#Implement Carnage.

6 messages · Page 1 of 1 (latest)

fallow wagon
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Hi everyone! I was thinking another idea with Carnage! Like i did with Destrier, i'm going to give some ideas for carnage in WRF. Carnage could run a maximum of 91 km/h with 2 heavy weapons slots (one per shoulder) and the hability could be protecting all your modules with a 15% of damage reduction with a reload timer of 40 secs. Let me know what you think!

autumn linden
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The Carnage's ability in the mobile game was a sprint power, which should probably be what it gets here to keep with its iconic flavor. Maybe it could also have a rate of fire boost included with the speed booster for a little extra lethality.

fallow wagon
autumn linden
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Yes, but this would be a cooldown ability that could potentially stack with it. Maybe lean more into the rate of fire thing instead, or do something with boosters, but all I know is that the Carnage had a reputation for being a mobile glass cannon, so whatever it gets here should try to have a similar feel/flavor.

It was not a defensive robot by any means so I would save a damage reduction thing for some other robot instead (doesn't the Lancealot already do that here? I forgot if it applies to the user or just allies).

fallow wagon
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Lancelot just allies, but if they get attacked, Lancelot heals itself

candid quartz
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ngl i loved carnage in the old wr days