This is my last sincere advice. After the recent update, my last friend also decided to quit this game. We're all top - tier players. I've played for over 600 hours. But no matter how much we give feedback, it doesn't work. So, I'm gonna explain one last time in a video why this game is completely unbalanced. I know a lot of people don't think heavy - defense robots are overpowered, but actually, it's a total slaughter in the game now. Ceres really needs to be nerfed. I get that those who spent money on it might not agree, but they're ruining the whole game. The nerf of the Locust is just the tip of the iceberg. It was so obvious. I'd already given feedback in the test server that the Locust was extremely unbalanced. Now, I'm saying Ceres and the new tracking missiles are also super unreasonable, but a lot of players still don't realize it. I mean, players who are good at using Ceres can hardly die. If you think Ceres isn't strong, it's just because you've got the wrong equipment setup or no teamwork. After the Locust nerf, there's almost no weapon that can beat Ceres. Defensive robot teams are invincible now. I don't see what there is to argue about. The video makes it pretty clear. I'm really exhausted. Why can't people notice such an obvious and unreasonable design? Why is the game devs' balance so bad? They're always just collecting data and they don't even play their own game. And all the players who really love this game have left.
#NERF CERES The game's balance is almost DEAD
107 messages · Page 1 of 1 (latest)
My game time, my equipment configuration, and my level are all at their maximum. I'm posting this to clarify that please don't doubt that I can play this game. I have a certain understanding of the game and I'm also on the leaderboard. You can see my mech. I believe no veteran player would say that such a configuration is weak. But in fact, as long as I encounter the defense robot team, I will definitely be overwhelmed and have no counterattack ability. None of the weapons in my mech can fight against the defense robot team.
In the video, the mecha remained unharmed during the orbital strike and could kill the Titan with just one shot using the rebound damage skill. If you still argue and say that Ceres is not powerful, then okay, you win and I have nothing to say. I have witnessed too many times that such a defense team can win from beginning to end without losing a single mecha, because they can restore their health. Ceres has an extremely terrifying health restoration ability. No matter how much damage you inflict on him, as long as he doesn't die, all the mechas will quickly recover and be as good as new. This is definitely not a PvP game; it's just that the spending players are abusing the ordinary players.
NERF CERES The game's balance is almost DEAD
To be honest, that's it. That's all I want to say. I don't want to play this game anymore.
The locusts are just the surface of the problem. The real imbalance is far more serious than the locusts. However, very few people can truly understand this - the locusts are not the essence of the balance issue.
I do agree that the players need to learn to target ceres like you would target a tyr or even more.
From what I could see on your video it is the accumulated power of at least nanit repair ravana and ceres that allowed that build to survive.
the ceres is not the only one that allows to resist an alpha beam 2 lancelot can resist it without nanite repair and kill the titan.
In that regard yes ceres is strong in a team setting but the ability in not that frequent which make it no as clear cut as you put it.
Is strong in a team settings like are most of the tanks abilities that is why is hard to have definitive conclusion to the need for a nerf and the nature of it.
I have been lucky and dropped a ceres in the shop, I run it because I always had a healer in my team but it is not unkillable without locust sora at least. For me the ceres probleme is an accessibility problem more than a torso problem but I could be wrong.
The combination of Locusts doing an obscene amount of damage, and the recent cycle gear change that caused damage (not just hits) and healing (including self healing) to power up cycle gear has certainly caused and exacerbated some problems.
It’s not really the tanks themselves that are the problem, in my opinion. They simply have access the most broken items right now. Locust with ricochet and nanite repair with the new charge mechanics are what make tanks stupidly strong.
i mean you are a 3 player coordinated team with probably maxed out bots mass deleting player that are not in a team or in a very bad team thats how most of my matches look like when i am in a decent 3 player team tanks or not
That cycle gear change was poorly though-out, not very well executed, and had abysmal timing considering the other issues plaguing the game right now.
Maybe add more damage power to already exiting weapons? Increase damage on punishers, quantums, gozers etc?
i mean you already die fast enough no need to add more dps to the game
Not with all the healing going on
Top tier fights have everyone grouped up, jumping to spit boogers, and then healing via self or group heals
your video is kinda proving ravana should be nerfed, not really ceres 
a ceres without any additional defensive support like ravana/lancelot/griffin/etc. would be dead in alpha beam, but a ravana could survive alpha beam
And I don’t have an issue with healing; I just think a two man flank should be able to push any opponent line and grab a kill.
well i dont want to explode in 5 secondsand actually be able to fight a bit
Ceres is fine
ceres is probably the least broken thing there
It's getting a whole bunch of extra cycle gear charge from a bug / oversight that causes self-healing to produce cycle charge, so in a sense, it's literally broken right now.
I agree that this wasn’t necessary.
#📢│announcements it'll be fixed
I see a rebalancing effort mentioned and data collection, evaluative action. I see locusts receiving a nerf to no one’s surprise.
I didn’t see a cycle gear charge reduction mentioned.
Every bot allowed for purchase via BP or store seems to be allowed in game as OP, purchased by players then subsequently nerfed. Quite the pattern. The odd thing that I’m observing is the only p2w is the studio.
Thats relative to an output: rewards, not the performance value in game.
Ceres will still self-heal
I believe… though I could be wrong
Yes, Ceres will still heal itself.
I was replying to a user who was specifically talking about how strong the bug is that lets you get charge off of healing yourself.
Gotcha.
it From this video, it can be seen that the defense team just stood there and let the enemy attack for one minute. In the end, they still had full health. I'm not saying that a defense mech is invincible, but a defense mech combined with CERES is absolutely invincible. The enemy was firing sticky explosive shells from four weapons. Everyone knows how powerful this thing is, but they are just tickling CERES now.
first once again it is a ravana and when the ravana is still and absorbing all the damage it is not the ceres that keeps it alive but the nanite repair that is cut from your screen shot
exactly like Aryurus says also again you are a team of 3 players hunting a single player a team with 3 players can still focus fire a tank out
the main issue i see is still nanite repair that can be charged way too fast when it actually should not charge
So 3 coordinating tanks with RAVANA (30% damage reduction) against random single players while chaining probably lvl 13 nanite repair almost the whole video is fine but the 2 CERES heals from 2 CERES torsos with a cooldown of 38s if lvl 13 is the problem? There where 2 CERES heals in that video how many nanite repairs where used between the 3 of you?
Kinda weird how they cut out the nanite repair charging from the video. That’s clearly the op part of the build. Being able to chain an ability that gives you 4% hp per second is what’s op.
It's 3% HP per second for Nanite Repair, but yes, the recent cycle charge mechanics have made it exceedingly potent with Ceres.
The Quick Repair supply gear is the one that caps out at 4%.
I tend to agree upon what you say with ceres, people need to learn how to counter it and its not as strong as people like to say.
Eu concordo que ele nao seja forte, porém ele juntamente com outro de suporte junto com ele, o time se torna imortal...exemplo: Ravana, Lancelot etc...
Ceres doesnt need a nerf, its the stuff you can use it with, stock ceres is pretty balanced. But the new update for cycle gear is making it unfair, and so its not a ceres problem but a cycle gear problem with that nanite repair. Locust with richochet is a different problem. Ceres can be defeated, just like any, i suppose it depends if your able to counter, and since there a defense mech, they most likely not alone.
I use a ceres stock build, its pretty balanced, get the job done and not OP, so its definatly not ceres itself.
Locust + ricochet do be brutal.
its an issue with nanite repair and the new cycle charge system, he used nanite repair twice in this video
That too
Yes, but nanite repair lvl13 was already the best cycle gear in the game
I don't know about best, but certainly exremely good. I think a lot of people underestimate Nanite Repair because of how relatively undwhelming it is at level 1, and it's not-cheap fitting costs. It's a fantastic piece of equipment when it's leveled up though, and placed on the right kind of build. The current cycle charge mechanics and bug definitely make it silly on the right build, though. Ceres with Locusts mean they're getting lots of charge from healing with their core gear, lots of charge from doing silly amounts of total damage with their Locusts, and some extra charge from the healing of the Nanite Repair itself. It's the perfect nexus of a series of bugs and bad design choices.
flashbang is pretty good too but nanite repair is better on mid-tanks and tanks, flashbang is better on everything else. they just dont get used on the same builds is all, so you can't really compare them. theyre both the best of their weight-classes
Flashbang also has a fun quirk of being able to be used to trigger Press the Attack, since it technically does a small amount of damage. In general it's nice to have, but not completely reliable. Definitely nice for the (lack of) weight, though!
Some tells me that you received double healing even if the second robot is an enemy
Literally not the reason the game is almost dead.
It’s going to die due to the predatory model of dropping an OP bot/wep, then a subsequent nerf, then drop another OP bot/wep 3 weeks later. The cycle has become evident to most players at the higher levels.
yeah i will keep looking if this continues a little longer i will quit
You mean copying what call of duty and modern warfare does makes you fail?
I would never thought that
You feeling emotional?
I don’t play COD, so that’s a broad assumption.
So the call of duty cycle is usually for a month they release a new gun that's completely broken the next month they Nerf it and release the next broken gun but it's always in the battle pass so you have to spend money to get the broken gun as soon as possible
And I don’t recall having to buy a weapon in MW2
Newer cods
I’ve prestiged before boredom
I'm just making a reference that it's very similar to modern warfare and call of duty recent behaviors
not sure id call OP weapon, Locust was only "op" due to richochet and not being used as as shotgun. Halo needs you to be close.
MLX2 was just having a fast firing rate, and so infinite ammo took advantage.
pretty fast by there standards, atleast compared to WWR (atleast since last i played it).
Slow compared to most studios
took them two weeks to fix locust and a week to fix anansi issues that came up halfway through. not sure how thats slow?
they're consistent and respond to feedback, thats all it takes for them to receive my money.
Locusts came out at the end of July, and have been absolutely dominating the game since then. 27 days is much closer to a month then "two weeks", and the problem just kept getting worse and worse the whole time as more people unlocked, purchased, and upgraded Locusts, and gravitated towards the most broken setups. Said broken setups have been further exacerbated by a bug with Ricochet, which came out at the same time, and was discovered and reported within a day or two. A month is a long time to go when the broken / bugged / overpowered thing is so incredibly strong, meta-defining, and common to the point of it being the single most common thing you have to deal with, basically every match, by a significant margin. I would be astonished of the state of the game over the last month didn't cause a good handful of players to just permanently quit the game.
i wish this game doesnt die, because its not like we got any 1:1 replacement, not even the first game.
A month is still better than 1-2 years it takes for its mobile counterpart. Game breaking issues aren’t solved overnight even if you don’t account for the dev team actually caring to fix it. They said they were gonna do something about it and they did, if you’re too impatient for how long it took then go find some other game.
Another game being slower does not make this one fast. My concern about their perceived foot-dragging is not just out of my own impatience, either, but also from a concern for the game as a whole. If something is negatively and overtly affecting the player experience to a significant degree, it's important to address it extremely quickly. If it's not handled quickly enough, and that sort of situation becomes common, then yes, people will "go find some other game", the playerbase will dwindle, matchmaking becomes an even tougher issue to address, and the game inches closer to a death spiral.
I don't just want the game to play a certain way to suit my needs- I want the game to thrive and flourish in such a way that it has the resources to continue to grow and develop. Taking too long to address balance issues that consistently overtly undermine the player experience in every single match they play is not a good way to go about things to achieve that goal.
i do agree that they could be faster at addressing these issues, the process to fix them will still take time. imo most of these issues could be solved if they did test servers more frequently. but i am unsure of how much this dev team can handle yet.
Agreed, and there is another piece to this. Players like many of us who had to invest earned game currency into the locusts merely to stay competitive. So now my earned currency is effectively wasted. This isn't the first time this happened. It happens often; so much so that it is logical to see it as rhythmic, patterned, intentional. Me personally, the game is fun but, this will be the last season I grind in league at all. I have limited time, and it's simply not worth the time investment let alone a monetary one.
more reason to wait a bit before going all in.
but atleast its no wallet abuse like the first game.
i just hope nucleon works exaclty how it does in WWR, because that is fair.
You needed it to stay in a match at certain levels
Im talking about investing into upgrading new stuff.
It was never a "need". I'm in Noachium, and didn't even use Locust builds, much less upgrade them. Could I have performed better with them? Yes! Overpowered stuff makes you more effective. Was a still able to be an effective member of the team, and maintain / grow my trophy count? Also yes. If something is obviously overpowered, either refrain from using the all together (so you don't build bad play habits, and make the game worse for everyone), or at the very least, refrain from dumping resources into it unless you're confident you'll still enjoy using it once its power level is brought down to normal levels, or possibly even a bit below (over-nerfs happen). You'll save your resources, build more skill, and be a more fun (FUN- not necessarily easier or harder) opponent to fight against.
i think locust was only overpowered due to richochet and only relying on dpsing with the DoT.
Sorry Fren but, you can apply ethics to this all you want. If it's in the game, then proverbially, "it's in the game." Folks will use it. It's recreational. No sense in meandering through that. You're not drilling down effectively on the point. It's not the most recent nerf alone. It's the pattern of placating the victim. Lighters, gozers, quantums, incins, etc. This is a neverending road of a meta item > complaint > nerf. And I don't know who you're playing but the matches I was in were mainly ALL locusts. It's an argument to be had to say well, there's the balancing need but to be frank, no game has ever had balance nor ever will. In fact it is purely the imbalance that serves as the catalyst for challenge. Imbalance is gaming.
The opposite argument is stop introducing new weapons and bots altogether. I'm not against this. In this model, the focus is MAP creation. Perhaps give us fully textured maps, not the Tron BS of late, and double the current offering to say 8 total. Then return to weapons and such.
your got to be close for that , and since it got a bigger spread, its not gonna be as lethal as halo, gonna need about the whole mag for a some kills.
It's not a matter of ethics, or at least not only a matter of ethics. Using the obviously-overpowered stuff also can teach you bad gameplay habits, allow your actual skill to atrophy / grow rusty, and lead to you just straight-up getting bored of the game. When it comes to the effects on your opponents, beyond any ethical concerns, making the game miserable for people is a good way to "do your part" in causing the already-small playerbase to shrink even further, accelerating the inevitable death of the game you're enjoying playing. Sinking a bunch of resources into said obviously-overpowered stuff is a guaranteed way to have those resources "wasted" when the inevitable rebalance comes, unless you just genuinely enjoy the weapons enough to continue playing with them once they're no longer overpowered. It shouldn't be remotely surprising when something like that gets rebalance, so you shouldn't be dumping resources into them if you're only using them because they're so strong, and you know they're going to get nerfed. It's just foolish.
Positing that on players driven by the want to win is a hard draw when the developers are pulling the levers, and collecting the real coin.
Don't be afraid of self control. I still strive to win; I just also strive to do it in a way that challenges and engages me, while managing my upgrade resources wisely, with long-term in mind.

i strive to win with balance, just wish more did that too.
The only thing I use that's meta is Ceres and Raven parts
The Raven is a very low key hero for parts..
Ikr
i use ceres too but not some meta build, just the stock
SAME!
the only difference is that I use landmines and Raven legs
