#GTDT (general tech design team)
1 messages Β· Page 2 of 1
alr
ooh okok
then if you do send also that save if you want
im so happy today
i solved a certain problem in my alcohol lamps
(irl)
woah nice
nvm
i tried compacting it more
didnt work
i still think its already a pretty compact design though
it is quite compact i must say
thx
i did something similar yesterday but yours does actually shield the radioactive material
mine is more of a heat emitter
can work as the core that boils water but
i never set the right temp to do so
is more of an experiment than something of pratical use
its really cool
thanks!
my greatest succes in fission reactor making remains this tho
fission battery that also had a bomb mode witch lol
is an old design
with the recent updates i could improve it so it can be moved while its working
this video is from version 1.13.1
the inner workings are quite complex for the small size (this one does not have the bomb mode)
but this used wireless transmitter wich will never work in grouped objects since is based on coordinates
woah thats really cool
new version is gonna have portal channel fro a more smooth working mechanism
you can see the new model it in one of the saves i posted 8the supercritical ozone ion rifle )
altho the battery in this video is a fusion version since the laser needed more power lorewise
but i have made 3 version with the same identical size
one radiothermal decay
one fission
one fusion
the new model as you can see can also be powered remotely
is much more evolved
the advantage of that size is that is not so small that it forces you to sacrifice important components
all fit just right on that size
i honestly thought you knew sorry ahah
you can also set channels in them
like select prop
type : channel
enter
then type: true
oh wait a damn sec
i am an absolute idiot
sorry
type channel then enter
then type the number of the channel
then brush the portals you wanna link with it
this is the correct procedure
interesting
so if the portals are consistent enough
then it could be a new way to make a diode
diode you mean?
yeah
true
litterally
back then i tried to use them as little as possible in my builds but tbh with the recent update they have become so much useful
im quite happy with the turbine blades design i came up with
how does steam go trough you might ask
the answer is quite simple
portal hell
im gonna have dinner and test it out
the flow should be quite good
yall
should i revisit the diodeless variable resistor
i remembered i said i would try improving it to make it easier to activate
but i never got around to it
bc sidetracked
you should totally do that
i am completing the powerplant and im also gonna revisit my own variable resistor
i wanna experiment with what mnem said about portal being the best diodes
nice
i upgraded the diodeless variable resistor
now all you need to do is just put a pixel of shock into the input at the bottom
and it will activate 100% on its own
no precise manual input needed
@ionic cipher @vague kestrel
this is the best resistor i have ever seen
how does it work?
what does the gate and porcelain shard area do?
i managed to break the loop
i mean
like
breacking it phisically
to see if i could restart it
and i can
wich is nice
the gate and porcelain shard is what drops down the wire at the right time
to complete the circuit at the exact right tick
so it forms the loop
very nice
without cancelling itself out
it took a decent bit of trial and error figuring out the exact delay
oooooh
now i seee what you mean
it started unpaused for some reason
but now i see how it starts
very cool
you should totally post this
is a very simple circuit
just posted it
thx
and its easy to expand too
just increase the length of the slider and the wire tracks on the right
and you can make it possible to go from a tiny loop all the way to one that takes like 300 ticks
maybe even more if you have a bigger world
dont see why not
woah nice
lmao
go for it
eh right now im in the middle of a problem
more like 2
a condenser and turbine problem
maybe just the condenser tbh
?
the turbines even managed to simulate pressur by some archane magic with portals
ok so
basically im making this machine that takes the reeeeally hot steam and brings it down to a more aceptable 150 cΒ°
but i realized i kinda overdid the design
it works too well and it looks like using an industrial grade freezere in a 1 cm wide stream of steam π
in hindsight i did put too much entry points
only one large would have sufficed
apart from that is working for the most prt
interesting
turbines work like a charm
i simulated pressure using portals
like this
the hot steam will take a while to pass trough all of them
and the turbines can get red hot if too much steam goes in at the same time
it really looks pressurized
i hope to finish this tonight
woah nice
so its legit an advanced steam engine in sandboxels
hooked up to a nuclear reactor
AS THE FOUNDING FATHERS INTENDED TALLY'HO
lol
still though nonsequitor memes aside
thats legit really really cool
only problem is that if you accidentally make it lose its charge
(e.g. manipulating it too fast)
you can't really recharge it
thanks!
WE MADE POWER BOYS
i made the turbine even better now!
THATS AWESOME
true but if you move the slider around too fast then it will break anyway
now i gotta make the build look nice and we should be done
true
and ig you can still do it if you have perfect timing
yeah
you could still do a manual override if something glitched and uncharged it
ik a way to make it fixable and even toggleable without manual override
but that would need a relay
which i still havent figured out how to make
i think im onto something though
wouldn't that be functionally identical to a gate
oh, you need it to physically move
yeah
all left to add is the actual housing building and painting the pipes
here's how it looks dry
@vague kestrel may i join this team?
if you guys give enoufh attention i could build a calcutor
and yes it will be fully functional like a normal calcutor
Operators and all
should probably get a better one, it was originally named like this because of https://discord.com/channels/939255181474955331/1256780860179353672
i mean only * +-/ on a 7 segment screen
what
still cool
a what?
a better name
inch resting
idk what you are talking about but it looks like i am not gonna mind it
it could take like 3 months to build a calc btw
nah i just dont knkw antthkng about discord
Currently discord is banned in my country and i dont have a pc so i have to login from a broken phone with vpn to a desktop site
damn
damn, right?
huge respect for the dedication bro
yeah
yo i think we could be a good trio( jumper and mnem are the only guys i talk with there)
(with my broken english)
your reddit mame is personal jump btw, right?
name*
yes
mine is partucula billy
ye i know
i remember we talked on reddit before you joined here
yea i remember too
was some weeks ago
yea
i think
you think?
wtf
the thing is almost done
can you actually build things like this
yeah
i just generally don't cause im lazy
lol
i once made a big chem lab
mnem probably remembers it
it was long ago
yeah, i think i might
my biggiest project about thermodynamics was just this
made an incredibly horrible userscript to show the TPS again
i like it
look very mechanical
time to make yet another attempt at decent registers
it makes sure meat at the right is perfectly cooked and not burned
you can do it bro
what is that?
Explain
idk how, though
Δ°dk what is that but my current goal is to make a number input registiration unit
nice
bye!
good night bro!
gn
well, i say they're dedicated registers, but, in practice, im probably just going to make it part of the RAM
just reserved for the CPU to write stuff into
for that computer you where making?
yeah
still trying to figure out a way to build them that doesn't waste a lot of space
Δ° am curiuos abt your computer too
well, it doesn't really have much of anything yet
just the program tape and an adder
Could you send a photo of a single ram cell
are you alreadu using pixel resize tool?
do you plan un using the mod on bigger ones?
Could you guys convince ryan to fix the portal bug?
this is already so cool
congrats
i still don't understand it
heh?
if portals are bugged now you should have saw them back in the day
π
it is just so annoying even to think about it
am i right mnem?
i don't remember
All he have to do is to make sure a electrified portalin doesnt send electricty to a already electricifed portalout
i barely used portals
they needed a free pixel to conduct eletricity while covered
it is all just this and it brokes all my computers
and if i recall at fisrt the channel thing did not exist
yeah
also the lines
part of why i barely used them
But as a unmodded enginee, i need fhem
im talking about early unmodded portals
tbh, the main thing i like about logicgates.js wifi is that you can name the channels something meaninfgul
mods make aandboxels too complicated that i cant simulate in my brain
that i did not know
i should really pick back up that mod tbh
was it updated recently?
idk
i remember it made my game lag for some reason
still waiting for nouser to add ORing transmitters
even tho i must say
i have a third of the mods i had back then
so maybe i could try again
But anyways are you guys gonna join me about the portal bug?
i do think they are fine
THEY ARENT
i still don't get it
so now i actually enjoy using them
there were a explanation, lemme find it
compared than before
An electrified portalin sends electrity to already electricified portalouts when there are many portalins and portalouts. You defietly have to fix it. Make it so it checks property charge of the portalout, skip to next portalout immadiently with no waiting a single tick if charge and chargeCD are not undefined. Δ°f all the portalouts at the same channel are already charged or chargeCD not ready, stop researching cuz it can cause pulse to multiply
so it makes big pulses?
well i never really paid much attention to this so
i don't usually make logic circuits
so maybe is that i guess
No, i might have explained it a bit badly
but i think you guys get it
so the thing that makes my computer broke is, a memory reader unit( which uses #41, #42, #43, #44,#45, #46) sends a electrity on #41 to all other 50 logic gates but somehow some portalouts dont power up, causing signals to corrupt
i absolutely cannot think of a more efficient way
actually, wait a second
i think this can be integrated efficiently
so this is the best i can come up with
guess i could make it slightly more compact without having a physical grid
but this is easier to build
tbh, grid paper is probably nice for this
woah
I think normal colour
yeah me too
i was thinking of using a really dark shade inside
like the color of pipe wall but almost black
awesome
thanks!
i don't even know how many thermal modes i have
i have 5 controls for the cooling
1 for a continuos mode
one based on at lest 25 different positions
so i have no idea of how many combos i have
thats legit insane
i wonder if its possible to make a fusion/fission powerplant
one which uses fission to heat the hydrogen for fusion
wait nvm
its already possible to do a pure fission reactor that uses the exothermic stuff to be self sustaining
so it could be done just by heating up uranium alot one time to heat up the hydrogen to start the reaction
well, it would have to be able to contain a nuke explosion
so rather big, ig
true
since uranium only gets hot enough then (in a practical amount of time)
yeah
uranium to get that hot using only radiation and no neutrons
that would take probably hours irl even at 1000 tps
true, but wouldn't heat be lost from the stuff that disappears
like fallout
not sure
tbh, this sort of thing would be relatively easy if it was possible to make a heat pump
yeah
since then you could heat it up with anything
as long as you have enough heat coming in
do ypu want to collect and store heat? Δ° can build something simple for this
nah, just storing heat isn't the problem
just concentrating it
like at a spesific point?
yeah
You can use lasers to do it
but with an increased temperature
is the problem
just getting it into a point is easy
Δ° use a system that you want as a laser gun
lemme drop a tutorial
Look, i used plasma cloners here to achieve heat
you can use fusion heat instand
it heats the laser particle on the way and shots a hot beam
@vague kestrel
so you have stuff at n degc coming from the bottom
what do they mean
and from the top there's stuff at n * m (guess m would depend on stuff) degrees c
but how would this be designed ingame in a way that doesn't break the laws of physics
since a normal heat pump doesn't (obviously)
thermodynamics?
wdym
what is n, what is m
n is the temperature of the incoming stuff
mol and Mass?
m is arbitrary (tm)
ohh
(n and m as variables)
idk what is arbitrary
(from a dictionary since im really bad at defining words)
oh ok it was just a translate issue
so current system breaks the lawa of phsics? How?
no, i mean the one im talking about
my improved version of the little su fusion reactor is a fission and fusion hybrid reactor
can work only by fusion, only by fission or both
was complicated to do but works very well with uranium dioxide
there it is
the plasma also spins around like in a real one
i should make a new one tho
this is kinda old now
thanks bro!
not at all
if you use uranium oxide
the bigger risk is the hydrogen catching on fire
but that is rather rare
in my fusion fission hybrid first i kickstart the hydrogen fusing into helium wich makes a ton of neutron
what's special about it
bypassing the need for a neutron source
then i inject uranium dioxide
wich will never meltdown and prolongs the longevity of the fuel cycle
kinda like giving redbull to the reactor lol
ah
only uranium dioxide is suitable for doing this tho
nothing else
in fact the self destruct button it had used a rapid plutonium dioxide injection
and you can imagine what that did
oh no it melts
a lot
but will remain fissile
will slowly evaporate into plasma tho
so every once in a while is added back to account for the loss
in this the cyclotron is very advanced
one functionality that i always overlooked was the cold fusion
using alpha particle injection and electrons
i was working on adding a panel to inject all elements of the periodical table but in the end after all the updates i never got to it
i could make a new and improved one tho
hybrid fusion fission mode
nice
has been so long since the last time
there you can see the fusion fission mode in act
tbh in hindsight i made this one so much more complicated than what it needed
was fun to use tho
now i would use less eletronics and have it work better tho
it looks cool
nice
woah thats really cool
what parts are the blue things
and how are you toggling? them
cool!
oh thanks! but nothing fancy just two portal outs
i am testing a toggleable turbine that is remotely controlled for my cyclotron
im shoking them manually for now but they will be controlled using portal channels eventually
basically what im doing is toggling the centrifuge in and out of existence
one portal controls th centrifuge E-cloner
the other one controls the E-void pixel wich will delete it when im done using it
so i can basically decide when to have a cntrifugal core in the fusion reactor
thanks!
what are you up to tday?
im kinda on a break after the reactor
not many people seem to have liked it tho
but is ok was fun to make regardless of that
i think the reactor is really cool even though i dont rly understand it lol
idk what im doing today
lol
valve structure
guess there are much more efficient ways to build it with specificpistonrayemmiters
it is kinda complex
can i like
push a pipe section?
to close a pipe phisically?
wdym
hold on let me try
imma show you
YOOOOO
IT WORKS
@vague kestrel
faucet is fauceting
π
i love the simplicity
true, this is probably useful when playing without mods
guess epipes are better in every way if you have nousersthings.js
true
im just looking for vanilla ways cause in the subreddit of sanboxels they often ask me for schematics
and they asked me the basics of a fusion reactor so i think im gonna implement this in the assembly
is simple to use if one does not want mods
since many reddit players don't use them
that reminds me, what to add to this thing
E-pipe time awareness moment
bro
this is the most clean looking
nice diagram
i ever seen
it looks so nice bro
yeah, this would be painful to make with something like that
doesn't even have layers
yep
all my schematics are made in one go cause of this
mnem you would nor believe what i found
remember when i told you i did not have pics of my earlies nuclear reactor like tech?
yeah
yeah
(they are bad i warn you) π i was not a good builder back then
my first pseudo reactor
is not a nuclear reactor
is an uranium stabilizer basically
before i knew how to use neutrons safely
interesting
(also look at the old light effects lol)
this is the first one i can find in discord
woha
i don't think i took any screenshots at all before i started putting stuff on discord
(yeah, i didn't know about the setting to turn off clouds back then)
first working neutron releasing one
noice
(5 mintes of unsupervised operation before meltdown)
bro's inherently good at making stuff look cool
why did you delete it and repost
wife message
well, it still looks better than this thing
a what message?
bro atleast yours worked, mine was a bomb lol
well, it's also entirely manual, so
in the screenshot
ah
and no safeties
lmao
wait, shouldn't it be running hot
yeah mine too lol
yeah but the thing was always bordering the 385 degrees cΒ°π
but idk how to go about finding it
i think mine was this
it had also a backup one that got activated by the metdown itself
but the temp managment was bad
worked but bad
big difference in quality
lol
(this is me filtering by the word reactor for stuff with images and is in #1179898515330170920 )
evolved yours quite fast too
no i was talking abt the botton one
ah
well, it's more cores of the same general design
it already looks good tho
lies
wellllllllllllllllllllllllll
there are no rods
true
in this sense is better
very effective way to make it harder to operate
tbh, most of my reactor stuff is in https://discord.com/channels/939255181474955331/1256780860179353672
ah yes
my batteries before i was able to miniaturize my tech
i basically a full reactor
batry
has all the loops and stuff
bbaatteerryy
bye
that was sure a good hamburger
anyway
oklo natural nuclear reactor
gabon province ( 1.7 billion years ago)
and the earliest cyclotron like reactor i made
when i discovered i could use centrifuge
but the reaction happened in the section below it
cool thing
thanks!
i should remake it in wide screen mode tbh
this is the last one i made where two reagents made the hydrogen
looked goofy
after this one and the following prototipe i made the first actual cyclotron
wich was named "up cyclotron 1"
cause the ignition was controlled by the sign with the upwards pointing arrow
this was the last one to have an exaust pipe
where the helium was released into the enviromnent only after all the heat was extracted to make energy
but this one gave rise to the fusion battery series
even tho they where still very big compared to the present versions
cool things
and for last
here's the prototype of little sun
before all the complex stuff was added to it
i made a micro cyclotron also wich sadly i never developed further
even tho the technology worked and very wellπ€
oh i see
no worries
most trange and unusual fusion reactor i made
try to guess the ignition method
tesla coil?
close
this is a lightning ignitor fusion reactor
the lightning provides heat and eletricty to make and fuse hydrogen
wich is why is so large since i have to stay clear of the explosion range
i made it only once to see if it's possible
interesting
funny centrifuge
(all the cloners are injectors for a bunch of elements)
very nice
wouldn't specific ray emitters be better?
why
cloners are much more controllable
you can inject the fuel inside
since it bypass walls
so you can keep the chamber intact
the chamber is the right size to be just fine
ah
without making holes
lazy
ahaha i see
(besides, the bottom isn't that useful for much)
the sides are better for heat exchanging
and i can put control stuff under it
nuke
indeed
oh yeah
sorry abt that
deleting it
alright mess cleaned
anyway
back to tech topic
do you ever use group when you place something in a wrong position?
that would took too long to rebuild in the correct one?
don't think i ever did that
you should totally try if that happens
group error > drag to position
pause
ungroup
error gone
saved me a lot o work in the last reactor
Funny symbols
lol
chek this outπ
it's an old schematic for a makeshift xray tube
also this nice looking one
goofy
yeah, these diagrams are cool
in general
even though i don't actually know how to do circuit analysis
well, tbf, it's probably from before most of those symbols were standardised
i could do that if i kick my brain into braining since i did eletronics back when i was in school
true
look old af
finally
making control and fuel rods with specific piston rays is
sastifing when works
but a pain to do
(the rods covered by insulations are the neutron rods)
gonna test more designs
@lyric crow
steam + steam turbine diode
turbines have a tendency to multiply the signal from steam
and also naturally erase steam
i chained some in parallel and apparently works decently as a signal amplifier
the more you chain the more signal you get out
if i use only one the signal goes from 1 pulse to 2 pulses
hold on let me see
( i don't use steam turbines since a long time)
the good old: ExtraMachines.js
i knew it was that one
dw
nvm dont work
i was testing to see if multiple portals could be used to duplicate a signal
like this
but it didnt work bc there was always a slight random offset
btw
just tested another thing
gonna test a variation for more info
yep
if you take 2 things
group them
and try to put one through a portal
then it wont go through
gonna test pipes now
nope pipes dont work either
gonna need to find a new way to make a relay
i just realized i mad my fission core wrong
i have to either rewire the piston rays or remake the rods
π
OOF
indeedπ 
"this little manouver is gonna cost us 87 years"
π
jumperC facing the consequences of his errors- 2026 colorized
see?
see how much space i wasted??
π
π
π₯
i just found something that could be interesting
if you shiftclick the fuse in element select
yeah
it can change into diff stuff when charged
sure
also battery frequency can be changed but it seems a bit jankty
janky
sensors can be set to what they sense
this is very interesting stuff
void can also be set did you know that?π
lmao epic
wait for the impact frame
that i did not know
but i know how batteries and cloners are made
how?
woah thats really cool
(courtesy of nouser for the pic)
survival.js is rad
yeah
fission core assembly done
(insulation around neutron sources during construction)
it will be removed
im activating all rods at once but individual channels for each rod will be made
also for entire rod types
for example controlling all moderator rods with a single button and so on
they do if you use filter which ungroups
is this unmodded? Δ° was looking for this, pleease send save file
thats why i told ryan to fix the portal bug, what i want him to fix is not randomness tough, problem is there is a chance where 2 electricified portalins at same chaneel only power up a single portalout out of 2 portalouts at the same channel
btw all my conputer depemds on a single mechanic which is a electricified e cloner does not conducts electrity to a fuse
not unmodded
ok so
bad news
i have to redo the whole core again
cause i did not account for vertically squeezing the cranes (huge mistake on me)
but
the heat transfer and number of rods will increase dramatically in the third version
thats not the problem i ran into
the problem was that running electricity through portals
even without splitting
will make the electricity sometimes be offset slightly
definitely better than the problems with previous diodes but still not great
our best friend the good old uranium oxide i just found out that if i use shift+click of the mous wheel over the brightest pixel of any material the next time i place that is gonna have a full color
i had to add another array of pyston movers
but now it looks like the real thing
basically with one array i can either lifth or push down all rods or lift or push down only for example the moderators, or the fuel rods etc
the other array will let you move individual rods
here's how it looks now
painted
@vague kestrelshould i make this thinner or larger?
the dark rdos are uranium oxide
wide pixel size 4
if it's large, maybe an extra column or two
but I think it'd be better to make 2 independent cores
that are a bit narrower
eh idk i kinda wanna make it as realistic as possible but im also afraid all the rest is basically gonna end up covering the whole canvas im in
hmmm
cause i will have to also account fot the control panel
so i think im either gonna follow potassium example and put it on the top
or put it on one side
just make an absolutely massive canvas with pixelResizeTool
yeah i tried but more than 4 will get me 10 tps at best when is all full
space i have for reference
actually, why are there four emmiters per row
cause i need two different channels one for moving rod groups one for moving them individually
otherwise i had to do some logic necromancy i was not prepared for lol
so i tought first row will have the rod type based controls and also the all rods control
with a switch that toggled on will let me power all at once
seems like you get a free OR gate if you make two portal outs touch
second row will have individual buttons for every rod
probably just because they conduct
wdym
smol or gate with a mildly questionable shape
the 4 piston rays per row
actually the exact same pixel count as it would be in logicgates.js
but it's a bit less convenient since you have to assign two arbitrary channels
and you don't really get much freedom with how you arrange the pixels
true
but i have some interesting ideas for a phisical scram key
im gonna do some errands and work on it
sorta
but use the interaction between sensor and porcelain shard
i wanna implement a key with a shape like irl keys
in some way
like with an irregular shape
so not any key will work
maybe
sensor set to a very specific materials
tbh we need some additions to vanilla machines
hmmmm
tbh, a wire that is simulated independently from ticks would be cool
instantaneous, but it can easily support arbitrary values
so you can have a true analog temperature sensor
exactly
idk how simulating propogation delay would work
but it's probably possible
but in general a heat conductive material that is indestructible but non conductive is missing
well, ig analog wires still work if they're tick dependent
they just have to be coded a bit differently
and e wall
but not temp wall
would be a perfect trio
for making violent contained reactions and stuff
yep also that would be much easier to do
maybe a positive charge and negative charge brush in edit
so you give opposite charge to stuff
and make lightning rods or magnets
it doen not change the current behaviour
but for example positive lightning can get attracted to negatively charged stuff
even without it
maybe if it only heated stuff up a lot?
then you could make a destructible lightning rod if you just cool the metal sufficiently
true that
in fact another thing that would be a good addition is
room tempers and tempers
with relative E- version
tempers will forcefully get stuff around them to that temp you set
true, that could be moved in from nousersthings.js
yuo
when will nouser remove that mod's filter
yeah
nice
now i have to do the scram and the individual ones
slightly dumb idea for scram: blowing the bottom of the reactor off and letting the stuff inside fall into a pool of gallium or smth
true
or a system to flood the core with liquid nitrogen
and empty it after emergency
huh, i didn't know C4 was entirely unresponsive to heat ingame
oh
me neither
quite sure it exploded anyway irl
what was that
if it got really hot
hmmm
like in the last fusion one where i had an helium blanket
actually, one way to acheive automatic safety is to have a plug of something like plastic
that just melts and lets stuff out
i can do a safety with hotter sensor and cooler sensor maybe
is similar to a pulse mode in the last reactor i made
but where would you put it
