#Four legs concept,made by me,in blender,trying to impress the devs to get some kind of job.
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Unless they're far away with long range weapons and I call them Nuricum gang
and now whit scorpion coming whit his ability to do damage to armor whitout damaging the shield
i call them balles
ballless
or apes
or the back line
Harpy ability is quite annoying
btw
6 of them
now they are 9
the first 6 are forward movement
now im doing the 3 backmovement ones
one left
backwards stop
there will not be jog back cuz it will rotate the legs so they use forward
@vernal canopy
plss see
the PTS,will they finaly add the moving dome whit vangurad?????
or the off lock on radar?
after some fixes
cuz my brain was lazy doing anything
the top is geting rethinked
cuz of some movement problems
croch has space
hands distance going up
it can hold one,but the elbo aint working as it need to
the shoulder*
gun riper.....
@vernal canopy
arms just need to be animated
only idk how cuz rn the frames are...
10-11
Woahh!
gun reaper
can just rip robot guns out
some on the team like it it
only if i can get it to 24 fps
way more to do
fixed the hands
the snaping
now is 11 fps ....
@ashen wedge @vernal canopy @fading epoch
man
i did something
fixed the animation problem
moving,it can be seen by the grid
that 25 fps
the hands are animated by the legs movement,so that why they work rn whit 25
and legs were animated at 25
Bro is changing genders.
@vernal canopy @ashen wedge that how the animation was made
3 animations in one
@ashen wedge @vernal canopy @fading epoch
looks like im getting off
wrf is finaly adding the 4 legged
is going ti be a titan
4 legged titan?
they are getting together
after i fix the two leged one more
and rework the 6 one
🔥
Some how the 4 legged one still kills all
How did I do it idk my self
Beginners luck
a bit polished
It would be better if I sit on my lazy ass and do it
optimzed the legs,the new ones
ill be adding soon the hydravlic tubes
this time ill do it the corect way
the old way
The legs remind me of varangian somehow
Yea I can see that to.
But the varangian has longer front
And legs are like straight then bend down.
Cool!
had idea for EMP gun
that stuns everyone even teammates
it makes your screen glitch and gun stop reloading for couple of seconds
it doesnt do a lot of damage
and it has short range of fire
each shot makes the robot slow down
and it take a lot to reload
like 10 sec
the EMP charges whit each hit,it takes around idk,30 hits to charge up
the robot EMP wave makes your own robot blink
the screen will blink off and on ones
like super fast restart
and your robot slows down to cuz of the high amount of energy that was used for the wave
the guns are light type and use a lot of energy so max 3-4
the more the longer the effect
its balanced if you think about it
they cant kill anyone as easy and they have debuff on the user to
@fading epoch
No one liked the idea about EMP
That shutdown everyone robot for couple of second's and stop there reload in that time frame to.
While giving debuffs to the player that used the EMP, giving him slowness and half of the EMP reload stoping.
And the gun it self only does like 100 damage
But it gives slowness to the opponent
And slower fuel refill.
Max stack is 10 as much as the ammo
After 30 hit shots the EMP is fully charged
If you have 4 of them then is 25 hits
But the max stack is still 10 of the slowness
And fuel refill to.
the new pipe system that ill use to connect everything
P i p e s
It looks hella good already
I just have to wire it up and bake the textures
Those legs remind me of that shenlou skin thingy
Nha mine are better
These
Not disagreeing with that statement
P i p e
yea im working on them rn
@vernal canopy
What about realistic battles
You get one robot.
No minimap
Only first person
Even though all robots need to get interior design,so probably won't be considered
Kinda not refined
When hovering the legs basically go inside the torso,you don't need precise eye to see it
Does each leg have its own hitbox?
Oh...thats disappointing
I cant judge yet, ill test it later
btw @fading epoch
i have some new things
i made a heavy sniper
the size
@vernal canopy
sniper that has ability
when holding the fire button it charges a kinetic bullet,that one need speed so the longer the range the more damage
there is 5 sec charge
and 30 sec cooldown
but using your robot fuel and speed energy can be lowered to 10 sec cooldown
it has 6 bullets,relaod is 15 sec
or less idk,haven't figure it out yet it out yet
how it looks on mine
B i g g u n
@fading epoch @vernal canopy
ive been working on another one
one that can climb walls
still heavy on WIP
a bit bad without
still working on all
ill try think overnight how to improve it
reworked the armor and more
still need work
btw if you ask,why is the quality better,cuz i got a pc finally
workstation
it can go as high as that
and low as that
JK
no overlaping
anywere
forgot about the edges
were the legs need hip rotation
cuz when the robot is 45 rotated it need leg rotation to keep the legs on the wall
so i have to retink how the spider will be
it will need rotation
ill have to think more
how it looks for now
It climbs now
Yea
@knotty grove
a bit of improvment
Love how it clings to the wall 😁
it has feet
claws
forgot to extend them
2h render
and i somehow f it up hard
somehow i didint see the problems i made
cliping,the leg not touching the wall
e.t
@vernal canopy ill change the game play
rendered
new update on the cabin side shoulders
opponent against volta
worty opponent
@fading epoch
Volta will have a glorious combat
the only robot that will carry a movable shield
Fujin v.2 >:D
yea
the two legged animation fix
the shoulders are wide lol
I did not say it looks bad
I just remembered about lancelot shoulders being wide horizontally, and it looks slightly similar...vertically ofc
@finite estuaryI wonder how u got muted, lol
im back onlain
Hello @finite estuary ,can you teach me pls?,i wanna learn blender for a titan voncept that i have 😢 ,but cant found a good tutorial for a beginner in terms of making a robot/mech
Learn the basics
After that is up to you what you'll do with the knowledge
You can see how I started
Lear hard surface and rigging
Just getting smoother
Fixed the front armor on the torso
Overall fix
This time I hit perfect cabin to torso ratio
And they are rendered at 2k
4k will make my PC sounds like hell cat
looks pretty nice 🫡
Rhx
Nice
Fixed the walking
A bit smothered
Now when before the two of the legs lend,the other go
So is not as stiff as it was
Sick
https://youtu.be/Jd3SoKt4MBg yea this time it will be youtube one cuz to big of a file size,the the exstra sound is me eating a gum cuz had to
voice missing,ik
Spooder got a sick upgrade
Hope the Dev's want to hire u
@vernal canopy
Devs give this man a job
My response
@vernal canopy and yall https://discord.com/channels/941368722860417105/1399424044360532039
made a gun toucher
that just takes the robots guns out
with hands
the cabin now doesnt fit,was made for smaller arm soulders
shoulders
a hand rework to
lifting
yo guys
@vernal canopy
one hit and no guns for you
not the best composition
Bro,i think you inspired pixonic just a bit
this is not Pixonic 😋
Then Frontiers was inspired 😆
Another one??
One after another...
Man,I'd love if the devs take inspiration of my Leo Concept 🥲
Your concept is an outline of the original leo
And you added some small things and color change
So it's 80% the same as leo
Or how they will call it a skin.
Paint job
Well yes, the idea of that will grant to bring Leo to Frontiers but with slight visual improvements, it was not my intention to make a Leo 2.0, since I do not see it as necessary either, a similar example is Lancelot, which does not change anything from the original design, they only removed his physical shield and painted it in gray
Yea but they said they won't be getting more of in the game
From wr
Now is just new ones, creative ones
You did bro,WRF now has the spooder bot
probably wasnt me,it was just planed for later
quality,questionable
why a cube cuz after i fixed the arms,they got biger...
they dont fit the body
had some ideas,one of them was jet armor
a jet inside an armor plating
the jet moves the armor plating and shots out the fire to fly
armor brick closed
opened brick
is some sort of addable boost
- armor on top
not gonna lie my robots look like ancient technology
still tinking how to make the new body that fits the arms
this one will cary a gun on the back probably
and im trying to think how to add a pipe cage on the pelvise area
Damn I definitelly missed a lot on this channel
Is that the mech from the avatar movie??
No
@vernal canopy
if i may ask
there was a gun in the WR version that had infinity ammo,but the more you shot the worse the accuracy got
why dont we get the same gun but another debuff is added after long shooting,heat,too long holding heat will start damaging your internally
the gun does more armor damage but no shield damage cuz is plasma
Nucleon/Quarker/Atomiser. they also received less damage on overheat.
nha the overheat damages the robot
No damage to shield would undermine it significantly though.
as another debuff
is plasma,melts metal
I was stating the original one, but interesting idea if it were to be added into frontiers.
so around 300 less shield damage
Ah i thought you meant none at all.
so if armor is 2k the shield will be 1k
Yeah thats definitely reasonable.
Nice progress.
and the more you shot the less acurate it gets and the robot overheats damaging it
not much
Sounds about right if it were to be added.
Still progress nonetheless
Finished my legs after a long time.
to little,my creativity is somehow gone,like cant think
can i see
A burn out huh.
oh may it looks good
idk
Thanks
lazyines
the legs,i did manage to animate them but cant make the body look good
more polished
and high quality
intresting i cant see the video on my phone
the ress is 2560-1600 my monitor res
Very stiff but very accurate to what a robot would walk like probably minus the lack of hip movement
This is a lot better though still a lack of hip movement they're the twisting is in the right direction
whitout it is falling like the twin towers
🔥
the video is from 2 months ago btw
Oh okay
This video won't load btw
yea cuz is 2560x1600
Oh-
somehow nether my phone can read it
What do you use for recording
blender
You can use blender to record?
is animation
Fair
im exporting the animation as video format
MKV then using converter to get it to mp4
Alright
the hip moves tho
left right up down rotates to when walking
the idea was using the hips to trow the weight in the oposite way so it stays up
Nice
each time the leg that has to step up next pushes the robot the way the other leg lands
Why are you making these animations anyways
Are you just practicing and showing everyone your robot animation skills
my skills are non to 1
i mean i have to sit and animate the 4 leged one
and fix the body it has
Better than mine I couldn't even get blender to hold a robot in the same orientation in the exported as an STL to 3D print it
intresting,what did you made?
is a robot,i see that
I didn't make anything I just had a model of BT from Titanfall
ohh
I was trying to orient him so it looks like he was falling from a ledge and landing and I was trying to export it as an STL to 3D print
But every time I export them all of his joints would spread and go t posing in the slicer
yea if it has animation build in it will do that
Though I can just 3D print an action figure of him and I can just do it manually in realize
Which is in my opinion cooler
nice
Silly cool what you doing
the idea was to make the devs add a 4 leged robot,
Well I don't know if they were inspired by you or not but either way we have them now
making something,experimenting rn what i can do
they put on of my videos in there media
but man im ashamed i give them that
i could do way better one,and i did after 2 days after they post it
The only thing I wish they did with the spider animations is made him either more dynamic or fixed the issue where the legs like the rotate constantly
You'll be walking the legs will sideways in Irish stuck with the side with legs that have the speedometer on the right side or left side or sometimes in the front
And since the legs are now sideways so sometimes gallop instead of actually crawl
i mean is hard to make it dynamic
I seen someone make it in Minecraft with vanilla command blocks
they use code for it to walk
He built it in a cave with a box of scraps
You would think it'd be easier with ue5
is not
Well that doesn't make sense then why even bother using ue5 for all its hand holding technology if it's harder
have experience doing it with someone
blocked up robot next to realistic looking one
In this video, I show you how to create a spider with a procedural galloping animation.
Previous Video:
https://www.youtube.com/watch?v=Hc9x1e85L0w
Source Code:
https://github.com/TheCymaera/minecraft-spider
World Download:
https://www.planetminecraft.com/project/spider-garden/
All my links:
https://heledron.com/links/
Inspired by:
Coding A...
Just check out the video it's actually really cool
Maybe they'll improve on it in the next update
no one knows
The spider looks are still really cool though especially it's still slightly dynamic to the effect it to terrain changes
Their legs are also really cool so I'm hoping that as they get better with it they'll improve the spider legs just like they improve to bipedal legs
mine was made to climb walls
showed how hard is to make a good looking one
cuz the legs need rotation from the body
so all rotation type
Though I see it more people using programming to animate then actually manually animating stuff
to legs to body joint need rotation just so the legs can stay on both sides
Yea
im not good at coding to do that
That what makes it so difficult to animate dynamic legs is the programming part
true
Which is what everyone focuses on nine times out of 10 when talking about animation though so it's hard to tell the difference between people who programmed or animated stuff
You would have to learn a programming language depending on what engine you chose to use
especaly the body,i still cant get it to look good or realistic
you see,if i cant animate it by hand i cant by code
I only do very simple ones for 3D printing
like?
Stand supports
Slight decorative models
Nothing like yours
Nothing I make is very decorative it's more practicality
mine are like begginer ones
am the robot you see was made to "work in real live"
now just one big one
It increases the user's lifting capacity bag 80%
And they already have those gas powered dogs
Now just a matter of it being actually practical
Upscale it
Fun
My first PC was an i3 Sally bridge with a gt710 I built out of spare parts
Very silly
oho
mine was the brick
im trying rn to fix one of the joints of the robot main system
the leg ones
Nice
Hmmm
i feel like this one will hold way more
but not to lie the bottom pic is the original but it has bigger parts
it was ment to hold a lot
on the rotating parts,the ones that hold them not
one is with parts the other is ment to be insterted and left
Nice
That kind of joint is usually used with an axle move power from one spot to another at an angle
on phone is unrealisticly detailed
the legs moves,it needs it
What needs rotational power
the legs
they get it from the middle part
and they are there cuz the joint there has hydraulics to dampen the vibrations and and hold the weight of the robot
Hmmm
You are changing the miniguns or am I going crazy
Yea,I remarked them
that how it looks
had to fix the front part cuz i saw i made some mistakes
the legs to torso joints need updates
idk how ill update them,cuz making them biger aint gona work
so im a bit stuck rn
not that,is flexable joint
makes so two parts can be seperated but still give rotation even if the second parts moves up and down
left right to
Hmmmm
It's a universal axle joint it's so you can transmit rotational energy at an angle it's using your CV axles
But usually it's put in two spots to counteract any rotational difference when it's angled
Correct me if I'm wrong though
No, that looks more like a stewart platform ~ or a hexapod.
Those are cool I see a lot of experiments using them to balance stuff
I thought we were talking about this mech, apologies for my obliviousness.
Thats a universal joint.
yea ik
ive made something similar for the 6 legged running prototype i tried making
it had max speed of 200 but at cost off no dash and low flight range
rn is not flight but hover
btw had idea
for a mod for robots in rl
gas system filtration
a hatch opens and the reactor starts sucking up the gas
making the room save for the solders
Rig so bad legs go into the ground
@vernal canopy
may i ask why the 4 leged ones especaly the ne one kumo
has so many bugs and visual bugs to?
like the feet arent feeting
they be moving like this
I mean if you want you can recreate them meme it is literally just a Titanfall 2 turret
I just found it and thought it was funny
ill see
rn im trying something to show
here
you see i didnt think how wide the cab will be
so the platform is up a bit so that why the back leg snaps a bit
the miniguns hit the leg tubes
It's not bad for just for raw animation
What I mean by is that you're not using any programming
why do i think i made the cabin biger than the legs them self?
Idk
@finite estuaryyou shud make less square-ish robots and perhaps ur projects will get more known
less square-ish means more presence with purpose
can you make the same?
idk about you,smooth armor doesnt help a lot in this size....
the 4 leged models in WRF are bad,the walking doesnt look or feel real
the leg parts arent how they have to be working
or moving
parts colide and over extend
I mean, if you wanna talk about real, the two legged robots don't seem real at all bc there's realistically no way a siren chassis can hold a bulwark with a thunder, the motors or whatever it is would snap bc of the weight
that true
It's a game that doesn't take its robot weight distribution concept seriously, I suggest u do the same and focus more on the looks side of it
nha i aint them
mine are real live ment
so they can be build in real live
run stay stable
But don't u want them to hire u?
nha
why will i?
never got heard
I was the first to make a consept of 4 leged in 3D
and now even when i tag them they ignore me
Bc so far the robots need more pizzas no offense, more futuristic fictional designs
why futuristic when they work better than the fake ones?
they are killing machines
not fancy ass cars
I mean, the game so far is embracing the fancy ass car looks than the realistic functions atm
U can embrace it and focus more on the looks side of it than the functions
yea ive said that to them and i got even harder ignored
with a friend of mine we made a better one
working 4 leged,not as good looking as theres but ours can climb walls
U probs got ignored bc they aren't impressed as much, they think of u as a small fry, just keep making more war robot based models with unique attributes and perhaps they will notice bc more ppl will flock to see ur designs if you make each of them stand out
Companies do be like that, u gotta bring a whole Mexican Armada to make them think ur serious 💩
What I mean by making more WR based bots, I mean no robots like this in the future and more robot models u make like the 4 legged one
Had plans for running one
To hard tho
The amount of stress and weight on the legs in each time the legs step will be tremendous
Lol don't worry, just ignore that. Ignore making extra hydraulic-like system/supports and use motors, you can use your spare time to spice up the robot's looks
Yeah but not every bot should have hydraulics bc they'll all look the same
Adding hydraulics does spice up the robot though.
yeah, but if WRF does hire him and we get like 8 new robots from em, don't you think it'll look a bit weird to have new robots having hydraulics and the rest don't?
unless they do a robot look rehaul
Not really, all the robots have some form of hydraulics
Take grim for instance who has a stewart platform for hip joints.
anansi doe?
Those consist of many pistons.
In original wr many had them too.
Id imagine since they’re so important they are concealed within the armour.
foeski, before the new death animation, my anansi showed Ball sockets
Bro look the new 4 legged the red one
Walk around it and focus on the bottom part of the legs
When you see it you'll never un see it
It's the worse I've seen
Im pretty sure all spiders have ball sockets.
no pistons underneath foe
JA HANS!!!!!!
yea cuz they take way to much resorses to work in UE5
i use motors on parts that dont need powere to stay up
like the bottom part of the legs
that part doesnt need hydravlic strenght to move
just to make so the leg after geting up can alinght with the ground
ive had ideas of slim powering
hiden hydravli + rope,the strong type idk the name
using rope mechanics
Isnt the foot joint the part with the most stress, it would be most needed for hydraulics to even support it.
A pulley system?
Sound like a pull string servo.
No?
It just needs to be strong to hold the weight
Not to have the power to hold the hole leg
Is a rope pulley hydraulic way
Instead of a rope attached to a wheel is on a hydraulic
The weight of all the robot no?
And another thing to return it back so that way when it steps it can move but when it lift it can go back to the original position whiteout using energy
Yea
So a motored universal hinge?
Hmm, you sure it wouldnt fail under the weight.
Those motors would be small in comparison to the rest of it.
It won't just go sideways
True.
If they are inside of the leg no
Connect with ether two chains on each side or kevlar belts
I mean the hinge
One is noisier the other is quarter
Chains?
Wouldnt steel wire be better
Cuz the motor it self can't move that shit.
Or titanium for this scale.
?
Chains dont have much grip either no?
Or do you mean like a bike chain.
😐
They aren't any other chains...
Yea a bike chain but way bigger and stronger
Two of them so they can wistand the torque
Gears will work to.
The helical gears are the strongest and are kinda queiet
GAM Gear product demonstration: Listen to the difference between straight tooth gears and helical gears in planetary servo gearboxes. The helical gear profile is cut at an angle that allows for gradual tooth engagement allowing for smooth, accurate, and quiet transmission. GAM's helical gears are cut at the optimal helix angle to minimize res...
The difference
they in deed didnt update it
I would agree
The new assault legs do function better and also stay forward but they never applied none of that new code to the current legs so they still have a weird rotation problem
Where you'll constantly have either your sides or left or rights in the front
ik is an easy fix
It makes it literally impossible to properly rotate your damage with your legs it was already hard enough with your standard legs since they like to walk backwards instead of just rotating
At least they fixed the torso in shoulder rotation problem where you can actually reduce damage on certain modules by angling yourself but they never did it to the legs
the problem is they forgot to make it so when it doesnt move to stop following the camera
or there plan was to make the fuel to rotate with the cabin but the legs to stay but they ysed the same setup with the 2 leged
Hmmm
That looks clean ngl
Lovely
I was actually thinking of doing a 3d model from my own new concept and put it in EU5
But over all your have done an amazing job keep it up 🤗
youl have to bake the textures
rig it
make the prosidural walking
so UE5 understanding
and blender understanding
yup
btw i had one more idea
for running type that was a old model
that will use ropes in some parts so the movment is rapid
i just have to see how to make it
that one can go more down cyz the hydravlic is no the top
but inside the leg
puling ropes
other idea was a foot prototype that will make so each leg land is smooth
and helps jump hight to
only where i have no idea how ill make the spring half piston for it
the idea is that the leg can exstend a bit then soften the landing
why that insted of a normal spring
the normal spring is not as thick as this one
so i have to ether make them seperate like 3 hydravlics and 3 oilxspring based dampers
or just 4 thick hydravlics to spoften
of corse i wont show them they will be inside the leg
i had one stupid aa idea
steam hydravlics
steam prodused from the engine heat
so both the engine will be cooled down and the hydravlics will work
it will be like how do i show it
same way nasa cools down the solar glass in the orbit
ik ik to complicated
and the exstra steam cant go anywere
cuz if it has tanks steam explosion is lethal
btw if you say why so much hydravlics,cuz is cool
and cuz they are stronger
Hmmm
other ideas for running/galoping 6 leged
when in fortres mode all 6 legs are on the ground when is on move mode the to of the legs lift up make it balance better at sharp turns
and keeping speed
the 1/2 heavy guns are lowered so the chenter of weight becomes more middle than top
and the 2 med guns are still working
indeed can hold mele
That really, and I mean REALLY does look like a mech from the avatar movie
And now, it has s h t i c k
He’s referring to this version:
They do look vaguely similar.
I assume thats a coincidence.
Pure coincidence
I cant argue against that.
I mean I don't see how they look the same
The shoulders on the avatar ones are Bluetooth
Attached half to the robot half in air
Similar structure/features: specifically forearms & glass canopy.
One is Lego like the other is realistic like
I wouldn’t call is lego like.
Besides the canopy id undeniably similar.
But giant glass on the front if robots is pretty common
the front aint glass
is full metal
usses cameras insted
😑
I digress
I think it was the lack of texture throwing me off
Doesnt look glass anymore
It's that one robot for that one movie