#Abolish the meta

107 messages · Page 1 of 1 (latest)

narrow chasm
#

The latest patch has fixed quite a few issues, namely the siren, and I think it's a good time to identify the remaining issues within the game.

  1. Energy wall - supply gear

The energy wall is mechanically busted.
It prevents players from shooting, or moving through it.
Saying it outloud doesn't sound that bad.
But there is a reason it is being abused by the higher ranks. I want to compare this to another video Game called titanfall 2.

For anybody unfamiliar, titanfall 2 is another robot game, with mech gameplay very similar to war robots.
There was a Titan named "Tone" who had an ability almost exactly like the energy wall.

Tone was one of the most overpowered titans in titanfall 2, and was considered the easiest titan to play, specifically because it's "energy wall" was so powerful. Tone could pop up a shield and shoot through it, dealing damage without taking damage. The only solution was to rush the tone, and get inside the shield, because you could move through it.

In war robots, you cannot move through it.
In some cases you can jump over it, but all the wall user needs to is walk through to the opposite side of the wall.
In most cases there is no solution besides disengaging and this makes the energy wall practically a win button.
It can be used to create blockades, stop players retreating, or to ignore damage in an engagement.
This gear is entirely too powerful and needs shield health to be dramatically decreased, so players can reasonably shoot through it.

  1. Shocktrain.

Period.

leaden coral
#

Make shield wall a throwable thing like the “blast wave” gear and then deploy half a second after landing.
Shocktrain should have a bit less single target damage. -10% damage, but +10% chain damage.

narrow chasm
# leaden coral Make shield wall a throwable thing like the “blast wave” gear and then deploy ha...

I think they/we should consider making an entirely new gear -
Maybe a throwable thing that deploys half a second after landing, maybe you can move through that one, and it has the shield health you expect on an energy wall.

But the current energy wall, could be easily fixed with just reduced health numbers.
I don't think they are going to change how it functions mechanically because that's about as much work as creating an entire new piece of gear.

But the current energy wall is way too powerful. Less energy wall Hp.

rustic forge
#

People are still traumatized from the many, MANY, Shocktrain bugs that turned that thing into a monster.

Without the bugs it's a good weapon, but not OP by any means.

narrow chasm
flat raft
#

Energy wall is not OP if you are prepared to have a plan B at least

narrow chasm
finite fox
#

Energy wall is not an issue. It already takes significantly less damage, and it’s one of the only defenses we have against siren freeze or when multiple enemies attack and you need to retreat. People need to stop complaining about things that are not broken.

flat raft
#

Teleport into cover or use Teleport of Phantom to engage Dashing backwards Analysing if enemy bot can even have a energy wall scorch can delete it in seconds

flat raft
#

basically yes

#

effectively wait 10 seconds till the wall disapears and then reengage

#

if you do that energy wall starts becoming basically useless

narrow chasm
#

"In war robots, you cannot move through it.
In some cases you can jump over it, but all the wall user needs to is walk through to the opposite side of the wall.
In most cases there is no solution besides disengaging and this makes the energy wall practically a win button.
It can be used to create blockades, stop players retreating, or to ignore damage in an engagement.
This gear is entirely too powerful and needs shield health to be dramatically decreased, so players can reasonably shoot through it."

flat raft
#

Yes thats effectively what you should do thats the entire point of the wall to stop people from agressively pushing in

#

and if you realy want to still engage throw a turret

narrow chasm
#

Are you on ps5? Would you like to play a match 1v1 on titan fall2, or armored core 6?

#

You are leading the conversation into a place of "player skill = solution"

I'd like to counter by saying I likely have more player skill than you, and I would love to prove it by playing 1v1 on either of those 2 games, which are both remarkably similar to war robots.

flat raft
#

If you think so sure but i am not very interested in thous games they are completely different then war robots

narrow chasm
#

Im sure there will be lots of High rank players who claim that skill = success, and if that were true, that skill should transfer across other games - not just war robots.

I would think the top ranked players on war robots would also be top ranked on other games - if the game was truly balanced and skill based.

flat raft
#

thats a game too

narrow chasm
#

Iv never heard of it, is there robot customization?

#

Both armored core and titan fall were mentioned by the developers as questions in there questionnaire. Iv never even heard of screeps

#

I think you are trying to say "well you can't just say a random game"
Your right, that's why I'm not going to mention starcraft 2, darksouls, or any other game that's not related .

But armored core 6, and titan fall 2? If you can't see the connection idk what to tell you.

flat raft
rustic forge
#

You need to get closer to use them, hence why they have better DPS to compensate.

sour egret
rustic forge
#

Or go around it.

narrow chasm
flat raft
sour egret
#

When ur ontop of someone like that its harder for them to hit you/ they have to focus on a new component on your mech to shoot at.

#

Now if ur running a slow build with low fuel its a bit rough

#

Also, you can harpy a shield wall. Happens to me all the time. Rampants can also shoot over/dmg u through the wall.

narrow chasm
sour egret
#

It can still be countered.

narrow chasm
sour egret
#

I have shield wall on 3 builds since i run tyr lol. Also, ur wrong. I replied to “give me a suggestion to a plan B”

#

2 things i think should happen to it. 1.) Decrease its hp. 2.) make it very identifiable if its a friendly or foe’s energy shield

narrow chasm
#

I agree decrease hp

sour egret
#

See through purple vs see through blue aint easy to identify

narrow chasm
#

Ya i can see that too, I don't have a major issue with color but I knowsome people are full on colorblind. So ya I agree with that too.

sour egret
#

I mainly use shield wall for 4 things. Block flamers, block “incoming missle”, block path of travel, and block while healing

rustic forge
#

Truth be told I think I have more fuel reserve than wall in my hanger.

sour egret
#

Now if we decrease its hp dmg, ghost turret better be destructible too lol

rustic forge
#

Wall HP has been nerfed before, so if it does, I don't think it should be nerfed by much.

narrow chasm
#

I also run fuel reserve and do jump over it and, typically people place the Wall thoughtlessly, and that makes jumping it easier, but with thoughtful wall placement and thoughtful play around the wall, the wall can be disgustingly overpowered, and that's why it sees so much play in higher leagues.

I think it needs a reduction in health.

sour egret
#

I do have my shield walls being destroyed more often now since nochium players are having higher lvl weapons

rustic forge
#

Wall is good simply because it's so versatile, but for me personally I've never felt frustrated or felt I was in an unfair situation while fighting against one.

sour egret
#

Blocking a matriarch with a wall is my fav

flat raft
#

the biggest issue i see about it is its one of the only useful gears

sour egret
#

Typically when one places a wall, i can disengage and rotate as well since they are so fixated on staying behind the wall to fight

rustic forge
#

Yeah, the other supply gear need a buff.

#

Wall, Fuel, and the new Repulsor are arguably the only truly good ones.

sour egret
#

All u got is wall, turret, and fuel reserve pretty much

rustic forge
#

Turret too, yeah.

sour egret
flat raft
#

the only others i even see used are speed Fuel turret repulser

sour egret
#

For the other slot on gears, 90% pick is reflector

narrow chasm
rustic forge
#

Or Flash since it's the only zero weight charge gear

flat raft
#

yeah Flash is also realy good

sour egret
#

Yup i do be running flash on tyr

flat raft
#

(unless you fight people that removed the Flash effect from the game files)

sour egret
#

Ngl, never even thought of that

#

Making gears more useful would be nice. Too many useless ones

flat raft
#

i also had a guy in voice chat that deleted the invisibility shader so you can just see invisible people all the time

lunar delta
#

also I don’t have much of a problem with wall, you can either go around or in some cases blast through it if ur at a safe distance

limber escarp
#

Neither of those things are op. Shocktrain is busted because of bugs and that's it. Energy wall, just walk around it if it's in CQB or just take cover and don't take free damage if its at long range

limber escarp
#

I actually started reading and am disregarding this entire post, bro immediately went to "1v1 me in a different game" to try and prove that energy wall is broken

limber escarp
# lunar delta *was

Oh true patch for that was last night. Unless it was "fixed" like hitreg was "fixed"

rustic forge
limber escarp
narrow chasm
limber escarp
lunar delta
narrow chasm
lunar delta
rustic forge
#

Before the two weeks ago you'd probably see around 0-2 per match, out of 60 normal bots on either side.

lunar delta
#

2 is generous. I’d celebrate whenever I’d see a fellow shock user before the bugs came in

narrow chasm
#

The fact is that many players in the higher ranks, are not very good at video games :p

Most like to brag, and talk about skill - but the reality is they all use the same stuff and just think that "meta builds" are normal.

Most of them are also extremely active on discord, and come onto posts to downvote lower ranked players who talk about balance - because they beleive only the highest ranks should have any oppinion.

Meanwhile most of you use the dame meta builds, 5x shocktrain, energy wall on nearly everybot - and most of you quit when it finaly gets nerfed

Thats why I'd say, play me 1v1 on titanfall or armored core. Because if it's about player skill, you should be able to beat me on other games, right?

The truth is though, most top rank players don't even play other games. They just overplay 1 game and abuse the same meta as everybody else.

And this creates small tight nit communities and dead games.

lunar delta
#
  1. I would show you my hangar if I have the chance. I don’t have any “meta” builds. In fact, the top clans all agreed to not use shocktrains while it was bugged and powerful in order to keep games fair. (Also I don’t know who you’ve been seeing that runs a bunch of energy wall, but I sure haven’t seen as much as you’ve been implying)
  2. Skill in one game does not always translate to another. Someone who plays Valorant well will not be instantly good at Overwatch or Marvel Rivals. Games are different from each other, and are not always directly comparable, so bringing in other games to prove you are “better” isn’t a good argument.
  3. “Most” is a stretch. Sure, meta chasers are a thing, but they aren’t everyone. Don’t assume everyone who disagrees with you chases the meta all the time.
  4. People play what they want. If they play WRF a lot, thats their choice. That shouldn’t invalidate (or boost) their opinion either
narrow chasm
# lunar delta 1. I would show you my hangar if I have the chance. I don’t have any “meta” buil...

I disagree. Skill in 1 game translates to others, especially if it is the same type of gameplay.

Somebody who is good at first person shooters, will naturally be good at both call of duty or apex legends.

But, somebody who is just abusing the meta on call of duty, will not be able to do well on apex legends (and vice versa)

When real skill is involved however, that skill translates to other games.

lunar delta
narrow chasm
#

I'm very Good at call of duty nazi zombies. That skill translates to every call of duty game, and continues to translate to multiple games that I play in any case of herding enemies or managing shots/ ammunition.

The zombie players who sat around abusing shields, or bugs, exploits - those skills don't translate. And that's meta abuse.

And, I would say that if I'm better at 7/8 call of duty zombies games
And you are better at 1/8

It's safe to say I'm straight up better at zombies than you, and you are abusing something ridiculous in that 1 game.

limber escarp
#

I still fail to see how you being able to outbuild me infortnite translates to verifying that energy wall is broken.
Would it not be better to say something like "1v1 me in WRF and show me how to counter energy wall"? It seems like you're just trying to rage bait or something. Like how the go-to comeback back in the day was just "1v1 quickscope me on rust"

narrow chasm
#

Do you fail to see how me beating you 1v1 on armored core, a robot customization game.

And titanfall 2, a robot fighting game that heavily inspired war robots.
That I am probably better at robot games than you

#

titanfall 2 also has an energy wall

#

You are for some reason comparing fortnite to war robots. And thas silly.

I think somebody being able to outbuild you on fortnite might translate to them outbuilding you on Lego fortnite

#

So, going by your example, if I was posting that fortnite is busted because "reason"

Then you comment and say, no, your just bad, get good.
And I say, play me on Lego fortnite. It translates.

#

As another example darksouls - if I was posting complaining about the balance on darksouls 3 - and you comment and say no, there's no problem with the balance, it's a skill issue just get good.

Then I challenge you to fight me on darksouls 1, 2, eldenring, demonsouls.

If I can beat you on every game, but you can only beat me on darksouls 3? And your on discord downvoting balance suggestions?

So, ya. War robots, armored core 6, titan fall 2.

oblique sleet
#

Didnt Tones energy wall like… highlight enemies through walls or make them lock on or something? That was the big benefit of it not the defensive capability if I remember. Maybe I’m thinking Monarch, that was the one that was actually OP. It was a Jack of all trades and did everything.

oblique sleet
#

Also how the enemy reacts and counters specific things in any game

#

I can’t help but thank the enemy every time they use one of those bombs on me that makes you bounce into the air, because it’s an opportunity to abuse the physics and gain momentum

#

Had a guy pop a wall yesterday right after I froze him with a siren and had a full salvo flying at him. Was a masterful counter.

#

Ironically too the only gear I actually use is Sprint Boost. I used the wall on some of my early tank builds but it’s just not as useful. Mobility is everything in this game.

#

Turret has also been handy for my missile boat

#

I agree it could maybe not physically block enemies but something would need to be added if that was removed like a slow movement effect for enemies rushing it and passing through it. There needs to be consequences for pushing it

#

I also think this game is not very TF inspired. It feels a lot like mech assault to me, from back on the original Xbox 20 years ago