#Lable Orochi's Echo Barrage color according to whose team it was fired from

26 messages · Page 1 of 1 (latest)

inland spindle
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As we all know, other ability like Mesa's Harmonizer and Cere's Rejuvenator is colored labled according to our perspective.
If its enemy's, its red. If its from our team, its green.
So i wonder why cant this also be done to Orochi's Echo Barrage? Sometimes we'd be dodging them or get hit by them and wondered why it didnt effect us, to only realize that its from our teammate and the dashes have used all of our fuel.

TL;DR, color code Echo Barrage from our teammate and ourselves green, from enemy red.

rare bone
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I prefer the older colours, so i oppose this

inland spindle
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theres no "older colors"

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its always green (outlines) regardless who fired the echo barrage

jovial plume
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Ally abilities should be shades of green, blue, and maybe purple.
Enemy abilities should be shades of red, orange, and maybe yellow.

inland spindle
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yep, thats exactly why i brought this up, echo barrage is the only thing thats not properly color coded

jovial plume
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I don't really remember what it looks like for enemies. Is it a blue zone with a faint red outline? If it's just the outline that's different, that isn't enough distinction for enemy and ally.

inland spindle
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its green circles

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even if its from u, teammates or enemies

rare bone
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Originally each colour from each team was a distinct shade of purple.

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This still goes for varangian but has not been applied to echo barrage.

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I would suggest adding an option to modify the colours to the team variation, and keeping the original rendition.

inland spindle
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the color coding that i was talking here is the circles that goes in straight line

rare bone
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But a red and blue one wont look good whatsoever.

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I get its for team play etc.

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So I suggest an option within the settings, as i personally dont like the colour changes compared to the original.

inland spindle
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i tries to keep this for gameplay and battle field awareness advantage rather than personal preference

rare bone
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After all what would gameplay be if it were all flat coloured textureless meshes.

inland spindle
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i respect your opinion

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i just feel like the edges of the cirles should be color coded, thats all

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now its green, maybe make it red if its shot from enemy

inland spindle
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aye thanks devs 🙏 this makes our life so much easier

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color labeled everything with distinct blue, red and white

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imo, the white color for enemy's healing field could be slightly hard to spot in some cases