#GTDT (general tech design team)
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eventually
well hold on
what are the details on that
what do the components need to specifically do
to show the temp you just paste the word [temp] on the text pixel but i have no idea on how to make an actual monitor tho ๐ค
analog components based on heat instead of electricity
guess it'd be much more useful with heat portals
nice
wait but
it is
yes, uses the hot and cold sensor from nouser mod
- a flash heater
and a cooler
imma make one real quik
to show
actually, also a cooler that cools something to a percentage of its current temperature
interesting
so proportional thermal componenets then
well hold on
temperature averages out over time
so what if you did something like
to bring a 100C pixel to 1/3rd temperature
you just put it next to 2 0C tungsten for a while
and then released it
wouldnt be very variable
problem is, how do you precisely modulate the number of pixels
and not easy to get things like 2/3rds
why not just make multiple of those and add a switch using gates and portals
true
but it does this
would be a bit chonky, but workable
cool
yep
wait, I could just mod in the 3 things I said
or an e-cloner and a grouped wall
dont even have to be an e-cloner
could just be a normal cloner actually
so then you can increase the volume of the cold stuff
which modulates the proportion
what is this type of gate called?๐ค
true
problem is, it has to touch for n seconds
gates and a timer
so wouldn't you have to have stuff to synchronise draining
or a sensor
only problem for either of those would be if alot of stuff was being input at once
would explain why fuse and superheatconductor do that
but that could be fixed by just copy/pasting the entire mechanism a few times and adding a randomizer with portals
and then sending all the outputs into the same spot
hold on that could even be used for more precise fractions on a larger scale
does this mean more precise imputs?
by for example sending half to 1/2 and half to 1/3 you could output the average of those and get 5/12 the temperature
what?
sorry, typo mb
you said more precise fractions, so does that mean the eletrical signal coming out of it would me more precise and with less variation?
sorry, im ignorant on logics๐
maybe is a dumb question tbh
there wont be an electric signal coming out of it
its temperature proportion modulation
true
could a randomizer drone switch help?
maybe
ohh
maybe
i was thinking more of a portal randomizer though
since the drone will have offtime
true, if you wanna implement portals they could be placed on the outputs so the drone box can be placed in a more appropriate place
if space is needed for other components
oooh i see
using the mechanic yamtar despises right?
the one of portals powering stuff randomly
if a lot of stuff is linked to one i mean
tbh mine is useful only in the case you want the randomizer to be very slow
and give only a tick of power with each push
since as you see it spends a lot of time positioning itself
no
not powering
sending
they will send (for example) 1/2 the input material into the 1/2 temperature chamber and the other 1/2 of the input material into the 1/3 temperature chamber
which will then combine outputs
and return the material at 5/12ths the original temperature
interesting
ooh i see
like using temp for logic
thermal logics
cool
could it be useful?
cya
this sounds like when people came up with hydraulics
maybe it's a revolution
nice
new update video done
btw, wouldn't the rod controls make more sense as 1 pixel wide columns
since that's what the rods are
tbh yes
im still kinda deciding the look of the control panel
can't decide
๐ค
1 pixel wide would make stuff more compact also
maybe 2 max
but no more
i just realized
the chicago pile 1 is possible to make now
๐ 
(first manmade fission reactor)
well
kinda possible tbh
not a 100% accurate one
Hey ryan if you do that, then my calcutor wont work
ฤฐ need a portal to teleport a 1200 celcius degree fire instantly just to make a not gate that instantly responds. Heat conductive portalin would fire the fuse as it comes up
i was thinking
maybe since not all people could like the portal heat transfer thing
can it be a command for prop?
a command specifically made for portal
like idk
open prop and type: heat transfer, enter and then set value to: true or false
could it be a good idea?
that would make both people who want the heat transfer and the ones who don't happy ๐ค
tbh it can even be a setting now that i think abt it
like gamerules in minecraft
"should portals transfer temperature? true - false "
for example
@fallen panther let me know if is a valid idea
so ig this is where im at
wait that's genius
truebut i mean
apart from that
having a setting similar to how you can set the predefined tick speed when you load
but for portal heat tranfer
a simple yes or no option
so both who wants heat transfer and who dont are happy๐ค
since both modes are useful
or just have a separate pixel for heat channels
since
ig it'd be bidirectional
actually, guess it could be directional
directional can be useful
yeah
maybe a nondirectional separate element and a directional mode on portals?
but then, just having all of them as separate elements would probably be better
that would be so good but yeah as you said at this point having an heat transfer element that can be set to mono directional or bidirectional would be faster and less of an annoyance for who likes portal the way they are
one more reason to add temp wall
since portals have some properties that'd be incredibly annoying in some usecases
yeah also
like moving pixels
one more red and one more slight peach orange
and effectively having two different elements behind one is cursed
idk why
true
exactly
better leave them unaffected i guess
and have a new machine entirely
imagine E heat tranfer...
damn..
i never considered the E versions
like cloners have E cloners
might make for some interesting logic components
machines.js
i have them all lol
you might remember how modded where my early builds
anyway ik but
imagine E-heat transfer, it could act as a sort of
gate for letting heat pass troug
but only when powered
so it can effectively be made into an heat release switch system
to release heat into materials at your will and at wich interval you want
true
you could make some really fancy stuff with it
woah nice
you should recruit likeminded people here
should we be tracking all the inventions and methods yall come up with?
or are we already
I'm fine with you doing that
oh yeah, forgot about that
oh ok alr
awesome
anyway good morning!
well, tbh, it's a public thread, sooo
ik ik but since you are the one who made it i preferred asking first
out of respect
i already have a person that might like it here
mayomaynoche๐ฅซ
could we make an archive?
is that feasable
yeah
guess it can't work in the same way as with erdt because it's not just reactors
true
maybe a sectorized archive๐ค
like for example a folder for reactors one for components and one for miscellanea stuff?
could that work?
true
main folder name could be GTDT experimental designs?
or even a chat just for that idk
you probably have a better idea already
feel free to tell if you do
guess what we did with erdt was just sending the saves here and manually saving them under the right name
problem is, those were all standalone things
maybe if there was a draw.io sheet?
then anyone with access could add a screenshot of whatever structure it is with an explanation
it seems like an efficient thing
it's a general purpose thing to make diagrams
I think the features you'd need to know for that specific thing would be reasonably intuitive
nah, don't think it really has interactivity
but it does make it easy to add nice annotations
yeah i meant like
for example my schematics are just a drawing like old scool ones
i take a screenshot and edit with ms paint
but here you have more freedom
yeah
thats solid then
draw.io sheet for the win
then we just need to organize an archive
i was thinking
what if we share both the sheet and the save?
true, never checked if it supported attachments
so if someone is in a hurry it can just use the save
but if wants to build it it has the schematic at disposal
to have both choices
๐ค
seems like it does have to be hosted on a page somewhere
guess a drive link might work
for linking the saves
wdym
this
how do i add people to the chat here?๐ค
couldn't you just ping them
or give them the link
but won't the newbies who spam brainrot in chat also see it and be able to join?
ik i can do that but did not for this reason
since i imagine no one here want's the chaos of the general chat
nah, that won't be a problem
nah, other people would see it
but I doubt that people would spam brainrot
i see
Well, ig unless it's a DM, but that's a bit inconvenient
and probably a bit confusing to whoever you post it to
tbh, it'd probably be fine even if you post it in #โณโsandboxels
or general, actually
but it'd probably just get buried in a few minutes, so not much of a point
- it's a sandboxels thing, so ig #โณโsandboxels is technically the right channel
yeah that's also why i was thinking of the save since is more a thing that notifies the targeted individual
like for example asking potassium or likestyping
by commenting on one of their machines saves
since it would be related to the topic too
true
then imma do that
new recruits soon ๐
@lyric crowyou too in the case you see someone who would feel well here feel free to ask em to join
alr
cant think of anyone rn
well no there is one
but i already asked
and another
but i also already asked
yep
speaking of pressure
im on a mission to find the best turbine design
for my reactor (who is always in the making and never finished lol)
what abt you?
ok so
basically you have a primari heat source: the core
a first loop of coolant surrounding the core and going into a circuit pipe
then this pipe in a certain point has a surface that is thermally conductive : secondary heat source
then you do a third loop wich is the one making energy
this steam is cooler than the rest and you make it transit in a tigh spot with sensors set to detect steam and steam only so you simulate the turbine blades making power
simple in theory
the hard part comes into making it realistic looking
there are many ways and i cannot decide ๐ค
for example lately im experimenting with triing to make realistical looking vertical steam turbines
a reactor and turbine setup can be as simple as this comic looking flask shaped reactor that is no more than a core surrounded by water with cloners , 6 sensor near the exit are the "turbines" and the void deletes the exaust steam
when is off so you can actually see the components, the earlier pic was kinda chaotic my bad
il slept for like 3 hours
and feel very recharged
wtf
well, time to make some machines
gonna post if i make anything interesting
awesome
ยฒโถ a little present for your username
thx
ฤฐ use 1200 degree fire to burn a pixel of fuse immadiently, which decides will electricy pass or not, 1 or 0, then i teleport fire to somewhere free(there is not enough room to put a void, so i put a portalin on wire at oppsite direction so fire goes immadiently and boosts computing speed)
Yo guys long time(maybe 4 days) no see, how is tech going
what if we use molten wax in logics?
we set a E flash cloner
the temp settings dictates how long wax takes to melt
and so to trigger a signal using a molten wax sensor
making a wax cloner is pratical cause it wont fall unless you heat it enough to do so
could that be a thing?
hmmmm
vertical axis in the new laser welder perhaps
hell yeah
only mod required is nousersthings.js
nice
no idea
is been some days since i tried to make a variable heat output furnace
i could use some different perspectives on how to make one if ur interested
all boils down to how often the heat output goes on using one of you resistor
but i have a problem
or to be fair
a question
how could we make a variable resistor that is powered by an external source?
so that when i turn off the power source it wil also turn on
but how can we obtain a decently consistent output to fire up the resistor every time?
making a variable heat furnace is relatively easy all thanks to your idea but i still can't find a solution for this problem since variable resistors have a delicate circuit balance
why not just set up a variable resistor and then plug the output into an and gate
and then the other and gate input is connected to the external source
still, can you show me?
as the heat source i used a basic e cloner set to fire
and then added the rest of the stuff to it
(ofcourse if you don't have anything better to do bro)
no pressure
i dont know how to make an and gate
but i can make a half-working facsimile
of the entire design
thx
also for some reason
this dont work properly anymore
like the variable looping bit still works
but the part that automatically turns the loop stable so it wont run into itself
that part doesnt work
i did make a more flat version based on your once
i remember this
is what inspired it
hold on i should be able to find it
found it
nice
you can see a modified version of your resistor beneat the reactor
but is less stable
oh yeah dw
interesting
im gonna try to make one when im done eating
oh yeah
me and mnem the other day where discussing abt making an archive
using a program to draw schematics to share
nice
@vague kestrel sorry to disturb
what was the site??
๐ค
so if iron is interested he can use it
wdym
oh, yeah
i think draw.io also redirects to it
and is the name i use (and the one it uses in a lot of places)
nice
yall
i was tinkering with loops
and i accidentally made this mechanism
which keeps a piece of concrete floating permanently
or not
concrete just does that apparently
lol
ok well hold on
i think i did just make a signal stabilizer
nevermind
WAIT BUT IT IS A DELAY
@ionic cipher
delay
also nevermind its not a delay
its just a looper
alr now its a delay
i just needed to move a sensor and replace a wall with a wire basically
wait
i need to make sure it actually works because of the electricity wobbles stuff
wait ima ignore that
and
hold on lemme just check some stuff
yeah it works
thought for a second that it was somehow moving it faster than wires lol
but that was just me getting left and right mixed up
lol
awesome
sorry for the inactivity these last days i had a breakup with now ex gf and i was also home alone,the rest of the family was in the mountain house and so i was taking care of things here
OOF
awesome
nice
thanks guys!๐ฅ
added the temperature increment color indicator
now i gotta add the new control panel to the main save like in the test version you see in this pic
next i guess text that actually tell what the controls do would be useful
epic
tnx bro! now is more epic๐ฅ
woking on making the control nice
then the rest of the reactor
the control is almost 100% done
peak
dw
gentlemans
i might have interesting news
gonna show the screen directly so y'all don't have to find the messages
channel based global heat conducting will revolutionize logics
@lyric crow@vague kestrel@urban hound
Yeah
wonder how iron and yamtar will react to the big news
๐ฅ
im sure yamtar might like it
actually, one thing that'd become much more practical with fancy prompts is a sort of "slider" element
which just adjusts an arbitrary pixel's property based on how far away the closest pixel is in a given direction
actually
one min
yeah dw
yeah, I can't draw it
really need to find an actually decent tool for doing that on mobile
woah nice
could you do that by teleporting things and keeping them there until the temp evens out
then teleporting them back
and then if they need to be the same as the start
run it through a doubler
which idk how to make it but it should be possible
well, ig you always could by portaling a pixel
and just continuously making it go around in a loop
but a heat channel is way more useful
he also wanted a direct channel based heat conduction
since then you can just stick it anywhere
Actually, I'm planning to make the mod patch certain other mods' elements to use it
but should it be opt in or opt out
wait so how would the heat channel be done
exactly like portals but for example
if i have a pixel of hot ceramic and a heat transmitter linked to it it will transfer the heat to the other pixel of itself like if they where attached
this goes both way
very similar to global heat conductor but with channels
and the heat transmitters will conduct heat to for example a text element set to show the temp
here i did it like this using the global heat conductor that is present now (one on the text and 4 around the core painted to be like the porcelain) so the text will show the core temp in real time
nouser sayd that after the update all unset global heaters will have the default 0 challel like portals
and you will be able to set em
imagine something like this
but you will be able to have all the channels you want to tranfer heat or cold wherever you want
after the update all the global heat conductors will be changed to the new ones but with the defaul 0 channel like portals
yeah
also use it as a remote heating or cooling system
if for example you are cooling off some aggressive reagents
and want them away from the flash cloner
yeah
tbh, I don't actually have too far to go in making my mod
the main feature I want to add is a builtin preview and some more powerful tools for sectioning parts off (i.e. headers)
and ig also disabling inputs based on other inputs
well
not directly
since something has to use the API
i see
ok so
just a way to transfer heat without dealing with inbetween stuff
interesting
i made this very slow one as a proof of concept what do yall think
ooh
im gonna test it
made a discovery..
is more powerful than any fusion, fission, or coal poweplant i ever seen..
is
is incredible o_o
i forgot to remove the signs in the saves
oh and also missiles
but those need mods
@vague kestrel i think you might find this discoveries interesting expecially the engine
did not expect a thing so small to be more powerful than any ingame reactor
unmodded
and is more powerful than anything i ever seen
i even made it bigger than is supposed to be
Wait, but won't any generator that makes a constant amount of power do that
no
the power wont spiral out as much
this one makes the charge overload in all cases
wdym
one thing i noticed is that a perfect and ideal power output of no more than co2 or co4 looks like this
while a power of 8 or more tends to cause this
the wire becomes supercharged
and stores the power for a while
until the values return to co4 or less
my engine achieves a constant supercharge on any wire it touches
is not a question of if but a question of when
based on wire tickness
even this smaller setup does
horizontal inbetween two porcelain
sensors are set to porcelain
the white part is a group
the cloners are to keep the copper wire cold
(flsh cloners as you know)
wait a sec
no ok batteries do it too
i remembered them being slower
tbh
they still kinda do overload wires much more slowly it seem
idk why i remembered the charge system being slightly different
maybe it was in the early versions idk๐ค
oh wait
doEletricitychanges did cause that kind of issues in the past
i do not have it since a long time
but i forgot how janky it made the power system in my game for a while
my bad
@vague kestrel perfected it
check it out
๐
(top ten weapons who kill the one using them)
Video doesn't load for me
strange
probably just bad connection
let me reload it
ooh alr
nah, it's probably not on your end
seeing as these messages take a few seconds to get posted
i see
then when it loads lmk what you think
no need to hurry
BRO
JUST HAD THE IDEA
RPG-7
now that i know how to do missiles
incredible
tnx
check out this beauty
(not functional just the project sheet using image element)
is gonna be insane
i hate obs studio i swear
a degree in informatic is required just to set it
incredibly frustrating if you aren't good at using pc
how
recording quality bad
lags and overheats pc
after just 30 second i use it
and also the fuking settings 
god i hate complicated settings
the bad thing is
image capture sucks even more ๐
no way out..๐ฅ
well, you actually don't need to touch 99% of them, and ig they're useful when you need it
I've had no problems with lag, idk what's causing that
why do so many useful programs look terrifying until you learn what the buttons do
right!?
same issue with blender
awesome program
using it?
risk of melting your pc
anyway i managed to get the quality up a little at least
@vague kestrel
look at this beauty
I DID IT
noice
thaks!
should i paint the missile or leave it like this?
i kinda like the cros section look it has
Probably painted, since that'd fit better with the rest of it
Why not just add it to the post
true
So ig my current priorities with sandboxels are
- prompts mod
- schematics mod
- computer
- version control thing
i will absolutely not follow any of this
is a nice schedule tho
you should
better?
oh yeah funny fact
transparent images make for awesome schematic help!
since i wanted it to be as close to the real one as possible
nice
absolutely normal radium activity
(this is what happens at the โโดทแ ฿โณแ&co labs when the big guns are being made)
@lyric crowsorry if i addres this now
but your slow heat transfer is actually quite cool
i could see the use in chemistry labs!
thx
awesome
thank!
you should try to build a simple chem lab with the elements ingame
i think you might like that type of structure build
a lot of logic is required for the reaction to be at the right time
ooh also very important
go look at the vanilla electro mechanical movement generator i did
i think it might interest you a lot
save is included up in chat
this?
hmmmmm
??
glad you like it!
is quite cute with the little cube thing moving ahah
i should paint a lil face on it like i did with the randomizer
nice
how are you today?
good
anyway sorry for having asked i did't wanna intrude , had the impression you where feeling down in the last few days
so i always tell myserlf is better to ask in those cases
you never know for sure
anyway
damn i miss seeing yamtar builds ๐
he kept the chat so alive
im doing well
alr
oh yeah this is how the missile lock system works
basically there is a sensor that when feels the titanium passing underneat fires up a delay that then activates two cloners to place fuses in the empty space locking the missile into position
if you shock the trigger the fuses are lit and disappear releasing the projectile
at the same time whan you shot a portal in the back side of the gun fires up briefly 5 explosion cloners
to give the missile launching effect
te tip that goes into the rpg also has a fuse deleting sensor since as you can see there is the possibility of a remaining charge from the projectile exit to trigger new fuses to appear
so the fuse sensor deletes them to let the projectile trough
and then the normal lock mechanism starts
oh yeah the fuses appear after a tick delay
cause instant transmission caused some problems in locking the missile
funnily i wanna make a self locking door using this
kinda like a garage slide door
dude what that's awesome
u made a kind of latch
thankyou! i was thinking of making a sort of door that when it closes it does this then when you shock it using a button it opens kinda like a garage door thinghy
to make a sort of containment section for hazardous stuff ๐ค
it could also help me on finally achieving my game
static snake
wich has some logi components
but now that i know how to do the latch it can definetly help a ton
@vague kestrel nousersthings.js and ExtraMachines.js if you wanna try it
if not no worries
it's only a remake tho
after hours of trial and error im very proud to announce that tonight at the labs we achieved radiated heat ignition for the first time!
Studying this immadientlyโ๏ธ
Looks like Nouser is goated, but i dont have a computer to work with mods and i am building all my things from this low end mobile phone. I would revolutionize the Informatics even if i had a little computer but i am broke, so maybe i can visit libraries to use their computers. Also my phone has several factory defects, making everything harder
hope you get a computer too ๐
would love to see what you are able to doi with mods
ฤฐ have designed a better memory system btw, it is much more faster and reliable
but is goated nonetless๐ฅ
All it does is make lights tho
Yeah looks complex that what I try to make most my saves look
ฤฐ didnt understood what you are telling but it looks important, could you explain?
we were discussing on how wires become overcharged (you can see it when a wire starts doing the spiral signal thing ) and if it can be used or controlled
but is not doable
i even tried with cloning uncharge on the wire
ฤฐt looks impossible because i have strict parents that even stop me at this age
I'll be of military age in a few years, but they're still interfering in my affairs.
Libraries could change something maybe
yeah
you just need
a library with internet acces to the website and a hardrive to keep your save
like a usb pen
ฤฐ have tried that too lol
uncharge makes for a good eletric particle absorber tho
like silver does for neutrons
Hey @fallen panther , wouldnt it be good to make decharge element that is cloned stays 6 ticks before disappearing and decharges the wire it is touching? ฤฐt would make a big difference
Btw are you russian? My friend that is close to russians told me you are russian
Oh k
if i remember correctly ur from turkey right?
Right
cool!
Thanks!
this and
this
are the last builds i did
i also made an almost 100% vanilla core
you can use it too but with uranium rods instead
the slides control the rod positions
cause they are a single group with each button
if a slide moves so does the rod
Looks immersive, how did you do that coloured strip?
Congratulations, i also did a Similar one at the keyboard of my computer
Yes
The thing is, because of properity rgb changing tool wasnt suitable with my goal, i had turn on a setting on the phone that shows the coordinates of where i am clicking, i used it to find out where color sliders start and end, then i calculated where should i click to get the color i want, and clicked there by looking at coordinates
ฤฐt was hard
Thanks
Anyway, do you have any news about anything? ฤฐ havent looked there for a long enough time
๐
Should i make something like what you guys did to your usernames? This community is the only reason i open discord
only if you want to
ฤฐ will think about this later
ฤฐt takes long time to open discord because it is banned in my country
the fact you added it just to join here shows already your passion about this game
and that is admirable
you are a goated builder
and i hope you get your hand on a pc soon
Did you know that they are trying to ban steam and epic games too? They will also ban social media for kids that are lower than 15, thanks god i am not lower than 15
Corruption i think, they dont really care about the citizens and even give random desicions
๐
its not a glitch its just how concrete works
i noticed like 2 minutes after i sent that lol
replace it with a powder that falls normally and it doesnt float
it is a delay though
yall
i found a way to make a data latch
wont send the file bc i accidentally broke it
but heres the basic design
it works by having a switch (which i erased accidentally while trying to fix the falling thing)
and then it just changes to on or changes to off whenever theres an input pulse
depending on what positon the switch is in
i spawned group and un group tools as solid pixels and then i ungrouped the group and grouped the ungroup and made them touch ๐sorry for the tongue twist ๐
modified them with sensor so when they touch a supernova occoured lol
ah yes on a more serious note
group is anti gravity
so im gonna certainly make use of it
in droes and other such stuff that needs antigrav
also this if anyone is interested
1 signal in = 2 signal out
is vanilla, uses antifluid, sensor and pusher
yeah
nice
gropus are bugged now
@vague kestrel look at this
even in a blank user this is what happen if you save more than one grouped object๐ฉ
gropus lose their gravity and only get it back when you slide the group tool over them without clicking or click them using drag
this is total bs

i hate this
does this happen to anyone here too?
i litterally just used an unmodded fresh one
a similar glitch happens to me
which btw is how the data latch i made broke
if you set up a group of non-falling elements connected to a falling one (i mean that all of them are in the group, they dont need to be physically connected)
then delete the falling one
then the remaining group of non-falling ones will still fall
wtf
they are
try
i wanted to make a vanila grenade and this started happening
iron has glitches too
console showed this
nouser told it did not give much clues on what's happening
does the same regardless of mods loaded or not
@vague kestrel sorry for the language barrier
what i meant is that the groups only get their gravity back when you slide over using the tool
well, i still understood what the buttons were
and it highlights the objects
oh alr
sometimes i think my vocabulary is limited
i do not know all the terms
so i shearched the thing and it was highlighting
does the glitch happen to you too?
i did a temporary workaround by using glass shard as a primer
since it seems like the issue affects more the solids
no idea why
was the game recently patched or something ?@vague kestrel
or even a bug fix idk
idk
nah, it's fine
really?
im often afraid people just tolerate me
hence why i ask a lot
anyway here's the grenade working properly with the temporary countermeasure
not modded so you can use it anytime
maybe glow.js and heatglow.js if you want fancy graphics
im gonna share the save and be out for some hours now
cool
smaller and gate
so
if the and gate doubles the signal
what does the other gates do?
sorry i know is a super dumb quetion ๐ im just triing to do my version of all of them
damn that's tiny
incredible
how does this work
i used diffrerently angulated specific ray emitters to create a "flame hologram" and i gave the gas consumption effect by having propane set sensors to trigger the flame and void to delete the propane as he enters the noozle!
thanks bro 
the "flame" also has a singualr eraser ray at the center to give the effect of said flame vaporizing materials hence making them lost in the air
feel free to try it and give me feedbak!
cool
i tested it out a bit
it turn oil into lamp oil sometimes
not sure why that is
oh yeah that is caused by high temps refining the oil into the better cleaner burning lamp oil!
technically you can build a powerplant that refines oil into lamp oil for the burner component of the steam boiler
