#Please Explain This
16 messages · Page 1 of 1 (latest)
Well guess that explains a lot on the glitches we have been having...
whats the problem other than 0 damage over time incinerator?
Yea I've had times where I hit people on their bot's upper torso (basically a headshot) and it registers as like a legshot
You went behind it so it flopped the icon. You can literally see the icon flop as you move behind it.
Try damaging a shoulder then moving. You will see the icon flip because you are now behind the bot. The damage doesn't suddenly swap to the other shoulder, the icon is just flipping.
... seriously?
~I literally moved a step and shot the same thing, dont try to excuse bad programming
I don't know how you are confused when you literally have a video of the icon flipping. Go watch your own video.
Okay I'll also try explaining it a different way.
You know when you stand face to face with someone, from your perspective, THEIR right arm is not on the same side as YOUR right arm. But this crazy thing happens if you look at them from behind, THEIR right arm IS on the same side as YOUR right arm.
It's almost like the perspective... flipped.
you.. are making my point. The algorithm is broken
anyway... just another broken S in the game. they seem more interested in creating insectoid robots than fixing code
in this instance, @autumn dust and the game is correct. when you moved to the targets side, you were more behind the target than in front of the target even if it was just by 1% and the icon visibly flipped
what do you expect from a 2D icon?
I had a question on last robot standing. Why does the match end early if there's still enemies to be defeated and or time remaining