#Invisibility perk should stop working if enemy takes damage or shoots it’s guns
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Yes.Invisibility in all normal games is removed when you start shooting or using abilities.
Is it op yes but it’s the only thing that can help you kill high priority targets like artillery,snipers,a good player, healing torso or matriarch titan removing that would lead to just diving and dying
Teams tend to stick together and focus fire it would basically become useless if the cloak goes away in front of 4/5 camping players sticking together
How should artillery kill an invisible flamethrower?
I believe that’s the point
Most players that use artillery aren’t in your face in the front line but behind their team and if one person sees and hard pings you. Your basically targeted as a free kill for the rest of the team artillery gets countered by flankers
And who will kill the invisible flamethrowers then?
The other flamethrowers or scourge builds or siren freeze orkin rockets or harpy torso artillery builds the nerfed scatters so I can’t say that anymore but there’s a lot of ways to kill a cloaked flamer yes you might die that’s the point of the build but they will lose cloak eventually at level 8 it has a 38 second cooldown
Rampants definitely do the job regardless you can still see them most of the time and if they don’t camp then they have to chase you down and eventually lose cloak
lol it’s pretty easy to spot a invis pursuer if they’re in front of you. It’s pretty situational, I don’t think it needs nerfs
...Lol, what bots are you talking about? This won't work with normal players.
"Trusted Contributors" .. Is it because of your advice that the game is so crooked and unbalanced?
Maybe it’s different on pc but on console it’s pretty hard to see them until they are basically in your face unless they are running straight at you in some wide open brightly lit area
I play on PC and every time a pursuer attempts to approach me they look like a blue stain crawling in my direction, it couldn't be more obvious. I can usually even understand what parts they're using.
Maybe it's because of the graphics settings or the background, but I have a very, very hard distinguishing the invisible one, even if it's right in front of you.
Nothing is visible. The donater has almost all robots with invisibility and flamethrowers. Several donation pilots with repair on kill.
Thus, only invisible flamethrowers will remain in the game. The others will leave the game.
Losing stealth when you take damage would make the ability useless too often. Oops, did you get tapped at 400m by a shredder? Goodbye stealth. There would have to be some kind of damage threshold. What would it be though? Idk and idc. I don’t like this option.
Removing stealth when you start shooting could be an okay feature, but I would give it a 1 second delay. This would make players use the ability as intended. Too many players simply rush in with stealth and fight with their ability, instead of using it to sneak into the backlines. That issue we can both agree on.
Invisibility is very easily trackable, my opinion is how it works today is perfectly fine.
This is a lie
I think the swap buff is a bigger issue that campers exploit
Oh.. let's hide way behind all our spawns and when they push we just respond behind them with massive damage and defense buffs..
do you see the invisor on the screen?
on low graphics its a waste of an ability
im able to track them almost as well as if they aren't invisible
however u can do the same with higher graphics too it just takes time to master
these are max graphics settings - i checked both options
Show a screenshot of what you see.
Like I play on a monitor so very close to the screen like I get that it can be hard for some people but in motion it's easier to spot the invisibility. I think there are more broken abilities like siren freeze.
id say the only advantage of the ability is the suprise attack/ first hit
I think invisibility has a place in order to help kill backline for people to stay in the back all game.
Yeah pretty much like I use it on my shotgun flanker and have to play very safe with it since the duration is not that long.
On the screen it is almost invisible. In combat - even more so. On the move it is even worse. Coming from behind is not possible at all. Flamethrower - you are already dead.
some bugs don't cancel out other bugs
I disagree, I snipe invisible mechs all the time. The flamethrower issue is just flamethrowers in general.
The point of your screenshot was to show that I can't find the invisible mech and I did point out where it is, So it's definitely spottable.
I disagree. You are defending the broken invisibility that you yourself use.
Okay lol
Your teammates.
I also have no problem with the invisibility. I don't find it hard to target the player and shoot them. If you run weapons that require you to lock on yes you will have trouble locking but that's the point of stealth isn't it?
Nope
I use run artillery and it doesn't matter if they are cloaked or not i still can't hit anyone at point blank range.
But if you do hit, oh boi…
Noricums can still brawl with such huge damage. They just gotta predict your movement really well.
That’s why I kind of love hunting noricum mechs. One mistake and you’re basically dead. It’s annoying, but also kind of thrilling.
Invisibility is gonna get useless soon enough anyways cause someone is gonna find the invisibility shader and just replace it with his own
I agree idk why so many ppl disagree w this but I think if they fire the stealth gets removed but I feel like they should keep it even if they get shot at as long they haven’t shoot cuz tbh they r pretty easy to spot in stealth
You could make it so that when you hit the pursuer you are able to see the parts you are damaging
Like, the robot is invisible, but there is on the corner left or somewhere on your screen the health it has
...and now in battle half of the players are invisibles with flamethrowers...
i dont mind this one, still lets them get the approach, im prolly getting old, but between their flamers, my flamers, and each of our allies flamers, i do be straining my eyes to try and track where these invis are goin
IMO shooting your weapon should make you more visible when using cloak thus continuing to have it active without it being broken
It might be interesting to make the cloak fully invisible in exchange for the cloak breaking early if you start shooting, to help it be more useful at genuine sneaking around but less effective in frontal assaults.
II don't have cheats and for me the enemy is almost invisible.
Ooooooohhh, I that’s an amazing idea!
a squad of invisors with flamethrowers - half of the team came out at once
Give it a visual glitch when firing so you can see the frame a Lil bit when firing to.gice the victim a chance to see them a bit.
It could be delayed after taking damage or shooting to 2 or 1 second then reveals
I totally agree. Invisibility, as it is implemented now, is a very toxic game mechanic.
Are you kidding me by saying that the invisible are clearly visible? If you hadn't circled the right place with a red line, I wouldn't have noticed anything.