#Weapon (Gozer) Improvement Needed. Double the damage of the weapon (Gozer)!!!

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indigo ravine
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In the description of the weapon (Gozer) it says that the damage should increase depending on the weapon(Gozer) mounted on the robot, but this bonus damage is not felt. In fact, you get the usual damage from the kollichestvo weapon, and bonus damage does not get. + At the moment, the weapon (Gozer) long shields destroy because of the small damage (Need to spend all the ammunition to just destroy the shield on the enemy robot) + Long reloads.

plush sigil
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In fact as when I was making some balancing changes and giving them to a CM the gozers were in fact, fine taking 20 seconds to kill someone which is what the average weapon should take

indigo ravine
# plush sigil In fact as when I was making some balancing changes and giving them to a CM the ...

Full reload (Gozer) takes 20 seconds - That's very long, moreover the opponents in the battle will not stand and wait for you to shoot at them. + these testers lied to you most likely, because I checked it just now on the shooting range with 4 Gozers, and it turned out that the maximum damage is equal to the torso about 893, and the shield 1401. You say for 20 seconds you can destroy anyone, but in fact it is not so because of the different types of defense of different robots (Some yes, and others only at 50% can be damaged) - and that's only at the shooting range. And in a battle with real players or bots, it is you for 20 seconds will be destroyed if you stand and shoot from this weak weapon. Maybe make it so that when causing damage to one opponent - damage from the weapon Gozer would have a bonus damage, which would increase, starting at 900 and then get - 1100, 1500 damage, etc., and at the end of the ammunition or at the blunder zeroed this bonus ? And 100 % reload would be reduced from 20 seconds to 10 seconds, at least ?