My artillery build can do 20k plus the AOE’s you can’t move when half the team is spamming artillery atleast snipers take skill atleast they have to EXPOSE THEMSELVES with long reload times but artillery is literally just hold the shot button and aim from spawn you try to push them you get JUMPED OR THEY SPAWN BACK WITH A RESPAWN SHIELD 🛡️ they’re mismatched unbalanced lobbies FILLED WITH ARTILLERY SPAMMERs I get the need to improve player progression but all you did was CREATE MORE ARTILLERY FLAMETHROWER SPAMMERs they’re people with LITERALLY 5 FLAMETHROWER BUILDS it makes every other weapon (besides snipers,artillery and punisher) seemingly useless they’re better weapons like the scourge weapons or the shock train and orkains but mostly every other weapon is being undermined. People investing in these weapons and the longer you take on balancing these weapons such as artillery and flamethrowers the more your cheating them and those who refuse to builds mech using artillery and flamethrowers for all 5 mechs either up the weight or power it honestly that simple atleast to me for artillery and flamethrowers just remove the tick damage and let it ramp up damage the longer your flames are on target they should less ramp up damage to shields and ofc more to armor but this atleast gives you the chance to fight or flee without getting HEAVILY PUNISHED for not noticing a flanker build I get what it’s supposed to do high damage glass cannon but flamethrowers are like using an automatic shotgun(don’t add that to the game) except even after out playing a flamethrower you still die to the OVER 9000 tick damage
#Nerfs and Matchmaking
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