#GTDT (general tech design team)
1 messages · Page 3 of 1
maybe like: in automatic mode a cooler sensor is on and keeps the neutron rods down and the moderators up
when too much heat : cooler sensor off: neutron rods are lifted up and moderators go down
🤔
true
can potentially be very compact
hmmm
tbh, this would be really easy if there were analog wires
true
is already impressive we make this stuff with what we have
like you in your micro fission powerplants
those are pipes with nothing fancy in them
they might be not very fancy but your reactor works very nice in a relatively small space
and i never had the idea of making one like that
kinda reminds me of nuclear fusors irl
nuclear fusor with electrostatic inertial confinement
basically the helium gets discarded as is made
kinda like in yours
super cool stuff
this one specifically reminds me of the last one you made
looks like a tubular explosive device
well inside is kinda like a micro explosion so you aren't wrong entirely lol
hmmmm
looks cool af with the tungsten coil tho
like a micro dyson sphere around a tiny sun
interesting
yeah
the tech is surprisingly old also
i love the ones that are spherical
the aren't really usable as energy sources tho
more like science equip,
wait, which one are you talking about, exactly
the tubular one
since is very vertical like yours
and has all the side entrances
for gases and stuff
well if it works why change it
don't think I ever made any that aren't of that design
fair
only real problem is it's kind of annoying to run automatically
why is that?
but I think it's the conceptually simplest way to make a fusion reactor
since it has to store 1 bit of state information
and needs several sensors to time it in the right way to be efficient
i see
unlike a cyclotron, because more can just be injected if the temp gets too low
how do you make hydrogen?
Fair, it's not that complicated
but it's still more complex than a cyclotron
i don't, I just spawn it in
yeah a cyclotron looks complex but is really a bunk of switches
i did not know abt more complex logics at the time
you can see the huge improvement in the new fir type wich still isn't too complec
yeah
but it's also harder to explain than a tube with gates on it
and ig the design is easier to build if you don't want automation
yeah cause of more interacting stuff
yeah
guess it's now doable unmodded since gates exist
used to require rayemmiters to act as gates
in fact the next cyclotron on that will be more easy cause of all the recent updates
who give me more freedom
many stuff was limited by what i had at that time
what I think GTDT is missing is a cursed and complicated archival system 
lmao true
but, actually, that's something I kind of want to do, since that's a good part of what was cool about erdt
yeah
that there was an archive of everything
personally i love your builds for how you build the eletronics
seems like magic to me
but I think a full part number style system can't work here, since it's not really a single type of build
made me realize
i never showed you the cyclotron that never was
the cold cyclotron or " alpha beta cyclotron"
funny to use but bad at making heat
turned alpha particles directly into helium by cold fusing it with electrons
since it made so little heat i made energy directly with the spinning helium
the excess was deleted on the vertical axis by voids
top temp: 143 C°😂
the thing was constantly shivering cause of the cold
how do you make that?
oh yeah
this is the real version of the fir type i made
irl is called TAE
wich stands for tri alpha energy
this one shots two opposite beams at the center to create fusion
i tried to make mine as similar as possible
wdym
interesting
hey @vague kestrel
wanna give it a try?
i linked the individual rods channels
now only thing missing is the scram
wich is the easier thing to add tbf
Interesting
?
ok
ok
give me two minutes ill save it
modified it a little
cause im triing to find perfect heat conductivity
i think it looks better now
more like the real thing with the rods controls stiking out on top
not that clear how to use the control panel without messing with it
but it's a cool reactor
and ig the rod types are actually kinda hard to differentiate when the reactor is in use
yeah
maybe if you painted the top?
reason for the color code
exactly
like
the pins that stik out
and the portal controlling it wil have the same color
could that help?
yup
i was thinking of arrows
since in the vid you can se me also get confused lol
yeah, that'd help
apart from that the core has so many temp configurations now
anyway
i tried recreating the error caused by ur mod
and is kinda strange
i used a blank user
so i only had your mod
i tried to do the thing wich caused all stuff in the screen to disappear and the game froze
and i quikly used all memory in the broswer
i think you might be able to recreate the issue
basically
when you hold shift and scroll you do the zoom scroll as you know
if you do that and also mistakenly place any element while changing cursor size the game freezes and crash the broswer
c
i managed to film it
but i cant open the explore element
or do any right click when i do that for mystake while playng
not gonna try again tho cause broswer started lagging and was kinda scary
(im sorry for the inconvenience) 🥀
i tried to open inspect element but every time i have this erro this happens
im not able to open it cause of this
yeah, i can't figure out reproducing it on my laptop trackpad
(also cause of that it was in italian sorry abt it)
ill get the wireless mouse later and try with that
no worries
don't think it's physically possible to click while scrolling with how the gestures work
oh, wait, #🔧│sandboxels-modding
all the portals
ok so
in the end i sorta listened your suggestion and made the core less big by removing 4 rods
so now i have 3 fuel rods
4 moderators
2 neutron sources
but surprisingly it works better than before cause is less confusing to use now
in the pic im testing various temps and this is one of the lowest active temps (73 c°)
top temperature : (around 615 c°)
oscillates between 599 and that
when all moderators are up
very sastified so far
@lyric crow@vague kestrel here's the file if anyone wanna try the new one
now making the actual powerplant will be a little easier since the control panel and the core aren't as large as before
the color coding you suggested also helps a ton
Interesting
i think it looks more like a real one now
im happy with the results 🔥
also
if you try it and have better suggestions for color coding feel free to show me
interesting
how does it work?
im not really used to the modded parts
in reality it uses only like two mods
nousersthings.js
and chemLegacy.js (a game dlc basically contentwise)
i have an array of pyston movers
someone sent me this video to teach me back then so now imma share it with you
this is how i move the rods
i have two rows of those
one for moving up and down rod based on same type
second is to move them individually
looks complicated cause i had to put a lot of em and portals
interesting
the specific one lets you also control the range as you can see in my reactor core
where only the rods are moving
wait, now that I think about it, why tf is the floater at the top on that general screen size
ig I probably coded that in and forgot
i see
oh yeah abt zoom.js
have you found out the cause of the memory overrun in broswer ?
(if not no worries )
i forgot to check
oh alr
anyway i still havend solved my keyboard randomly having decided to switch the position of < with \
she's so nice
love my keyboard
🔥
rip
guess is my life now
on the laptop is still normal funnily enough
only the external one decided to act up
Decimal Subtractor
It can handle borrowing
just like a adder which can handle a carry
very nice
awesome
can you send the file for it?
i feel like this one will survive the test of time very well
since the key mods are only two
nousersthings.js and chemLegacy.js
zoom.js maybe if someone wants to add that
big brick
wait until you see the rest lol
basically the ground level is gonna be where the color coded rod conrols are stiking out
this is the reference im using so
yeah big brick indeed lol
cool
imagine if one day neutrons will be able to pass trough water
then we could make actually submerged core rods
instead of having to build the first loop around it
maybe water could help moderating
yeah
would be cool
finally understood how to achieve tri mode fusion battery
only vanilla components
the porcelain shard trigger also act as a temperature monitor when cooling down the battery
noice
wouldn't have been possible if voids weren't able to be set now
the 6x14 design works well
as you can see i even managed to make the reaction chamber bigger
with two proton cloner and a 2x2 space
if you open the chamber and let the fusion product out in the environment you will see how fast it makes helium and hydrogen to fuse
interesting
let me know if you try it
only mod you might wanna add is yours since the battery is kinda small
hey @vague kestrel
vanilla cyclotron
darkened the pipe cause a pattern from a certain unhappy period appeared
works well 🤔
epic
vanilla fission battery 
was
so
difficult
expecially making the uranium self replace itself when it decays into lead
thanks!
You didnt saw my first decimal adder, did you?
Had to change the entire logical design...
Anyway guys
İ worked hard for a flawless full substractor
A DECİMAL FULL SUBSTRACTOR
noice
oh my
i did but im not smart enough to use it in the correct way 💔
bro is gonna become a great eletronic components maker irl
great stuff @urban hound
and incredible patience
the age of JЦMPΣЯ ᄃ has ended (for now)
yeah i choose that cause i always make nuclear related stuff since i joined the server
made th pfp with ms paint
cool
if i was an element based on what i work on in sandboxels
i would probably be either copper or silicon
bc im mostly focused on the pure tech side of things
broo you should take one of em before is too late
i can make the pfp if you want me to
also send me ur fav color in case
and ill use that one
also lithium would go hard since all small tech uses lithium batteries
oh true
in that case lithium
any color
wait
no hold on nvm
ima stick with this profile
btw yall i forgot to mention
but i made a comically simple reactor that used uranium and neutrons
basically it was just
uranium in tungsten surrounded by a bunch of water
and spammed neutrons inside it alot
and that boiled the water
wasnt even automatically done
but it technically worked lol
i once made one (more like a core than a reactr that could be switched on or off and had auto cooling but saying it looked cursed is an understatment
thx
epic
the reactor: father please end me
lmao
poor thing
ok so
i made this hard game
since static snake is not working
basically
drones that spams laser every once in a while
if they hit you an explosion happens in your drone
incapacitating it permanently
very interesting
ok so
you need just two mods
nousersthings.js
and controllablePixel.js
for wasd movement
the drone has
alr
controllable pixel core, e wall sides , hotter sensor on top, ecloner (explosion) on bottom
the enemy drones are snake as a core, slow cloner on top
void around
(or rigth you also need weapons.js for the laser bomb)
both drones are grouped
use two per game cause laser bomb works on 4 axis
and is kinda hard to avoid if too much drones are present
very interesting
yeah ik is modded but trust me is very fun
yep
it sounds fun
btw how does static snake work?
or more accurately how do you want it to work
yall what should i make
i originally wanted it to have limited tries in this form: when your player dies a new one is freed from is cage for another try
if you die all the times canvas explodes
ok so
this is the original version
every time the drone touced the player killing it a life slife would progress for 1 pixel
tuning a light off signaling you are dead, and a new drone is freed
when all lights turn off a heater will also do that
letting a cooler cool off the ceramic fuse
this activates a cold sensor that triggers the game over screen
(tzar bomb explodes whole screen)
for the tzar bomb im making use of the fuse set thing
but again the whole thing is broken and works like shit
iv'e been triing to make a workking one for a while now
but static snake for now is still being troubleshooted
idk if i will be ever able to make it work
oh yeah to trigger the life thing:
static snakes where supposed to have a "shell" composed of sensor set to fuse
so when ur player was killed your fuse exploded
and the snake signaled the life system to detract a life from the counter
and free a new player until the eventual win or game over
the win was supposed to be a sensor that activated fireworks that filled an invisible wall with the shape "you won" carved in so that the writing would get filled with the colored explosions and become visible
lmao
anyway if you have more questions feel free to ask!
also
i think i solved the issue with static snake maybe
Omg
yeah i know how to solve
im gonna get to it in a while
(im 70% certain it will work)
all of the snakes travel around in a random path following the 4 axis
they are incredibly hot in the order of 20k
if they touch you you get incinerated and blow up
killing the controllable pixel
snake sends kill signal to life counter wich frees a new life
and game goes on
hence why all snakes had a porta transmitter on top of em
i think i know how to send only a little tiny signal now
basically signal touch fuse > fuse becomes wire > wire lets 1 signal trough the drone freeing system > wire set void deletes it after it can send more
so only one should be freed i think
a polonium powered rtg
It isnt peak
It is 2,5x more faster now
IT IS THE PEAK
I rebuilt it
epic
There are only a few steps left for a calculator with +, -, /, *.
And possible to calcute up to 99.999.999
do you think its possible to make a programmable computer?
It will have no difference between a normal calculator.
It will be a real calculator, able to do what a real calculator do.
It is possible
nice
I have designs for it
epic
It is possible to make a CPU, Ram, GPU, screen, Harddisk.
In unmodded.
@vague kestrel you should hear this.
I know you are building a computer
interesting
A calculator is needed for a computer, not a 4 bit adder
it's an important part of the ALU
A calculator with ability to count up to 99.999.999
(besides, it technically works as a 2s complement adder/subtractor)
but ±8 isn't a very big range
And 4 opertaions
do you really think I'm trying to compete
hmmmm
Build a computer
Use my calculator
It works on decimal system
Not binary
But you can easily convert
how does it do it
Well, it is not complete yet, but designs are here, parts are here
Here is the input and substractor
It will be really efficent, so i use a single module both as substractor and input
Wait there are more parts
Here is the old substractor unit, it is capable to calculate
So the thing is, it has 9 slots. For a adder Upcoming electrity fills a slot with fuse. Then the next signal passes trough the fusd and fills the second slot
makes sense
so ig it is much more space efficient than doing it as logic gates
but also slower
if I understood your explanation correctly
Here is an adder
It is faster actually
interesting
can you record it (I'm on mobile and will be stuck on mobile for a while)
It is faster than unmodded adders
Me too
Give me a minute
true
I really want to yell about it for next 15 mins
now that I think about it
a full 16 bit computer would be really cool
but also incredibly repetitive
my mod will fix that in 2763 million years
You know worledit.js, right?
I meant worldedit.js
yeah
Here you can see now on the video
oh, that's how it works
Wait what
You can read data out of it btw
And input too
I had to do them by hand because i dont have a processor yet
difference is
it'll be able to automatically set properties
to whatever value you need
Whoah
if you code the schematic to do that
Dont tell me it can also read properities
(well, I say "code", it's not really, it's a very basic template string adjacent system)
Btw could you make zoom.js competitive with worldedit.js?
wdym
they do completely different things
ah
so you mean "compatible"
what's the bug?
I'll fix it as soon as my laptop is usable again
When i try to paste or select something while zoomed in, it selects somewhere Related but different, pastes at random localtions... Etc
İf you fix it, i can make a computer on this phone
İmagine how big files i can edit!
İt would be a revolution!
Sorry fory bad english
Are you from america by any chance?
it's fine
really strange
What does fune means
nah
I should
It is hard for me to speak english these days, i am forgetful
I can think of a reason
but idk if it's the actual reason
Why does autocorrect like capitalised Reason
anyway
Oh, it seems to use a custom bit of code for translating mouse positions to positions on the canvas
but my mod only patches the builtin one that's used for clicks
but I don't think there's one that's just a plain converter function
Yeah, that roughly makes sense with what's happening
in fact, could you do one, but zoomed out?
because then it's a bit more certain that that's the main problem
if that's the only reason there's a problem with mouse position, the position the mod is registering should be x real_x / scale_factor
and the same for the y axis
The problem with selection is what you said. The problem with paste is, worldedit.js puts the paste at where mouse pointer WAS, so when i use zoom floater, then click somewhere else, it puts the paste where i clicked last time, which is a button at zoom floater
ah
Actually, nvm
ignore that I said this
i somehow didn't see half the video
I have done it in the video
-I already tested the posibilites with zoom and selection already-
I don't really get what you mean with the zoom floater
Btw i wonder how do you make that line over the text
maybe I didn't look hard enough
~~ on both sides of the text
You better try it yourself but i will try to break it down for you
So when you paste normally, it creates a ghost of the paste at where the first click is to canvas. Then at the second click it actually pastes it.
No, that is not what i am saying
so the paste location is also getting modified by using the floater
Yes, it pastes where i clicked last time when i click for a second time, and that last click always becomes behind the floater, so it pastes it there.
To fix this manually, i have to-
but both of them are just barely complicated enough that I don't think I can fix them on mobile
without breaking stuff
and I definitely can't push a fix
Oh no problem
mostly since I need to install a bunch of stuff to compile the TS into JS
you need two on each side
guess I wasn't really clear enough about that
yeah
Well, I can technically edit the JS output directly
problem with that is I then have to make a separate update so the code in the mod matches the source
BRO YOU PLAY SOFTBEARGAMES
and it's not really critical to the point of "mod is completely unusable", so I think it can wait a day or two
i don't really
i just couldn't be bothered leaving the server
i have never seen anyone playing it more than its actual players
Me too
well, ig kiomet is fun, but takes way too long for me to play much
I played it cuz it was the only game that wasnt banned in school
i used to play it all the day
probably time to move to #💬│general
i tried this relay design that uses the fact that oil floats on water
didnt work
the wire only went down for some reason
and never went up
even when the oil it was grouped with went up
this could mean that group moving will only be affected by manual dragging and gravity
alr i just tested it out and floating gases will also affect group movement
but yeah it seems like a particle moved by other particles wont change the positions of the things its grouped to
@vague kestrel any ideas?
What does ut do
the intention was to make a wire physically move up and down whenever an electric signal went into it
but it didnt work
cool
thanks!
they output current using the reaction that takes place inside
do they store and release energy or generate it
they are more similar to a micro powerplant
they make it on the spot
you can turn them on or off
at will
well
might actually be more impressive than a battery
nuclear batteries exist irl
more like
bethavoltaic cells
to be precise with the name
ohh
they are used in heart surgery cause
interesting
tey make energy for 40 years
woah nice
they are called betavoltaic cause similarly to photovoltaic solar panel they make energy using beta particles instead of photons
makes sense
people tend to live for more than 40 years
makes sense
cool
aaand now imma stop yapping sorry bro
and what abt you did you create new cool components?
oh
but it did reveal something interesting
oh yeah?
here
so you wanted to use an external floating particle for the wire moving?
my plan was to use oil floats on water
and then group it to the wire
but it didnt work because the water moving the oil didnt move the wire
but the oil falling did move the wire
so thats interesting
a fuse?
i dont really understand
using an automated sistem to drain the water and hence cut the wire in an emergency situation
like this little guy
that cuts power during overload or other hazrdous eletrical situations
yeah
but with a bigger delay than a fuse
or an alternative of sort
not very practical expept for some niche applications i think
🤔
but still interesting to experiment since we make components here
well you could use it to cut the power of a diodeless variable resistor
yeah!
yeah
go for it
kinda busy atm but i will try after the powerplant is done
im positioning all the stuff and im still figuring where to pu the pumps and condenser
alr
general turbine shape is there tho
do you like it?
i decided to use heavy vertical turbines this time
instead of the horizontal ones that are often used in powerplants
they look more powerful🤔
like a 10 ton heavy turbine of sort
well imma be out now
sorry for all the yappage
its epic
thanks bro!
You can make a battery in this game by storing light in pipes and relasing them with leds
nice
You know what
İ am going to make a "relay" or whatever you call for you right now
İ have an ida
Give me some mins
WHAT
THATS AWESPME
IVE BEEN TRYING TO FIGURE THAT OUT FOR WEEKS
THATS LEGIT AWESOME
İt took my 10 mins actually-
yamtar
Yea
genuinely i would have not believed you or anyone else if i hadnt seen the design right there
that is VERY impressive
Thanks
So a horizontal moves when it touches something, i block that by grouping it to a wall that moves with it, then it switches when it touches fuse that e cloners clone
they clone the fuse?
OHHHH
YOU USED A HORIZONTAL
HOW DID I NOT THINK OF THAT
THATS GENIUS
Yea
Gotta post it on saves
What should i name it
İ mean what is name of it
İ dont know
Do you know? @lyric crow
I am going to name it a... RELAY
glorious
woah thats epic
i̶m̶ ̶g̶o̶n̶n̶a̶ ̶c̶a̶u̶s̶e̶ ̶a̶ ̶m̶e̶l̶t̶d̶o̶w̶n̶ ̶o̶n̶ ̶i̶t̶ ̶w̶h̶e̶n̶ ̶i̶s̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶ ̶t̶o̶ ̶b̶a̶p̶t̶i̶z̶e̶ ̶i̶t̶ ̶
very cool
sent a nice suggestion in feedback
e̶v̶e̶n̶ ̶t̶h̶o̶ ̶n̶o̶b̶o̶d̶y̶ ̶w̶i̶l̶l̶ ̶a̶n̶s̶w̶e̶r̶ ̶i̶t̶ ̶a̶s̶ ̶a̶l̶w̶a̶y̶s̶ ̶🥀
Just tested this design many times, and it gives the true resuly always, which makes it true flawless.
bro is a top tier circuit maker
yeah
imagine what he could do with a more powerful pc
awesome
sandboxels would run doom
yeah
the very dumb and very much working vanilla drone randomizer circuit
lol look at him go
bullet hell with this one would be quite the challenge
the cube is composed of : external cloth shell, inside you have : 1 pixel of dust, 1 antipowder, 1 horizontal 1 cloth
and pressure plates linked to wires below the drone
make it bee powered lol
velocyty2.js makes the bees and other floating creatures
"lose the strenght to stay up for long"
so to say
you could use bees or flies with no issues tho
guess this would be the dumb approach
(1-3 only)
1-9
oh, wait, nvm
I misunderstood quite a lot
randomizer?
nah
can you explain what it does?
idk how to explain it
oh okay
improved a bit my randomizer drone
drone be like: " what is my purpose? "
-you click buttons
" oh my god "
unary to binary?
pretty good actually
just add a bit that finds the highest fuse
and uses exclusively that as the input for the converter
still gonna have a bit of a problem with the slightly janky delay
not quite unary
since only one can be on at once
and the position corresponds to the value
oh, nvm
misread what you said
but yeah good solutiion
i have an important thing to show
woah thats awesome
u/IamTactical45_ on reddit figured out how to make bullet and casings
but
no vertical ejection
so i got to work
is not perfect
not remotely
but is promising
still epic
thanks!
i gotta figure out how to make the casings fly away vertically and erratically away when exiting the opening
i tried to have the opening bounce back and forth to make the spent casings go out
but getting the timing was an absolute nightmare so i just scrapped the idea for now
but i really really wanna find a way
yeah
repeller arent working
tomorrow im gonna try repel up magnets
now im out of creative gas lol
but i manage to solve the heat/cooler excanger for the fission reactor
tbh one of my most complex build i think
is taking forever
but will be sastifing i hope
i used your variable resistor to test if it works well in a fission reactor to control neutron emission intensity
(it does)
just added a small delay to it since it helps to avoid signal doubling for the most part
but is not a perfect solution for the issue
even tho is not a big deal since i can use uncharge on one of the cloned signals if it happens
still epic though
all the heavy work is done by your resistor bro so im the one who thanks you😎
@ionic cipher any updates?
sure
here
is vanilla if you wanna try it
painted slow cloner
so they look like water springs
😎
yamtar is a literal genius in his eletronics builds tbh
i wish i understood a tenth of what he can do
yeah
i dont even know most of his builds
but from the ones ive see
seen
its legit insane
idk if anyone else in this server could do that
maybe potassium or quanova i think
i remember thei where some of the first to make eletronics
but yamtar is truly insane he build literal chips in game
oh true
potassium built prob the best reactor in the game
idk who quanova is though
also yamtar's adder just gave me an idea for a modular counter
modular arithmetic counter i mean
basically just take the adder
and add 1 extra wire that makes the top and bottom connected
wait hold on
since this works by making the fuses spark and send the signal to create a fuse below
and a similar method could be done for an increasing fuse counter just by making the wires climb up instead of down
then what if both were put into one design
with a switch or a relay set up to change between incrementing and decrementing
like what if it was a comb switch type of thing
where the even numbered segments connect the increment wires
and the odd numbered segments connect the decrement wires
something along those lines
quanova is at the same level of potassium
he made one of the first computers if i recall
possible applications of this?
well it could be used to make more advanced calculators
if the same component can be incremented and decremented by the same mechanism then that could allow for like
easier multiplication and division or maybe even exponentiation
interesting
so we can make mor advanced calculators?
i mean in like
being able for example to multiply 153626 x 23536
i meant it more in the sense of resetting components
so for example it wouldnt let you (or atleast not in a way that i can see) multiply 2 massive numbers
but it would make it easier to multiply 10 pairs of small numbers in quick succession
or a more direct use of it could just be parsing longer strings of + and -
instead of needing to have 2 registers writing to eachother constantly
you could compute + and - computations just by having one register that toggles mode sometimes
so is gonna be more and more simiar to a dumb computer and no longer a simple calculator am i correct?
dumb computer in the sense of not having an interface or os but being able to execute simple functions
well technically anything this could do could be done using normal yamtar incrementers and decrementers
but this would just make it easier since less stuff needs to be synchronized
i ask this cause you are giving me a lot of ideas and many questions
i was thinking
is it possible to make a machine that could do a range of functions?
like variable pulses
temp reading
remote signal transmission?
well probably
in a relatively small package?
casue i was thinking
imagine if we made
a universal reactor control manager
that could look at the temp
power stuff in impulses etc
like an eletronic multytool
for reactors
could temp be automatically measured in unmodded?
i think it could but not with perfect accuracy
very soon yes
nice
casue of signs
signs?
yeah! we will be able to have a temp monitor
i do not know the details but
in feedback you should find ryan test videos
oh nice
where you see the new features
i thought it would just be taking a bunch of elements with various boiling points and setting up sensors to check when they become gas
nice
nice
yeah
it's here!!!!!
the temp monitor

my god how many possibilities now
good thing i did not complete the reactor right away
INCREDIBLE
yeah but they often broke on my end cause in the past as you know i used very light and absolutely no reaource intensive modpaks 💀
yup
we are in the post pushers era now🗣️
machines are gonna be a ton more evolved now
im submerging my head in ice cause i have the same headache since two days
still managed to pull off the logo tho
i think tonight im gonna evolve the strange reactor dohickey i showed you yesterday
nice bro!
do you need any new parts made for anything?
hmm
maybe the multy control thing we talked abt earlier or something simpler would be how to make a remote signal heat monitor thing
like
uhhhhhh whats the name
is called sonda in italian
idk how to call it in english
is a spike thingy that can be used to measure intense heat
a thermometer?
yeah but a heavy duty one
in italian we have two words
the heavy duty one is sonda termica
and then the normal is termometro
like a meat thermometer then you mean?
😂