#Noricum does need a nerf… BUUUUT

1 messages · Page 1 of 1 (latest)

craggy salmon
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I feel like noricum’s main issue is that it makes aiming/ firing at enemies a breeze due to it gauging the arc it needs to fire FOR you.

I think if noricum had to be aimed manually via an arc-trajectory UI that the player can see when holding the firing button (when the fire button is let go, all ammo is expensed instead of only half, if you were to just tap the fire button and not hold it, meaning if you miss a shot/ the player gets out the way it’s much more punishing)

little grove
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The problem is that it does way too much damage. One hit and you're blinking

harsh helm
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that wouldnt make it any more punishing

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it would also make it so noricums dont even need to directly see a target to lock on

dim beacon
# little grove The problem is that it does way too much damage. One hit and you're blinking

Wdym? The damage is dispersed. 1v1 verse literally any other mech at their effective range and noricum looses. Go into the test area and record time to kill. Noricum is ONLY an issue to players who wish to stand still and just take multiple waves of full clips being dispensed. Even if you have a max of 4 noricums. It still takes two rounds. A sniper build beats it. Flame thrower beats it.

stoic kiln
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I think they need to add a lock on system thingy for the noricum

pearl axle
rapid schooner
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Not exactly sure what league your in, but diamond/noch , you don’t see a lot of that, and if you do, it don’t last long.

You don’t see a lot because: everyone who’s made it this far has experienced it, knows about it, knows how to make it ineffective.

It don’t last long because: an experienced player WILL come get you, 10/10 times its stealth and got flames…and the 4x Nori is very very fragile lol