Aramis is a magnetic weapon originally from the mobile WR years that tears nanobots and spare parts from enemy bots upon impact, using the salvaged materials to repair its own bot—and in this upgraded iteration, its teammates as well. With a 350m effective range, Aramis has a continuously recharges while firing feature and starts each battle with a Nanite Meter at 25% capacity. Every time it damages enemy armor, the weapon collects nanobots and spare parts from the enemy, gradually filling its meter. Once the meter reaches 100%, Aramis automatically converts 10% of its weapon armor damage into armor self-repair across all modules on its owner (minor trickle repair), utilizing the excess nanobots ripped from its enemies.
In addition to dealing damage and self-repairing, Aramis can also be used to heal other teammates. If a player with Aramis fires at an ally's modules while their Nanite Meter contains spare nanites, the stored materials will be used to repair the specific targeted module at an accelerated rate. However, if the meter drops below 100% due to repairing teammates, Aramis loses its self-repair ability until the meter is refilled. This creates a dynamic balance between offensive capability, self-sustainability, and team support, making Aramis a versatile battlefield tool.