#Intel regarding tyr that isn't given and balancing healing on tanks

5 messages · Page 1 of 1 (latest)

timber fox
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The feedback: as healing is a core mechanic of your game
It should matter a lot in ranking (like healing the equivalent of a robot should be given as much points as killing one) as well as displaying stats

But whatever
For y'all to know : tyr heals follow that "rule"
lvl 1 and 2 : about 16400 HP if in the zone for the hole time
level 3-10 : about 18500 HP
level 11-13: about 20500 HP

Of course this is an approximation as stats isn't given, you can easily consider an error of +- 500 HP
But i think it is pretty accurate, after testing on various hp pool (lancelot, tyr, raven, purseur arms)

I feel the health regen feel underwhelming on tanks, healing close to nothing
that's why i think that heal should be set amount + x% of healthpool

For example : let's say 16k + 10% of max HP instead of the 18k at lvl 5
for a lancelot arm, that'd be 28k total heal or 23% of health pool , which feels more fair than the current 14%
I know it's a tank , but given tank's shield are very low , that'd be balanced (mainly given how devastating long range is , and what's the best counter to it : healing)

While it won't change much on a fragile bot like the phantom
52% instead of 50% of max health pool.

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Intel regarding tyr that isn't given and tank balancing on heal

timber fox
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Intel regarding tyr that isn't given and balancing healing on tanks

severe pelican
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I think all healing effects should heal a set value + a percentage. Make healing good for any target.