#Ricochet bug; double hit

863 messages · Page 1 of 1 (latest)

mint sand
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tl;dr
Ricochet is hitting the module it bounced from twice, in addition to all other modules once

Overview

How ricochet states it works:

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Say your using this pilot talent with a punisher, only targeting 1 module on the enemy. 15% of the time, you'll just also damage the other 5 modules, but it doesn't do any bonus damage to the same module, so ricochet shouldn't make them actually die any quicker, right?

While this is what the description implies, it is not what actually occurs. When Ricochet procs (meaning the 15% rolls successful), it also damages the module it bounced from again, in addition to the other 5 modules. When Ricochet procs, the module that was hit originally will take double damage. This was first discovered by fishstickers in her post here #1402488151041118249 message.

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Evidence

Exhibit A

In the following two screenshots, you see a singular Shocktrain hit doing 4,746 damage, then 33,222 damage when it procs ricochet. This is 7x the damage (33222/4746) instead of 6x the damage, indicating its either hitting another module again, or splitting the extra 100% damage between all modules equally.

Hypothesis: The extra unexpected 100% damage is specifically targeting the same module it bounced from, and nothing else. This would yield: Ricochet chance x Ricochet bonus damage (15% x 100%) = 15% average DPS

Full video evidence also attached. https://cdn.discordapp.com/attachments/1402488151041118249/1402488155155857508/Ricochet_700.mp4?ex=689dfba1&is=689caa21&hm=8860ccc8195167904a0a5bdb2954c06abb0d3aef2a7c0bfed9bced58fec5c725&

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Exhibit B

In screenshot 1, no pilot was used, and the time-to-kill (TTK) was 58.58s. 35 bullets remaining out of 100 in the 6th clip (565 bullets to kill).

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In screenshot 2, Sora Sing was used with Ricochet, and 4 other talents that do not affect DPS, resulting in a TTK of 49.46s. 3 bullets remaining out of 100 on the 5th clip (497 bullets to kill)

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Results from evidence

With Ricochet, the TTK is 15% shorter (1-49.46/58.58), indicating an 18% increase in DPS (58.58/49.46-1), though the fixed ~5s reload makes a TTK comparison not perfect. More precisely, the # of bullets to kill is 12% less (1-497/565), indicating a ~14% DPS increase (565/497-1) that ignores the reload time.

Conclusion

This ~14% single-target DPS increase matches the 15% DPS that you would expect to gain if the hypothesis is correct- Ricochet is hitting the module it bounced from twice, in addition to all other modules once

Potential solutions

In a recent CM announcement (#📢│announcements message), the following was stated

However, many of your ideas would require significant development and testing time, and we’d like to respond to the live meta as quickly as possible.
Understandable- as such, I have provided one option that involves development hours, and another option that is strictly a numerical & description localization edit.

Option 1

Change: Ricochet no longer hits the same module it bounced from.
Functional Result: Single target DPS is no longer 15% higher (on average). Total damage across all 6 modules from a single ricochet proc reduced by 14% (7x to 6x).

Option 2

Change: Description is modified to have the word "other" removed:

When Sora deals targeted damage directly to an enemy module, there is a X% chance that the damage will ricochet into all other modules
Odds of ricochet are lowered from 15% to 8% to compensate for the mechanic remaining as is.
Functional Result: Odds of Ricochet occurring lowered from 15% to 8%.

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How to reproduce

  1. Equip the Ricochet pilot talent, present on Sora Sing (premium) and Ratchet Thompson (common)
  2. Use any weapon (ghost turret and ares' wrath' retribution count)
    2.5. OPTIONAL: Equip Locusts for extra abuse
  3. Get lucky
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Credit

Credit to @knotty summit for recording the evidence and discovering the bug that led to this follow up research.

mint sand
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bump

brave frigate
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.w.

karmic flame
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Bump this needs fixing especially for locust damage over time

hot torrent
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I saw it from the "locust needs nerf" suggestion

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get this up so its fixed

brave frigate
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Fr

grim thunder
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Bump

mint sand
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Bump

brave frigate
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As a flanker I literally got shot one time and it took him from 100% to dead

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With one shot from the dot damage

tulip perch
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Bump

unkempt plinth
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Bump, WRF Team always been so talented on making new bugs when trying to change their code.

mortal dagger
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Hello there, I wanted to update you on this bug. It was reported to the team, and the expected fix is planned for no earlier than the next season.

steel hornet
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@mortal dagger Does its mean battlepass season (20day left) or rank season(50+day left)?

mortal dagger
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It's unclear for now whether the fix will make it into version 1.3 or a hotfix shortly after. What I can say is that it will be addressed in one of the upcoming updates starting with 1.3

steel hornet
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oh so its battlepass season

mint sand
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Just wanted to share this message from a locust user that made me giggle

south crater
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this isnt an old thing. ive been using ricochet on punishers for ahwile now. the ttk difference is huge, and always has been huge

knotty summit
south crater
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so i havent noticed anything

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its still 7.14 seconds

knotty summit
south crater
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here is a old screenshot

knotty summit
south crater
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nope, same bot

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different paint

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ratchet

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infact the top one is upgraded

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ok if i use level 13 punishers there is a huge difference from level 8

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level 13 with ricochet

knotty summit
south crater
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let me check

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faster???????

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huh????

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these are the level 8s

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what

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ok let me toss the 13 on

knotty summit
# south crater

no just use the same exact bot as here but take off ratchet

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so there's no other modifiers

south crater
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im also testing levels

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level 8 without rachet was .1 seconds faster

knotty summit
south crater
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to level 13 its .55 slower

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level 13 without ratchet

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im now really confused on how its faster at lower levels without ratchet

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should rephrase what i mean, the difference at level 8 while takes longer then lvl 13, is shorter in terms of its level bracket.

knotty summit
south crater
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and it wouldnt have mattered

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max without ricochet would be 7% vs 15%

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reload doesnt matter since its on a fury

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maybe there are stats we cant see on weapons?

knotty summit
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easiest way is if you have a video of triggering old ricochet and you look at the ricochet damage tick vs now triggering new ricochet damage tick

brave frigate
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LMAO

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The instant cut

cloud fossil
brave frigate
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I wonder how good the ricochet With the new gun

south crater
brave frigate
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Huh

south crater
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Without it. Its around 9k to armor

mint sand
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If all 3 crit itll do double damage

south crater
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Max of 18k

junior spruce
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Against the initial module, it's an average 15% damage increase.

1 + (0.15 * 1)

Obviously it can end up being more meaningful than that when hitting the "wrong" module (i.e. one other than the weakest), since it's basically giving you a 15% chance to damage the "right" module regardless of which one you hit. On-paper damage will also be higher too obviously, from all the other modules getting hit.

How much it reduces your time to kill goes up a lot when using multi-projectile weapons with spread, though, which normally would have a hard time focusing their damage on a single module in the first place. Now all those projectiles that would have been doing nothing to decrease the time to kill (hitting modules other than the weakest) all have a 15% chance to contribute to the actual, meaningful damage. It also makes a very large difference for things that work off of total on-paper damage, too, like Maximizer, or Fenrir's lifesteal.

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I do hope they fix the bug sooner than later, and reconsider having it affect DoTs. Ricochet affecting DoTs just feels gratuitous and redundant, considering the existence of Chemical Hazard, and doesn't make a lot of logical sense, either. What exactly is "ricocheting around inside the mech" when a tick of acid or fire procs the effect?

mint sand
mint sand
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Almost

viscid mirage
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Seeing “fixed bug” and “ricochet” in the same sentence got me so excited

junior spruce
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That one was certainly a surprise. I feel like calling that a bug isn't even accurate in the first place; a typo would even be a stretch. It's like they simply forgot that Ratchet Thompson already existed when they created Sora Sing, and updated the text of "her" signature skill.

midnight cedar
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Makes sense now

rose timber
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I don’t think yall know how ricochet works! Everytime you hit a module with a bullet fired per module of your own you get a 15% chance to ricochet to all modules. This does not double the damage. The same amount to one module per bullet is then done to all modules.

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This also does NOT count for burn damage or abilities done by torsos. Please read and test! Y’all keep complaining about stuff that isn’t real. Also the hero pilots ALL have another pilot that do the same thing. If you’re just noticing this then stop now! The point of hero’s is to have versatility on all skills to change. Sora sing godly ability is the fact she can combine the corrosive/ burn duration and damage with ricochet. Learn the game

rigid marten
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💀

viscid mirage
mint sand
mint sand
viscid mirage
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It’s so simple to check, too.
Destroy enemy in shooting range without using ricochet.
Write down TTK.
Destroy same enemy in with the same weapons in the shooting range with ricochet.
Compare TTK to previous TTK.

mint sand
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Yep; if the ttk is literally any different at all, its hitting the same module twice

rose timber
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It’s suppose to do that

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That isn’t double damage that is literally in the text dudes READ!

viscid mirage
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So you’re saying it makes sense to have this pilot skill function the exact same as the sharpshooter skill, but simply better?

mint sand
rose timber
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You’re literally complaining about a 15% chance

mint sand
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It says

to all other modules

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Not

to all modules

viscid mirage
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Aight, have fun with this guy, Sur.

mint sand
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Theres a very distinct difference

viscid mirage
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🫡

mint sand
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Defending justice!

mint sand
rose timber
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Yall wonder why yall struggle at the game lol 😂

viscid mirage
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Ok

mint sand
rose timber
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What’s yall in game name lol I want to face yall and turn yall into jokes! Yall can’t play the game so you complain about everything

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Yall can’t read and complain about a 15% chance to ricochet in all modules

mint sand
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In all other * modules

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Its okay, youve almost got it right

rose timber
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ALL modules!!!!!

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Learn the game

mint sand
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Are you this bad at baiting or are you genuinely blind?

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Read the last 3 words in that screenshot

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Type it here

rose timber
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It doesn’t double the damage bud

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It literally doesn’t pop up all multipliers on damage

mint sand
rose timber
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Yall just raging bc yall suck at the game

mint sand
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Whats your name?

rose timber
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Literally the name you see

mint sand
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Odd that ive never seen your name before

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Are you in gold and under?

rose timber
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lol prob don’t see me bc you’re too low of a rank

mint sand
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I only play noachium 6 stack lobbies

rose timber
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😂

viscid mirage
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in emerald
“too low of rank”
doubt

rose timber
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So you face bots

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You literally can’t find 6 stacks anymore so you wait for 5 min t9 face bot:

mint sand
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Just on asia

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What league are you btw?

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Bronzes usually dont know how to read but silvers are better at rage baiting i think

rose timber
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Type yalls in game names lol

mint sand
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Which one you think @viscid mirage ?

mint sand
viscid mirage
mint sand
viscid mirage
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Funny what this thread devolved into

mint sand
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Ikr

viscid mirage
mint sand
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I mean hey trolls also dont know how to read often

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It could be both idk

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No pressure if your gold though, its alr

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We all been there

viscid mirage
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I think the teacher is gonna yell at us

mint sand
rose timber
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The fact yall say yall never seen my name shows yall don’t play much. Was top 30 in the world last rank and still known as one of the top players. Y’all can’t handle better people

mint sand
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Havent answered us yet btw

viscid mirage
mint sand
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Whats your league

mint sand
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And having no job probably

rose timber
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Omg lol 😂 yall are just sad

viscid mirage
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Anyways…

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We’ll keep informing the devs about bugs and you can keep crying about how everyone is crying. Deal? Deal. 🤝

rose timber
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I’m in now get on lol

viscid mirage
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I got shit to do. You ain’t that important😭

mint sand
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Trolls: “Yall are wrong because x!”
Sanity- heres proof of x
Trolls: im not gonna read that part- your wrong!!

viscid mirage
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I should’ve left the house 5 min ago but I was distracted by this chat. lol

mint sand
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Lol fair enough

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I gotta shower and get dinner started now

viscid mirage
rose timber
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Yall cowards that you won’t put your tag here lol it’s okay enjoy sucking at the game

mint sand
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Oh right i forgot, they cant read

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Fair enough, I suppose

rose timber
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I’m literally typing as I’m playing lol and still winning matches

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So recap on your names lol

mint sand
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Scroll up

viscid mirage
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Sur, you’re right. He’s gold

mint sand
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Lol really?

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It all makes sense now

viscid mirage
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Typing while winning matches

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Either that or it’s the aimbot

rose timber
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Aww you guys just mad yall

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Keep being bad at the game

mint sand
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Gold, trolling, inability to read, says he was top30 but cant prove anything

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As if that impacts his ability to make educated decisions

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Or partake in the conversation

mint sand
rose timber
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Bros names are sur and Rynen I’ll make sure to have all too players look for yall and make you suffer lol 😂 yall just suck at the game and have to find things to complain about! Yall prob complained about locus too I bet 🤣

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I’ll look for y’all don’t worry

mint sand
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🤣😂🤣😂🤣😂

mint sand
rose timber
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Lmao yall don’t really know who I am and it’s funny

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Yall play 6 stacks bc yall suck lol

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Soloque and I bet you’ll run into all matches and rage

mint sand
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@knotty summit mind hopping in here? Derailing the thread, unable to argue, pointless trolling, etc.

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Cant forget unable to read*

rose timber
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Hahaha fish sticks knows me lol

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Do yall play with kinggio or any top players 😂

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Yall are sad

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I’m already taking to a few guys and they know you SUR lol 😂 you’re a no body

mint sand
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Tell em to focus me

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Get that ego goin brotha

rose timber
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Lmao 🤣

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Yall are sad

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@cold slate

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@red bobcat

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@vale flint

rose timber
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Yall sad

mint sand
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14 yo’s when theyre unable to make an argument: quick bois, join me in here!

mint sand
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It do be crazy how high you can get in the lb by reaching into mommas purse

knotty summit
# rose timber I’m already taking to a few guys and they know you SUR lol 😂 you’re a no body

theres no need with the personal comments here, but since the mesa/locust bp update, ricochet's mechanism did get changed.

it went from originally ricocheting to all other modules to ricocheting to all modules, which means its hitting the initial target module again for a second hit from one shot

I had written all about its new mechanisms changes here with videos and explanation for proof:
#1402488151041118249 message

shadow idol
midnight cedar
mint sand
midnight cedar
flint matrix
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Let's move on please. There is no need to fuel the flame again.

shadow idol
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Soooo how's the weather?

junior spruce
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"...all other modules..."

south crater
mortal dagger
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Hi there, sorry the fix didn't make it into today's update. I'll check if there's a chance it will be addressed in the next hotfix.

flint matrix
mint sand
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I will be a very happy man if its out next hotfix

shadow idol
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John War Robot will be very pleased

unkempt sedge
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It getting fixed?

unkempt sedge
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Peak

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That someone who's never touched or used that ability I'll be happy to use it finally

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Cuz I'm one of those people who never use stuff that's overpowered or broken until it is nerved

mint sand
junior spruce
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Patch notes have no mention of fixing the Ricochet bug in the bug fixes section. The balance changes section mentions nerfing the trigger chance from 15% to 10%. Surely that is not their idea of "fixing the bug", is it?

unkempt sedge
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💔

junior spruce
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It really doesn't feel like that "fix" needed this many months to cook. Really hoping (but not necessarily expecting) that they just forgot to mention the actual fix, or that it somehow got delayed even further into a follow-up hot fix or something. This is pretty ridiculous, though I guess not entirely different than how they handled the Griffen.

real parcel
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This is ridiculous, I've been keeping an eye on the game to see when this is getting fixed so I might consider start playing again. Can't really say that I got much hope anymore after seeing that all they did was reduce the chance from 15% to 10% which utterly ignores the entire problem with the talent in the first place.

viscid mirage
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Yeah. Disappointing.

mint sand
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Very dissapointing

cold slate
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Buff locust

mint sand
mint sand
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Ricochet bug; double hit

cold slate
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Buff locust

cold slate
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Nerf bisectors

steel hornet
unkempt sedge
cold slate
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Nerf ravana cd

unkempt sedge
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Hmmmmm

cold slate
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Buff moxie

unkempt sedge
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Hmmmmmmmm

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Only if I was a pilot

cold slate
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Buff locust

unkempt sedge
cold slate
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Buff locust

mint sand
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if they buff locust before fixing ricochet bug I will quit this game

unkempt sedge
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I'm just won't pay money

tulip perch
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What?! Ricochet bug not fixed in season 3, just a lazy chance decrease! Sheesh.

real parcel
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Seems unlikely to change at this rate 🙁

glacial herald
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How’s ricochet going btw

cold slate
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Buff locust

viscid mirage
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Buff locust. Remove ricochet

cold slate
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If that's the case then sure :p

south crater
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honestly ricochet should just be reworked to a 10% chance to hit the same part once

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instead of hitting every part

cold slate
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Nerf bisectors

cold slate
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We have some skills that are like that

south crater
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corrosive already has a specific t5 quirk irc.

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ballistic is the only one that doesnt

keen kite
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Remove ricochet

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balance anything lacking afterwards

mint sand
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so much variance in any given skill is not fun for anyone

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10%^2 or 15%^2 to 1tap someone, still frustrating regardless of the frequency

viscid mirage
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both crit chance pilot skills should be removed, but they probably won't do that.

viscid mirage
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crit chance has no counterplay and I wish it didn't exist in pvp games.

midnight cedar
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Why should DOT have crits??

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Locuts should be a good gun without ricochet yet its horrible

viscid mirage
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I only just realized how much worse it is that DoT can crit. At least you can avoid direct damage. DoT is already attached to you and you have literally no way of avoiding it.

midnight cedar
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Why i quit until locust was nerfed

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Ricochet needs a rework so it isnt literally constant crits

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From what ive seen with gio using their locust ricochet its op with it cause of how many pellets it shoots then the dot from all of the different pellets

viscid mirage
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Locust DoT is op with ricochet because it affects individual parts and therefore has up to 6x higher chance to trigger crits.

keen kite
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Dot crits os why locust was so Abusable anyways

mint sand
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Yeap

midnight cedar
keen kite
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lm hidden f ao

cold slate
cold slate
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Nerf bisectors then we talk

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Bisectors does insane amount of damage

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I tried purifier with 4 bisectors and i did 60k a pop 🙂

steel hornet
midnight cedar
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Me dont use bisector with purifier

mint sand
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with ricochet locust you can close your eyes and sneeze blindly and they still die

cold slate
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So you want to compare a bisectors weapon that can brawl when locust can not?

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Like there's counters and stuff

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Overall nerf bisectors and suppressor :p

unkempt sedge
cold slate
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Try with Washington lol

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My lord the duration and damage boost

cold slate
unkempt sedge
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With Sprint reactor and iron vlit

cold slate
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How was it?

unkempt sedge
# cold slate How was it?

Once you start getting maximizer going you just rip and tear until it is done one after another after another

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I should probably get a pilot that kills someone for 7,000 armor every time I kill someone in close range

cold slate
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Maximizer is extremely good

unkempt sedge
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But it's either I get infinite shield or I get infinite armor and I have tyr so I went with infinite shield

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Four out of my five robots are combat medics

cold slate
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Medics are always needed

unkempt sedge
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Exactly

cold slate
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I remember season 1 when people started using heal and that actually help the tide of the battle

unkempt sedge
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Mhm

cold slate
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One side without heal tend to lose is what I mean :p

unkempt sedge
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Ik

mint sand
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it has complete and utter reliance on ricochet and it turns it into a brawler weapon

cold slate
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For me personally I don't like to brawl

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I tend to be in the back poking whoever is small and without shield

cold slate
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True brawl build are agile build with maximizer

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Tanks with bisectors

mint sand
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yes because tanks are agile builds with maximizer -_-

cold slate
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And spiders with shotgun with the movement they have breaking necks

cold slate
mint sand
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tanks usually dont run maximizer and are obviously not agile

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better to run damage reduction or parameter increases like will washington

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or lean into the damage

cold slate
mint sand
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True brawl build are agile build with maximizer

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i think you just misunderstanding the meaning of brawl

cold slate
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Brawl as like good on a one vs one?

mint sand
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when an agile phantom lighter with maximizer comes at you

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is he brawling you?

cold slate
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No lol

mint sand
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easiest way to think of the definition of brawl is just any time where you are shooting the enemy while they are simultaneously shooting back at you, within ~200 range (as snipers trading hits is arguably not really brawling)

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when phantom ligher comes at you your not trying to shoot back at them yet, your trying to retreat to your team to force them to teleport back

cold slate
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Why pair with a useless bot to a brawl?

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Let's talk meta lol

mint sand
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am confused on ur question

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are we looking at the definition of brawl still or back to locusts or something else?

cold slate
mint sand
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wdym by boost

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and they = you in that context?

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boost = fuel dashing i presume?

cold slate
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Damage reduction, damage boost, and so on

mint sand
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oh so like team aura effects you mean

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like ceres heal, ravana dr, griffin scramble

cold slate
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Maybe if they added some type of invisibly for the first 5 seconds then maybe is viable

mint sand
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yeah I mean, phantom is not meta right now, if thats your question

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but flankers in general do provide team-wide value

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just not in an obvious way

cold slate
mint sand
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and flankers are paper as tanks are scissors

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so flankers cant flank tanks

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and since every1 rn is a tank

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flankers in general rn are not picked often

cold slate
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In a team you need a mixture of tanks and flankers

mint sand
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of course

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in a proper balance state, you need a balance of all roles

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dedicated tank, off tank, flanker, dps, support

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right now you can get good dps on dedicated tanks (bisectors or ricochet x anything)

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or good heals on off tanks (ceres)

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so theres no other roles for flankers to really target

cold slate
brittle ridge
junior spruce
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Bisectors are just fine without Ricochet. Scatters feel a bit anemic without Ricochet, though. They certainly don't "need" the bugged extra damage, too, but the basic, expected Ricochet is extremely good for them.

mint sand
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meaning you can take bisectors

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or,

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you can take ricochet + like pretty much any brawler weapon

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and turn your tank into a tanky dps

mint sand
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@mortal dagger just wanted to politely bump this thread. I see its still got the Noted tag, but the exploit remains a keystone in the meta right now. So just want to confirm that the change from 15% to 10% chance is not the only change headed to Ricochet this season? Thanks!

brittle ridge
mint sand
small musk
junior spruce
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Flanker weapons are often high burst damage weapons, with less impressive sustained performance. Tanks often have enough health to survive that initial burst.

mint sand
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Dps is meant to beat tanks

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Tanks meant to beat flankers

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Flankers meant to beat dps

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If we ignore the support role

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Which kinda makes it more complicated

small musk
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I see, what about snipers?

mint sand
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Meant to poke anyone that isnt a tank

junior spruce
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Or even tanks, honestly. Provide constant pressure to an area, and finish off low-health targets.

mint sand
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They do so little dps to tanks though

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Keeping their shields at 0 is certainly beneficial though

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And may as well hit them if they are all you have LoS on

mint sand
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In reference to R*

mint sand
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Need ricochet fix pretty desperately for next update otherwise Chain Overload is going to be absurdly toxic

small musk
#

Indeed
8 Times is ridiculous

unkempt sedge
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Man I can't wait to have infinite ghost turrets

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With maximizer so I can make passive shield Regen on top of my current shield Regen

small musk
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Ohno

unkempt sedge
#

That's what we call passive income or a side hustle

junior spruce
glacial herald
mint sand
#

for sure

viscid mirage
#

90% damage buff tends to do that to things

junior spruce
mint sand
#

theyd still be meta without it but not game breaking

tulip perch
#

Just rework the frickin Richochet lazy devs sheesh.. This has been going on for a very long time. Sora and Bisectors are killing everything.

void beacon
#

Have they given any reason why they haven't fixed it? I know they've admitted the double hit is not intended but is there something critical that has kept them from fixing it.

south crater
mint sand
#

At least now that its nerfed, people think its no longer S tier and so its less widespread and the fix isn’t as critical.

south crater
#

The nerf is a temporary fix till it can actually be fixed

mint sand
#

But, the bug is still an absurd level of randomness in all builds and is still a better Sharpshooter for armor (in addition to the intended ricochet mechanic)

south crater
#

Which i get

#

Ricochet has always done a bunch of damage. Its just a tad bit more on the main component now

grim thunder
#

Since we’ve had so much discussion on prime ricochet (~400 messages), i wish we could have some data on how ricochet is after the slight nerf. Like how is ttk after the nerf. I am sure most ppl still think of it as a double damage bug.

mint sand
#

I dont own ricochet so cannot test it personally

#

The dps diff for single target weaponry should be 10% now instead of 15% as the actual bounce mechanic is not relevant if your only targeting one module

south crater
#

still 6.78

#

on a alpha

#

makes you wonder if the bug is visiual or something else is at play

mint sand
#

Could test it on the multi-module-targeting stuff like scatter/incin/locust but theyre fairly subject to rng so harder to get an objective recording with average luck

mint sand
south crater
grim thunder
south crater
#

so 0

mint sand
void beacon
south crater
#

sure, mind giving me a bit, doing college stuff atm

mint sand
#

No rush

south crater
#

ill make a spread sheet of with and without pilot

#

if thall help

grim thunder
#

I am on a laptop lol so i think i can get max 60fps in the testing range lol

mint sand
#

1 punisher only

#

Orochi the torso right when you start firing

south crater
#

more punishers gives a better overall result

mint sand
#

Less is better because it draws it out over longer time

south crater
#

not really

#

getting a large sample size of damage done and ttk

#

gives a number

#

that number can be converted into a score

#

a average score from both with and without could help paint a better picture, aka statistcal anylalisis.

mint sand
#

It can work either way but getting the same number of bullets over a longer period of time makes it less prone to sporadic fps changes

south crater
#

ye i get fps changes

#

but the devs confirmed that is isolated

#

server side fps doesnt have a effect

mint sand
#

Its confirmed by another source that fps does affect fire rate

#

So

south crater
#

really

mint sand
#

Trust, do the same test fish did please :)

south crater
#

i will

#

might be like a hour, bull ill make a excel sheet of damage done, ttk, fps, and with or without ricochet

#

again, i just want to get a larger sample size then one or 2 comparisions

mint sand
#

Sure but also make sure to record it so I can get the exact frame they die and get the # of bullets to kill

south crater
#

gonna have to make a new folder for that on my pc lol

#

this will be an all day thing from the sounds of it

mint sand
#

The reload will spoof the difference such that 1% quicker ttk wont be equal to 1% more dps so using a bullet count is more accurate to remove the reload from the equation

south crater
#

on my current max level build, it take a full burst to kill the alpha

#

uses all 550 rounds

#

already did a thing like that

#

but ttk varies in the 0.0# range, from 6.78 to 6.75

mint sand
#

Exactly 110 x 5 rounds to kill would be surprising

#

It will probably actually be closer to 100 x 5 then

#

Also using 1 punisher instead of 5 also means theres 1 bullet per frame instead of 5

#

So the margin of error can also be smaller that way

south crater
#

yes and no. thats were hp over math comes into play

#

all bots in the range are level 1 correct

#

if i have to make a whole thesis paper i will lmao

mint sand
#

Thats the theory though

south crater
#

kiros is it possible to get a answer for what level the bots are in the shooting range

mint sand
#

I can look into it for some specific bots

#

In the simulation

south crater
#

if you can confirm what level they are, aka compar damage to one part and the hp at level 1, thatd be great sur

grim thunder
south crater
#

aight, knowing the level means i can give a better picture of whats happening

mint sand
south crater
#

zues

#

or appolo

#

weapons that do damage over time, but dont inflict dot

grim thunder
#

I guess Sur will want to see the damage numbers and their variability and see the ricochet impact from there

#

Rather than from how much total damage is being done etc

south crater
#

well ill post a excel file here if thats fine

#

i want the data to be easily readable

mint sand
#

The end goal is just to get “how many punisher bullets to kill bot without shields” with and without ricochet.

All other math can be calculated from there

south crater
#

and considering im going to run about 30 test for say with and without, so a total of 60 test, posting dumbed down numbers doesnt give a full picture

#

a whole spread sheet

#

will

south crater
#

math itll be taking what the 10% on average, give or take, and what if all trigger

mint sand
#

Thats fair, in practice is a bit different

south crater
#

in practice is what the spread sheet will be for

mint sand
#

But in practice is also not whats being studied here

south crater
#

yes i get that, but to understand the impact of the bug, the in practice also needs to be recorded.

#

with rate of fire and several other major things happening, all details should be tested imo

mint sand
#

Your right but we already know how the mechanic works theoretically and in practice

#

Doesnt need to be a big time sink

#

Its like the saying “no need to reinvent the wheel”

grim thunder
#

Well i think as long as we get the data we are hoping to get from Zealt, he could also share the additional data that he is hoping to document.

south crater
#

im already setting the document up

#

nothing can stop me now

#

i have a full day once im done my college stuff

mint sand
#

More the merrier! Just didn’t want ya to feel like you had to get all the extra work

south crater
#

more work paints a bigger picture

#

ive been using ricochet on my build before the bug

#

and tbh, got nothing better to do

knotty summit
#

reducing the 15% proc chance to 10% has vastly diminished ricochets value literally by more than 33%.

combined with the fact that ricochet already inherently has a 0% chance to work against shields, its no longer the overpowered talent to slap on everything.

I would have rather they removed the double hit and retained the 15% proc chance, but at this point, I think its better to keep the double hit if we're at 10% proc chance now with ricochet to be on value, in my opinion, with the other current unique abilities.

south crater
#

still gonna get a larger data set

knotty summit
south crater
#

some issues with measuring fps with ttk is the scores will wildly vary

#

but still gonna leave it in

south crater
#

right here, that red one is a outlier

#

which is why im recording such a large volume of data

#

one bad one can effect the way the bug is seen

#

@grim thunder so just noticed something interesting

#

ricochet ttk varies allot

#

while no ricochet stays really close

grim thunder
#

I am really bad at maths, but how i interpret this is : the nerf to the probability of ricochet has actually affected it and may not be evident from just its listed nerf.

south crater
#

so im taking cell b, and dividing by cell c, then multiplying by 1000 to sanitize the score and make it more readable

#

higher is better, lower is worse

#

red means fury had to be used with ricochet

#

so there are some outlyers happeing

#

aka, triggering under the 10%

#

5 rounds in for both with and without, so 10 total

#

damage varies allot with ricochet, while without it, its always 175700

#

ttk is limited by player response without it

#

will need to see how fps effects it now

grim thunder
#

Indeed since it gives us a probability to damage all modules instead of a single one as per my understanding

south crater
#

yes and no, but with the double hit bug, were looking at it also having a chance to hit the torso twice

#

the red, is what it should in theory be doing

#

but the red only shows up once

#

ill keep testing with different fps now

#

and see how that impacts the ttk and damage

grim thunder
south crater
#

as those moments are just as important as when it is bugging out

mint sand
south crater
#

*ok now this is odd, under 144, fury always triggers with ricochet

south crater
mint sand
#

Wdym fury always triggers ricochet

#

Fury just refills ammo

south crater
#

bad wording

#

but i have to trigger the ability every time now

#

so fps in testing range will effect things

#

which explains why i nuke things, even without ricochet

mint sand
#

Assuming you spend 0 time reloading, ttk divided by #bullets should be a constant across every ricochet run

south crater
#

no, not really

mint sand
#

Yes really

#

Barring some fps variations ofc

#

When you have to reload thats okay because reload time is a known # you can take into account

#

When you use fury manually you break that linear relationship

south crater
#

so 10% means a 10% chance, due to it being slightly random in nature it will vary

mint sand
#

The exact moment you use fury matters

mint sand
#

Divide one by the other

#

The result will be a constant

south crater
#

it wont be the same if thats what you mean

mint sand
#

But only if you subtract total reload time from ttk

#

It is the same

#

Promise

#

But when you manually cast fury, your total time spent reloading is no longer a known variable you can take into account

#

Its now another element of randomness thats dependent on your reaction time

south crater
#

there is a very even without fury

mint sand
#

(Ttk - time spent reloading) = time spent doing damage, naturally, time spent doing damage / #bullets fired will he a constant

south crater
#

i can easily go back and redo the 144 test

#

as you can see, there is still micro differences

mint sand
#

And .02s is the fps difference

#

Its not statistically relevant in the discussion of how ricochet works

south crater
#

hold on, just got 6.52

mint sand
#

Its why you use 1 punisher at a time

#

To reduce the impact of fps variance

south crater
#

doing a firing test, no fps drop when shooting

mint sand
#

Use orochi, hit enemy with 1 punisher right when shield breaks, record that

mint sand
#

Have to factor those out like i said

south crater
#

not using fury

#

now 6.43

mint sand
#

Mate your not hearing me

#

Your not dividing by bullet count

#

Its not the ttk thats constant

#

Its (ttk-time spent reloading)/#bullets thats constant

south crater
#

ok, maybe im not explaining it right, im not using fury, the reload doesnt change anything if there are more then 1 punisher, your still getting the same variation just faster and in a shorter time.

#

itll still take the same damage to kill something

mint sand
#

Record the bullet count and ttk

#

Your only reporting the latter in these last few screenies

south crater
#

the chart is ttk, and bullets spent. i just forgot to change the title bar

#

these are without reloads

#

the red is still a outlyer

mint sand
#

Your bullets used are in increments of 5

#

There must be a reporting error there, theres no way this pair remotely makes sense
Ttk, bullets
6.77, 550
6.81, 590

#

Maybe misread 590 as 560

#

Because that would check out perfectly

#

And those 4 divided results would all be constant +/1% margin of error due to increments of 5

south crater
#

mustve been 560

#

mathwise it says so

#

thanks for catching that

#

will edit that entry, still doesnt change its a outlier

mint sand
#

I dont think its an outlier after that

#

Could you resend screeny of the spreadsheet?

south crater
#

1sec

#

it still had to reload, the build doesnt normally do that

mint sand
#

Ah thats why its not matching then

#

Makes sense

south crater
#

thats why its red

mint sand
#

Ye didnt know it had to reload

#

Reload has to be factored out for the divided results to be a constant

grim thunder
#

I’m interested to know what we conclude about the current state of the pilot skill from this exercise

#

Fishstickers has also shared her evidence

mint sand
#

Fish’s evidence is that the probability is in fact 10%

grim thunder
#

Imagine, her name is Fishstickers but we keep calling her Fish

mint sand
#

Yk something funny is that i tried searching her name and instead I found discord handle “fishstickers” who I apparently share a server with

#

Since fish’s handle is actually fishsticker_

south crater
#

if you do 6.68/10 you get .668, which if you add that to the 6.68 you get 7.348 which is close to the 7.3 times

#

some go over, some under

mint sand
#

They definitely do because the first 1.5s is shooting shields where its 0%

south crater
#

yes, if you remove shields its on average 1.5 seconds faster

#

wouldnt change the scores tho as the number of shots needed would also go down

mint sand
#

Nvm

#

She used orochi

#

Shields were already stripped

#

Shes just absurdly unlucky that 12 hits in a row and 0 ricochet

#

1 hit in first 16 kekw

south crater
#

lmao

#

well thats why i ran so many test

#

as for fps

#

lower fps means longer ttk in testing grounds

#

differnce on average from 144 fps to 30 is about a .7 to .8 second difference

#

so not a small gap

#

thats with ricochet and without

south crater
south crater
#

if it wasnt a double hit, only damage would have a 10% increase and not the ttk

grim thunder
grim thunder
#

Its still bad

#

But not as how ppl think it is

south crater
#

a full half second is kinda crazy

#

if you look at the average times, thats still a .5 seconds

#

atleast it isnt a full second

#

tbh richochet until a fix can be made, should be set to 5%

grim thunder
#

Maybe in higher competitive games, that might make a difference but i don’t think the majority of the player base experiences that level of play. So they’re just dying 0.5 second faster.

south crater
#

true

mint sand
#

That is the bugged part of ricochet doing its work

south crater
#

the bug is better with high rof weapons

mint sand
#

The intended rico mechanic is not affecting ttk at all there

south crater
#

which is the issue

#

and a big issue for me

mint sand
#

If you have awful aim though and you hit a random module

#

Then your also getting benefit from the intended ricochet mechanic

#

Increasing dps by far more than 10%

#

Ie why ghost turret is insane with ricochet

south crater
#

with splash weapons its even worse

#

due to it triggering more then once

mint sand
#

Yeah locust dot / incinerator dot

#

Somewhere around +60% dps

#

From +90% dps in season2

south crater
#

10% is nothing to scoff at imo. ricochet never had this issue s1, so what changed with it

#

60% is still too much

#

ricochet, should not work with dot, at all

#

as even if we remove the double hit

#

thats still a 50% increase in damage

void beacon
#

While I can say we appreciate the testing they ain't going to fix it anytime soon. They have the numbers and feed back. Its laziness or unable to fix the actual issues easily.

#

That being said the new robot coming may make this a mute point given how broken that core ability seems to be

grim thunder
#

Ricochet doesn’t work with Core gear damage as of now apart from the Ares for some reason so we’ll know in around 12hrs from now if it’s going to interact with the core gear of the Decker.

mint sand
#

and turret for some reason

#

Imagine Chain Overload is accidentally a weapon for ricochet's purposes

#

ffs

#

i really hope they confirmed that bug doesnt exist

midnight cedar
cerulean saddle
#

because they aint stupidly op with incinerator, i should know.

lament arch
#

Nerf everything it hurt my feelings.

unkempt sedge
mint sand
cerulean saddle
#

well i know i aint exploiting it, not like its doing a whole lot for incinerator.

mint sand
cerulean saddle
#

im currently busy, but in practice. richochet doesnt seem to kill super fast on assaults or defenders that dont have a weakspot and totally didnt forget to upgrade the shoulders.

south crater
cerulean saddle
#

not as much as it does for locust

south crater
cerulean saddle
#

well it aint doing anything stupidly op with incinerators, as far as im aware.

glacial herald
#

I feel like Sora should be pulled from the store and full reworked like what happens with some other games

grim thunder
#

Ricochet does not seem to be working with Chain Overload fortunately

grim thunder
#

Yes it’s a huge relief

unkempt sedge
#

Huh

#

So do not tell you what it does and doesn't work with or do you just have to try everything and hope that your gear works with it

grim thunder
unkempt sedge
#

Ok 👌

#

Is there already videos about how it works?

#

Like the core gear in action

grim thunder
#

U can try it out in the testing area if u want. I have not seen anyone post videos as such till now

unkempt sedge
#

Okay

cerulean saddle
#

ppppft barely

#

atleast with incinerators

mint sand
grim thunder
#

So this case probably cannot be attributed to the bug

mint sand
#

ur right my bad that was actually an unlucky hit lol

mint sand
glacial herald
mint sand
unkempt sedge
#

I hate shock trains

knotty summit
# mint sand also in the clip im at about 55% hp not 35%, so thats just over the amount of da...

sorry I did not see the green healing hp, but I like how you chose to say 55% hp because that if you were at 55%, then it would be just above 5x shocktrain dmg, but you were not at 55% hp. you more likely were at probably a bit less than ~50% hp
here's what 51.84% hp exactly looks like (fenrir ability x2), and here's what it looks like compared to your left shoulder and its higher than yours at the point of kill. ricochet did not proc on this

unkempt sedge
#

I still wish that the health color was more linear on the display

mint sand
#

i didnt bother pre-calculating anything to ensure it was over the threshold lol

unkempt sedge
#

Honestly they should just add percentage numbers has like an option fr

mint sand
#

not like it mattered, thats 1 clip in a full match of ricochet procs

unkempt sedge
#

Personally I would prefer raw numbers but I could understand why they wouldn't have enough room

mint sand
knotty summit
midnight cedar
mint sand
icy river
#

@mint sand stop pinging Melissa... im sure they got it after 700+++ messages 💀

mint sand
#

stop trolling please

icy river
mint sand
#

wasnt even a ricochet proc, I was wrong

#

enough to kill in 1 hit

#

thought I had shields but I didnt

icy river
#

She killed 3 with 1 attack earlier ...from Shocktrain ...they all were just spawned ...

#

Somehow it was going X 4

mint sand
#

rng 🤷‍♂️

icy river
#

Only thing zive seen do that was the old bug and that was X 2

#

She's using the fps bug ...because if she wasnt why she insta log after I asked her about it???

mint sand
#

you really are a master conspiracy theorist

#

you understand correlation vs cause?

#

that was a rhetorical question

icy river
#

Its the 4th time I caught her doing it my bro ...

mint sand
#

so idk why your typing

grim thunder
#

🤞

#

#🛠│server-status message

knotty summit
mint sand
#

Oh my god

grim thunder
mint sand
#

This is amazing news

grim thunder
#

Yes indeed

mint sand
#

I was hoping they would look at locusts interaction too given it will still be exponential but this should suffice

#

The biggest bug in the west got wrangled, hell yeah!

grim thunder
#

🤘

cerulean saddle
#

atleast maybe for incinerator anyways

mint sand
#

They will need to nerf chem hazard 100%

grim thunder
#

Well let’s see how things go after the patch tomorrow. Chem hazard is going to start working properly now. Maybe a new thread can be made for it.

#

When i say its going to start working properly now, i mean, till now only half of the talent’s description was working

mint sand
#

At least that time it wont be a bug, itll just be an extremely overtuned talent given chem hazard was already an amazing talent for dots

#

That would be where, #features and ideas?

grim thunder
south crater
#

i see this as a win, my builds arent really too effected by this.

#

itll just prefrom as it did s1

unkempt sedge
#

So are they going to rebuff it back to 15% or leave it at 10

mint sand
#

They cant buff it back to 15% even with this in mind unless they change how it interacts with locust

unkempt sedge
#

Did Lucst get a buff?

unkempt sedge
#

What happened

mint sand
unkempt sedge
#

So what you guys going back to the pilot that was initially designed for this kind of stuff???

knotty summit
knotty summit
mint sand
#

it means locusts gets exponential dmg boost

#

when no other weapon does

#

regardless of the power level of either, it shouldnt get exponential damage boost when nothing else can

#

Balance issues overall arise when extreme cases like this exist, regardless of their current balance state

knotty summit
# mint sand regardless of the power level of either, it shouldnt get exponential damage boos...

I dont see a problem with it atm. different weapons are made to have different little intended perks, as long as its not overtly oppressive. its original DOT damage was overtly oppressive, but now its just good and not overpowered and not bad.

I still think my original proposal is the best solution for future proofing, but now it requires way too many changes, so just let the devs cook with this interaction as long as it helps with current balancing. perhaps they have more future plans we're unaware, and this is the best way to go for that route

junior spruce
#

I still think it's a fairly significant balance concern, since the only pilot that can properly maximize DoT (Chemical Hazard AND Ricochet) is a premium pilot. Not good from a P2W front. If Ricochet weren't relevant for DoTs, it wouldn't be a problem.

grim thunder
#

Premium pilots are consistently getting rotated into the offer-for-credits pool so i hope everyone can get Sora Sing when she too gets offered for credits eventually.

junior spruce
#

That's great for long-time players, but does nothing for players that join the game between those rotations. With how many pilots they've been adding, and how infrequently that rotates, there will be long stretches of time where the only way to get full damage out of DoT weapons will be to shell out real-world money.

grim thunder
#

The game is less than a year old. In the long run and with patience, I hope everyone will eventually be able to get everything that they want.

junior spruce
#

Hope, long run, and eventually aren't really great solutions to avoiding the feeling of P2W / scummy business practice. "Suffer at an objective disadvantage for long enough, and eventually you may get to a level playing field" won't exactly inspire a sense of fair play in new players.

grim thunder
#

If having Sora guarantees a win then surely she is a P2W pilot. I guess we both just have a different opinion and approach on this topic and i respect what u are saying.

grim thunder
#

I thought Pay 2 Win meant using something guaranteed a win

#

Maybe i think of it as something different

mint sand
#

just if it increases ur chances of winning

#

since guarantee isnt really realistic

grim thunder
#

So its Pay 2 have an increase chance of Winning. Got it.

mint sand
mint sand
#

or for sake of it, whats the most p2w game yk of

grim thunder
#

I play only WRM and WRF

mint sand
#

does paying guarantee a win in WRM?

grim thunder
#

Yes hehe

mint sand
#

def not, now the advantage it provides is def wayyyy steeper in this game

#

but the game doesnt go

#

oh you paid more than the enemy, so now you win and game over ggs

grim thunder
#

U can 1v6 in WRM by having specific hangars

mint sand
#

i get what u are saying but you cant apply the word 'guarantee' there

small musk
#

Matchmaking is half the problem

mint sand
#

guarantee means 100%

grim thunder
#

One of my ex P2W clan mates had scored a 32 kill streak in WRM

#

She didn’t get the remaining ppl only cuz she couldn’t reach them before her allies did.

#

Hence, WRM is P2W for me

#

Maybe because i play an obviously P2W game so i have a different appreciation of the term

mint sand
#

yeah, people at the end of the day have their own opinion on how much the advantage needs to be in order for it to count as p2w

grim thunder
#

This was in the regular beacon rush mode btw

mint sand
#

theres pay to have a 1% advantage and pay to instantaneouly win the match

#

the latter doesnt exist and the former is rare

grim thunder
#

The definition is misleading i guess. Pay 2 Win suggests u win if u pay.

small musk
mint sand
#

nobody really cares enough to call "increase winrate by 1%" as p2w

mint sand
#

few things you can guarantee

#

but we still call them the same

grim thunder
mint sand
#

its pretty subjective on p2w's meaning for sure

#

at the end of the day though, for everyone, their definition is simply the threshold

grim thunder
#

I’ll share an example of P2W in WRM in the off topic channel

mint sand
#

between 1% more winrate and 1000000% increased winrate

#

in wrf its much lower % than mobile

#

but anything between 1% and 10000000% is still objectively an advantage

junior spruce
#

P2W usually means, "pay to have a tangible unfair advantage over non-paying players", rather than literally pay to for-sure win. Under P2W, with two equally-skilled players, the paying player will win more often that the non-paying equivalent player.

With DoT-based weapons, two players with otherwise-equal builds and equal skills, the one that has both Ricochet AND Chemical Hazard will have a tangible, objective, damage output advantage over the player that's forced to choose between EITHER Chemical Hazard OR Ricochet.

grim thunder
#

I guess so. Idk how Fury Vega is going to compare with Sora after the rebalance going live in a few hours tbh. I think Fury Vega’s Maximiser skill might give an advantage.

#

I’m looking forward to Sur’s feedback post.

#

I don’t remember what skills Ruin has off hand.

south crater
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can confirm, by builds arent effected

mint sand
south crater
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which is still insanely good

grim thunder
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Since the double hit bug was addressed in today’s update, this report forum is now being closed. Thank you everyone for your valuable inputs, reports and feedback on this topic. If there is any feedback to be given on the nature of this pilot skill after today’s rebalance, please feel free to create a new thread.