#Shocktrain quality of life change

44 messages · Page 1 of 1 (latest)

worthy lily
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Make them passively charge to max rather than having to hold the trigger down.

This will be no different to someone who manually holds the trigger down whenever they dont have a target, it just saves peoples trigger finger from having to constantly be pressed down. you could still fire before getting max charge just like now.

This change wouldnt affect the weapons stats or power in anyway, it would just make it less likely to cause hand cramp or other hand issues, especially on PC its awkward/annoying to hold the charge on

proper lake
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I never knew you had to charge them up lol

worthy lily
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lol yeah :p

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Shocktrain quality of life change

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dosent take long but it massively increases the damage, but you can hold the charge "forever" untill you let go. so playing optimally, theres no reason not to hold the mouse down while theres no enemies around, so your first snap shot will be at full damage

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and thats just a pain in the finger

twilit elbow
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I've used shock trains for a while and this does get really annoying to deal with, and makes your finger a bit sore after a while.
I would really appreciate something like this.

Perhaps a new setting called "Auto Charge" and you can check a box for what weapon you want auto change to affect.

Could affect Shocks, but also Tusk, Fowler, etc if people want that option.

Would definitely make for a good accessibility feature for those with wrist / hand injuries, and just a good feature in general.

wet shadow
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I love the shocktrains and totally agree with you on that matter.

Also I wonder do you also experience misshits with the sh?

Just yesterday I shot 5 times on a target player an not a single shot connected…

tawny gale
willow wind
twilit elbow
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Anyway, back on topic.

Another thing, when you are playing optimally and constantly holding the mouse button down, but you need to place something like the Healing Bubble from Tyr you have to waste your shot because you also have to click the mouse button to place it.

Something like this would avoid that issue.

misty ibex
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This is a little off topic, but is there any way to cancel a charge?
I hate wasting shots when using skills.

vestal aspen
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Auto charge to full is generally what I prefer with any weapons like that. Without that, it's just an unnecessary awkwardness.

worthy lily
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and would "future proof" any future weapons that use the mechanic aswell

obtuse siren
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Shock trains are supposed to be hard to use, I don’t have a problem holding the charge button at all and I’ve had similar games that have this type of thing. If we let it auto charge then some of the skill just goes out the window.

worthy lily
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theres no skill to just holding down the trigger when theres no enemies around, its just annoying. its not skill, its just a physical tax. also not every one is as physicaly capable as other people.

99% of the time, you should allways have a charge held having it do that automatically isnt really losing skill, you will still lose dmg if you spam fire and so on.

It will just make it more comfortable and more user friendly without changing any of the weapons functions dps stats or usage.

obtuse siren
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There is skill on holding down the charge button, you literally have to manually fire it, i am more comfortable to holding the charge then having it auto charge for me. If they change it then I will have to relearn on how to use it. Tusk and Fowlers also have a charge to shoot at longer range. Do you also want to have that change as well? Because I don’t, it takes skill to use those weapons as well and nobody ask for them to have auto charge. Just train yourself to use them better. The reason why it’s “annoying” is because they want it to be.

willow wind
obtuse siren
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They make you hold charge so it can be a inconvenience

willow wind
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It applys to tusks and other weapons as well

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All weapons are easy to use

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All u do is hold down a trigger

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Whats so skilful about charging it?

obtuse siren
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You have to time it correctly each time you fire it to do the max dps. You also create a rhythm on how long you hold the button as well.

lost blade
willow wind
vestal aspen
# obtuse siren There is skill on holding down the charge button, you literally have to manually...

Several people literally just asked for the right here, and the common consensus in the thread seems to be that it would be an option in the settings that can be toggled on or off- you wouldn't have to relearn anything. You will still need to time your shots correctly to do maximum DPS- the only difference is that with the option turned on, you'd need to click at the optimal time to fire before the charge is finished, rather than release the mouse button at the optimal time. This literally just changes the person needing to b physically hold down a button. With the option on, you have the advantage of having the weapon fully charged in the event you're surprised, without needing to hold the button down at all times. With the option toggled off, you have the advantage of being able to more easily fire uncharged shots whenever you want, instead of "forcing" you to fire them before the auto charge can finish- potentially relevant with fowlers, or any other future weapons with charge mechanics.

serene imp
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It'd be nice to have an overcharge, where you take a penalty for holding too long. Otherwise it's kinda just a "always hold button"

It's not really a gripe, but I'd love for weapons to have added depth and handling mechanics to work around. Why the weapon capacitors can hold a charge indefinitely always seemed alittle too simple for such a cool gun.

tawny gale
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There's literally no downside to this, especially if implemented as a toggled option.
Why are some people arguing against this, even going as far as saying it'll ruin the "skill" it takes to use the weapon? The skill lies in landing the shots, not being able to hold down a button to charge it

vestal aspen
obtuse siren
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If you have auto charge you will have faster dps because it auto charges for you, this will make it easier for shock trains to kill you faster and make them look “op”. I know people already use macros to make it auto charge and it literally makes it ez to use.

tawny gale
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I do have a macro for firing in video games, it's called "pointer finger"

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gets me reported quite often too

vestal aspen
willow wind
worthy lily
vestal aspen
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Exactly. The only advantage is less muscle fatigue.

worthy lily
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i guess you may get a few miliseconds faster charge time depending on how fast you start a charge again after a shot... but like i dont think thats going to matter lol

vestal aspen
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If that were somehow a problem, the devs could just add a milliseconds-long delay before the auto charge starts after firing- whatever the duration of time is between someone releasing the mouse button, and immediately pressing it back down is.