#I have some developments (sketches/clausures) for possible future mechs.

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daring hull
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I have some developments (sketches/clausures) for possible future mechs/у меня есть некоторые наработки (эскизы/клаузуры) для возможных будущих мехов

How can I contact the developer of new mechs and weapons?/Как я могу связаться с разработчиком новых мехов и оружия?

humble rivet
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Hello, you can absolutely share your suggestions here, we'll be glad to pass them along to the team! We also have more robots in the works for future updates that we hope you'll enjoy 🙌

daring hull
humble rivet
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I can't promise anything, the team has already a lot of brilliant ideas for future robots

daring hull
daring hull
humble rivet
daring hull
daring hull
daring hull
# daring hull

Spider-like fur, has 6 limbs and a mobile body, is a representative of the heavy support team. Its special feature is its built-in armament, namely a rocket launcher with 6 missiles with impressive damage, but a very long recharge time. As planned, these missiles have a special firing system, namely through the map. After activating this ability, the mech stops moving, begins to deploy, its energy shield starts working in enhanced mode (protection improves) and a map opens on which you need to left-click, missiles will fly to these places. These missiles have 2 principles of operation, upon activation of the second ability of the mech, they become incendiary (similar to the harpy's analog), and in return they lose direct damage from the explosion.

daring hull
daring hull
# daring hull

its key feature is speed. This mech normally has medium speed and only two light weapons. However, when the ability is activated, it transforms and takes off for a limited time, increasing its mobility significantly. Its built-in armament is activated in the form of 4 air-to-surface missiles and several machine guns in the front of the hull. His second ability in case of a missile launch is infrared countermeasures. Despite all its advantages, it is extremely easy to destroy.

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In my mind, this mech should lose its ability to fly if the engines are damaged.

daring hull
# daring hull

The titan of support. It has a high shield strength and two heavy miniguns. His ability is to shield an area for 15-20 seconds with a large cooldown, in which allies can hide. The second ability is instant replenishment of ammunition.

daring hull
# daring hull

about this fur, I was extremely inspired by it: (I'll attach a timecode video now)

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timecode 1:08

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I wrote my ideas somewhere on another server, I'll try to find them and send them here.

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So
What would I like to see in the game
•New mechanics for spider mechs
Namely: some mechs will be able to move on all surfaces
, ceiling walls, it doesn't matter.
• The 1st example of a mech with this mechanic :
A small spider with 4 paws, low strength and 2 medium guns
, because the mech itself will not cause much damage
, it needs a suitable ability
, for example, to cause artillery fire
or an
orbital, it will be effective mainly on open maps
• the second example of a mech with this mechanic :
Medium fur, already with 6 paws
, the weapons are correspondingly more serious.
Say 4 medium-sized weapons
, he also crawls on all surfaces, but much slower.

at the same time, heavy furs in the arachnid family should not be
"weighting all furs". :
Make the physics of mechs more difficult
To feel the weight of the car
, but at the same time the movement should not be too slow
, add various swings

In terms of movements
, "Add a heavy mech with a built-in weapon" :
Let's say the same spider
In wr, the equivalent would be the huntsman
Only in this case
The emphasis will be on the built-in gun.
In fact, it will be the same light Mech turret, only in this case, instead of a turret, there will be a huge heavy cannon.
With tremendous damage
when deploying this mech
He won't be able to move
, but he will activate the protection system
, you can say this is a tank from star craft.
Only the spider
And now he won't be able to crawl on the walls and ceiling.

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Modification of the mech / modules (for example, armor) should change the appearance of the mech
Making it more brutal
The classes of mechs should also have differences in appearance: light - small mechs with high speed
Medium - medium-sized mechs that have a balance between armor and mobility
Heavy - slow, large heavily armored mechs with heavy guns

Add vulnerable areas to mechs
For example, increased damage to the back
and so on

a mech equipped with an installation capable of launching a radar beacon
The beacon will allow you to see the enemy behind the shelters
, and the enemy will also be visible to all allies
. The beacon will not be able to fly through energy shields
. The duration of action after fixing on the target is 30 seconds.
Charging the beacon for 10 seconds
The maximum firing range is 350 meters
The tracker can only be installed on the 1st enemy mech.
if within 30 seconds after attaching to the enemy
If you shoot in a different
way, the tracker on the first enemy will be destroyed.

to make small robots more tactful, say a small spider, but with constant invisibility of the second type
Created specifically for ambushes
It has permanent invisibility, as well as the ability to jump, but it is visible when jumping.

it will ideally blend in with this drone.
The essence is this
That little spider
Because of its maneuverability
Quickly reaches a certain place on the map
He climbs up on the wall, say
, and freezes
Activating permanent invisibility
and waiting for the target
After waiting, he shoots the drone.
Marking a target for allies
and for that target
The artery is firing
After that, the mech just jumps out
of there or runs away.

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i found my old ideas from 2023.

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@humble rivet what do you think about it?))))

humble rivet
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I'm not a dev so my opinion won't matter much but I like the designs! I've shared them with the team 😉

daring hull
daring hull
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@humble rivet literally just that I had thoughts about such a spectacular ability when the mech bends down to shoot something powerful

daring hull
daring hull
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@humble rivet Once upon a time I played B.o.T (Battle of Titans) and I really remember one of the most interesting mechanics from there. Namely, the spider-like mechs could move on any surface and even on players!! It would be great if this mechanic could be implemented in this game with great potential.

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I would be very grateful if you would pass this idea on to the developers of the game, it would give much more tact to the project, and interesting situations.