#Matchmaking time - 5 mins = delete game

29 messages · Page 1 of 1 (latest)

full bone
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What could you possibly be thinking with this change?

You previously posted a thread where you looked for feedback on matchmaking times and saw near unanimous responses of anything longer than 2-3 minutes would cause people to walk away from the game.

So instead of actually fixing matchmaking you decide to segregate crews from solos etc and give us different queue times to cater to solo players.

Need we remind you, you designed this game for 6v6. Not solo gamers.

Why are you not just filling lobbies instead of separating crews and solos. This is weak coding. Every single match should have no bots.

If a six stack is cued, you should fill the other side with:

Another six stack.
5 stack + 1 solo
4 stack + 2 solos
4 stack + 2 stack.
3 stack + 3 solos
3 stack + 2 stack + solo
3 stack + 3 stack.
2 stack + 4 solos
2 stack + 4 stack
2 stack + 3 stack + solo
You get the point.

If you want to use league trophies as a guide then everyone above gold that is searching should go into this lobby creator until you create 2 teams of 6. Then start the match.

Or, lower the # of players in the game to 4. So it’s only 4v4.

Or release a mode for solos, duos, trios and you have to fill your side before you click start and then you don’t even need to to the calculation above because teams have to be full to even search.

This is a complete failure that has gone on far too long.

stark cargo
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While this game was built as a 6v6 team game, that does not mean it should cater to a specific group. I saw numerous complaints of people saying they were getting stomped by 6 stacks while their team of randoms were getting annihilated. This in turn made the game unfun if you didn’t have a group to play with. The devs are responding to general feedback. I for one think it’s fine, especially if it’s not impossible for 4-stacks to go against solo players, just decently rare

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(In addition, half of your first solution is unnecessary, the second solution is something they already tried, and gold players complained. The third solution is interesting, but I don’t think would fit the size of some maps. And your last solution is confusing and prob won’t work with the low player count)

full bone
# stark cargo While this game was built as a 6v6 team game, that does not mean it should cater...

You are completely forgetting about the very first part of the post. They elicited feedback from everyone on wait times, and it was nearly unanimous that anything longer than 2-3 mins would result in an exodus.

And yeah sometimes solo queuers are gonna get crushed in a bad team. Six stacks get crushed in bad match ups. That’s how games work. Sometimes you win, sometimes you lose.

If you make a game for 6v6 and then people start playing with a crew of 6 only to be told “make a smaller grouo” for faster queue times is INSANELY horrible client service.

And I’ll say it here.

I can see why Jen left. Who else is leaving from the dev team? This is a cluster f

grave flume
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It's a good thing you have 5 others shoulders to cry on.

simple egret
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Or just reduce the damn loss of trophies and then lower tier league players of all stripes won’t regret playing the damn game.

People don’t have a problem taking an L, they don’t like losing, at the extreme end, 13 trophies for playing a game. A player who places third for example would have to have 3-4 wins in a row to amount to one poor loss.

Everyone losses. Stop punishing folks so much. That’s the greater issue, and it affects matchmaking, as well as folks actually wanting to play the game through the grind.

Not everyone can play this game day AND night, or wants to roll bots for trophies.

simple egret
full bone
simple egret
# full bone He’s calling me a six stack. Lol.

His comment is irrelevant to the post. I play solo, duo, stacks like anyone else. The matchmaking issue is simple. You want people to play more, and feel good about it? Stop the severe trophy loss on losses. What feels bad about losing to a 6 stack? Is it losing in a game? No, especially if you fought it out. It’s losing trophies. Reduce trophy loss and more players enjoy the game.

If they don’t do this they are merely worried about losing the frequency of players that constitute average player count. This is the group of players who play all hours. And it’s not to knock them. But the devs have to entice new players to play. Their current approach to this is a very conservative strategy that isn’t growth minded.

full bone
simple egret
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But that’s it

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If they want to have a competitive fielding, hold a tournament

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Like what do we get for higher ranked play? Stickers decals and paint

storm flame
# full bone I agree. I think everyone in the losing team should lose the same amount of trop...

I agree with this. Current meta rewards being selfish and stealing kills or any big dps weapons or so play playing the crappy uncle and touching everyone you see. While simultaneously punishing any kid of support player. What’s the point in healing 6m and knocking everyone’s shields off if you gain 2 points then loose 14. You could have very little true impact in the game but still be mvp while having huge impact and be sixth.

full bone
simple egret
simple egret
golden imp
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Regarding that post I do play solo and stacks of various sizes too.
I have to say although I dont mind facing a stack as solo as long as I keep playing the game, you sometimes have the situation where the match is so unbalanced that the enemy team is just sitting in your spawn with you having no solution for at least a fair fight.
As I see it the trophy idea was a fast and good enough way to have fairer games (even if still variable which would give challenge) but tye game does try to have two teams of close total trophy amount before launching the game I feel like it on the contrary launch the first 12 players into the match and then try to balance with teams not properly taken into acount. I feel like separating teams would not be necessary as long as the game launches match with teams not more than 10%appart in total amount of trophies.
for the wait time yeah getting bots after 3 minutes would make sense but I also feel you shouldn't get trophies out of bots.
For the trophy loss I feel it a bit weird that if you have a 50/50 win streak in noachium you would loose trophies as you loose way more than you earn. That actually motivate people to only play stacks so they loose the minimal amount of games.

simple egret
# golden imp Regarding that post I do play solo and stacks of various sizes too. I have to s...

The problem with matchmaking and trophies is there are not enough players. The idea isn’t bad but, it’s bad in practice.

And there won’t be more players until they remove the pain point of losing an inordinate amount of trophies during a loss.

This is the largest problem: not enough players. More players solves all things and the current concept is not working because not only does it feel bad to simply lose, then you’re forced to walk back any trophies you won.

In sports if you lose a championship, you don’t give back the championship you won. If you lose a game it goes on your record, they don’t take a win. It’s a dumb ass programmer concept that players are being coerced to accept as normal. It’s not.

Reduce the trophy loss.

Current players will play more matches, and new players won’t feel stuck. By this alone, time waiting to play in matchmaking will reduce. You solve all problems.

cobalt vine
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I think mm is good rn, solo/trios feel way better and feel less stompy. Group v group is also fun, I didn’t have to wait long for a match to happen yesterday at all. Max time I was in queue was like 2-3 mins. If stacks are having problem queuing in certain times, try switching around from NA to EU. If it’s still a problem then split the group up until there’s more stacks online. I know the game is meant for 6v6 but run there isn’t enough players to have multiple stacks on. The game shouldn’t cater for stacks because there are more solo/trios in this game than stack players.

full bone
faint ocean
# simple egret Or just reduce the damn loss of trophies and then lower tier league players of a...

Interesting perspective, personally I feel like going up the rankings is literally making the game less fun so I feel like gaining rank points is a punishment for me. When I reached platinum rank the game immediately became much less fun because everything became so much more tryhard and it's only getting worse and worse.

There isn't an unranked mode either so can't even go play there for a more chill experience, I don't mind losing games at all either but the extreme ends of utter stomps (regardless of winning or losing) is just not fun nor healthy for the game.

simple egret
faint ocean
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I don't really have an interest in a clan, I have 2 friends I play with so I'm always playing in a duo or trio as it is. I honestly almost kind of wish I was worse at the game so I don't need to fight against all of the top players 😛

cobalt vine
golden imp
# faint ocean Interesting perspective, personally I feel like going up the rankings is literal...

I think that sadly your part of the majority of players but this discord focus a lot on the experience and feedback of the player the most invested in the game that are most likely the 200-250 noachium of this game( thoses are not actual numbers just from the top of my head).
The core matchmaker shouldn't be based on thoses populations as they are few but be balanced for the large population of player (From my solo queue experience most of the players sit between platinum and emerauld) that is why from my point of view they should for a way to insert the few of us into the main population of the game and balancing the game.
The "you need to have rough games to be the best at the game" only speak to clan member but we dont have in game clan and clan wars.
As a conclusion I feel like to make the population on the game grow they should focus on having a pleasant time for casual gamers from which a few might get the tast of it and want to go sweat in a second time.

storm flame
golden imp
# storm flame Eventually they may have actual clan wars and give real rewards to winning clan...

If it is still in développement it should not be live it has been in close bêta for only a year before release so it have to mean that is what my consider a finished product. whatsmore finishing a game after realising it in the F2P market which is very tough is a bad idea as you will never have the same publicity as your game getting live.
And finally I know the devs have been working like hell since realese but it is not viable on the long run so new feature are condemned to get aired slower and slower.
But regarding matchmaking I'm am still convinced skill based matchmaking is way to go for small player bases (if you want an exemple look at beyond all reason which does that successfully) and that bot game should impact your trophies/skill indicator.