#Incentivize gameplay more

5 messages · Page 1 of 1 (latest)

steady sparrow
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The returns diminish quite quick with more playtime, the job board is very limited and drip fed, same goes for the shop.

Most people here (and me) seem to just play to get the daily jobs and quit (<1hr) which doesnt make sense with the insanely low playercount this game has.

Rewarding gameplay like X amount of matches allowing a shop refresh or a consecutive victory/matches reward multiplier comes into mind

sterile crag
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honestly all they gotta do is give us salvage and more credits after each match. maybe a chance for a random robot part or weapon?

oblique galleon
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"All" they gotta do is remove jobs and shop rotation, pay more per match, make everything available to everyone anytime they want to buy it, remove levels, battle pass and gear upgrades. Clean it up and remove the advantages for having started before other players and the game can be one of the best ever. Seeing that we can never obtain some of the robots and cosmetics because we didn't even know about the game, is lame.

It is one of the most fun games I've ever played but these obsolete business models need to go. Also, there really only needs to be one type of currency. Sell that and let us earn it while playing.🤷‍♂️

sterile crag