#NERF MAGNETOS
983 messages · Page 1 of 1 (latest)
Exactly! I’m glad somebody agrees!😂
Yeah, maybe projectile speed buff slightly. But the damage needs to be less lol
Absolutely.
Magnetos have the highest Armor DPS of ALL weapons, even heavy weapons.
Their whole thing is 'big armor damage, low shield damage', however, they actually come in 13th for Shield DPS" (there are 29 normal bot weapons in the game right now, that's above the half way point!).
And of course, this is only taking into account a single weapon!
You can do 4 Magnetos for a total of 11,377 x4 = 45,508 A-DPS.
The next highest DPS weapon individually is the Incinerator, but since that's a heavy weapon you can only do 3, for a total of 10,723.8 x3 = 32,171.4 A-DPS.
And with that you have to be very close to even pump out the full damage.
The next closest light weapon to Mags A-DPS-wise are Noricums at 7,110.6, but the thing about Noricums is that you'll never actually hit that true DPS unless you fire on someone who is standing entirely still.
Mags on the other hand, just stick it and you've now hit the entire bot.
All other 4 max light weapons are sitting closer to 5,000-ish A-DPS.
It's also important to remember that since Mags dish out damage to all modules, builds with weak shoulders will go down with very little effort, you're only as strong as your weakest part when fighting Mags.
TL;DR: Nerf Magnetos. Absurdly high Armor DPS, and still has good Shield DPS. Far stronger than all other heavy and light weapons by a lot.
blast radius should be decreased imo
Your profile picture is legendary btw
Amen! 🙏
It needs to actually struggle against shields, like thunder, if it’s going to do such extreme armor damage. Shields aren’t even that hard to break with magneto.
Reduce shield damage by 30%.
Magneto Level 13 PRE-NERF - splash damage across all modules, 2.0s detonation time
Burst Armor DPS: 18,031.5 splash (+60.6%) (3,031.5 focused [+60.2%])
Burst Shield DPS: 4,684.5 splash (+25.8%)
Cycle Armor DPS: 14,425.2 splash (+74.0%) (2,425.2 focused [+73.6%])
Cycle Shield DPS: 3,747.6 splash (+36.2%)
Total Burst Armor Damage: 72,126 splash (12,021 focused)
Total Burst Shield Damage: 18,738 splash
Unload: 2s +2s detonation time = 4s
Reload: 3s
Cycle: 5s
UPGRADES: AD, ROF, TTR
Magneto Level 13 POST-NERF - splash damage across all modules, 2.0s detonation time
Burst Armor DPS: 15,256.5 splash (+19.9%) (2,567.4 focused [+19.7%])
Burst Shield DPS: 4,403.1 splash (+8.3%)
Cycle Armor DPS: 12,353.6 splash (+31.5%) (2,078.9 focused [+31.4%])
Cycle Shield DPS: 3,565.3 splash (+18.9%)
Total Burst Armor Damage: 64,926 splash (10,821 focused)
Total Burst Shield Damage: 18,738 splash
Unload: 2.256s +2s detonation time = 4.256s
Reload: 3s
Cycle: 5.256s
UPGRADES: AD, ROF, TTR
It also needs to not hit every part of the bot harder than any other weapon in the game. The fact it damages each part individually more than other weapons can damage individual sections is crazy. You can’t even turn to isolate what part of the bot is taking damage.
almost all magneto builds are x4 magnetos, with gears too
x4 magnetos damage output without any damage modifiers is:
Total Burst Armor Damage: 259,704 splash (43,284 focused)
Total Burst Shield Damage: 74,952 splash
one magazine unloaded over 2.256s (+2s detonation time = 4.256s) will penetrate any bot and titan shields (except a maxed grim)
x4 magnetos damage output with pilot talents on average damage modifiers is:
Total Burst Armor Damage: 290,349 splash (72,587 focused)
Total Burst Shield Damage: 83,796 splash
x4 magnetos damage output with pilot talents on average damage modifiers plus Fenrir's Ragnarök activated is:
Total Burst Armor Damage: 435,524 splash (108,881 focused)
Total Burst Shield Damage: 125,694 splash
two magazines can kill a maxed grim or alpha
Giving magneto a proper AoE effect instead of a damage all parts effect would be so nice. Alternatively, they could leave its effect as is, but make it deal 100% damage only to the part directly hit and 50% to all other parts. In a sense, you don’t need to aim while using magneto. The entire robot becomes a hitbox for the weakest part. It’s like an aimbot for weak points. I would like to see that changed in some way.
as a tank main i support this fully
The magneto is present for two reason because it is one of the two most intersting weapons against tanks which have a lot of hp because it is an artillery weapon.
on any other bot than a tank it is almost impossible to put a full mag on an enemy due to the projectiles speed so judging it only on pure data is hard.
whatsmore the 2 sec delay in detonation makes the weapon way more susceptible to trades as your opponent has a more secondes to kill you before you start dealing damage.
As a conclusion I know they are quite prevelant because the counter tanks which is the current meta and because their is a discount to upgrade them as we speak but I dont feel like they need anymore nerf as their whole mechanic balances out the raw stats that looks higher than easier to land or more focused damage weapons.
magneto really do need a nerf
I don’t expect everyone to agree, but I still want to point out:The Talent 'Maximizer'(instantly restores 30% shield per 100k damage dealt) is one of the core reasons why Magneto builds are so strong.
While Magneto's TTK isn't particularly short - it still takes about 10 seconds to eliminate an attack robot - its full-module damage capability allows single shots to deal 40k+ damage.
This enables continuous rapid shield regeneration, making it extremely difficult to defeat in one-on-one combat.
Ahhh please leave my Magneto's alone , I have only just got four ..... they are slightly OP , giggles yeah , they need a nerf
Wrong
Highest damage vs armor weapon is the Gemini as first place
We are talking about armor DPS (damage per second), not flat out damage per hit.
Gemini have about 1,200 less DPS than Mags.
Gemini are also quite a bit harder to consistently hit with, and don't have enough AoE to hit all modules.
Magnetos are basically the only all-around effective weapon at just about any engagement range and... i'm honestly not sure how to nerf them without them becoming completely useless unfortunately. They feel cheap to use as there is almost no punishment to just throwing them down a hallway. Perhaps increased reload times?
Method 1:
Lower damage
Method 2:
Lower fire rate and increase reload time
Method 3:
Full damage to the module it is attached to, half damage to all other bot parts.
Even with any of those options I think it'll be a good weapon, just not busted.
I second a few consideration options for them as well:
- Increased Reload Time.
- Moderately Less Shield Damage.
- Less Splash Damage to Modules ( Hits nearby Modules only, not all )
- Slightly Slower Fire Rate
- Less Damage to Armor
Ideally, would still reward the aim required to use them, without overpunishing everything and stacking with Maximizer so well that it constantly regens after successful volleys.
I would admittedly miss that strong synergy.
Longer reload would go a long way towards lowering their synergy with Maximizer, since that would leave a larger gap where you're unprotected.
Oh, interesting... magneto does have an AoE (I shot alpha's foot in the shooting range and it didn't damage the far shoulder). It's just so large that it encompasses most robots even when shooting the bottom of their feet or the edge of their shoulder. This huge AoE combined with no damage gradient makes it seem more like a "hit all parts" effect than an AoE.
I’m using magneto tyr and it’s a little bit disgusting on armour
YESSS, finally someone said it out. That weapon is a freaking pain in the azz, especially when its being used by a dude with a Chinese name
Their very popular in Asia servers Ik that
very popular in all servers I think, US especially too
at least it's not magneto fenrir that's basically immortal with it
First of all it’s only strong if you hit your shots, which is almost impossible at mid to long range, making any magneto build easy to counter with a consistent mid/long range build. Magneto is also a strong tank counter and one of the only factors keeping the tank meta in check. A small nerf is probably a good idea, but a large nerf or rework is not necessary. It’s better to wait and see how the meta changes when mesa arrives and people realise how strong tanks are.
i do agree with you it's one of the "rare" weapon able to destroy a tank fast
Because rn the meta is mainly Tank (on EU) and if you can't rely on magnetos to kill them it's hard as hell + the new Ceres making a %of heal, a full stack of tank is nearly impossible to kill
Destroys everything not a tank even faster. It takes one mag to destroy any other build. Maybe it could do percentage based damage so it could be a tank buster but not stupidly over powered against non tanks.
The advantage of the magneto is that big burst of damage it provide vs them, even with their heal they can't recover that much
A good "thing" to balance the weapon is scale damage depending of the build the ennemy is using
Example : Tactician = half damage
That idea is ok but it can be just worst with infinite ammo, if a 4x magneto shot deal 10% you can kill everything
And to justify this, a deep charge system, if the enemy does not have enough life points the charge does not penetrate the armor, inflicting less damage
Good point.
if it's very armored, the charge will act like a "AP" round (Armor penetrating) dealing more damage
Something like that :
Armor -> 80 000k = full damage
Armor <- 80 000k = 50% damage
Or just nerf shield dmg cuz tanks have less shield compared to other robots
It doesn’t take one mag, two minimum, plus it’s hard to hit all the shots especially if they play well.
It already deal poor damage vs Shield imo
Just one if you have four on the right pilot my dude.
I am thinking the same too, Magneto despite how strong it is, require skill to play around, and high skill = high damage is somewhat pretty balanced, if nerf Magneto, they should nerf the shield damage is enough to me
Honestly this weapon is just too weird lmao, on paper you have about 800m effective range, but in practice Magneto is more like a med or close combat gun and even that if you miss those shot in med or close combat, enemy gonna cook you
Or you cook them, i somehow went from full health to dead in seconds and they wasnt even using fenrir or purifier and i was in assault build. So much for 4x punishers.
I ise them becouse how powerful fire and shotguns and dot is puns suck scourges reload is to long alojg with tusk flowers suck thunders might as well be a mace for course you need to be
Can only kill the weakest bots in one mag if fenrir ability is active. Idk what pilot you’re talking about but if it is about Evers last skill there is only a tiny chance for it to do enough damage to even be able to one clip a typhon.
Tbh shield dmg might be better than armour dmg on magneto. Every hit 4 magnetos do 12k to shields and 6.7k to 7k per module to armour. Therefore it will deplete a shield quicker than the armour if they have the same hp.
Remove this stupid weapon ... Artillery should not be the best CQC weapon.
It’s not really an artillery weapon tho…
Only classified as one but doesn’t work like one
I mean, the definition of an artillery is not a heavy long range weapon
Its a heavy weapon for short/medium/range, that shot mainly big calibers
But first of all, Magneto is not an heavy weapons, and the ball he shoot is kinda small
magneto is a big weapon though?
several meters in length?
and doesnt artlilery include explosives?
ttk for these weapons ends up being pretty short in most encounters during matches. Lots of people are running around critically injured from something else, then magnetos just have to bring that one piece down to 0, because they hit everything
You donknow mags do less damage per mag then orks right? And they onley do so much damage per nodule its the fact they are damageing everything lol
Seems you avoided addressing the reload time and mag size. ☺️
As someone who uses orkans a lot, I’m very skeptical about them having more damage in 1 mag than magnetos.
Point is orks do like 1 to 3 more damage. Then mags its just the fact you dont have to focus parts the least armored module dies 1st with mags
Orkans deal 46,464 per mag (16). And take 7.2 seconds to be able to do a full damage dump again.
And Mags deal 64,926 per mag (6). And take 3 seconds to be able to do that all again.
(talking strictly armor)
About 10k a mod
I tested 4x orkans and 4x magneto against phantom, bulgasari, and alpha in the shooting range (all at level 1). The orkans actually kill faster than magnetos. Only issue is that orkan needs to hit the same part, while magneto just has to hit. Magneto also has better upgrades than orkan.
Magnetos upgrade extremely well, whereas Orkans get like 15% reload speed, and an utterly trivial amount of damage increase.
Orkans are pretty much the worst weapon to upgrade. I imagine magneto has better ttk than orkan at lvl 13, or very similar at the least.
its really depressing how bad orkan upgrades are. I thought for sure there would be an ammo increase, but no. +32 more damage take it or leave it
Only 512 extra damage per salvo
People people. Magnetos are broken, end of lol. It’s darn obvious 😂
they could just make it so it's AOE only hits adjacent modules instead of everything and then maybe decrease the fire rate by 5-15%
I think a change like that would nerf it without destroying it
magnetos are the weakest weapons in the game, according to the ATK stat
and yet, they shred
Imo they just need to do shit damage to shields but keep armor damage up
This is the second post I've seen so far about this
Counter that with the torso that takes away Shields with the spotting
I ran into someone abusing it
Weak torso tho
Everyone runs weak fast bills with the magnetos anyways
They treat them like flanker weapons
Yeah that’s true
I have only seen AI run heavy builds with magnetos
But if you have a decent build that has some speed and up close damage with a okay shield you can usually kill them before you take too much damage
The more shield the better
I usually ravana 72k shield. Not even a Fen mag can touch the armor lol
What shoulder is that
Ares
I really run the raven or Aries shoulders
2xares at lvl 13
ooo
Level 7 Raven shoulders for the extra armor
I’m a shield lover at heart
I only have like 350+ hours in game
Same
I love running support I run two tyr builds one sniper one flinker and a ceres
Niceee hell yeah
With a matriarch
Ew
I leveled up my heels with him and I like to jump forward put some pressure then jump back and heal my teammates
I tried to create space when going against people then using that space to heal up my teammates
Yeah
It's just hard sometimes that get good teammates that can understand that and jump it fill in the area pushed in
Ahhh
I am emerald
But anyways Boo mags Boooooo
Nice I’m bronze!
Hehehe
Though you seem pretty cool not to be rude a PlayStation player
Most of them are rude
Moxie1471
On us?
You know what the new robot with The shield is going to be a great counter against the Magneto's
Wdym
Us servers
I assume this meant in game name
And yes mesa is going to get crazy!!!!!
Don't need the Nerf the guns just add another robot can counter it
So I'm really interested in the guns and I'm also a little disappointed that the shoulders don't have a ton of shield because I would expect a robot that does Shields to have a lot of Shields and maybe be less tanky
Maybe like a medium not heavy
Well it’s a support bot
I guess
I don't see why support bots have to be heavy slow things tyr is basically a flanker torso with it being so light and low armored
Only reason why I'm saying that is because sniper torso's original only have 45000 to 40000 and the scorpion being a flanker torso only having 47000
I was just expecting a medium heavy shield support robot that gives more shield
🤔 well I mean look at tyr healing. It’s only good on light to some medium mechs
Ceres is meant for tank healing
Mesa is going to be op on shield builds
Tyr only does 20,000 armor with a maxed out time duration
I suppose
I used to have a shield build but I replaced it with a console counter build
i think magnetos does need a nerf, it shouldnt be allowed to shred all your modules at once, its kinda OP that way, it should have an AoE range, just like any other explosive
because why should my assault mechs go from white to dead in 2 reloads when they aint even using a fenrir, and 4 punishers barely getting there shield down before getting killed or hit.'
Ikr
Just fought someone with 4 magneto builds that ended with 7m damage. Like nerf them already… if you say they’re not over powered it’s because you abuse them.
7m damage? Jeez, that makes flamers look like they were always balanced.
Thank you! Lol
Really? I see a lot more tankier magnetos in our games. Lancelot Mags, Fenrir Mags, Purifier Mags with heavier shoulders. Slower bots
Bronze eh? 🙂
Now I am gonna stab you for talking about yourself in the 3rd person.
Totally calling you out tonight
True but Lancelot mags don’t last that long. Their sustain is low opposed to other builds. I wouldn’t classify Fen mag as tanky since the fen torso is only 60k. Usually if you ever show up to a fen build when they are cooldown they are easy to kill.
But anyways the goober gun has now overshadowed magnetos lmao
Yotty has no bounds!
Magneto neef incoming
Goober guns are way overtuned as well
You think we should use magnetos in war
🤯 🌟
Interesting 🤔
Nah buff magnetos honestly.
Nahhh buff shredders! bring gozers back to pre nerf!
Bring the artillery back XD
Leave pursuer and nerf shocktrains more XD
Ima sit down because I can’t stand you. 😂
XD
Anyone else prefered the singular beam gozers from beta?
Where they all connected to make one beam
isnt that what they still do? i dont remember any difference from beta, atleast on client side
They fire individually now
They used to all combine into one singular beam when firing
you man they now converge?
They need a buff
The only reason why people still run shock cranes is because they're on controller and it aims for them so all they need to do is hold down right trigger and let go
I run them on PC...
If only this were true.
I completely agree shocktrains need a buff.
If we're going to buff shock trains we should buff tridents as well
Maybe even dragon

In fact we should make it so you can charge shot the trebuchets so they can one tap every shoulder
Dragons could use a buff. Trebs have pretty much the same cooldown as shocktrains with more damage. 🤷♂️
Ehhhhh
I'm pretty sure shock trains do more damage to Shields and you can run five of them
I've been two shot by shock trains
It really takes a trebuchet three to four depending on your shield
It's actually harder to hold trigger and release to be accurate than it is to pull the trigger and be accurate.
At least for me. That said, this game doesn't require God level aiming on any platform.
This is a game of spatial awareness, team work and timing.
You need pretty decent aim to hit a specific module on a moving bot at longer range, but it's not as crazy as it is in some games. It's much easier to hit a bot in general, but with something like Shocktrains, that doesn't do you much good. Hitting the wrong module is often nearly as bad as missing entirely.
meanwhile punishers on a moving target and also when you are also moving
Why do people ask for a nerf then when you converse with them it’s obvious they don’t use the weapon/gear. If it was that good why don’t you use them? Is it because it takes a lot of skill to use it so the normal player isn’t good with them? No one is two shooting anyone with a shock train. That doesn’t even make sense. Majority of people run 4. Even if someone is running 2 one shot to down a shield then they’re not one shooting you with freakin 25k armor damage with 5 either. Damn sure not one shooting you with 4 the typical build. It takes me minimum 3 shots if I hit everything on one part even then it has to be extremely low like unlevel TYR shoulder, unleveled scorpion parts, or something like that. Go spread that misinformation to someone who doesn’t have 12 level 9 shocktrains.
Tyr with Raven shoulders and Raven legs is what I usually run with the stickies
And when I'm able to bully people halfway across the map with them doesn't seem exactly fair and I've stopped using them
I purposely use non-meta stuff until it is nerve
Because otherwise the isn't fun
And I managed into diamond with no meta setups
Raven shoulders are the most meta you can get. TYR is widely used as well, plus Raven legs is also meta. Also no one them at level one get two hit by shocktrains.
They are??
Huh
On my healing setup so don't get too shot it's my sniper
I was using Aries shoulders at first
At first I thought more Shields would be better but as I played and realized that Shields basically get deleted instantly I swapped over cuz they had more armor
some people dont like to be apart of the problem, and or dont want to invest resources into something that may have the potential for a nerf and or isnt a weapon of there playstyle (totaly not mine)
i think they ment for weapons and such, not strictly mech parts, and not like we got many healer mech anyways (2).
my loadout was fully assault with 1 flanker for the sake of the start of warp rush, but now its 3 assaults, 1 flanker, 1 defender, Volta, not sure if i should replace my default raven with Default Mesa, but im unsure about 3 locusts (currently got all 3 to level 7)
My tank build only runs 3 lvl 1 locusts and they do pretty well. I usually average about 3 kills with it
I have two defenders one shield one healing Ceres and I have a tactical with double Zeus tyr and two flinkers with tyr and the other one is scorpion
And I run matriarch for the healing
With magnetos and maximizer and Aries are meta. Shield build
Me too, I always run healers I have 5 level 12 TYR and 2 ceres in waiting to level up till after all these events. What rank are you?
105
Diamond
i would be in diamond again, if i didnt only do Dailys and weeklies but it does keep me in lower leagues i guess, but im close to emerald.
I've been emerald free basically a whole time playing his game until 2 days ago
how?
I don't know I just play the game and always top score even if I'm losing
If you lose and you topscure you get one trophy
If you top score and you win you get 15 I think
I like never bottom score on a losing team ever so I never lose trophies so I just play passively and I just always ranking up because I never bottom scrolling losing
i though we all reset to gold?
unless you mean your just playing alot of matches per day?
I also did but I just play consistently
If you just play at least five or six a day and you just don't bottom school when you lose those six you should be fine be able to climb but slowly
yea i know
i do around 4, im nearing emerald.
still ,it sounds like you been favored by good teams.
Nope
Most the time I'm going to losing team but since I'm always top scoring on the losing team I don't lose trophies in fact I get one
Sometimes I do get blessed with a good teammate but it's really not enough to carry the weight of the other four
Because most of time they're really only the double digits of impact points while my teammate and me are in the 300s
so your lucky, damn, wish it were me.
idk man, if your top most of the time, i think its the opposite.
If you're giving crappy teammates and you top score it's lucky?
Just got to do better than them play objective and survive longer than them
Cuz as long as you survive longer than them or play The objective you get more impact points because you're able to do more damage for longer the idea is to stay in the game as long as possible bad teammates to top scorer so you can gain trophies
i do, and yet they screw me and everyone over
When you got bad teammates don't think of them as teammates think of them as just cannon fodder and use that to distract the enemy team and capture points behind them
That's what I do and it works out every time
that isnt the problem, the problem is that there deaf and blind and dont seem to know what helpping is.
Rip
My name is Moxie1471
You can add me
why?
So you can add me and we can play together
If you're having a problem or struggling I don't mind coming in and helping sometimes someone just needs a reliable teammate that can heal them
i struggle to have a team of randoms that act lke a team sometimes, thats about it.
Sometimes you get a team of teammates that act like randoms.
uh they all be randoms, unless apart of a pre-made team.
Hey man, are you for or against the nerf of magnetos?
Looking at raw proof... ive yet to see a 7mil+ game with anything other than mags.
I think they could use some adjustments. The damaged does seem overturned. Locust can get damage numbers like that too.
Yeah, I agree. I'm waiting to have visual proof of the locusts before I hold that to the chest.
But thay is how it feels. I wanted to chalk it up to the newness of it, but they do FEEL potent (even at my lil level)
locust feels more like ana annouyance then lethal, atleast when you got a balanced build.
Their damage is fine, the issue with them is how well they synergise with maximiser. Since they do aoe damage hitting all parts at once on robots and nearly all on titans if you aim at the shoulder, their damage gets multiplied as it hits multiple parts. If there was a cooldown on maximiser since no weapon can trigger that skill as fast as magnetos it would directly nerf them, while keeping maximiser still just as worth while for other weapons and not a bad for magnetos.
No nerf required just change maximiser
Also uhh this isn’t relevant but they’re overshadowed now by locust
wooooo we love crit chance abilities that can break the game!
The damage is not fine at all! You can’t say that. Damage on those weapons HAS to be nerfed!
Damage to an individual part isn’t that high, it’s just the collective amount
yeah, the damage to parts you're not even shooting is too high. it's a "weakpoint aimbot".
Maybe there could be damage fall off by like 25% to shoulders and legs if you aim at torso but still the impact damage should not be changed
Most people seem to agree that it shouldn't deal full damage to all parts. It's just too strong like that. The shield damage is decent. The reload time is good. Weight and energy cost isn't too restrictive. It needs more of a downside if you're going to have such strong AoE.
I will think otherwise unfortunately. Damage to any module is way too high. 4 magnetos can do 40,000 damage a hit
What? Thinking otherwise would be thinking it’s fine as is. You’re agreeing.
Am I reading that wrong?
4 of them do 48k meaning 8k per module
Not that bad
More like reworked on how it damages.
God I remember this, and remembered the more you have the stronger they get
Yea
I communicate and ping
i communicate with pings and yet..
I'm not saying you don't I'm just proving that if we did queue up together I would be helpful
thats great in all, but im not one for attracting pre-made teams nor having your rely on me being awake the momen the match ends.
What is that mean I'm not picking up what you're putting down
Premade teams?
And not being awake?
I play this game casually to have fun I'm not sweating like that I don't have no pre-made teams I just queue up with whoever
I don't queue up with someone and expect them to be playing at their peak the whole time I queue up and we communicate and have fun
Premade teams, meaning,teams formed outside of matchmaking.
Not being awake, aka falling asleep or being asleep.
Im only doing my dalies and consulting loadout and builds
So you just don't like queuing up with someone
that i dont know, no, but im usually only do it on planned schedule.
I don't have any
42k, 7k per module post nerf
Shield dmg 12k tho which I think is too strong for a weapon that is supposed to be weak against shields
js nerf this rn
They do not lock on, have slow trajectory and you have to be aggressive more often than not to really do that kind of damage. Pre-nerf, yes they were insane, but now i cant agree, because they are not o.p.
They take an entire clip to break shields and most shots dont land on an evasive target.
Yeah, some people just can't dodge and just complain when they die too much from slow projectiles. Don't play like the AI and you'll be fine.
That same logic could be used to say, "just aim the Magnetos right and you'll be fine."
Huh
Maybe the problem isn't so much just magnetos as it is the entire class of niche weapons that have the potential to do way too much damage too quickly? Pretty much anyone previously running magnetos has swapped out for locusts, which more or less do the same thing as magnetos, but better - melt all your armor really fast. When locust is nerfed, it'll be back to magnetos getting spammed again. This is all to say that developers should be especially wary of balancing when releasing future anti-tank splash damage weapons.
Magnetos on their own (when upgraded) are strong. Not sure if they're overpowered (considering their limitations), but they're definitely a very good weapon.
Magneto + Maximizer, however, definitely needs some tuning. This is primarily due to the flawed design of Maximizer more than anything else, though, as it has no consideration for the concept of AoE. If maximizer only went off of the primary damage and not splash, or if Maximizer were changed to be a (non stacking) shield-over-time recovery instead of instant, the problem would pretty much be solved. The only reason people don't talk about Magneto + Maximizer as much as they used to is because Locusts have completely dominated both the game, and the conversation space. A new, radicially even more overpowerd thing being introduced does not solve the original problem- it just masks it.
magneto ricochet is also a probleme but IMO it has more to the fact that maximiser and ricochet need some tuning to adapt to are weapon than to nerf magnetos 😄
Ricochet is just literally broken, as in bugged, right now. Hard to judge how big of a deal they are with Magnetos until that's fixed.
Remember they did a Hot patch just for the cycle gear and to tell you what kind of points you get for doing whatever and I have yet to release the patch to fix this
That hot patch also, apparently accidentally, made it so self healing builds cycle charge, which has caused some new problems. Damage, not just hits, building charge has also accelerated the rate that MLX2 builds can get their Infinite Ammo going, too, which also didn't get any fixes or adjustments.
Ricochet is broken rn but the actual explosion from magnetos are supposed to hit all modules because its a blast aoe
I have gone 1v2 against locust users with a magneto + maximizer build, and come out alive. No clue about opponents levels or if they had sora or not. Either way I believe mags + max are still viable in this “meta” if you brawl. That being said I could see a cooldown on maximizer being a good nerf while not destroying 3x mag builds damage potential.
A cooldown to Maximizer, or changing it to a non-stacking shield-over-time buff that lasts a few seconds, would be my preferred solution. It would help alieviate the issues with weapons like the Magnetos that can trigger the shield restore way too frequently, without stepping on the toes of more mundane uses of it. Targets the problem situation without causing collateral damage.
On paper, maximiser isn’t very strong, its strengths only come as a byproduct from absurdly high dps weapons.
and all that strength is negated by a gozer ares.
Typically AoE weapons, specifically, since they essentially artificially inflate the damage you're doing with a bunch of "useless" damage to parts other than the weakest one. If Maximizer could somehow only count the damage done to the module with the least remaining armor for AoE weapons, the problem would be solved.
It’s Maximizer build paired with mags that’s really doing it
right now there are 2 wearpons i consistantly see making 7milion plus damage and thats magnetos and gousers
Yes but that’s damage that doesn’t necessarily equate to winning
Magneto damage numbers are always going to look silly, just due to them damaging all modules pretty evenly. Most of that damage doesn't actually mean anything.
I do still think a shield damage nerf could be good tho
Show me a screen of someone doing 7m with only gozer lmao
Even playing them and getting 20 kills i got 4m max
sure thats true but when i play 4x magneto i basically never die and even if i die i usuallly destroy 4-5 players its like beeng invincible when you use maximizer only thing that can destroy me are basically other magnetos
Not as much as magentos themselfs
I’ve been using 4x magneto with the typhon torso and it doesn’t feel too op. It’s definitely in need of a nerf, but it’s not game breaking without maximizer. I’ve also been playing like trash the past few days, so maybe if I was good I would see it as more op.
It still hurts more then it should.
I hate magnetos
i do too
Mags already been nerfed.
Trajectory is slower than orkan, and require skill to shoot effectively ..
Quit complaining and play the game.... Yall crying crying for nerfs on a weapon thats been nerfed already is ridiculous....
How about the fact that bulgasari still ignores varangian bubble... 3x Trebs still one shot alot of builds even with out purifier...
There is still an invisible weapon discharge when using inital pursuer ability.... I mean come on....
Lets actually talk about the actual bugs in game that need attention....
This post is for magneto. There are other posts for the other issues with the game.
And if you search for a certain issue, but see no post for it, make one.
ppl only mention maximizer but they forget after cycle gear charge rework Magneto have very very fast charge rate
Magnetos still hit all your modules and more so, with 100% damage.
Give them the locust treatment, terrible shield damage but nasty armor damage
and not damaging all modules,
Honestly, just keep them how they are, id rather have the option to use an op close quarters setup (since shotguns suck and any good ones we get will just be nerfed to the ground like the locusts) rather than be forced to give into artillery / missile spam.
Really I don't wanna see any magneto nerfs until the actual op bs weapons get nerfed. (norc, rampart, harpy torso, orochi torso, vortex)
Tell me with a straight face that you enjoy fighting a whole team of magnetos
Brawling defender builds are very strong in the meta atm. magnetos are some of the only weapons that can be used effectively to counter those, and are the only brawlers using shield to tank. They are unique in how they play, they keep the meta in check and at the moment there are enough weapons and torsos to counter them to some extent (scorpion, pulsar, nucleon, halos etc). They still have too much survivability outside a brawl against tanks, but this can be balanced with a shield damage nerf, making magnetos less effective against builds with larger shields and quick ttk.
Yes plz nerf all the balanced stuff
I kid you not, its far more enjoyable than a team of artillery spammers. I almost gave up on this game bc of norcs I dont mind the magnetos.
They are balanced my ass, artillery can bypass walls and shields with similar whole robot damage like the magnetos, orochi insta kills sheilds and is just a straight up xray cheat and harpy can just spam damage pools that can also pretty often bypass walls.
You only hate the magnetos bc they are powerful against the cheat loadouts you use.
This goes for you too
idk about balanced, the only weapon that can damage all modules at once, no matter where you shoot, is incinerator, but only the DoT, but for magnetos, its all damage to all modules, kinda hard to fight those magnetos users, getting free damage for just looking at there target
level 1 magnetos does enough damage to get them fortevo damage weeklies done in no time at all, which is crazy... why use any other light weapon that isnt magneto?, since it clearly does more damage then listed since it damages every module.
Tell me with a straight face that you've fought a whole team with all Magnetos. It doesn't happen
Funny how they were arty was nerfed to the ground, noricums are not a threat anymore
still annoying'
Are you in gold league?
Yes. Yes I have
1 time
Whole team if vaingians
36 in total
Its becoming more common
My team only killed 5
“Cheat loadouts” ohhhh boy.
How many people that don’t know the game fully are we gunna see thats complaining about something balanced
You can't even cheat in the game
If you died to an orochi that's a major skill issue
Its like with low levels complaining about not being able to dodge beam (cause they cant fuel manage) and die to it
Now beam is useless
its about balancing the game
Not useless but i lost the area where you skim their paint
And now you dash once and you’re out
But also mags shouldn’t be the best weapon in the game rn, its a defender artillery weapon!
Same with bisectors
Ramparts are not even an issue
Yeah
Only time nori is annoying is then they know where you are and send their volley at you over a wall (almost like its a artillery piece people!!)
Basically the same with rampant
Plus noris are nerfed
Ye
Indeed
or situational issue, where you either die to the artillery or the guns on the otherwise of the wall
I've got 1225 hours in the game, and have never seen that. At most i've seen 1 person with more 2 magento builds in their hangar.
If it was so OP as we claim it is, we'd have entire hangars full of them like we did the flamers
especially since they've been on sale like 3x now
I only saw that team of all mags 1 time
They slaughtered my whole team
You can't even kill one of them
I think you don’t see it cause high levels will find that boring, and you play at noch level so idk. Might see it at plat level cause they arent as skilled and use a crutch
I mean high level noachium was all on board having 5 flamers in their hangar.
3 locusts in their hangars...
So you'd think you'd see it with Magnetos too... but you rarely do.
Ye
3 locust was pretty balanced outside of using sora, now its underperforming.
they werent nerfed bruh, they are still op
quit lying bruh
Artillery is pretty much a joke in any level above Gold. Maybe low level platinum you still see some, but upper levels we laugh at them.
artillery is still a threat, not that they we lethal but there as annoying as snipers
Bypass shields and walls?
When was the last time you played?
Domes and walls block AoE damage now, it's been that way for a long time.
They hit behind walls and the shield wall, thats litterally the main reason the norcs are op
Do you actually care about the game balance or are you just trying your best to be a prick?
Bc it sounds to me like you dont care
The game is balanced
Magnets are a pest
And everyone agree that they need to be nerfed
Your outnumbered 100 to 1
If its balanced than how are the magnetos a problem? Do I need to explain why thats stupid?
How aboutwe dog walk you with magnetos and let's see how you like it
Almost.
Mags are the main thing that needs a nerf, Ricochet bug is confirmed to be fixed for season 3.
There are some under powered parts still though that need looking into.
But the game is a lot more balanced than before.
Better than having to deal with your artillery spamming ass
The evolve to deal with the magnetos if its so easy
You just crying because players in your league spams them like a crutch
A what?
Instead if dealing with them, you rather complain how busted they are
What the fudge am I supposed to do??? Use the force to stop the artillery that you can't hide from by design???
The whole point of why the arty is so hard to deal with is because arty spammers can hide behind cover and hit you while you yourself cant
Stop defending arty and yelling at the magnetos bc you spam arty
Let's not sling insults at eachother keep it civil.
Yeah thats not gonna happen
There's a 90% chance that guy is only here to argue
I doubt he cares about game balance in the slightest
Right indeed I'm glad you agree 👍
The solo que expereince when you have oblivious blueberrys is a different experience then being in any sort of team, if we are talking balance then the players have to be of the same skill level. I personally don’t find magnetos OP unless the are being dogwalked by teamates. But at that point any weapon will be OP.
I half agree with that
Yeah there are plenty of situations where a lot of stuff will be op if the whole team uses but at the same time there are weapons that are objectively stronger than others
If Nori's were OP - everyone would use them. I can't remember the last time I saw a USER that was above Gold use a Noricum....its been month.s
Lucky
I actually don't agree they should be nerfed
I feel like alot of the people saying nerf magnetos are arty spammers, they don't want your op thing to match their op thing
Even then I don't consider magnetos op
Powerful yeah but not really op
The real problem with these discussions.
Is you end up with lower levels playing higher levels because of the matchmaking.
Any weapon you encounter that is several levels above your bot is going to seem OP. Thats always been my issue with these nerf discussions.
There really isn't arty spammers though bro. Noone really does that anymore because its ineffective, and holds you back.
There is no such thing as a good arty player right now. They don't contribute to a win
Glad I actually got a civil conversation out of this, i wish this sort of thing happened more often
I would recommend actually playing Noricum and Rampant, there are a lot of quirks that make them annoying to use.
In learning that you'll have a much easier time playing against them.
High tier players know these quirks and how to take advantage of them, that's why you very rarely see them in high tiers.
Now months ago when they were doing ridiculous damage, and you'd have full teams of people just standing in their spawn launching missiles across the map - yeah that was an issue - and they nerfed it
One arty spammer is indeed not an issue, the problem is when you have 3 or more arty spammers actually coordinating, then you end up with the equivalent of a super bot that you cant kill/hide from or defend against
Possible ways to adjust magnetos, lower shield damage, increase impact damage and lower blast damage, increase magazine size from 6-10 and lower damage by 40%. Or a 5 sec cooldown on maximiser and go from there.
ngl noricums are annoying when played right and you have blueberrys who cannot apply pressure
I just don't want magnetos to end up like the locusts, they are a genuinely interesting close quarters weapon that I want to try.
I overlooked them before bc i thought the time to kill was on the lower side but I see the advantages of them now
Even if they are easy to dodge
Honestly not the case, and you almost never see that btw.
If you do, the answer is simple. Charge them.
The scoreboard for an arty player lookes like 2 kills, 17 assists, 2M damage. Those assists are misleading because they don't really do a lot of damage, but they get an assist for doing some damage before the player died. But the low kill count (and I might have been generous with 2), is realy how they don't contibute to a winning strategy.
The problem is a charge becomes difficult when the arty has other people defending them
Then just ignore the arty and keep moving. the arty doesn't do enough damage to impact a game.
If its team charge vrs team arty the charging team is going to be constantly taking damage while the defense and arty can hold back or retreat while holding back flankers
focus on the defenders first, and let the arty's spam whatever. IF you are constantly moving they can't hit you with a full spread.
Also, what level are you? what league? If you are still in some of the factory bots, then it might be harder because they aren't exactly nimble.
Id love dealing with arty to be that simple but everyone has a plan until you get punched in the face
level 76 platinum, i quit this game for a bit bc arty spam
You understand that noone else views them as a problem right? You have this in your head, and you refuse to hear otherwise, or how to deal with them. We are legitimately trying to help you, as well as also explain that their imapct is very low to a result.
Why are you being hostile?
Im not saying your wrong I'm just saying its never that simple
Level 76? Okay, so you got a bunch of levels to move up with. So your bots probably take a bit more damage,. What level are they?
I'm not being hostile - i'm just being more direct. Don't take this as an attack in any way, its more educational, designed to help you overcome this hill you are on for something that almost the entirety of the game feels is actually a weak weapon.
My bots are generally lvl 7, my ares is maxed out but I use it as a zues sniper build
There was definitely a time it was an massive issue. No denying that. And the devs took the community response and nerfed them pretty hard.
It's interesting to see a bit more artillery players now. It can be annoying at times but, if you manage to get a Siren torso, Anansi Chassis, some shotguns, you can make a really good flanker that can easily trap someone down and kill them pretty quickly.
Un-ironicly that ares is the strongest thing I will ever create in this game
Why would you put an ares on a sniper build? The ares is more for a short range engagement, and you are fighting long range?
Genuinely sniper ares works really well
Its a good mid range or long range setup
The zueses mesh suprizingly well with ares ability
Plus ares shield is more effective at blocking long range hits than short range
as you progress upwards in the leagues, you'll find that things that work "well" don't work well enough.
I hate to say it, but the higher and higher tiers you go, the more meta you have to become just to compete.
I've got level 13 zues and i refuse to use them because it doesn't do enough damage.
Especially when area damages gets involved
Thats one of the big problems I have with this game, i hate how meta builds become the only option with such an easily exploitable build system
Don't know how much longer I'll continue playing the game honestly
If its gets better I'll play more frequently
If it gets worse like it probably will im probably just going to abandon the game
I love the game to be honest. I love mixing an matching the bots. Trying to find an edge.
I love that everyone is willing to share their builds, and whats working (granted this pushes meta), but it also means people are consistently trying to recreate meta.
I dont really enjoy metas, especially when it means allot of stuff is just pointless
One of the reasons I loved PG3D so much back when it was still good was because there wasn't really a meta
The good news is in a game like this, user skill is more important than the meta build.
There is terrain, and things as simple as turning to spread damage that can drastically change and turn the tide of a fight.
never heard of a PG3D so I'll take your word for it
Its in shambles now but I enjoyed the game since 2019 all the way up to the summer of 2024
Even when hackers were an annoying problem I still enjoyed it because I could still beat those hackers pretty constantly
Mind you this is before hackers in the game got absurd
I just don't even know what game you are talking about, so I'm just taking your word for it 🙂
I probably know more about the game than the current developers 💀
@hardy crescent not frontiers bruh I was talking about PG3D 💀
Vortexes are really bad your thinking of the older meta before they got axed
I’m becoming a little cynical about this game and new weapons. The fact that we are having this discussion about a weapon that is not warpreal exclusive is a good thing, imo.
I think a full team of Noachium players running Magnetos on their first line is one of the most toxic things I’ve ever seen in this game.
Not saying it wasn’t smart, in fact quite the opposite. Top tier disruptors will reliably find holes in systems. When you see a build become an exploit, it gets copied, shared, imitated and duplicated.
Unless we want to see this behavior normalized, we have to act now. I for one don’t want to see Mags every freaking match, but that is what we have rn.
I don’t understand why the damage isn’t more localized as well as less overall. Isn’t the premise that they get close? Wouldn’t that proximity relate to a smaller damage area? Sure, use ricochet to get other modules, but to start with?
It needs a gradient depending on point of impact, just like the crusher, ironically. It also needs a nerf because of the way it deletes people 3v1 and up.
Screw all the people asking for nerfs on an already nerfed weapon.
Ive experienced this all magneto lineup...
But calling for nerf after nerf after nerf just shows how entitled this community is....
It requires skill to use, its projectiles are slow af and easily dodged from afar.... Most players complaining about this are the ones literally mad that they cant sit in one spot and shoot pot shots from a mile away....
Now u want even more reason to be able to play lazy af, slow, and rat every one out with boring azz missles....
Whoever is wanting to nerf the magnetos AGAIN are the lazy crybaby losers that have no skill watsoever....
F this post and every one that agrees with this post... Go play a game that requires no strategy, skill or brain.
Let's be sure to keep it civil please.
Ill be civil when lazy crybabies quit calling for nerfs for every single part they dont have....
At this rate the game is going to be boring af
Yall rain missiles down from afar, and play hit and run tactics, then cry when people put an end to their cowardly, lazy, boring azz way of playing the game....
Im sorry that this game requires skill and using strategy....
They are trying to turn a game of chess into freaking checkers.....
Smmfh
🤬
Someone got triggered, lol. Telling me to go F myself just because you don’t agree with me? Sounds like toxicity to me. Maybe they should nerf you.
Diagnosis: ran out of good points
That's the issue is that all I run into are dome Shields Aries and Ceres, and all they do is run magnitos
I ran into a full team using Magneto's and all of my teammates lost half their bots before even getting them down one
Yes it's smarter than to do that but that is ridiculous my teammates didn't stand a chance
The robot in this game has six parts, and if even one part is destroyed, the robot explodes. Whoever designed Magneto probably didn't know this, because if they did, they wouldn't have made it so ridiculous that every part would be damaged no matter where it was hit.
Or maybe he's just really bad at aiming. If that's the case, I'd like to see a robot that doesn't have different durability for each part.
Instead of having to be skilled the game too shoot off certain parts of the robot you just dump your bombs into them and it just kills their weakest spot
There should be a downside for using such a noobie weapon
@fair jackal
All you have to do with Magneto's is pick a corner drop six and then fly back behind
this is so fr man
but the projectile speed kinda balance it since u have to lead shot
You don't have to even try like console players get aimbot so it doesn't even matter how slow you make the projectiles
And plus it doesn't matter the speed of the projectiles when you're like 1 m from each other anyways
Making the muzzle velocity slower just Nerfs it for mind range on PC players
😭
Maybe if they made it so it doesn't do damage to all the modules but maybe just the neighboring module of the part you shot and not the whole thing kind of like the tridents
Let me guess, you’re a gold/low plat player on console?
😭
Using magneto on console is basically cheating. lol
Unless the console aim assist can see into the future and predict your target's moves before they make them, no amount of aim assist can stop you from dodging a sufficiently slow projectile once it has already been fired. Obviously isn't applicable at point-blank range, but once you're far enough to have a little bit of time to work with before the projectile reaches you, active evasion can definitely reduce the number of hits a magneto user will land. Magnetos require the user to lead the shots- those lead shots will only connect if the target goes where the shooter predicts they will go.
You mean only attack if people are within your area your range
Your own area of effect
And the point is that console still will lock on and compensate for any muzzle velocity sure you won't be able to instantly spray them as soon as they come around the corner but that also takes skill which you can still predict on console
Any half good person with controller can predict people around corners
And then imagine if they had perfect accuracy outside of the corner because their game automatically compensates for the muzzle velocity
Lowering muzzle of velocity would only Nerf it for PC players and maybe decrease the effect of range on console players
So the only way to really Nerf it is if they rebalance the weight and energy or they Nerf the fire rate or change some damage numbers
Cuz I do plan on using magnetos once their nerved
Aimbot is the worst thing you can use on Console for magnetos, its horrible. if the opponent is moving its a guaranteed miss.. Any lateral movement and you will definitely miss.
Keyboard and mouse is much more accurate. If you try to compensate to lead a target with any aimbot on, you have to fight the aimbot, so you can't even have a constant target the crosshairs jump all over the place.
You say that but from what I've experienced by using a console it's not the worst thing ever
So many people say console is so terrible with its Auto aiming that's the worst thing ever yet every time I tested out it's literally allowed me to just stand in one spot without even touching my right joystick
This includes using it on my computer and the Xbox s I have
I mean I am on console, and I have a Magneto bot. The auto aiming is trash, UNLESS you are walking straight backwards from an opponent.
Aim Assist - Aims for center torso mass.
SO if you want to shoot shoulders, you have to constantly fight it as it jumps back to the center mass.
Aim Assist - poorly calculates lateral movement, it shoots where you are, not where you are going to be. In matches people are generally moving so its a pain.
I think most people either turn it on mild or turn it off because you have to fight it.
A mouse and keyboard are significantly more accurate.
Not sure what its like on an XB, but on PS5 its not worth the hassle. Punishers it does well with though. I'll give it that.
As for that having to move the stick to aim, I think that if the opponent stays within a small cone in front of you, that is correct. IF they aren't moving much it will track a bit, but not necessarily the same point so you get more splash damage.
On Xbox and PC when I was using controller it would often aim for the legs exactly at the pivot point of their knees constantly
It wouldn't even aim for center of mass unless you guided it up very very slightly
But even then that doesn't matter with Magneto's because they hurt every part of the robot's body
The Amos is may be different between console brands which would be very confusing because why would they be different
thats tricky
maybe make it have bullet drop
😹 😹 😹
It already has some at 1200 m
I like the idea of just having it damaged the module you hit in its neighboring modules
Kind of like the tridents
yeah
It would still be pretty low skill but at least they wouldn't be automatically hitting everything
You would still be able to mitigate the damage by turning your yourself away
u can dodge with high mobility chassis
like the anansi but must keep distance
for defender like matr idk
ive been using magneto against matr very much and all they did is eating dmg
the weapon concept is quite unique but the problem is the stat
this is a weird one i can say
@hardy crescent
Noach, console
aint no way youre a noch
Lol
@that90sguy yall asking to nerf a weapon thats already been nerfed. Trajectory is slow, requires effort to be effective and are countered by multiple gears and torso abilites. Most players crying about this missile rats, and players that tank with close range weapons
I didn't really care for everything else I just ate magnetos
@hardy crescent whats ur reason for doubt?
Every time I see someone using them it's on site
I can agree that the blast should only affect adjacent modules. But nerfing it any more than that only favors defensive builds specifically sheild regen builds and snipers even more than they already do
Triple trebs are still one shotting full health modules especially with a fenrir or purifier torso.
Bulgasari is still ignoring the varangian bubble.
Theres still a bug where target aquisition diamond remains on enemies after death, which missle players use religiously.
It literally is a risk/reward weapon.
If ur dying to one volley of magnetos its due to torso ability and pilot combo.
I dont use fenrir or purifier and it takes me anywhere from two if not four full magazines to take out the most recent builds when i run into a 1v1 in Noachium lobbies.
Yet this community doesnt focus on the actual bugs/glitches in game....
Of course im triggered....
It seems to me yall want an effortless game that focuses around stagnant, drawn out matches that are boring and thoughtless with less excitement
I dont 1v1 its just an example. I always try to utilize teamwork
Triple Trebs can't one shot any module.
Even with the Purifier boost and getting extremely lucky by rolling all 3 weapons for Sharpshooter bonus most of the damage will be eaten by shields.
(52,650 shield damage, again, with a lot of luck. 35,100 shield damage with just purifier buff. The weakest shield on a low armor shoulder would be Tyr, and that comes out to 35,520, not even enough for triple treb purifier to break it without a sharpshooter roll)
You'll need the help of someone else to take out your target's shield first, so don't worry they can't kill your fresh bot.
It also seems you agree that Mags need a nerf, but are just scared of an over nerf.
It'd recommend posting what exactly you'd like to see done to them.
tbh mag just need it splash radius nerf (and maybe, just maybe, some damage nerf) by nerfing it radius we will cut it shield damage down, making it closer to other explosive weapon, and by lowering it overall damage will lower it synergy with maximizer and also slow down it charge rate of cycle gear, tbh imo i would also nerf it reload too since right now it literally just orkan but you never ran out of ammo
Magnetos are fine as is.
You don't see full hangars of Magnetos
You maybe rarely see someone with more than one Magneto bot.
They aren't dominating the field by any means, and they aren't guaranteed wins. They lose quite often.
They are fine
Just cause people lose with mags doesn’t mean they’re bad?
Right now they’re a defender artillery weapon used as a assult
And like, having full damage with each part while having a good reload and fire rate just makes them cracked
Even tho theres better weapons to use rn don’t mean mags are also not op
Plus at lower leagues they’re much more op
Wym not dominating the field? Just cause they aren’t the top meta pick doesn’t mean they aren’t still op!
Why do people like their crutches so much
No, just because they aren't being over used in the community - they aren't bad.
They aren't bad because they aren't super powered to the point that everyone uses them ridculously.
Flamers - obviously overpowered because everyone had hangars full of them.
Locusts - obviously overpowered because everyone had hangars full of them.
Both of those are scenarios where you saw TONS of them every single drop - and it was obvious.
Do you see tons of Magnetos every single drop? no. Why? Because there are better options.
Magnetos have already been nerfed once.
If it was crutch - everyone would be using them 🙂 or have multiples of them, which peopel don't.
Magnetos arent' going to win a matc for someone.
Magneto is at least a little op. Not game breaking like locust was, but still strong. I notice every time someone has one on the field, their team starts magically doing better. Just like with Locust, I wouldn’t put the blame solely on the weapon. It’s a pilot skill that gives a specific weapon a massive buff. Magneto by itself actually feels almost balanced, from personal experience. I think it might be fine with a bit less shield damage.
It's really just the Magneto + Maximizer combo that stands out as an issue. Rate-limit maximizer in some way (brief cooldown, or changed to a non-stacking regen-over-time buff), and the problem is completely solved, without stepping on the toes of basically any other maximizer build, since nothing else triggers Maximizer nearly as quickly as Magnetos.
just make magnetos have AoE, it nerf it but atleast it be a bit eaiser to not die easy to them
They already have AoE. What do you mean?
they do? did they change how it damages mechs modules already?
because as far as im aware, they still do 100% to all modules.
It’s AoE is simply big enough to affect the entire robot and it has no damage falloff. That’s why it feels like a “damage everything” effect rather than a typical AoE.
I understand it's mostly the pilot and torso abilities they're causing issues with the magnetos
But it looks like they don't plan on doing anything about fixing the pilots
It's just the AoE that allows for that, if I'm not mistaken.
which doesnt make sense for it to do 100% do all modules, considering less damage from farther away from source.
I don't even use maximizer and it's wuite powerful
They're definitely a strong weapon; I just don't know if I'd call them overpowered, Maximizer aside.
It's weird these defender weapons are always the most op..
Probably largely coincidence, but influenced by them designing and balancing the weapon with 3 in mind, and not fully considering that 4 (or even 5) weapon builds will happen, too.
True
The funny part is, most people are either using Sora or Ever with their Magnetos. Kate just right now is an okay choice, but there are better choices because of the tanky builds.
yeah right now the Ever and Sora builds are just mroe popular. Sora in particular
i really wish something would be done about them. There doesn't seem to be much of a reason not to bring them over most weapons.
They have good range, no projectile drop off and insane damage. Fairly decent reload and fire rate.
If they want to keep the damage, perhaps they should have rounds reload like some other weapons in similar role.. for example rampant or quantum.
There is a reason why i see so many magnetos on higher rankings. Feels like half of team has those.. Its same situation as was with locusts.. weapon that is significantly stronger than most imo.
Do you use them, and if so, on how many bots?
I am slowly working them into all my bots. Now that the intel discount is onto things that are not big priority, I will probably just buy a bunch and keep them at level 1.
If they are running ricochet then you can definitely be one shot.
That is a bug not a feature, and a fix has already been confirmed to be on the way.
For sure but so many abuse it, on all their bots with the max amount of weapons and no gear. Its quite unhealthy for a game about customization and finding synergies when everyone is using 1 to 3 different items on everyone of their loadouts.
That's because too many people have zero self control, nor sense of sportsmanship. That bug should have been fixed ages ago, but thankfully it's nowhere near as deleterious to the game's health as some of the previous too-long-lived bugs and balance issues.
Why are people still want nerfs for magnetos? Their projectiles are slow so you can barely hit anyone in long range so you have to get closer and you need skill to predict where they will go because of slow projectile speed just leave the nerf weapon alone for now man people love to cry about a skill weapons
yeah i have a build with 4x of them + fenrir torso. I stopped using it long ago to play with other set ups i find bit more engaging (and bit more fair :P).
What do you mean on how many bots? I used it a lot on bot and players, you can comfortably 1v1 player titans with it
Edit: Oh i probably missunderstood, appologies. You asked on how many robots i have them?
Two actually, the 4x on fenrir and 2x magneto + 2x vortex. It feels more "fair" in comparion i suppose.
Sure i agree its not easiest to use, but you surely can afford to spam shots at midium range because of reload. You cant really run forever from them, not if you are using anything else than very mobile robot.
Maybe if it didnt AoE on whole robot?
I feel like slow projectile doesn't exacly balance out its strenghts..
I think the problem is 4 stacking them honestly.. but idk if that can change..
If the engagement lasts more than 5 seconds, magnetos will probably come out on top vs every other weapon. It takes 13-14 seconds to unload 3 magazines, so if you can survive that long and hit your shots, you’ve probably won that fight. 3 magazines from 4x magneto should be enough to kill anything with medium or light armor (assuming full shields, too). Medium being at most 90k hp (imo). You have to kill it before it can unload more than 2 magazines, and Varangian + maximizer kind of prevents it from being taken down that quickly. They need to tone down the combo with maximizer and not kill the weapon like they did with locust.
Maximizer 100% needs either a cooldown, or to be converted to a non-stacking regen-over-time buff.
I don’t even use mags, and I agree with this.
This is what I was thinking.
Coach Alan is the guy with this. Really excels with that better than anyone I’ve seen.
Its easy to have map awareness and prefire around places its just people play this game 2 dimensionally
Agreed. I honestly have no problem with the current mags. I don’t run them. Balance is defined by communication with the team, and your respective hangar mechanics lol
I’ve seen some really great synergies recently. I think it’s time folks just get their kudos on achieving that. From what I can tell that’s only happening at top levels. Our largest problems are a small player base, game mode opportunities, and matchmaking. Need a thread on that, and how the community can help that.
Yeah
But the business AI clearly states that dropping new OP weapons is the way to profit.
They have to profit. I too hate it.
Without a larger base, it can only intensify.
Gotta make money in some way
How about cultivating affair environment that is appealing to a broader base of players? How about actually growing the pie instead of trying to extract more out of each small slice? It’s just a question of understanding economics. They are doubling down on the whales. This is how games like Star Wars hunters died.
I don’t know that a fair environment will be enough to speak to the marketing needs or general interest.
You can’t make gamers see fair. I’ve never seen a post saying “This game is awesomely fair!”
I dont want them to touch the magnetos because they have already been nerfed.
This community is so nerf happy just because they dont know how to deal with something....
Funny how most of the community disagrees with you yet you say this
Yea cause this part of the community cries everday
Its not that the community is nerf happy.
its that the majority of the community are casual players, and when they run into players that are more competitive, with better builds, and better synergy between weapons, pilots etc, and higher levels - they freak out and want to nerf everything.
MyY point exactly
That's how they murdered alpha
And now yall wanna do the same to magnetos
Mags just need damage fall off when hitting a module
Yup. Its generally the low level plat/Golds that get matched up with higher level Noachiums and whatever weapons shred them is next to be posted.
They don't consider they have level 5 torsos, and level 3 shoulders, and going against level 13 weapons.. There is more to it than just the weapons
Or something
This place shouldnt be called "nerf magnitos" should be " fix magnitos"
Nothing wrong with Magnetos as they are
How?
Its watever, yall nerf the mags again, then the next weapon, and the next. Sooner or later ur gonna have nobody to play with.
They weren't even nerfed in the first place what are you talking about?
There.
Is.
Nothing.
Wrong.
With.
Magnetos.
Magnetos are stronger when they are leveled. Common Sense.
They become more powerful when used with Suppressor.
They become more powerful when used with Iron Veil.
They become more powerful when usd with Sora
They become more powerful when used with Kate.
This isn't a weapon problem, its a lack of understanding building a synergistic build.
They most certainly have already been nerfed
This guys last comment proves my point Shane
What was nerfed?
Mags!!!!!!
Im confused as hell
They post the patch notes, go back and read them all
I'm very much not I just don't pay attention lmao
In the recent patch??
Well i apologise im not tryna be toxic but, this is why im upset
Hol up
Like begininng of season two
Now you are just trolling
Thats why i keep saying they have already been nerfed
Mags got their levels balanced so they didn’t get insane buffs from upgrading. The highest level was decreased and the lowest level increased
A full volley of mags on ares when using its ability would almost fully destroy it. Aoe was nerfed when all artillery weapons were given a distance nerf
Their blast damage was lessened while artillery was given a higher trajectory and shorter firing distance
I can't find where they mention a magnito nerf in the patch notes
Im so confused 😭
I can't find anything??
How was magnito itself nerfed, what part of it
I'm not going to post the link to it, because your are lazy.
I just looked through the last two patch notes, I'm not lazy
All of the patch notes are posted, go thru them. Oh you looked at a whole 2 patch notes?
Please don't insult me Shane.
Bro, go look thru ALL of the patch notes.
Matter of fact after they nerf'd them, there were lots of talk here about them over nerfing them lol
I did and couldn't find anything related to weapons or nerfs
I'll give you a hint, its the same patch notes they mention the pursuer will no longer be stealth when firing
You looked at two patch notes.... there are months of patch notes
i too dont use mags and they still need a nerf in an area that hasnt been reworked, the fact that it damages all modules no matter where it is on the mech, if it was a DoT id understand but since it aint, its kinda is a problem with all that free damage.
Its an exploding shell, the very make up of the weapon is why it causes taht damage
yeah but why 100% damage to all modules? that is the only problem i have with them
Shockwaves get weaker through distance, why is it still doing full damage at the complete opposite side
"Launchs Magnetic BOMBS that stick to the target and explode after a brief delay"
They are slow projective speeds.
Slow rate of fire weapons
They have a delay before they do their damage
But that is offset by the explosion multiple areas
atleast make it do less damage to modules that the sticky grenades dont stick on.
Because it sa bomb sticking to the mech.
I think a reducing spread could be a viable argument
But peopel would just use Sora or Rachet and get the exact same as they had
https://warrobotsfrontiers.com/en/news/231-hotfix-patch-notes-june-24-2025
Because I'm tired of tell you to read the damn patch notes
just make it have actual damage radius, and then bump its damage to counter, just so its not damaging all modules its not even near
It is an actual blast radius- it's just large. This is what it looks like if you shoot an Alpha in its left foot with Magnetos; heaviest damage to the legs and pelvis, a bit less damage to its torso and and left shoulder, and zero damage to the right shoulder. Magnetos only seem like they damage all modules evenly because the blast radius is fairly large, and people tend to aim for the torso / center of mass, where you have the shortest distance possible to all modules at once.
Here's shooting at the edge of the ring around a Bulgasari. Initial hits are just striking the ground, but the AoE is causing just the parts in range of that point to be damaged, while the torso and opposite shoulder are unharmed.
The blast radius is simultaneously too small to be terribly effective with indirect splash attacks, but large enough that direct hits tend to splash all modules fairly evenly (outside of extreme cases of hitting the very edge of really big stuff like Titans).
😭
Well you got to offset the radius nerf somehow.
Projectile speed, maybe.
Since then people would actually have to aim at specific parts, rather than just hitting one massive target and damaging everything.
Saying that magnetos are balanced because theyre so slow and you have to lead them ignores how everyone uses them. They are definitely a close range weapon. They are GREAT at close range because you hit targets like 100% of the time, PLUS they have insanely long range, so they can even be used to harass snipers. Their only real weakness is the terrible TTK... Which basically doesn't even matter because everyone always seems to be running around with one module on red. They also seem to synergize really, really well with a particular pilot skill and torso..
Well with less radius, its doing less damage, since it be hitting less modules on a mech.
Do they damage all modules because it’s combined with Sora? Or as a result of the blast damage?
And that would be a good thing.
The problem is it is dealing too much damage.
One Magneto can pump out 11,377 Armor DPS, the next lowest is Gemini at 10,107.
But you can only run 3 Gemini, but can run 4 Mags.
No other weapon even comes close in DPS.
Rampants, the only other weapon that deals full body damage deals less than half the DPS of Mags.
They can be used easier at longer ranges, but also weight 1 more.
If Mags pumped out maybe 35% more DPS than Rampants it would be fine. But as is they pump out 54.9% more DPS.
Lowing the radius so they hit the full bot if you are skilled enough to land dead center, but maybe only 3 or 4 modules if you hit a leg or shoulder would keep its DPS in check a bit better.
And make the weapon actually require a bit more skill to use.
Bisectors?
With current team meta being tanks, isn’t it a necessary evil?
Last night high level fights, griffin, ravana, ceres, Lancelot were all in use, in sync during team play. Mosh pit style.
Still don’t get why people complain so much about mags. They are good but they aren’t a problem anymore. They are good at countering tanks. Without mags, bisector defenders will be an absolute nightmare to deal with. Nucleons are also extremely strong and a hard counter to mag builds, as are pulsars, and both have high use rates and are meta. The problem with magnetos is being effective against bots other than tanks, which can be easily solved by lowering shield damage by a bit.
If you are asking about A-DPS it's 5,104 on Bisectors, assuming you get all of the multiple mini projectiles that make up each slice to hit, requiring you to be at pin point range.
Thx Soul
Np
Agreed
But I haven’t seen light bots be effective since things changed.
If anything other weapons need a buff.
Yeah, shield damage would be a good thing to hit.
The thing with light bots is that most of their shoulders have less HP than their torso.
Where heavy bots have equal or great HP than their torso.
And when fighting Mags you are only as strong as your weakest part.
Since light parts usually have better Shield that would be a good way to help them out.
But light bots aren’t viable at all really anyway, unless you’re back backline
Sniper or Noris or Shocks
I’m not a backline guy, so no clue there
hitting shield damage would be great. The locust rework might be a good guideline for what to hit here
Gozers perhaps
False, you just go to get good at playing flanker.
Feel free to jump in a match bud
My hanger has 4 light bots and one psudo-tank and I perform just fine, usually in top spot or 2nd when rolling solo.
I’ll be on at 9pm EST
Have you played Tubins group or the US team?
It’s all heavy tank
Uh, yeah? Im sorry you aint doing good with flankers?
My man, you can put your play to where your mouth is. I’ll be on. Feel free to grab a flanker
I have no problem squashing a bug
Soul not you…
I have Ares, Scorp, that I run regularly…. But that’s it on flanks
I think I've seen Tubins around.
I've fought full tank hangers before, annoying for sure, but as long as I play to the strengths of my light bots and be patient I do fine.
That being said Flanker legs need some love, more acceleration would be nice.
I shot-call quite a bit in groups… so I’ve been in main group a lot lately
Well im sorry you aint so good on flanker, i aint either but i still score.
Fully agree on flankers needed more acceleration
Dude. There are like 20-30 people on this post, half are against a nerf. Also keep in mind if people don’t care or don’t see it as a problem they would not come here, so it’s probably not most of the community.
Also @elder island had a point. It may be time to calm down with the nerfs and slowly adjust weapons to see how the meta changes: which weapons and bots become problems and which need a little adjustment to become usable again.
A few weeks ago I thought that magnetos were absolutely busted as well. I never saw the bisector tank meta coming and now they are a much bigger problem. Same with the pursuer meta. Pursuer also got popular very suddenly.
I’m nasty bud. But, if you think you’re nice. Jump on. I’ll be on.
I’m fully against nerfs.
In english please.
Devs need to put their attention on other matters.
Get in game in four hours. I will put you over my knee, and spank you.
If you’re in bed by then, I’ll try to get on early on Friday.
We need more maps, more events, and better matchmaking.
Not my kink and i dont play around that time, my dailies are done, and im not at champion/noachium level yet, so im good, im only for fair matchs, and against you? That aint it. But thats besides the point that flankers can still put in the work, so long as you know what your doing, i seen then do some real mean work.
Either what, im not interested in a 1v1
Current mosh pit meta is an excellent Strat and difficult to beat.
Is this your tag?
Mosh pit meta?
Yes. Team composition is more important than the bots and weapons you run, and is decided by the matchmaking. Most weapons and bots are relatively balanced compared to other seasons. It’s time to focus on matchmaking, and after that on events.
Heavy tanks, hopping up and down in a tight proximity, all coordinating defensive abilities in sequence.
So teamwork? And team sync, got it, nothing new im afraid.
Yes tanks are the way atm, but I’m still running only two because I like a movement based playstyle, and im still doing very well in most matchups.
Storm, I’d like to see damage buffs, and more speed on flankers.
Like punishers
They could use a buff
Yes I’d like to see the legs being buffed
Nah punishers are in a good spot rn they don’t need much
Yes PLEASE
Id think tridents are good as is.
Punishers seem to be good as is too.
So long as your not playing the hero.
Maybe like make flankers have a lot of fuel andtacticians have a lot of regen because flankers need quick bursts of speed to chase enemies down and tacticians need constant movement
Also the speed would negate the magnetos tracking
I think that kind of movement buff counters the damage potential
Or should anyway
That’s what I see too in the test range but in real matches I’ve recently been getting melted in half a second by them. Might be bugged or smth??
Fenrir/purifier.
No it was siren so prob that fire rate pilot
Perception over reality…. Likely last attacker to get in on kill
Ah
I’ll keep my eyes open and clip next time I see it happen
I just know against tanks it’s just not doing it
You run out of ammo on L12s by the time you turn a module red.
Nothings doing it against tanks tbh except bisectors
if alpha beam wasn't neutered...
Or incinator, or halos, or scourge, or horder, or gemini....etc.
Tbh I’m not against the intense brawl and slower paced matches. I think in balancing most stuff is in a good spot rn (except bisector and railgun and maybe some other stuff)
halos are a tough ask against a tank build
No only incinerator, maybe Gemini. The rest tickles the tanks
What tanks you been against? Matriarch?
I like bisectors. Helps for anti-tank
No its just against any tank. The other weapons are flanker weapons and have lots of shield damage and burst damage but not enough sustained damage to take down a tank
Yes me too they are satisfying to play but just a bit strong atm
Last night high end fights were 5 tanks and a Nori in backline on opponent, and our side nearly the same with shocks on backline
Try 2 bisectors and 2 punishers on ares
Mid to close brawl bot
Super fun
Huh interesting build. Personally not an ares guy tho
I use purifier 4 bisector
Lancelot here with 4
huh, then i must be pretty decent then....not
Once got 2x dmg and ability and was one shotting anything I looked at
Calculated that it could do something between 70k-100k on one module meaning it could two shot a matriarch
I need to try it. I just like my pretty symmetrical bots
I see the game in a good state currently, the only thing I struggle against is a surplus of matriarchs.
They can.
The Player “Just another Steve” is the perfect example for it.
2 shots of his triple Trebuchets robots and I was dead.
First he took out my shield, then I was dead and I was full on health.
And he did it more than one time to other players as well. Without any help.
We are talking about "One Shots", if a player took you out in "2 shots", then that's not a one shot.
Oh, my bad. Saw trebuchet and got triggered 😅🤣
I just purposefully and purposefully killed him so that he wouldn't interfere with Trebuchets. I don't see a problem with Trebuchets, unlike Magneto + Varangian.😐
There is one dude who did it, his name is Fishy
Which means you don't see an issue with either because a Combination build should be more powerful than each individually
No, it shouldn't. Everyone plays as they please, what's the point of a powerful build if it's not fun to play?
That’s due to the alpha nerf
so fun to have 0 weapons that can actually counter magnetos
this weapons makes me straight up want to quit, they are everywhere
same 3 builds
Magneto Ceres, Magneto Fenrir, Magneto ravana
what trully makes me mad is how devs act like nothing is going on
It's been months, we have got plenty of updates, plenty of chances for the weapon to be balanced and STILL nothing
I can understand it a bit with not nerfing Ceres yet, yall are still milking it and making profit of it, but what's the point of ignoring magnetos??
It's not like it's a new weapon, is not making any extra profit, what the hell is the point???
Unfortunately mags are one of the only viable tank counters. I started using them bc of the tank meta higher up in leagues
I swear to God the constant crying and whining that goes in with this game makes me want to walk away.
no one is stopping you
People just expected one thing and it turned out as usual.
I never said anyone was. Thanks for the hot tip.
People didn't expect one thing. A small subset of people want one thing, and cry all the time. One thing, then another thing. Ya'll are a bunch of the biggest babies I've ever seen. It makes me happy killing you on the field at least.
Can we lock this thread? It’s clear some of us are being salty to each other.
We need to stop all this crying about weapons people...before long we will be throwing sticks then people will complain about splinters...
If Mortal Kombat had a Babality
There will always be perpetual calls for nerfs and buffs on an online multiplayer game's community server; that's like, one of the reasons people engage with such servers in the first place.
I love this
Why don't you talk like this in our clan server?
I don’t see this sort of dialogue on FF14 or EVE online servers to the extent you see it here. Is it there sure, but WRF has a contingent where all they do is seek attention via complaining. This is a small community. For it to be the driving force that it is says a lot about the players who sit in discord more than they play the game.
People already do this
I have a solution we just hard target anyone who's using weapons we don't like
See someone with my Magneto's across the map slowly navigate your way over there and rip them apart
Which clan server is that?
The one that you and me both in
The one you represent when you say stuff like this in your username
Ahh okay. Well I'm lucky enough to be invited in several clan servers. So just making sure.
Weird flax but okay I guess being passed around is a flex nowadays...
Nah. I just play with people from all clans.
I don't see any magneto threads in the Havoc server. Nor any discussions. So....
because those servers are either dead or abuse magnetos too LMAO
what are you trying to prove?
everyone agrees they are op
No they actually don't. A few select people feel they are OP. Many others feel they are not, and it's a combination of Magneto and pilot that makes them stronger. It's what you are supposed to do with builds.
There is a reason that high level noach isn't all 5 magneto hangers. And it's because they aren't over powered.
Strong. Absolutely. OP? No.
the selected people are the ones that think they are fine only because yall love to abuse them, this is not war robots mobile, if a weapon is unbalanced, it needs to be addressed, the weapon outclasses a TON of other weapons, even being straight up stronger than some close range weapons, this isn't based on perception unlike you guys, this is not " I feel like it's fine, me and my friends think it's fine" there is actually stats analyzed by Awesome Soul showing how they are unbalanced and outclass other weapons, real stuff that backs it up, you can keep lying to yourself, but eventually they will get nerfed, even devs have admitted they are unbalanced, not sure what you are trying to prove
Isn't there like a top-tier person who plays the game that literally on ironically use mostly Magneto's
#💬│wrf-general message
Let's try and keep this thread from devolving into insults.
It is clear that this topic is a huge issue for many people, so let's keep it from getting locked.
I don’t even use them. But, I have no problem with others using them. I think folks just need to let people game sometimes. Maintain fuel and dodge or use your surroundings… try a flanker and work the edges
Meh I just Target them and ripped them apart before they're even able to kill my teammates
We aren't the ones abusing them. I have 1 Magneto bot. Total. And its not my favorite bot for a reason.
Like I said, if Magnetos were so OP, all of the sweats would have hangers full of them, and they don't.
Hell most of them don't even have a magneto bot because there are better builds.
The whining happens from under leveled players, who haven't developed tactics or skills yet, and want to blame other factors.
This isn't WR Mobile, so why bring it up?
The weapon itself doesn't outclass TONs of other weapons. The Weapon and Pilot outclass SOME other weapons.
Tons of other weapons are just out right better especially with the right pilots.
I don't really know who Awesome Soul is, so that means nothing to me. He seems like an okay guy, but so what?
The overwhelming opinion is that Maximizer is overpowered. And thats why Magnetos are overpowered. That I could agree with.
They've already been nerfed. I have nothing to prove. They are fine now.
Maybe you're not you but a lot of people have hangers where they have one two or even three magnetobots I've seen screenshots
I've seen full magneto hangars
Magnetos can only punish poor game play. If you just run up to someone that's using magnetos and try to brawl them with no tactics then you're going to die, period. Throw an energy wall or Varangian dome in their face and they lose. Engage them from 300m+ and they lose. Use mobility to outmaneuver projectiles and they lose. Does it suck to get caught out of position and eat a full magazine of magneto bombs? Absolutely, but there's way better weapons in this game.
They also punish players who stand still.
If you're standing still long enough for a magneto shot to get to you then you wanted to get destroyed, simple as that.
I feel like you either agree mags are op(bc they are) or youre in denial simply bc you use them as a crutch. I use mags myself but i save it for either my last build or if the other team is spamming them.
Ive ran into players with full mag hangars or dang near. Its getting ridiculous.
I don't use them at all actually, I have a set that i leveled to 12 and never touched again. They're just too slow for me, it's faster to get kills with bisector/ halo, Scatter, gozer or nucleon and they're all more effective at greater ranges. Like @chrome stream mentioned before, the only thing that really makes magnetos strong is the Maximizer pilot talent when it's used as a melee weapon
No bud. I don’t use them. I don’t mind them either. It’s like I teach my kids:
Don’t yuck someone else’s yum.
#stopthenerfs
And people in ADS for long periods lol which I’m fine with because I can just flank and halo 💥💥 them
And this isn’t to deny there are some players who are EXCELLENT with mags. I play with a couple. They have diverse hangars to speak to their SKILL. And you’ll never hear a peep out of me complaining about it. My friends in game are both on my team and opponents. After matches we all applaud each other for the challenging play. I really don’t know what other experience there is to be had for competitive play.
Often we encounter players in 3s and 6s who likely have no comms, no shot caller, and they tend to get ran through. It happens. It’s a competitive multiplayer only game.
I will stop using magnetos and go back to shredders...they will be nerfed next, maybe nerf the nucleons or bisectors or shocktrains? It's unfair people use robots remove them cause they hurt my feelings.
Anything can be powerful with the proper pilot and skill I've been trying to teach people that for awhile.
Whenever they Nerf magnetos I'll probably use them then
I saw folks who call for magnetos to be nerfed using magnetos just last night. Go figure.
LMAO
I have only three magnetos in my inventory two level fives and one level one and I don't use them for anything
I took my mags off and put stuff on with a 1.4 ttk, btw the mags had a 7.5 ttk.
What a bunch of whiners lol. Nerf this coz I die a lot to this weapon its op. If you whiners are so mad about mags then build your bots to have high shields, mags are weak vs shields, jeeez. But oh a lot people use nucleons or pulsars which are strong vs shields what do I do? Pffft.
its the AoE part, and how easy it is to deal alot of damage from afar, it shreds armor with ease, the only nerf it needs is to its radius, which is ridiculously big, but in turn, get a buff to balance that out, id rather the weapon to have more skill to it, then a point and click. But ah yes, build for shields, as if i can tell if the enemy team has a megneto user on there team before a match starts, id rather build for balance, cant expect everyone to be running a swiss army knife.
I took the shoulders completely off my mechs, and now I'm just going to stare at other mechs until they die
Its actually very hard to do damage from afar because of the slow projectile speed, they are ridiculously easy to avoid.
now i'd be okay with decreasing damage radiating outward from teh point of impact, that makes sense to me
building for balance means you are bad at everything, and not good at anything. Thats why some people get murdered by bots that are built for a specific type of fight.... thats a poor reason to nerf something.
Comparing guns like this isn’t very meaningful
halos tusk and some other weapons when some really fast Ttks yet not a soul is complaining about them
still got that 800 meter range though and that is alot of damage it deals for that range, even with maximizer it be a bit harder build to defeat
no true, not true at all, its wonders how stock raven not build for pure dps with little to no gear ,can do wonders with factory configureation, but maybe it depends on the factory build.
Yes it has the range, but its literally almost impossible to hit from 800 meters. Its hard to hit at 100 meters the projectiles are just so slow. Its more of a brawler than an artillery.
hmmm idk, magneto users dont seem to have that problem
What I'm saying is, a bot built to handle everything means it will generally lose to more specialized bots built for one purpose.
unless you know how to use it
Any good magneto user will tell you, its not even worth shooting from a distance unless the person is literally standing still forever
and not looking
not everyone is using a flanker or tactician
A balanced build is a like a guy who boxes a little and wrestles a little. He'll get beat by a guy who boxes a lot, and a guy who wrestles a lot... but yeah he might avoid losing a bit, but in the end he's still losing to both.
weird, i must be god
when i mean balance, i mean, builds that are not meta, but also not built for dps, leaving you with no gear.
No i get it, but it will lose to a meta gear. You'll do fine versus other non-meta builds, or do fine against a meta build which is out of their best range etc. But meta is meta for a reason. (note: Magnetos are not meta right now).
Lower levels its more mixed for sure, and a balanced build below Platinum or low platinum may do better than the upper ranks, I'd probably agree with you there
Ground n pound baby!
im in diamond and let me tell you, so long as it aint a noachium player, or the certain noachium player who likes to target me specifically, i do pretty well with minimal changes to factory builds.
I'm okay with this, I think this is still realistic and doesn't massive impact the success of the weapon.
its what we been asking for awhile
This won't affect magnetos nearly as much as people think. They'll be asking for a damage nerf in a week because it "wasn't nerfed enough". I don't understand how people will cry about balance on one hand and then refuse to use the things that are in the game to counter it (various shield tech) in the other. I hope they learn game mechanics next season
because not everyone has 2 million ping to see ahead of the game, what? should we have a swiss army knife build?
You don't need a "Swiss army knife build" you need to adapt to the meta... Varangian has been an OP torso for months, energy wall is versatile because it blocks enemy movement and projectiles, Mesa nullifies all weapons that have splash damage and can protect a whole squad... no offense but if you're encountering the same builds every game and "everyone has whole hangars of magneto bots" and you're not adapting to that, then who's fault is it? Everyone in here claims that magnetos are so prevalent and so oppressive but they literally won't even think about using the things that are designed to beat it, I honestly don't understand.
I suspect the change will be pretty noticable, especially when the the target bot is rotating their body to hide weak parts.
I guess we'll see, most of the people that are good with magnetos are going to get right in your face and aim center mass so the splash is still going to hit all modules.
Because ah yes i can see what the enemy uses before hand, no my only problem is the aoe radius, that is it, not sure why umid need to keep saying that, but i cant adapt to what i cant see, im only a solo-queue and so what the enemy uses is more random in my experience. And varagian? Op? Idk about that, that bubble doesnt last long.
If magneto is prevalent in most of your games then yes, you can predict what you're going to go against.
I wish you the best of luck next season, have a good one
No, not really, its a dice roll
I been using some of the same builds since season 1, they do me good, and work well, so long as me team isnt looking at butterfliesm
I never wee a while team of magento usere, usually 1 or 2 ever so often, but not every match, just a couple.
But thankfully the problem may be somewhat fixed.
If you're consistently encountering players with entire hangers of the same weapon / gear, that 100% is the fault of the devs. Players (as a whole, not necessarily individual players) gravitate towards the path of least resistance. If stuff is balanced well enough that there is no clear and universal obvious path of least resistance, you end up with build variety as people use whatever feels fun within that equally-easy (effective) set of options, or use whatever variations work best with their particular play styles and habits. If you see large numbers of people spamming the same general build for their whole hanger, it's nearly always because that weapon / gear / build is so much more powerful / easier to be successful with that it completely overwhelms the variation induced by play style and habit. People "play to have fun", but the average person generally will not feel like they're having fun if their build feels totally outclassed by some other option. The average person plays to be successful, and then maximizes for fun within set of options that feel "viable". Again, not necessarily all individual players are like this- I'm talking about averages- people as a whole.
That said, I haven't really encounter this much with Magnetos in recent history. They're certainly not rare, but they don't feel anywhere near as omnipresent as something like Locusts during that horrible stretch, or the long reign of invisible flamethrowers before that.
Magneto + maximizer =shield back up to 100% in seconds.
Flamethrowers wasnt that bad, now that i think of it, pusuer is rarely seen, if at all since the nerfs.
Yeah, that combo is an issue for sure, imo. I'm really disappointed to see Magnetos getting changes, but Maximizer still remaining untouched. Even if these changes nerf Magnetos enough to bring that combo fully into check, there will be the very real possibility of Magnetos effectively needing Maximizer to feel effective moving forward, and of course the obvious possibility of some other weapon in the future achieving the same problematic interaction that Magnetos do / did, later on- potentially even this new heavy weapon that's coming out. All it takes is a weapon that does a lot of damage on-paper, most easily via AoE.
Maximizer's current design is just fundamentally flawed, and will always either be overpowered with high AoE damage weapons (but reasonable with single-target), or reasonable with high AoE weapons (but totally useless with single-target weapons). It just has no way to compensate / reconcile the difference between on-paper total damage done (which only matters for stats, lifesteal, interactions like maximizer, and cycle charge), vs. the actual useful / real damage that determines time-to-kill, that all weapons are actually ultimately balanced around.
It's not that Maximizer is overpower necessarily- it's that it's design is flawed, leading it to be excessively powerful in some combinations, while being perfectly fine (or even fairly unimpactful) in other combinations.
Meanwhile richochet didnt need a nerf, it needed a rework.
Or at the very very least, it just needed the bug that was introduced with the last "rework", to be fixed. Absolutely ridiculous that it has taken this long, and if the patch notes are complete / correct, will still be outstanding.
Nah, this is a pretty minimal nerf. It'll appease people asking for a nerf for a week, but noone will really notice a difference.
This is why you have a 5 bots in your hangar to build out for different scenarios.
Correct
But still i cant tell what are currently being used at the start of a match, no is every build type my style.
So my choices are very limited.
And ever wince the lighter incinerator meta, im not one to follow the problems, i use locust but not with ricochet, that gun was doing fine and fair until the nerf, but it was only op due to richochet.
And using more then stock
@chrome stream I only take my ford ranger in now because mechs hurt these people's feelings.
@dense raptor the point is I can make any weapon scary and have. People won't sit down and use there head and just wanna jump on the train. It's sad the game is about to implode.
Magneto's do not need a Nerf. Make bots that can counter magnetos like bull walk torso when ability is active a quite literally absorbs and eats all incoming projectiles. The magnetos have already been nerfed like three times since the game released.
shit I took the shoulders off my mechs now.... I just stare at them....
A defense fleet cycle or supply gear would be a cool addition.
Your right magnetos dont need a nerf, they need rebalance / rework.
Single-handedly the only reason why I use that torso is to counter Magneto's
If it wasn't for Magneto's I wouldn't run that torso
mags honestly perform a LOT better against high shield, low armor bots. In actual battle settings, flankers have their shields downed most of the time, and outside of a 1v1, magnetos are going to absolutely melt that tiny little armor pool down to nothing. Mags do work on tanks, but they absolutely shred low health bots if you can manage to hit them. Skilled players do manage to hit with them. So glad they're getting nerfed.
their high skill ceiling does not excuse the hellish damage they do against everything when the shots do hit.
Those same flankers will also be the hardest to hit with a slow projectile, if they're playing their class well. Once their shield is down, pretty much everything kills them quickly if they're not remaining highly evasive (and really trying to get back out of the fight to reshield).
they're also going to be coming in close though to do damage
I just find that Mags melt little bots and kind of tickle big ones. But since ceres is also getting a nerf, who knows what it will look like with Mags vs tanks soon
Lancelot shoulders gonna be mvp to fight magnetos.
The return of the speedy tank
@silent temple this thread should be closed now. There's no need to whine about mags now lol.
idk about that, we still ahve to see how it works out.
Ah yes my gorger build.
Is that the spartan painjob?
Looks great.
Ive been using this for awhile. Just happened to stumble across the same setup
Ive been using mine for a while too, an intresting coincidence.
Ive been using mine since may & before.
Oh, ive been using it since March
@manic delta is it time to close this?
Yes
yeah