#Orochi torso damage bug?
23 messages · Page 1 of 1 (latest)
I just tested it at the firing range vs a Grim with 74,000 shield. It one shot it. I don't think the devs intended to one shot an entire teams shield every 45seconds times by how many players at a time choose to have the torso. Had one match where 3 players were using it on cool down. No one had shield the entire game. That's a feature? If so devs need to update the description.
Honestly I see the marking aspect of the ability better than the shield break. Also like I said it’s very telegraphed. If you see you’re near someone with it, you can save your fuel for it.
If 3-4 players have it. There's no escaping it. I have the fastest mech, with the most fuel tank and extra fuel as an ability. It is still, a game breaking ability against the most agile character I can build.
The only counter is to sit opposite side of map to team and snipe
The damage says 6k, yet its doing more than 74k to a titan.
Titans arent agile.
At most it’s breaking your shield and marking you. Let’s say you don’t dodge it. Either you just sit behind a wall and regenerate your shield or they push you. If they push you, they’ve already used their class ability on you and you can counterattack.
Bro. Now that more and more people are unlocking it. Its becoming game breaking, to the extent I would consider uninstalling. I don't want to play an entire match with no shield. Spend an entire match exclusively saving fuel to dodge. Or spammed with a zero shield ability every 15 seconds because its the meta and everyone now has it to abuse. I don't want a counter. I'd like the devs to say its either a mistake or that yes they did design it to be game breaking.
I’m telling you it’s not as bad as you think. There are tons of other abilities that are arguably better. I personally never use orochi anymore as it seems underwhelming compared to other torsos.
I also play marvel rivals. There's a character moon knight who has a similar AOE special damage ability. It was one shotting entire teams. Now, being a new game it had bugs. The ultimate was intended to be strong. It was a bug that the damage would stack. When they fixed it. Maybe 20% chance of a one shot rather than everyone guaranteed. I'm almost positive the developers did not intend for the amount of damage to occur that is occurring with this AOE ability. Hence the bug report.
I agree with Kingslme here, Orochi is not a overpowered ability. Siren Torso is Overpowered. Fenrir Torso is still strong post nerf. Flame weapons are overpowered even after the nerf. You are overblowing how good orochi is. Would you rather be seen through walls with your shield stripped(that can easily be dodged) or would you rather be rooted in place for 4+ seconds, and obliterated(which can not really be dodged)? There is objectively a correct answer here. Orochi as it is right now is average in terms of its power. If it didn't strip shield it would be absolute trash. It is clear to me your sense of what is strong and not in this game is lacking.
Also the ability just does shield damage. 0 armor damage
siren mostly strips the shield, roots you in place, has a much lower cooldown, and a light weapon socket to boot, only for just 3 more weight. Not even close really.
It does its stated damage to each module just like other AOE abilities and weapons. You have to multiply the damage by 6.
weapons count as modules too. There is a pilot talent that says you deal 1% extra damage for each module beyond the 6th that the target has.
I'm coming from a team mindset, rather than the solo impacts a torso has. Being able to strip most of a teams shield is way more impactful than a solo freeze. If this game was actually competitive with tournaments. The torso in question is overpowered. A solo elim. Whatever. You got more mechs. A team wipe... Its less easy to dodge when you're being dived on and there's more than one player using it against you. In a team fight. Its a game over advantage to engage full shield vs a team with no shield. If siren, did a large AOE and froze an entire team. Then I'd complain about that. I'm not so concerned for the 1v1 aspect as my comments relate to the impacts this ability has on a match.
siren freeze is actually aoe but its smaller, I think its 40-60m or so.
what you say is true, orochi is more valuable in teams, but I could name some others that I think are more valuable like lancelot, typhon(aoe forced reload and increased reload time), ravana.
Additionally tyr is probably about the same impact that also gets more value in organized teams
Also siren freeze being called out in comms all but guarantees the targets death.
being hit by orochi even in organized squads is far from guaranteed death
to my knowledge you can not even do orochi at close range, the minimum distance those circles spawn from you look like they are greater than 100m's