They just overbuffed cycle charge. Nanite has been strong for a long time, but took pretty particular builds to really make good use of it, limiting it's flexibility and impact. Bots in general getting a little more cycle charging than they did before is a good thing imo (as it adds value to cycle gear in general, and thus increases the opportunity cost of 5 weapon builds), but they went too far.
I think they should reduce the newly-added cycle charge gain from damage and healing considerably, but increase the amount of cycle charge you passively get over time by a moderate amount. This would help make cycle gear more consistently available to builds that aren't otherwise optimized to charge it, but do so in a "flat" way that doesn't scale up in crazy ways with builds that are optimized to charge it. Basically creates a floor of, "you'll at least get your cycle gear every X minutes", without raising the ceiling to wild heights at the same time.