#FUEL BUG

1 messages · Page 1 of 1 (latest)

plain palm
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Hello, this is the second time I report this error. As shown in the video, fuel consumption in a real match and in the simulator is NOT THE SAME. This happens when performing the technique known by the community as "WAVE DASH."

My report is focused on asking you to fix that difference, since it doesn’t work the same in the simulator as it does in a real match. I understand if you are aware of this and intentionally made that difference to prevent players from using that movement. Either way, please just make it work the same in both cases. Thank you.

static shell
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@spare flume :O

static shell
spare flume
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its not consistent

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all you can do is pray that it does not happen

plain palm
acoustic estuary
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I’ve noticed my grim runs out of fuel too quickly

potent shard
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This is one of the more frustrating bugs.

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I believe its not even related to wave dashing but jumping then dashing.

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First encountered it in the mesa update.

brisk maple
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i found the cause of this to be the ping

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when my ping is not stable one jump drain all my fuel

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and a jump and dash drain all my fuel although it shouldnt

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in the shooting range theres no ping, its local

royal igloo
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I have another one similar to this but instead of draining extra fuel when hitting the floor I instead lose additional fuel around half a sec later after I use dash, the amount drained are similar to performing a jump

Also the bug that drain extra fuel when hitting ground started since the last playtest

brisk maple
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same here

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been noticing that my fuel drain weirdly a lot when i dash right after i hit the ground too

royal igloo
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In pts I even lose fuel when slamming into teamate lol but I don’t see that anymore, not sure if it still exists because I don’t play daily anymore

brisk maple
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when i have good ping it doesnt always happen to me tho

brisk maple
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and also when u are standing on other robot and it spazzed out

royal igloo
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Seems like anything that affect your position

brisk maple
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pretty much everything is kinda bugged