40
Max Speed: 102 km/h
Acceleration: 54
Fuel Capacity: 15
Pelvic Armor: 65,400
Leg Armor: 128,400
Summary & Tactical Notes
Eruption is designed to jump into the fight, create chaos via teleport-explosion, then use mobility and legs to reposition or escape.
The high leg armor supports survivability after the teleport burst.
The shoulders provide decent shield buffer and rapid recharge plus cooldown reduction, enabling the mech to stay in the fight or support teammates post-burst. With a light weapon slot on the torso and on the shoulders, the pilot can choose a burst-damage loadout or a mobility-focused loadout for flanking. The cooldown of 35 seconds means timing is critical: teleport in when enemy team is disrupted, deliver explosion, then either finish off survivors or retreat.
