If a team plays in their spawn they get rewarded for it with the spawn protection and the increased damage. Obviously this is a team problem cause I'm constantly reminding my own team not to push too hard as we will be punished. But at the same time if a team is artillery and sniper focused they should get punished for close encounters.
For example if a team is playing around their spawn and they finally get pushed it's very easy to disrupt the push with a respawning flamethrower.
I'd love to hear everyone thoughts about this 😎