#Cyclops Torso Core Gear Deathray Producing Excessive Damage?

1 messages · Page 1 of 1 (latest)

loud wind
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The Cyclops torso states its supposed to do 6,637 damage per second for 6.4 seconds at level 1.

However, I have produced upwards of ~63,843.5 damage per second (almost 10x stated) for 6.4 seconds up close with my level 1 Cyclops Deathray ability alone on against a singular module. At distance, it also consistently does at a minimum of about ~13,274 damage per second (2x stated) for 6.4 seconds at level 1 against a singular module, which has been the case since release.

Is the Cyclops Deathray supposed to be doing this much damage? Is it supposed to vary depending on distance? Is the tooltip/description inaccurate?

warm gull
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What did you do, mine doesn’t do that much damage lol I can’t even kill that fast with weapons combined

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That’s for sure bugged since I use the torso a lot

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It takes me 1.5 seconds to kill the phantom with a level 11 torso and 3 incinerators

elfin axle
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Why would you be using 3 incinerators? The dot effect doesn't stack.

warm gull
loud wind
loud wind
warm gull
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Ah ok I’ll test it out

loud wind
warm gull
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At least it sounds like it’d be hard to replicate in a match

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Oh yeah this works

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This will confuse the matriarchs why I’m running towards them

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lol that’d end badly

warm gull
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Seems fair

bright breach
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Thanks for reporting it, Fishstickers! I'll have it checked with the team