I might get hate for this even tho I use a build similar, but magneto combined with maximizer is just broken, put a cooldown on maximizer same as Kate her reflector, no other weapons get 100k damage faster then magneto's, as soon as someone stands in your face with magneto and maximizer there is nothing you can do but accept your fate of dieing combined with ares or typhoon shoulders and it's near impossible to get through that 60-70k shield
#Maximizer
130 messages · Page 1 of 1 (latest)
It’s only good on magneto tho. If you nerf it it’ll be near useless. Magneto builds are also pretty easy to counter, just stay away and dodge the magnetos. Pulsars are also a great counter, and very popular at the moment. With the new sniper and midrange metas there are enough counters to magneto builds. I do think magneto itself needs a nerf in shield dmg tho.
What a maximizer?
It’s a pilot skill: “every 100k damage you deal, restore 20% shield hp”
It’s really powerful with AoE weapons.
Ghost turret, reflector, magnetos… basically never lose shield
reducing the damage farm on magnetos would be a better move honestly
Don't even need the new robot
I think it would be best to nerf magneto (I've heard the idea of doing 100% damage to the module you hit and than only 50% to nearby modules as a good suggestion). Maximiser is mostly supposed to benefit assault mech builds by giving the slightly more sheild (which is helpful considering assalt mechs dont have the greatist sheild) and losing maximiser will hurt for a lot of them in a way they can't recover well from, like stock Fury, Balgasari etc
Agree.
So instead of doing 40 to 30,000 to the whole body you're going to do that to one module?
They have to be incredibly precise but it's still a possible thing where they can just one tap you I think the lowest armor piece you can have is the harpy legs or the shoulders which only have 45 to 48 and that's not including the scorpion torso
If they just hit you in the tour so we're all full volley there's a chance with a good pilot you're just dead
Especially with the shift of meta use people are starting to use the spotting torso to take out your shield and then spray you down with a volley
That is not what anyone is suggesting. Magneto deals 100% of its listed damage to all parts. We want to change that to just 100% damage to the part hit and 50% to all other parts, which makes it deal significantly less total damage.
I don't remember the exact number but if they're doing roughly around 7,000 to 8,000 per gun and you have four of them because everyone runs four that's 32000 to one module
16 to the rest of them
So unless you're also playing on a Nerf in the damage to compensate for this people are just going to get killed in one volley instead
Especially if the Good pilot or a torso ability
@high hedge
If maximizer had a bit of a cooldown, it would basically only affect magneto builds. Magnetos are the only weapon that can trigger it as quickly and reliably as they do.
@edgy lagoon
Let me explain it more clearly. Let’s say magneto deals 1k damage. That means it deals 6k total damage per shot because each part is taking 1k damage. What we want is for just the part hit to take 1k damage and all other parts to take 500. That results in the total damage going from 6k to 3.5k. This is strictly a nerf
Two second cooldown to three
You forgot the times that by 4 because people run four guns
It’s the same ratio. Doesn’t matter what value I use.
But it misrepresents the actual damage numbers
Undermines it a little bit
And I also use the same ratio so I don't know why you re-explained it in that case
FINE. It goes from 40k total damage to 23.3k
Alternatively, the shield could be restored over time in a non-stacking buff. Trigger it, and your shield refills at a rate of 10% max shield per second for 3 seconds. Subsequent activations just refresh the buff, rather than stacking.
Maybe it could increase their maximum shield instead of adding shield
It increases their maximum shield by 10% or 15% for like 20 seconds
Ooooooh, that’s a nice fix. It’s the same thing I was thinking for fenrir to keep its healing strong but counter-able as well.
In this couldn't stack or maybe if it did only twice
That’s also a good change.
Wouldn't be a bad pilot forum the new robot either lol
Max shield would be useful if you're already getting shot at, though. Seems like it told only really benefit snipers, or possibly a flanker that got the element of surprise on someone.
I mean maximizer should get a nerf somewhat. A CD would be fine because it would only hurt magnetos and nothing else farms as fast as magnetos.
Thought he was flanker in my brain
And a sniper would need a leash shoot someone five times to get the bonus and it only get it for 20 seconds
Unless they lowered the damage requirement from 100,000
unless you are planning in a drastic increase in the projectile speed of the Magnetos, this is a horrible discussion lol. The idea that "A good pilot" should dictate anything is crazy talk. I'm assuming you mean the player, not the pilot we pick for each bot.
And remember Magnetos are a green, uncommon weapon. They SHOULD be doing more damage than common weapons.
They are also harder to use/aim because of the slow flight time. AND they already have a 2 second delay to explosion....
They're harder to use until you have a control there in your hand
lol, absolutely not. But I understand you only have 32gig of memory, so it takes you a while to process.
So when I pull up with a controller and it automatically locks onto the enemy and automatically also pre aims ahead of them for how faster going that doesn't make it easier?
And tell me that I only have 32 GB of memory so it takes me a while to process is not an argument?
Especially considering most people only have 16 to 8 GB of RAM in their computer so it's really a complement of anything
So anyone that has actually used the controller a bunch knows that you have to fight it when it aims ahead for movement, as its almost always wrong. You miss far more than you hit with it, and the farther away the worse it is.
You absolutely 100% get some help with keeping the curson on the bot, but its rarely the part you actually want to aim at, its just the center mass. A lot of times you shoot at shoulder and hit center, or shoot at center and hit shoudler. And to hit shoulder you have to aim a bit outside the shoulder...
I guess I should've expected you wouldn't follow the 32 GB joke 🙂 lol
The controller aim assist is a minimal upgrade to the extreme advantage a keyboard and mouse gives you. You can turn faster, aim faster, aim more precise ......there is a huge reason why PC guys don't ever want to use a controller..
That's weird because I see a lot of steam players and PC players using controllers and I played on controller for a little bit on Xbox and I was literally bodying people with a sniper across the map and I was using shredders and close range and still winning because they would auto aim for me I barely had to touch the right stick no longer have to fight it made it way easier
I saw someone running across the map and it automatically pulled my crosshair in front of them and all I had to do was pull a trigger and it hit him directly in the shoulder every time unless you rotated around then I shot his other shoulder or torso
I remind you I was not touching the right stick this whole time
So unless you're using minimum aim assist is pretty much a click point adventure game
I don't fight it I let it do its thing and it just works
If people had to fight it to land their shots, I would expect them to just... Turn it off in the options.
Yea
Or you know turn it to minimum
But from what I can tell from watching people on consoles shoot at me they all have it set to Max
I've learned to double tap a d back and forth it causes the aim assist to freak out and go left and right of me, this only works with the orcs and magnetos
With the correct timing they can miss the whole entire clip of Magneto's and since the work shoot so fast you can only Dodge about 80% of them
But if they're using gozers or punishers like normally good luck if they are across the map
The only time I can't Dodge it is if they sit there auto aim to minimum and I use actual skill I know scary word to actually aim them
Oh, you can tell if people have their aim assist on? What kind of PC hack/mod are you running 🙂
and again, you have no idea what their aim assist is set to
Yeah it's called watching how they play
Don't need no hack nor mod, to be able to use my eyeballs and watch how they track me when I walk across the battlefield
and that absolutely says nothing, otherwise it would feel like every PC player in the world is using aim assist, because its EASY to track with a full hand on a mouse, than it is with a thumb on a controller with a dead zone.
That's just a blanket statement
What makes it hard on keyboard and mouse is aiming ahead and keeping track of sudden velocity changes, you know what controller with aim assist does do? It Ames ahead for you and keeps track of the sudden velocity of the enemy
And I can tell because when someone uses maximum versus minimum, example being if they're using minimum the Zeus will sometimes Miss and and we'll just Trace behind you if they're using maximum it will track you so well that will even keep track of your leg movement, it literally blocks onto their knee on the robot and will perfectly shoot it I know this because I've tried and I've tested it
The fact that you play Playstation with aim assist and are saying is doesn't exist even though I've literally played on Xbox and PC with the controller with aim assist set to maximum is baffling to me and you keep playing it off like I'm the stupid person here for saying this when I'm just stating obvious facts and proof from my own experience and my friends experience because I've had them play on it and they were on keyboard and mouse before and they're like "this is ridic"
So unless you're playing on minimum it didn't realize there's an option to increase the strength of the auto aim / aim assist, props to you but I almost guarantee it you know this and play on maximum strength aim assist
Alright kid, whatever you say. lol
You can't tell when anyone uses maximum/minimum or off. You just can't. The fact that you say things like that tell me you really are using no rationale thought and are just crying. So I'm sorry the bot hurt you. FYI, the aim assist on the zues or ANY distance weapon is the worst possible decision because you'll miss everytime. But hey, I am sure you know better.
Write a story, a dissertation, submit a case study, write on yoru block, make a tiktok dance, its all the same. Can't help you sir. We'll just disagree, and you continue posting on literally everything that kills you....NERF THIS, NERF THAT. How many nerf posts have you made?
You say it's the worst thing ever but yet I literally sat in one spot and my crosshair automatically aimed in front of people and hit them every time I just hit the trigger like a point click adventure game
And what is me having to make a post about nerfing something degrade my argument?
You are either the boy who cried wolf, or you just need to play more
Or I'm someone who played too much and knows a lot of the ins and outs of the game
Through experimenting and testing
You can be Stubborn and deny my ability that I can observe and watch people, and that's okay I'll let you be now
Its funny you think you are "letting me be" 🙂 but lets move on.
I do agree that Maximizer can be overpowered especially when paired with AOE weapons like magnetos that basically triggering it about every 2 volleys. I agree that a solution could be to add a cooldown just like how Deflector Gizmo got a cooldown, so that Maximizer isn't triggering so often with AOE weapons while still being useful at its threshold for non-AOE weapons that don't damage farm as quickly.
Never heard anyone complain that controller “gives people better aim”. Aim assist for magneto specifically is very off. It may be beneficial for certain weapon in certain conditions but magneto is almost never that.
To say in any regards for target acquisition, hitting specific parts, or for turn speed that controller is better is misleading and misinformation.
Using your thumb requires nine muscles. Using your arm requires 24 with another six in your wrist. In addition to that there are 34 in the movement of the fingers.
You really expect nine little muscles over half an inch to an inch radius to be as good as all of them muscles over a foot radius utilizing a laser for motion tracking.
This train of thought is delusional at best. If controller is so good to use drop your mouse and keyboard and use it. Attentively, you have the option to stop looking stupid and enjoy the use of a mouse and keyboard.
Just because you’re getting cooked by console players doesn’t mean aim assist is over powered. Stop looking for excuses on why the other person has an advantage over you and just get good. You can make excuses or you can make progress. It’s certainly not some kind of flick to target system. You still have to initially line up your shots and lack on fine motor skills as well as quick movement.
I guess cuz them locking on to my shoulder from across the map of goziers and taking me to half health is balanced and fair
I literally played some rounds on my brother's account with the controller and didn't even have to touch the joystick until I had to switch from another Target after killing it
I literally dropped the cursor on the enemy and didn't touch it until they were dead game was literally aiming for me
Kinda makes the number of muscles involved irrelevant. XD
Yea
If it was like call of duty's aim assist where it just gave you like a suggestion I wouldn't have an issue with it but no it's glorified aimbot
Is this a thread about Maximizer or a cry fest about controller aim assist?
I'm on Xbox and I do not and have never used the maximum aim assist.
IMO, Most people who have been gaming years+ with a controller do not want an aim assist pulling their reticule away from their thumb movements. Same reason why gamers hate stick drift.
Do some console users use maximum aim assist? Probably.
But I think you'd be surprised by how many console gamers turn aim assist completely off in this game vs use the maximum setting.
And it's crazy too because you can get locked on by a console from across the map even if you're outside of their weapons range
Anyone in higher level uses maximum assist cuz it gives you an unfair advantage and if you have a problem of stick drift just buy a controller with hall effect sensors
Maybe a maximum rank they don't use it and they might turn it off but in diamond emerald gold silver bronze they all have a set to Max this is what I've experienced
Quit crying.
I play with and against console users in the highest levels and I'm telling you straight up that I know some of them turn aim assist off completely.
If you just made it so you can't lock on to people outside of your weapons range it wouldn't be so bad
The 5% of control users actually turn it off congratulations for them I respect them before the literal 95% who turn on AIM bot and just beam me across the map with dozers and punishers, without even having the touch to joystick is a problem
Stop saying I'm crying and actually have a proper conversation with me like a grown adult
We are both men in this conversation there's no need for low level insults
I think the setting for the aim assist should still be a thing for people who don't have the motor skills or the physical ability to aim the joystick but I feel like it should be able to be limited based on the weapons drop off
I'm not saying we should get rid of it I just think it needs to be changed a little bit so I'm not having low skilled sweaty people abuse it
How come I'm not getting AIM bot beamed across the map with punishers and Gozers?
If everyone on console is using AIM bot then why are they missing any of their shots?
If you are consistently getting lasered by Punishers and Gozers across the map then that speaks more to your spatial awareness than your opponents aiming abilities.
If they want to completely remove maximum aim assist, I have zero issue with that but this is supposed to be about Maximizer.
Well it's gone so bad that I've gone over to invisibility and scrambler because they can't log on to me and they start missing all the shots
And I've gone against control players that snipe with the triple trebuchets and the only time I've had them message you may is because of the hitbox of the building was all f***** up because they somehow messed that up
If you take out a corner of a building and it's missing and you can see through it you can't shoot through it and that's the only time I've seen the miss my teammates or me
You can say it's awareness all day but if I stay behind cover the whole game then we're going to lose I have to push up and deal with these people eventually
You can say skills issue that skills issue this, what if I played like a scaredy cat the whole game my team will fail and I've had teammates play like that and we have lost
It would be so bad if I actually had teammates push up with me but that's a different story
It turned into a cry fest for aim assist, no clue how
I personally thing maximizer is fine but it should be reserved for wearpons that mostly work closerange like incinerator flame thrower scourge
and not magnetos or Locusts that can shoot pritty far
Maybe
currently, maximizer is it can be activated every 2 volleys of 4x magnetos, allowing a magneto user to activate maximizer up to 2-3x every magazine, which makes it a lot harder to kill. in a brawl, that instant 60-90% shield regeneration every 4.256 seconds is excessive. maximizer needs a cooldown at the very minimum.
well a internal cooldown of 10 seconds would probably fix most issues related to it
Haha 🤣 you’re funny. It’s funny because it’s true. Any way you want some of this cheese it goes good with whine.. 🍷 (I know it’s spelled wine)
As a cooldown on maximizer will only affect magneto's
Locust too.
Maximizer is just too strong for a 2nd tier perk, it's much more powerful then the other shield generation perks. Mostly because it's permanent shield instead of temporary HP. If the other perks did the same thing, perhaps it'd be more fair, or if it's granted an internal cooldown. Either way, it should be tweaked. It's not op "because" of magnetos. That's the mid-tier take.
It's good because it just one of the best tier 2 perks and ontop of being a contender for current best perk in the game. It has many different weapon options to setup with and the only reason you sometimes don't snag it, is for the support perks you might want around it.
If you could hand pick a perk for a pilot I'd always put it on.
Hmm
Maximizer + Ace goes hard
Permeate shield??? 😂
yeah the thing that reflects 30% of damage taken for 5 seconds
No I mean what bitey said about maximizer giving perma shields.
I'm using a Magneto build that is designed around this perk as it is now, constantly getting shield back in a few ways during fights, Maximizer one of them. It really takes robots by surprise and even knowing it's coming is somewhat hard to stop in a 1v1 cuz the dps gets Maximizer triggered several times during fights, if done proper i won't take any armor dmg even being shot at. Tanks can withstand it though.
Other good builds with it are using 3 Incinerators or 4-5 Locusts. I don't really notice it triggering excessively with other weapons.
Don't have any suggestions, just throwing that out there.
basically any multi-module hitting high DPS weapons such as most AOE weapons or Locusts are going to trigger Maximizer excessively, multitudes more than single-module direct damage weapons. Magnetos are the most obvious culprit because of its extremely high and consistent cycle DPS.
By “permanent”, they mean no time limit.