Weapon & gear balance comes up in this community often, but I think it's time to address the balance issues with Robot Parts (Torsos, Shoulders, and Chassis').
The crux of my argument is that "Rarity" should be more like "Specialization", not just an upgrade.
Some mech parts handle this well, while others are just an objective upgrade / downgrade.
Weapons also lean into Rarity = Specialization from what I can tell, so why not Mech Parts?
Throughout this I will talk about "Sister Parts". These are parts that share a weight, class, etc. I will go into more detail below, but as an example Ares and Varangian shoulders are Sister Parts because they share the same weapon slots, weight, and class.
Improving balance of Mech Parts is important for the long term health of the game for numerous reasons. If one Sister Part is clearly the better choice, then:
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It's a waste of Dev Time if parts never gets used. (As shown below 25% of the shoulders in the game are outclassed)
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Narrows the Meta, and limits build creativity.
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Creates feel-bad moments when a player who loves the design of X part effectively can't use it anymore because an objectively better part gets released.
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New players will feel like they have wasted their scrap and intel upgrading the "inferior" part they had to wait to unlock (looking at you Harpy -> Siren Legs).
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Effectively lowers the total pool of parts / build options in the game.
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Once in a battle, upgrade cost is not a balance factor, "it is harder to upgrade" should not be a factor in part balance. The longer the game goes on for, the less that will matter, as all high ranked players will just have the "optimal" parts.
Not sure what the team's design philosophy is, but hopefully it is the case that Mech parts are balanced around Sister Parts and the entire part ecosystem, and not just looking at the Stock Bot in a bubble.