#Persuer fix

73 messages · Page 1 of 1 (latest)

iron pebble
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many players have full hangers of invisble flaimers, making the game like turbo battles, but perferably makes it frustrating to new players. to counter persuer invisibility. if the persuer is not hit the invisibility stays on. but upon geting hit the cloaking wares off.

minor pecan
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the silhouette of a pursuer is decently easy to see. You wont be able to target specific components, but simply hitting it is really easy to do. I would recommend allowing lock-ons (ghost turret, flashbang, and vortex for example) to still hit an invisible pursuer.

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would still allow it to be powerful, but being hard to hit and impervious to certain weapons and gear is too much

river wyvern
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Allowing locks with vortex would allow it to be pinged or called out and reveal its position. Not a good idea.

minor pecan
cloud plover
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4 lighters + pursuer is near impossible to counter, you are dead before you would know where he is. And most meta slaves have 3+ in plat + rank. Stealth flamers are abusive. Devs don't know how to balance things.

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Stealth being an offensive and defensive tool at the same time is too op.

broken zephyr
cloud plover
broken zephyr
# cloud plover Wdym? You cannot ping or target a specific part which helps with survivability. ...

Exactly. It's not going to be used for defense. Even if you cannot target parts, you can still see the outline and general shape, allowing you to have a decent chance at hitting where you want. And you're not using it defensively if your target is engaged with another enemy, that's an offensive use. That's its main purpose, as an offensive tool to catch people off gaurd if you can sneak up on them.

cloud plover
broken zephyr
cloud plover
zenith pendant
cloud plover
zenith pendant
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Get better eyes

void stream
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I think the invis should become pingable as soon as they attack.

cloud plover
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On console, The shimmer that you see is the delay of 1-2 seconds to go full invisible. Maybe you can see on pc if you set up graphics settings i dont know but when they go full invi its hard to see when they are moving.

void stream
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At a distance, maybe 100m or more, if you didn't already see them moving, you won't see one standing idle. Now, I've watched one cast invis, move the entire time, and become visable again, kept pinging his location the entire time and calling it out on voice. Other times, I'll see him cast invis, move behind a building, and never see him till he's on top of me. It's almost inconsistent how well it works.

cloud plover
misty agate
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It just depends on the background, sometimes it’s harder to see depending on them being in front of a building or in the air

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Especially on spectrum, can’t see anything in the air on that map

karmic schooner
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Best fix would be make ability better visible in worst conditions or always

zenith pendant
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It’s already super easy to see. And you’re supposed to invisible

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And that’s the point of the ability, TOO BE INVISIBLE

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Not to been seen by everyone, because then it’s not even considered invisibility at that point

woven grail
woven grail
zenith pendant
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If you can see the damn robot, that’s your problem, not the games. Get better eyes

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👁️👁️

woven grail
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No it does not

zenith pendant
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What console do you play on?

woven grail
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Im not referring to wrf any game in general does not work like this

woven grail
zenith pendant
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It kinda does

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If you play on a low resolution console Like a ps4, then that’s your problem

woven grail
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Therebshouldbbe no reason i should run into the amount of pursuer torsos everyone abuses the torso

woven grail
zenith pendant
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I said “IF”

woven grail
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I have a ps5 and 70 inch samsung

zenith pendant
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Only 70?

woven grail
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Yep only 70

zenith pendant
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You’re telling me I shouldn’t have seen him then?

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That’s super easy to see

zenith pendant
slender kestrel
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Why I usually dont like invisibility:
Its very aquad to balance because good players will usually see them and that makes invisibility useless so its basically a seal clubbing tool
Most good players will start fiddling with the video settings to see invisible players better and sacrificing game quality for it
Its also a client side thing so there is not much stopping you from just replacing the shader thats executed for invisible players making it easy to effectively cheat and no anticheat ever is able to detect that

Invisibility should be a more mechanical thing and less a visual cheatable thing for example:
You are still decently visible like with scramble but
Once invisibility is active you can nolonger see the enemy robots health
and can nolonger be targeted by lockon wearpons
and for every 100 meters you are away from the enemy you take 7% less damage up to a cap of 50% kinda simulating worse hit capabilities this would make invisibility a great option for traversing long range invested areas

zenith pendant
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That’s how you make an argument people

woven grail
zenith pendant
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🤦‍♂️

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I complimented his argument

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Because it’s a good argument, with actual points, evidence and information, not just, “yes” and “no”

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When did I agree with him?

woven grail
# zenith pendant 🤦‍♂️

Sure bro go on about stuff you are literally on everyones post calling others clowns 🤡 i think you should look in the mirror

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Pursuer is still op and needs a nerf to it in some way

woven grail
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Wow

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Argue with yourself dude

zenith pendant
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You must be seeing things

zenith pendant
# zenith pendant

But as you can see in the video, you can clearly see the “invisible” person

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It’s not that “OP” as people claim it is

woven grail
zenith pendant
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That’s an actual problem (the invisible shots)

ember thistle
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Magneto should "magnet" in a close range.

iron pebble
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i just created this post and people are still fighting lol

wraith solstice
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Simple fix - Pursuers should take 3x damage while invisible. I didn't care until the Siren nerft, which one could argue was the counter to the pursuer’s invisibility. Since then, it’s been a pursuer seal clubbing fest.

misty agate
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Cyclops thread all over again

sinful thunder
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We gonna be out here playing whackamole till all our mechs strugglin to crawl out the hanger and slap each other