#Improved version of the "Little Sun Fusion Reactor"
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@serene relic chek out the thermonuclear bomb mode in the video ๐
also, this is the lastest version, there was a pixel too much in one of the pilons as seen in the video and that was bothering me
i added a nitrogen cooling system and a bypass system to allow for fuel injection and ignition during hot cycles
can you make a video showing how to not turn it into a bomb
there you go
the switch group directly below the spinning chamber controls the gases input ( tritium on the left hydrogen in the middle and deuterium in the right ) the switches at the bottom control the following: red led indicated one: enriched plutonium dioxide for the bomb mode, The green led indicated one: uranium dioxide for the fusion fission mode, the small box inbetween controls the nitrogen cooling intake
I added the possibility of using it as a fission reactor or as a cold fusion reactor and a new liquid nitrogen cooling system since the first one took forever to cool everithing down
i made a nuclear reactor or if used properly a nuclear bob
bomb
i mean bomb
not bob
this is the save
this is very nice
you should build a powerplant using it
equipped with a red button to make it go kaboom
if you want
i have this same save but with no water so it does eventually go kaboom, and it is a power plant because why else is there a wire sticking out of it
true dat
Wait theres Tritium and deterium in game?
nope is from a mod
but i needed both since i wanted the reactor to be somewhat realistic
i have made a power plant and power plant in the ground, BOTH can run indefinitely
hold on i need to tweak one of them
Itโs the big boxes fan but my account got hacked so I had to make another one but I tweaked the plant and made a battery based of the first little sun and a power plant with the battery I made
Boxels*
I havenโt gotten the saves uploaded yet but I can tell you that the power plant based off of the battery uses glass as coolant
I will upload the fusion plant but itโs not finished but the power generation is
awesome ๐ฎ i never thought of using glass as a coolant
also
im sorry ur account got hacked ๐
@austere ridge the battery and the core is
bro these are very nice!
damn i should really build a powerplant with the cyclotron
is been so long
Omg beautiful
how do i turn it on?
there are schematics
if you shock the green squares the current passes trough
if you shock red it wont
what
me like boom
yeah the self destruct button is very cool ๐
on the opposite side you can use uranium dioxide to cause a fission fusion hybrid event
could you put a tutorial sorry if i bother you
mine doesnt load bc of the mods or idk
thanks
still failed to load ๐
the mods arnt loading
strange
file loads normally in my blank user
tried again and is working fine on my end
works
are the selective voids supposed to be unknown?
alr thanks
dw
What are only the essential mods?
i think only chem.js - ExtraMachines.js - switches.js -nousersthings.js - jaydstuff.js - ticking_temp_stuff.js
are essential
TYSM
I'm missing most of these elements. The ones in the bottom middle is selective void. I would have thought that for the electric circuits it is a e-cloner with positrons, but idk. ๐
hmmm
let me trouble shoot the reactor on my end
brb
oooh alr
i know what's happening
@wet hornet you have to redo the voids
cause after the update the selective voids became obsolete
so do i remove them?
if you shift + click on a normal void you can now set it in the same way
they where super warmers and shockers that probably got corrupted in the last 3 updates
the ones in the core are also superwarmers right?
no worries im saving it in an updated version
imma post the updated one in a minute
im gonna test if all works
brb
@wet hornet surprised how little repair was needed
basically just the voids and me forgeting to ad jaydstuff lol
now all the features work
you have also an hybrid fission/fusion mod but be careful with it
ill let you be the one to find the self destruct button cause i also included that ๐ฅ
works like a charm
only thing is
the nitrogen selective void gets pushed down at the start but no way to change that rly except removing the magnet repel
it works amazing tho
ohh
i forgot to address that
is a simple solution
hold on let me just
alr solved
gonna share: if you are making a build and for some reason wanna keep a powdery material still in one place you can do this
select prop tool in edit
when the dialogue window appear type : drag and press enter
then when the dialogue window opens a second time type: true
then if you brush something like sand for example it will stay suspended mid air
like a solid
is what i did to the voids
who taught you damn??
alastairsosuck on r/sandboxels back in the day๐ฅ
he is one of the best reactor makers and my menthor
most of the reactor making basic i was teached by him
he also inspired the making of this reactor!
sadly he's not very active lately ๐ you can still find him in the server here from time to time
i did become quite an expert thanks to him and other members so if you have questions abt that topic i can still help if you want!
what modpack has e-void?
machines.js
