#Gozer Fire-rate Increase Is a Nerf

14 messages · Page 1 of 1 (latest)

rustic locust
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I believe something is happening with gozer to where increasing the rate of fire does not increase the amount of times an enemy gets hit. I have two screenshots that show that the TTK is worse with increased fire-rate compared to the un-increased one. (I increased the rate of fire using Trigger Happy pilot skill)

real saddle
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Pretty sure it’s the skill not the weapon

onyx salmon
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you sure it's not about reload rate? xD

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check all your pilot skills first, list them, find all the ways possible to debunk it before posting, then post it.

topaz elm
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I can confirm this bug.
4x Gozer with empty pilot slot has TTK ~1.5 sec faster than with a pilot who has a 6% rate of fire buff (e.g. "Bullwork" Liu lvl4) 🥴

rigid plover
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Jazz got me to test this as well and can confirm. No pilot at all was getting me about 9.09-9.11 second kills with 5 Gozers. Idy in as pilot, no other perks that'd affect things besides Trigger-Happy and I was getting 9.49. Both times were very consistent.

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On the topic of Gozers as well, I was testing the Ricochet Unique Perk. It works fine with Punishers, but not with Gozers. I'm wondering if both of these issues are a projectile type issue.

Update, tried this same thing with my 5 Punisher build and again, the Trigger-Happy Perk made the TTK longer as well.

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I wonder if there was a small mistake in the code and it's -6% instead of +6%?

fast hornet
worldly blade
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it looks like the Trigger Happy pilot ability is reducing the fire rate of any build instead of increasing fire rate (this one with scourges)

  1. without Trigger Happy
  2. with Trigger Happy
vocal cloak
raven shale
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Thanks for the report. We’ve had some similar reports, so this may be connected to the Pilot's Rate of Fire talent bug. I'll pass it on to the team for investigation.

rigid plover